/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpuCommandBuffer.h"
#include "GrCaps.h"
#include "GrFixedClip.h"
#include "GrGpu.h"
#include "GrPrimitiveProcessor.h"
#include "GrRenderTarget.h"
#include "SkRect.h"
void GrGpuCommandBuffer::submit() {
this->gpu()->handleDirtyContext();
this->onSubmit();
}
void GrGpuCommandBuffer::clear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) {
#ifdef SK_DEBUG
SkASSERT(rt);
SkASSERT(!clip.scissorEnabled() ||
(SkIRect::MakeWH(rt->width(), rt->height()).contains(clip.scissorRect()) &&
SkIRect::MakeWH(rt->width(), rt->height()) != clip.scissorRect()));
#endif
this->onClear(rt, clip, color);
}
void GrGpuCommandBuffer::clearStencilClip(GrRenderTarget* rt, const GrFixedClip& clip,
bool insideStencilMask) {
this->onClearStencilClip(rt, clip, insideStencilMask);
}
bool GrGpuCommandBuffer::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* mesh,
int meshCount,
const SkRect& bounds) {
SkASSERT(pipeline.isInitialized());
if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
this->gpu()->stats()->incNumFailedDraws();
return false;
}
this->onDraw(pipeline, primProc, mesh, meshCount, bounds);
return true;
}