/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetContextPriv_DEFINED
#define GrRenderTargetContextPriv_DEFINED
#include "GrRenderTargetContext.h"
#include "GrRenderTargetOpList.h"
#include "GrPathRendering.h"
class GrFixedClip;
class GrPath;
struct GrUserStencilSettings;
/** Class that adds methods to GrRenderTargetContext that are only intended for use internal to
Skia. This class is purely a privileged window into GrRenderTargetContext. It should never have
additional data members or virtual methods. */
class GrRenderTargetContextPriv {
public:
gr_instanced::InstancedRendering* accessInstancedRendering() const {
return fRenderTargetContext->getOpList()->instancedRendering();
}
// called to note the last clip drawn to the stencil buffer.
// TODO: remove after clipping overhaul.
void setLastClip(int32_t clipStackGenID, const SkIRect& devClipBounds) {
GrRenderTargetOpList* opList = fRenderTargetContext->getOpList();
opList->fLastClipStackGenID = clipStackGenID;
opList->fLastDevClipBounds = devClipBounds;
}
// called to determine if we have to render the clip into SB.
// TODO: remove after clipping overhaul.
bool mustRenderClip(int32_t clipStackGenID, const SkIRect& devClipBounds) const {
GrRenderTargetOpList* opList = fRenderTargetContext->getOpList();
return opList->fLastClipStackGenID != clipStackGenID ||
!opList->fLastDevClipBounds.contains(devClipBounds);
}
void clear(const GrFixedClip&, const GrColor, bool canIgnoreClip);
void clearStencilClip(const GrFixedClip&, bool insideStencilMask);
/*
* Some portions of the code, which use approximate-match rendertargets (i.e., ImageFilters),
* rely on clears that lie outside of the content region to still have an effect.
* For example, when sampling a decimated blurred image back up to full size, the GaussianBlur
* code draws 1-pixel rects along the left and bottom edges to be able to use bilerp for
* upsampling. The "absClear" entry point ignores the content bounds but does use the
* worst case (instantiated) bounds.
*
* @param rect if (!null) the rect to clear, otherwise it is a full screen clear
* @param color the color to clear to
*/
void absClear(const SkIRect* rect, const GrColor color);
void stencilRect(const GrClip& clip,
const GrUserStencilSettings* ss,
GrAAType,
const SkMatrix& viewMatrix,
const SkRect& rect);
void stencilPath(const GrClip&, GrAAType, const SkMatrix& viewMatrix, const GrPath*);
/**
* Draws a rect, either AA or not, and touches the stencil buffer with the user stencil settings
* for each color sample written.
*/
bool drawAndStencilRect(const GrClip&,
const GrUserStencilSettings*,
SkRegion::Op op,
bool invert,
GrAA,
const SkMatrix& viewMatrix,
const SkRect&);
/**
* Draws a path, either AA or not, and touches the stencil buffer with the user stencil settings
* for each color sample written.
*/
bool drawAndStencilPath(const GrClip&,
const GrUserStencilSettings*,
SkRegion::Op op,
bool invert,
GrAA,
const SkMatrix& viewMatrix,
const SkPath&);
SkBudgeted isBudgeted() const;
int maxWindowRectangles() const;
/*
* This unique ID will not change for a given RenderTargetContext. However, it is _NOT_
* guaranteed to match the uniqueID of the underlying GrRenderTarget - beware!
*/
GrSurfaceProxy::UniqueID uniqueID() const {
return fRenderTargetContext->fRenderTargetProxy->uniqueID();
}
uint32_t testingOnly_addMeshDrawOp(GrPaint&&, GrAAType, std::unique_ptr<GrMeshDrawOp>,
const GrUserStencilSettings* = nullptr,
bool snapToCenters = false);
bool refsWrappedObjects() const {
return fRenderTargetContext->fRenderTargetProxy->refsWrappedObjects();
}
private:
explicit GrRenderTargetContextPriv(GrRenderTargetContext* renderTargetContext)
: fRenderTargetContext(renderTargetContext) {}
GrRenderTargetContextPriv(const GrRenderTargetPriv&) {} // unimpl
GrRenderTargetContextPriv& operator=(const GrRenderTargetPriv&); // unimpl
// No taking addresses of this type.
const GrRenderTargetContextPriv* operator&() const;
GrRenderTargetContextPriv* operator&();
GrRenderTargetContext* fRenderTargetContext;
friend class GrRenderTargetContext; // to construct/copy this type.
};
inline GrRenderTargetContextPriv GrRenderTargetContext::priv() {
return GrRenderTargetContextPriv(this);
}
inline const GrRenderTargetContextPriv GrRenderTargetContext::priv() const {
return GrRenderTargetContextPriv(const_cast<GrRenderTargetContext*>(this));
}
#endif