/*
* Copyright (c) 2011-2015, Intel Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "remote_processor_export.h"
#include <stdint.h>
#include "RemoteProcessorServerInterface.h"
#include <asio.hpp>
class IRemoteCommandHandler;
class REMOTE_PROCESSOR_EXPORT CRemoteProcessorServer : public IRemoteProcessorServerInterface
{
public:
CRemoteProcessorServer(uint16_t uiPort);
virtual ~CRemoteProcessorServer();
// State
virtual bool start(std::string &error);
virtual bool stop();
bool process(IRemoteCommandHandler &commandHandler);
private:
void acceptRegister(IRemoteCommandHandler &commandHandler);
// New connection
void handleNewConnection(IRemoteCommandHandler &commandHandler);
// Port number
uint16_t _uiPort;
asio::io_service _io_service;
asio::ip::tcp::acceptor _acceptor;
asio::ip::tcp::socket _socket;
};