/*
* Mesa 3-D graphics library
*
* Copyright (C) 2011 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file samplerobj.c
* \brief Functions for the GL_ARB_sampler_objects extension.
* \author Brian Paul
*/
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/macros.h"
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/samplerobj.h"
static struct gl_sampler_object *
_mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
{
if (name == 0)
return NULL;
else
return (struct gl_sampler_object *)
_mesa_HashLookup(ctx->Shared->SamplerObjects, name);
}
/**
* Handle reference counting.
*/
void
_mesa_reference_sampler_object_(struct gl_context *ctx,
struct gl_sampler_object **ptr,
struct gl_sampler_object *samp)
{
assert(*ptr != samp); /* The inline wrapper should prevent no-op calls */
if (*ptr) {
/* Unreference the old sampler */
GLboolean deleteFlag = GL_FALSE;
struct gl_sampler_object *oldSamp = *ptr;
/*_glthread_LOCK_MUTEX(oldSamp->Mutex);*/
ASSERT(oldSamp->RefCount > 0);
oldSamp->RefCount--;
#if 0
printf("SamplerObj %p %d DECR to %d\n",
(void *) oldSamp, oldSamp->Name, oldSamp->RefCount);
#endif
deleteFlag = (oldSamp->RefCount == 0);
/*_glthread_UNLOCK_MUTEX(oldSamp->Mutex);*/
if (deleteFlag) {
ASSERT(ctx->Driver.DeleteSamplerObject);
ctx->Driver.DeleteSamplerObject(ctx, oldSamp);
}
*ptr = NULL;
}
ASSERT(!*ptr);
if (samp) {
/* reference new sampler */
/*_glthread_LOCK_MUTEX(samp->Mutex);*/
if (samp->RefCount == 0) {
/* this sampler's being deleted (look just above) */
/* Not sure this can every really happen. Warn if it does. */
_mesa_problem(NULL, "referencing deleted sampler object");
*ptr = NULL;
}
else {
samp->RefCount++;
#if 0
printf("SamplerObj %p %d INCR to %d\n",
(void *) samp, samp->Name, samp->RefCount);
#endif
*ptr = samp;
}
/*_glthread_UNLOCK_MUTEX(samp->Mutex);*/
}
}
/**
* Initialize the fields of the given sampler object.
*/
void
_mesa_init_sampler_object(struct gl_sampler_object *sampObj, GLuint name)
{
sampObj->Name = name;
sampObj->RefCount = 1;
sampObj->WrapS = GL_REPEAT;
sampObj->WrapT = GL_REPEAT;
sampObj->WrapR = GL_REPEAT;
sampObj->MinFilter = GL_NEAREST_MIPMAP_LINEAR;
sampObj->MagFilter = GL_LINEAR;
sampObj->BorderColor.f[0] = 0.0;
sampObj->BorderColor.f[1] = 0.0;
sampObj->BorderColor.f[2] = 0.0;
sampObj->BorderColor.f[3] = 0.0;
sampObj->MinLod = -1000.0F;
sampObj->MaxLod = 1000.0F;
sampObj->LodBias = 0.0F;
sampObj->MaxAnisotropy = 1.0F;
sampObj->CompareMode = GL_NONE;
sampObj->CompareFunc = GL_LEQUAL;
sampObj->sRGBDecode = GL_DECODE_EXT;
sampObj->CubeMapSeamless = GL_FALSE;
}
/**
* Fallback for ctx->Driver.NewSamplerObject();
*/
struct gl_sampler_object *
_mesa_new_sampler_object(struct gl_context *ctx, GLuint name)
{
struct gl_sampler_object *sampObj = CALLOC_STRUCT(gl_sampler_object);
if (sampObj) {
_mesa_init_sampler_object(sampObj, name);
}
return sampObj;
}
/**
* Fallback for ctx->Driver.DeleteSamplerObject();
*/
void
_mesa_delete_sampler_object(struct gl_context *ctx,
struct gl_sampler_object *sampObj)
{
FREE(sampObj);
}
void GLAPIENTRY
_mesa_GenSamplers(GLsizei count, GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glGenSamplers(%d)\n", count);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenSamplers");
return;
}
if (!samplers)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->SamplerObjects, count);
/* Insert the ID and pointer to new sampler object into hash table */
for (i = 0; i < count; i++) {
struct gl_sampler_object *sampObj =
ctx->Driver.NewSamplerObject(ctx, first + i);
_mesa_HashInsert(ctx->Shared->SamplerObjects, first + i, sampObj);
samplers[i] = first + i;
}
}
void GLAPIENTRY
_mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, 0);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSamplers(count)");
return;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
for (i = 0; i < count; i++) {
if (samplers[i]) {
struct gl_sampler_object *sampObj =
_mesa_lookup_samplerobj(ctx, samplers[i]);
if (sampObj) {
/* The ID is immediately freed for re-use */
_mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
/* But the object exists until its reference count goes to zero */
_mesa_reference_sampler_object(ctx, &sampObj, NULL);
}
}
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
static GLboolean GLAPIENTRY
_mesa_IsSampler(GLuint sampler)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (sampler == 0)
return GL_FALSE;
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
return sampObj != NULL;
}
void GLAPIENTRY
_mesa_BindSampler(GLuint unit, GLuint sampler)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindSampler(unit %u)", unit);
return;
}
if (sampler == 0) {
/* Use the default sampler object, the one contained in the texture
* object.
