/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetContext_DEFINED
#define GrRenderTargetContext_DEFINED
#include "GrColor.h"
#include "GrContext.h"
#include "GrPaint.h"
#include "GrSurfaceContext.h"
#include "GrXferProcessor.h"
#include "SkRefCnt.h"
#include "SkSurfaceProps.h"
#include "../private/GrInstancedPipelineInfo.h"
#include "../private/GrRenderTargetProxy.h"
class GrClip;
class GrDrawingManager;
class GrDrawOp;
class GrFixedClip;
class GrMeshDrawOp;
class GrPipelineBuilder;
class GrRenderTarget;
class GrRenderTargetContextPriv;
class GrRenderTargetOpList;
class GrStyle;
class GrSurface;
class GrTextureProxy;
struct GrUserStencilSettings;
class SkDrawFilter;
struct SkIPoint;
struct SkIRect;
class SkLatticeIter;
class SkMatrix;
class SkPaint;
class SkPath;
struct SkPoint;
struct SkRect;
class SkRegion;
class SkRRect;
struct SkRSXform;
class SkTextBlob;
class SkVertices;
/**
* A helper object to orchestrate commands (draws, etc...) for GrSurfaces that are GrRenderTargets.
*/
class SK_API GrRenderTargetContext : public GrSurfaceContext {
public:
~GrRenderTargetContext() override;
GrResourceProvider* resourceProvider() { return fContext->resourceProvider(); }
// We use SkPaint rather than GrPaint here for two reasons:
// * The SkPaint carries extra text settings. If these were extracted to a lighter object
// we could use GrPaint except that
// * SkPaint->GrPaint conversion depends upon whether the glyphs are color or grayscale and
// this can vary within a text run.
virtual void drawText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix,
const char text[], size_t byteLength, SkScalar x, SkScalar y,
const SkIRect& clipBounds);
virtual void drawPosText(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix,
const char text[], size_t byteLength, const SkScalar pos[],
int scalarsPerPosition, const SkPoint& offset,
const SkIRect& clipBounds);
virtual void drawTextBlob(const GrClip&, const SkPaint&,
const SkMatrix& viewMatrix, const SkTextBlob*,
SkScalar x, SkScalar y,
SkDrawFilter*, const SkIRect& clipBounds);
/**
* Provides a perfomance hint that the render target's contents are allowed
* to become undefined.
*/
void discard();
/**
* Clear the entire or rect of the render target, ignoring any clips.
* @param rect the rect to clear or the whole thing if rect is NULL.
* @param color the color to clear to.
* @param canIgnoreRect allows partial clears to be converted to whole
* clears on platforms for which that is cheap
*/
void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect);
/**
* Draw everywhere (respecting the clip) with the paint.
*/
void drawPaint(const GrClip&, GrPaint&&, const SkMatrix& viewMatrix);
/**
* Draw the rect using a paint.
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix
* @param style The style to apply. Null means fill. Currently path effects are not
* allowed.
* The rects coords are used to access the paint (through texture matrix)
*/
void drawRect(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect&,
const GrStyle* style = nullptr);
/**
* Maps a rectangle of shader coordinates to a rectangle and fills that rectangle.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rect is antialiased
* @param viewMatrix transformation matrix which applies to rectToDraw
* @param rectToDraw the rectangle to draw
* @param localRect the rectangle of shader coordinates applied to rectToDraw
*/
void fillRectToRect(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rectToDraw,
const SkRect& localRect);
/**
* Fills a rect with a paint and a localMatrix.
*/
void fillRectWithLocalMatrix(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkMatrix& localMatrix);
/**
* Draw a roundrect using a paint.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrect is antialiased.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param style style to apply to the rrect. Currently path effects are not allowed.
*/
void drawRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
const GrStyle& style);
/**
* Draw a roundrect using a paint and a shadow shader. This is separate from drawRRect
* because it uses different underlying geometry and GeometryProcessor
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param rrect the roundrect to draw
* @param blurRadius amount of shadow blur to apply (in device space)
* @param style style to apply to the rrect. Currently path effects are not allowed.
*/
void drawShadowRRect(const GrClip&,
GrPaint&&,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurRadius,
const GrStyle& style);
/**
* Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is
* undefined if outer does not contain inner.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether rrects edges are antialiased
* @param viewMatrix transformation matrix
* @param outer the outer roundrect
* @param inner the inner roundrect
*/
void drawDRRect(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& outer,
const SkRRect& inner);
/**
* Draws a path.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the path is antialiased.
* @param viewMatrix transformation matrix
* @param path the path to draw
* @param style style to apply to the path.
*/
void drawPath(const GrClip&,
GrPaint&&,
GrAA,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStyle& style);
enum class ColorArrayType {
kPremulGrColor,
kSkColor,
};
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param primitiveType primitives type to draw.
* @param vertexCount number of vertices.
* @param positions array of vertex positions, required.
* @param texCoords optional array of texture coordinates used
* to access the paint.
* @param colors optional array of per-vertex colors, supercedes
* the paint's color field.
