C++程序  |  198行  |  6.56 KB

/*
 * Copyright 2010 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrBufferAllocPool_DEFINED
#define GrBufferAllocPool_DEFINED

#include "SkTArray.h"
#include "SkTDArray.h"
#include "SkTypes.h"
#include "GrTypesPriv.h"

class GrBuffer;
class GrGpu;

/**
 * A pool of geometry buffers tied to a GrGpu.
 *
 * The pool allows a client to make space for geometry and then put back excess
 * space if it over allocated. When a client is ready to draw from the pool
 * it calls unmap on the pool ensure buffers are ready for drawing. The pool
 * can be reset after drawing is completed to recycle space.
 *
 * At creation time a minimum per-buffer size can be specified. Additionally,
 * a number of buffers to preallocate can be specified. These will
 * be allocated at the min size and kept around until the pool is destroyed.
 */
class GrBufferAllocPool : SkNoncopyable {
public:
    /**
     * Ensures all buffers are unmapped and have all data written to them.
     * Call before drawing using buffers from the pool.
     */
    void unmap();

    /**
     *  Invalidates all the data in the pool, unrefs non-preallocated buffers.
     */
    void reset();

    /**
     * Frees data from makeSpaces in LIFO order.
     */
    void putBack(size_t bytes);

protected:
    /**
     * Constructor
     *
     * @param gpu                   The GrGpu used to create the buffers.
     * @param bufferType            The type of buffers to create.
     * @param bufferSize            The minimum size of created buffers.
     *                              This value will be clamped to some
     *                              reasonable minimum.
     */
     GrBufferAllocPool(GrGpu* gpu,
                       GrBufferType bufferType,
                       size_t   bufferSize = 0);

     virtual ~GrBufferAllocPool();

    /**
     * Returns a block of memory to hold data. A buffer designated to hold the
     * data is given to the caller. The buffer may or may not be locked. The
     * returned ptr remains valid until any of the following:
     *      *makeSpace is called again.
     *      *unmap is called.
     *      *reset is called.
     *      *this object is destroyed.
     *
     * Once unmap on the pool is called the data is guaranteed to be in the
     * buffer at the offset indicated by offset. Until that time it may be
     * in temporary storage and/or the buffer may be locked.
     *
     * @param size         the amount of data to make space for
     * @param alignment    alignment constraint from start of buffer
     * @param buffer       returns the buffer that will hold the data.
     * @param offset       returns the offset into buffer of the data.
     * @return pointer to where the client should write the data.
     */
    void* makeSpace(size_t size,
                    size_t alignment,
                    const GrBuffer** buffer,
                    size_t* offset);

    GrBuffer* getBuffer(size_t size);

private:
    struct BufferBlock {
        size_t      fBytesFree;
        GrBuffer*   fBuffer;
    };

    bool createBlock(size_t requestSize);
    void destroyBlock();
    void deleteBlocks();
    void flushCpuData(const BufferBlock& block, size_t flushSize);
    void* resetCpuData(size_t newSize);
#ifdef SK_DEBUG
    void validate(bool unusedBlockAllowed = false) const;
#endif
    size_t                          fBytesInUse;

    GrGpu*                          fGpu;
    size_t                          fMinBlockSize;
    GrBufferType                    fBufferType;

    SkTArray<BufferBlock>           fBlocks;
    void*                           fCpuData;
    void*                           fBufferPtr;
    size_t                          fBufferMapThreshold;
};

/**
 * A GrBufferAllocPool of vertex buffers
 */
class GrVertexBufferAllocPool : public GrBufferAllocPool {
public:
    /**
     * Constructor
     *
     * @param gpu                   The GrGpu used to create the vertex buffers.
     */
    GrVertexBufferAllocPool(GrGpu* gpu);

    /**
     * Returns a block of memory to hold vertices. A buffer designated to hold
     * the vertices given to the caller. The buffer may or may not be locked.
     * The returned ptr remains valid until any of the following:
     *      *makeSpace is called again.
     *      *unmap is called.
     *      *reset is called.
     *      *this object is destroyed.
     *
     * Once unmap on the pool is called the vertices are guaranteed to be in
     * the buffer at the offset indicated by startVertex. Until that time they
     * may be in temporary storage and/or the buffer may be locked.
     *
     * @param vertexSize   specifies size of a vertex to allocate space for
     * @param vertexCount  number of vertices to allocate space for
     * @param buffer       returns the vertex buffer that will hold the
     *                     vertices.
     * @param startVertex  returns the offset into buffer of the first vertex.
     *                     In units of the size of a vertex from layout param.
     * @return pointer to first vertex.
     */
    void* makeSpace(size_t vertexSize,
                    int vertexCount,
                    const GrBuffer** buffer,
                    int* startVertex);

private:
    typedef GrBufferAllocPool INHERITED;
};

/**
 * A GrBufferAllocPool of index buffers
 */
class GrIndexBufferAllocPool : public GrBufferAllocPool {
public:
    /**
     * Constructor
     *
     * @param gpu                   The GrGpu used to create the index buffers.
     */
    GrIndexBufferAllocPool(GrGpu* gpu);

    /**
     * Returns a block of memory to hold indices. A buffer designated to hold
     * the indices is given to the caller. The buffer may or may not be locked.
     * The returned ptr remains valid until any of the following:
     *      *makeSpace is called again.
     *      *unmap is called.
     *      *reset is called.
     *      *this object is destroyed.
     *
     * Once unmap on the pool is called the indices are guaranteed to be in the
     * buffer at the offset indicated by startIndex. Until that time they may be
     * in temporary storage and/or the buffer may be locked.
     *
     * @param indexCount   number of indices to allocate space for
     * @param buffer       returns the index buffer that will hold the indices.
     * @param startIndex   returns the offset into buffer of the first index.
     * @return pointer to first index.
     */
    void* makeSpace(int indexCount,
                    const GrBuffer** buffer,
                    int* startIndex);

private:
    typedef GrBufferAllocPool INHERITED;
};

#endif