/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuFactory.h"
#include "GrGpu.h"
#include "gl/GrGLConfig.h"
#include "gl/GrGLGpu.h"
#ifdef SK_VULKAN
#include "vk/GrVkGpu.h"
#endif
static CreateGpuProc gGpuFactories[kBackendCount] = { GrGLGpu::Create, nullptr };
#ifdef SK_VULKAN
GrGpuFactoryRegistrar gVkGpuFactoryProc(kVulkan_GrBackend, GrVkGpu::Create);
#endif
GrGpuFactoryRegistrar::GrGpuFactoryRegistrar(int i, CreateGpuProc proc) {
gGpuFactories[i] = proc;
}
GrGpu* GrGpu::Create(GrBackend backend,
GrBackendContext backendContext,
const GrContextOptions& options,
GrContext* context) {
SkASSERT((int)backend < kBackendCount);
if (!gGpuFactories[backend]) {
return nullptr;
}
return (gGpuFactories[backend])(backendContext, options, context);
}