* @param indices optional array of indices. If NULL vertices
* are drawn non-indexed.
* @param indexCount if indices is non-null then this is the
* number of indices.
* @param ColorArrayType Determines how the color array should be interpreted.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
GrPrimitiveType primitiveType,
int vertexCount,
const SkPoint positions[],
const SkPoint texs[],
const uint32_t colors[],
const uint16_t indices[],
int indexCount,
ColorArrayType = ColorArrayType::kPremulGrColor);
/**
* Draws vertices with a paint.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param veritces specifies the mesh to draw.
* @param flags A bitfield of options specified by SkCanvas::VerticesFlags.
*/
void drawVertices(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
sk_sp<SkVertices> vertices);
/**
* Draws textured sprites from an atlas with a paint. This currently does not support AA for the
* sprite rectangle edges.
*
* @param paint describes how to color pixels.
* @param viewMatrix transformation matrix
* @param spriteCount number of sprites.
* @param xform array of compressed transformation data, required.
* @param texRect array of texture rectangles used to access the paint.
* @param colors optional array of per-sprite colors, supercedes
* the paint's color field.
*/
void drawAtlas(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
int spriteCount,
const SkRSXform xform[],
const SkRect texRect[],
const SkColor colors[]);
/**
* Draws a region.
*
* @param paint describes how to color pixels
* @param viewMatrix transformation matrix
* @param aa should the rects of the region be antialiased.
* @param region the region to be drawn
* @param style style to apply to the region
*/
void drawRegion(const GrClip&,
GrPaint&& paint,
GrAA aa,
const SkMatrix& viewMatrix,
const SkRegion& region,
const GrStyle& style);
/**
* Draws an oval.
*
* @param paint describes how to color pixels.
* @param GrAA Controls whether the oval is antialiased.
* @param viewMatrix transformation matrix
* @param oval the bounding rect of the oval.
* @param style style to apply to the oval. Currently path effects are not allowed.
*/
void drawOval(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
const GrStyle& style);
/**
* Draws a partial arc of an oval.
*
* @param paint describes how to color pixels.
* @param GrGrAA Controls whether the arc is antialiased.
* @param viewMatrix transformation matrix.
* @param oval the bounding rect of the oval.
* @param startAngle starting angle in degrees.
* @param sweepAngle angle to sweep in degrees. Must be in (-360, 360)
* @param useCenter true means that the implied path begins at the oval center, connects as
* a line to the point indicated by the start contains the arc indicated by
* the sweep angle. If false the line beginning at the center point is
* omitted.
* @param style style to apply to the oval.
*/
void drawArc(const GrClip&,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& oval,
SkScalar startAngle,
SkScalar sweepAngle,
bool useCenter,
const GrStyle& style);
/**
* Draw the image as a set of rects, specified by |iter|.
*/
void drawImageLattice(const GrClip&,
GrPaint&& paint,
const SkMatrix& viewMatrix,
int imageWidth,
int imageHeight,
std::unique_ptr<SkLatticeIter> iter,
const SkRect& dst);
/**
* After this returns any pending surface IO will be issued to the backend 3D API and
* if the surface has MSAA it will be resolved.
*/
void prepareForExternalIO();
bool isStencilBufferMultisampled() const {
return fRenderTargetProxy->isStencilBufferMultisampled();
}
bool isUnifiedMultisampled() const { return fRenderTargetProxy->isUnifiedMultisampled(); }
bool hasMixedSamples() const { return fRenderTargetProxy->isMixedSampled(); }
const GrCaps* caps() const { return fContext->caps(); }
const GrSurfaceDesc& desc() const { return fRenderTargetProxy->desc(); }
int width() const { return fRenderTargetProxy->width(); }
int height() const { return fRenderTargetProxy->height(); }
GrPixelConfig config() const { return fRenderTargetProxy->config(); }
int numColorSamples() const { return fRenderTargetProxy->numColorSamples(); }
const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); }
GrSurfaceOrigin origin() const { return fRenderTargetProxy->origin(); }
bool wasAbandoned() const;
GrRenderTarget* instantiate();
GrRenderTarget* accessRenderTarget() {
// TODO: usage of this entry point needs to be reduced and potentially eliminated
// since it ends the deferral of the GrRenderTarget's allocation
return fRenderTargetProxy->instantiate(fContext->resourceProvider());
}
GrSurfaceProxy* asSurfaceProxy() override { return fRenderTargetProxy.get(); }
const GrSurfaceProxy* asSurfaceProxy() const override { return fRenderTargetProxy.get(); }
sk_sp<GrSurfaceProxy> asSurfaceProxyRef() override { return fRenderTargetProxy; }
GrTextureProxy* asTextureProxy() override;
sk_sp<GrTextureProxy> asTextureProxyRef() override;
GrRenderTargetProxy* asRenderTargetProxy() override { return fRenderTargetProxy.get(); }
sk_sp<GrRenderTargetProxy> asRenderTargetProxyRef() override { return fRenderTargetProxy; }
GrRenderTargetContext* asRenderTargetContext() override { return this; }
sk_sp<GrTexture> asTexture() {
if (!this->accessRenderTarget()) {
return nullptr;
}
// TODO: usage of this entry point needs to be reduced and potentially eliminated
// since it ends the deferral of the GrRenderTarget's allocation
// It's usage should migrate to asTextureProxyRef
return sk_ref_sp(this->accessRenderTarget()->asTexture());
}
// Provides access to functions that aren't part of the public API.