*/
sampObj = NULL;
}
else {
/* user-defined sampler object */
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindSampler(sampler)");
return;
}
}
if (ctx->Texture.Unit[unit].Sampler != sampObj) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
}
/* bind new sampler */
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler,
sampObj);
}
/**
* Check if a coordinate wrap mode is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise
*/
static GLboolean
validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap)
{
const struct gl_extensions * const e = &ctx->Extensions;
switch (wrap) {
case GL_CLAMP:
case GL_CLAMP_TO_EDGE:
case GL_REPEAT:
case GL_MIRRORED_REPEAT:
return GL_TRUE;
case GL_CLAMP_TO_BORDER:
return e->ARB_texture_border_clamp;
case GL_MIRROR_CLAMP_EXT:
return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp;
case GL_MIRROR_CLAMP_TO_EDGE_EXT:
return e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp;
case GL_MIRROR_CLAMP_TO_BORDER_EXT:
return e->EXT_texture_mirror_clamp;
default:
return GL_FALSE;
}
}
/**
* This is called just prior to changing any sampler object state.
*/
static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
}
#define INVALID_PARAM 0x100
#define INVALID_PNAME 0x101
#define INVALID_VALUE 0x102
static GLuint
set_sampler_wrap_s(struct gl_context *ctx, struct gl_sampler_object *samp,
GLint param)
{
if (samp->WrapS == param)
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, param)) {
flush(ctx);
samp->WrapS = param;
return GL_TRUE;
}
return INVALID_PARAM;
}
static GLuint
set_sampler_wrap_t(struct gl_context *ctx, struct gl_sampler_object *samp,
GLint param)
{
if (samp->WrapT == param)
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, param)) {
flush(ctx);
samp->WrapT = param;
return GL_TRUE;
}
return INVALID_PARAM;
}
static GLuint
set_sampler_wrap_r(struct gl_context *ctx, struct gl_sampler_object *samp,
GLint param)
{
if (samp->WrapR == param)
return GL_FALSE;
if (validate_texture_wrap_mode(ctx, param)) {
flush(ctx);
samp->WrapR = param;
return GL_TRUE;
}
return INVALID_PARAM;
}
static GLuint
set_sampler_min_filter(struct gl_context *ctx, struct gl_sampler_object *samp,
GLint param)
{
if (samp->MinFilter == param)
return GL_FALSE;
switch (param) {
case GL_NEAREST:
case GL_LINEAR:
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
flush(ctx);
samp->MinFilter = param;
return GL_TRUE;
default:
return INVALID_PARAM;
}
}
static GLuint
set_sampler_mag_filter(struct gl_context *ctx, struct gl_sampler_object *samp,
GLint param)
{
if (samp->MagFilter == param)
return GL_FALSE;
switch (param) {
case GL_NEAREST:
case GL_LINEAR:
flush(ctx);
samp->MagFilter = param;
return GL_TRUE;
default:
return INVALID_PARAM;
}
}
static GLuint
set_sampler_lod_bias(struct gl_context *ctx, struct gl_sampler_object *samp,
GLfloat param)
{
if (samp->LodBias == param)
return GL_FALSE;
flush(ctx);
samp->LodBias = param;
return GL_TRUE;
}
static GLuint
set_sampler_border_colorf(struct gl_context *ctx,
struct gl_sampler_object *samp,
const GLfloat params[4])
{
flush(ctx);
samp->BorderColor.f[RCOMP] = params[0];
samp->BorderColor.f[GCOMP] = params[1];
samp->BorderColor.f[BCOMP] = params[2];
samp->BorderColor.f[ACOMP] = params[3];
return GL_TRUE;
}
static GLuint
set_sampler_border_colori(struct gl_context *ctx,
struct gl_sampler_object *samp,
const GLint params[4])
{
flush(ctx);
samp->BorderColor.i[RCOMP] = params[0];
samp->BorderColor.i[GCOMP] = params[1];
samp->BorderColor.i[BCOMP] = params[2];
samp->BorderColor.i[ACOMP] = params[3];
return GL_TRUE;
}
static GLuint
set_sampler_border_colorui(struct gl_context *ctx,
struct gl_sampler_object *samp,
const GLuint params[4])
{
flush(ctx);
samp->BorderColor.ui[RCOMP] = params[0];
samp->BorderColor.ui[GCOMP] = params[1];
samp->BorderColor.ui[BCOMP] = params[2];
samp->BorderColor.ui[ACOMP] = params[3];
return GL_TRUE;
}
static GLuint
set_sampler_min_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
GLfloat param)
{
if (samp->MinLod == param)
return GL_FALSE;
flush(ctx);
samp->MinLod = param;
return GL_TRUE;
}
static GLuint
set_sampler_max_lod(struct gl_context *ctx, struct gl_sampler_object *samp,
GLfloat param)
{
