/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SHADEROBJ_H
#define SHADEROBJ_H
#include "main/compiler.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "program/ir_to_mesa.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Internal functions
*/
extern void
_mesa_init_shader_state(struct gl_context * ctx);
extern void
_mesa_free_shader_state(struct gl_context *ctx);
extern void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
extern struct gl_shader *
_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
extern struct gl_shader *
_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
extern void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
extern void
_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern void
_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
extern struct gl_shader_program *
_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
extern struct gl_shader_program *
_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
const char *caller);
extern void
_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_init_shader_object_functions(struct dd_function_table *driver);
extern void
_mesa_init_shader_state(struct gl_context *ctx);
extern void
_mesa_free_shader_state(struct gl_context *ctx);
static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
case GL_VERTEX_SHADER:
return MESA_SHADER_VERTEX;
case GL_FRAGMENT_SHADER:
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
return MESA_SHADER_TYPES;
}
}
static inline GLenum
_mesa_shader_index_to_type(GLuint i)
{
static const GLenum enums[MESA_SHADER_TYPES] = {
GL_VERTEX_SHADER,
GL_FRAGMENT_SHADER,
GL_GEOMETRY_SHADER ,
};
if (i >= MESA_SHADER_TYPES)
return 0;
else
return enums[i];
}
#ifdef __cplusplus
}
#endif
#endif /* SHADEROBJ_H */