GrRenderTargetContextPriv priv();
const GrRenderTargetContextPriv priv() const;
bool isWrapped_ForTesting() const;
protected:
GrRenderTargetContext(GrContext*, GrDrawingManager*, sk_sp<GrRenderTargetProxy>,
sk_sp<SkColorSpace>, const SkSurfaceProps*, GrAuditTrail*,
GrSingleOwner*);
SkDEBUGCODE(void validate() const;)
private:
inline GrAAType decideAAType(GrAA aa, bool allowMixedSamples = false) {
if (GrAA::kNo == aa) {
return GrAAType::kNone;
}
if (this->isUnifiedMultisampled()) {
return GrAAType::kMSAA;
}
if (allowMixedSamples && this->isStencilBufferMultisampled()) {
return GrAAType::kMixedSamples;
}
return GrAAType::kCoverage;
}
friend class GrAtlasTextBlob; // for access to add[Mesh]DrawOp
friend class GrStencilAndCoverTextContext; // for access to add[Mesh]DrawOp
friend class GrDrawingManager; // for ctor
friend class GrRenderTargetContextPriv;
friend class GrSWMaskHelper; // for access to add[Mesh]DrawOp
// All the path renderers currently make their own ops
friend class GrSoftwarePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDashLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAAHairLinePathRenderer; // for access to add[Mesh]DrawOp
friend class GrAALinearizingConvexPathRenderer; // for access to add[Mesh]DrawOp
friend class GrSmallPathRenderer; // for access to add[Mesh]DrawOp
friend class GrDefaultPathRenderer; // for access to add[Mesh]DrawOp
friend class GrMSAAPathRenderer; // for access to add[Mesh]DrawOp
friend class GrStencilAndCoverPathRenderer; // for access to add[Mesh]DrawOp
friend class GrTessellatingPathRenderer; // for access to add[Mesh]DrawOp
// for a unit test
friend void test_draw_op(GrRenderTargetContext*,
sk_sp<GrFragmentProcessor>, sk_sp<GrTextureProxy>);
void internalClear(const GrFixedClip&, const GrColor, bool canIgnoreClip);
// Only consumes the GrPaint if successful.
bool drawFilledDRRect(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRRect& origOuter,
const SkRRect& origInner);
// Only consumes the GrPaint if successful.
bool drawFilledRect(const GrClip& clip,
GrPaint&& paint,
GrAA,
const SkMatrix& viewMatrix,
const SkRect& rect,
const GrUserStencilSettings* ss);
void drawNonAAFilledRect(const GrClip&,
GrPaint&&,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix,
const GrUserStencilSettings* ss,
GrAAType hwOrNoneAAType);
void internalDrawPath(
const GrClip&, GrPaint&&, GrAA, const SkMatrix&, const SkPath&, const GrStyle&);
bool onCopy(GrSurfaceProxy* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override;
bool onReadPixels(const SkImageInfo& dstInfo, void* dstBuffer,
size_t dstRowBytes, int x, int y, uint32_t flags) override;
bool onWritePixels(const SkImageInfo& srcInfo, const void* srcBuffer,
size_t srcRowBytes, int x, int y, uint32_t flags) override;
// These perform processing specific to Gr[Mesh]DrawOp-derived ops before recording them into
// the op list. They return the id of the opList to which the op was added, or 0, if it was
// dropped (e.g., due to clipping).
uint32_t addDrawOp(const GrClip&, std::unique_ptr<GrDrawOp>);
uint32_t addMeshDrawOp(const GrPipelineBuilder&, const GrClip&, std::unique_ptr<GrMeshDrawOp>);
// Makes a copy of the dst if it is necessary for the draw and returns the texture that should
// be used by GrXferProcessor to access the destination color. If the texture is nullptr then
// a texture copy could not be made.
void setupDstTexture(GrRenderTarget*, const GrClip&, const SkRect& opBounds,
GrXferProcessor::DstTexture*);
GrRenderTargetOpList* getOpList();
sk_sp<GrRenderTargetProxy> fRenderTargetProxy;
// In MDB-mode the GrOpList can be closed by some other renderTargetContext that has picked
// it up. For this reason, the GrOpList should only ever be accessed via 'getOpList'.
GrRenderTargetOpList* fOpList;
GrInstancedPipelineInfo fInstancedPipelineInfo;
sk_sp<GrColorSpaceXform> fColorXformFromSRGB;
SkSurfaceProps fSurfaceProps;
typedef GrSurfaceContext INHERITED;
};
#endif