if (samp->MaxLod == param)
return GL_FALSE;
flush(ctx);
samp->MaxLod = param;
return GL_TRUE;
}
static GLuint
set_sampler_compare_mode(struct gl_context *ctx,
struct gl_sampler_object *samp, GLint param)
{
if (!ctx->Extensions.ARB_shadow)
return INVALID_PNAME;
if (samp->CompareMode == param)
return GL_FALSE;
if (param == GL_NONE ||
param == GL_COMPARE_R_TO_TEXTURE_ARB) {
flush(ctx);
samp->CompareMode = param;
return GL_TRUE;
}
return INVALID_PARAM;
}
static GLuint
set_sampler_compare_func(struct gl_context *ctx,
struct gl_sampler_object *samp, GLint param)
{
if (!ctx->Extensions.ARB_shadow)
return INVALID_PNAME;
if (samp->CompareFunc == param)
return GL_FALSE;
switch (param) {
case GL_LEQUAL:
case GL_GEQUAL:
flush(ctx);
samp->CompareFunc = param;
return GL_TRUE;
case GL_EQUAL:
case GL_NOTEQUAL:
case GL_LESS:
case GL_GREATER:
case GL_ALWAYS:
case GL_NEVER:
if (ctx->Extensions.EXT_shadow_funcs) {
flush(ctx);
samp->CompareFunc = param;
return GL_TRUE;
}
/* fall-through */
default:
return INVALID_PARAM;
}
}
static GLuint
set_sampler_max_anisotropy(struct gl_context *ctx,
struct gl_sampler_object *samp, GLfloat param)
{
if (!ctx->Extensions.EXT_texture_filter_anisotropic)
return INVALID_PNAME;
if (samp->MaxAnisotropy == param)
return GL_FALSE;
if (param < 1.0)
return INVALID_VALUE;
flush(ctx);
/* clamp to max, that's what NVIDIA does */
samp->MaxAnisotropy = MIN2(param, ctx->Const.MaxTextureMaxAnisotropy);
return GL_TRUE;
}
static GLuint
set_sampler_cube_map_seamless(struct gl_context *ctx,
struct gl_sampler_object *samp, GLboolean param)
{
if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
return INVALID_PNAME;
if (samp->CubeMapSeamless == param)
return GL_FALSE;
if (param != GL_TRUE && param != GL_FALSE)
return INVALID_VALUE;
flush(ctx);
samp->CubeMapSeamless = param;
return GL_TRUE;
}
static GLuint
set_sampler_srgb_decode(struct gl_context *ctx,
struct gl_sampler_object *samp, GLenum param)
{
if (!ctx->Extensions.EXT_texture_sRGB_decode)
return INVALID_PNAME;
if (samp->sRGBDecode == param)
return GL_FALSE;
if (param != GL_DECODE_EXT && param != GL_SKIP_DECODE_EXT)
return INVALID_VALUE;
flush(ctx);
samp->sRGBDecode = param;
return GL_TRUE;
}
void GLAPIENTRY
_mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, param);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, param);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, param);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, param);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, param);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, (GLfloat) param);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, (GLfloat) param);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) param);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, param);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, param);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) param);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, param);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, param);
break;
case GL_TEXTURE_BORDER_COLOR:
/* fall-through */
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteri(param=%d)\n",
param);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteri(param=%d)\n",
param);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, param);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, param);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, param);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, (GLint) param);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, param);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) param);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, (GLenum) param);
break;
case GL_TEXTURE_BORDER_COLOR:
/* fall-through */
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterf(param=%f)\n",
param);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterf(param=%f)\n",
param);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_BORDER_COLOR:
{
GLfloat c[4];
c[0] = INT_TO_FLOAT(params[0]);
c[1] = INT_TO_FLOAT(params[1]);
c[2] = INT_TO_FLOAT(params[2]);
c[3] = INT_TO_FLOAT(params[3]);
res = set_sampler_border_colorf(ctx, sampObj, c);
}
break;
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameteriv(param=%d)\n",
params[0]);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameteriv(param=%d)\n",
params[0]);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, (GLint) params[0]);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, (GLboolean) params[0]);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, (GLenum) params[0]);
break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colorf(ctx, sampObj, params);
break;
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterfv(param=%f)\n",
params[0]);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterfv(param=%f)\n",
params[0]);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, (GLenum) params[0]);
break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colori(ctx, sampObj, params);
break;
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIiv(param=%d)\n",
params[0]);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIiv(param=%d)\n",
params[0]);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
{
struct gl_sampler_object *sampObj;
GLuint res;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
res = set_sampler_wrap_s(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_T:
res = set_sampler_wrap_t(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_WRAP_R:
res = set_sampler_wrap_r(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_FILTER:
res = set_sampler_min_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAG_FILTER:
res = set_sampler_mag_filter(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MIN_LOD:
res = set_sampler_min_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_MAX_LOD:
res = set_sampler_max_lod(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_LOD_BIAS:
res = set_sampler_lod_bias(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_COMPARE_MODE:
res = set_sampler_compare_mode(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_COMPARE_FUNC:
res = set_sampler_compare_func(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
res = set_sampler_max_anisotropy(ctx, sampObj, (GLfloat) params[0]);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
res = set_sampler_cube_map_seamless(ctx, sampObj, params[0]);
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
res = set_sampler_srgb_decode(ctx, sampObj, (GLenum) params[0]);
break;
case GL_TEXTURE_BORDER_COLOR:
res = set_sampler_border_colorui(ctx, sampObj, params);
break;
default:
res = INVALID_PNAME;
}
switch (res) {
case GL_FALSE:
/* no change */
break;
case GL_TRUE:
/* state change - we do nothing special at this time */
break;
case INVALID_PNAME:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(pname=%s)\n",
_mesa_lookup_enum_by_nr(pname));
break;
case INVALID_PARAM:
_mesa_error(ctx, GL_INVALID_ENUM, "glSamplerParameterIuiv(param=%u)\n",
params[0]);
break;
case INVALID_VALUE:
_mesa_error(ctx, GL_INVALID_VALUE, "glSamplerParameterIuiv(param=%u)\n",
params[0]);
break;
default:
;
}
}
static void GLAPIENTRY
_mesa_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameteriv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
*params = sampObj->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = sampObj->WrapT;
break;
case GL_TEXTURE_WRAP_R:
*params = sampObj->WrapR;
break;
case GL_TEXTURE_MIN_FILTER:
*params = sampObj->MinFilter;
break;
case GL_TEXTURE_MAG_FILTER:
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) sampObj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = (GLint) sampObj->MaxLod;
break;
case GL_TEXTURE_LOD_BIAS:
*params = (GLint) sampObj->LodBias;
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = (GLint) sampObj->MaxAnisotropy;
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = FLOAT_TO_INT(sampObj->BorderColor.f[0]);
params[1] = FLOAT_TO_INT(sampObj->BorderColor.f[1]);
params[2] = FLOAT_TO_INT(sampObj->BorderColor.f[2]);
params[3] = FLOAT_TO_INT(sampObj->BorderColor.f[3]);
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
goto invalid_pname;
*params = sampObj->CubeMapSeamless;
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
if (!ctx->Extensions.EXT_texture_sRGB_decode)
goto invalid_pname;
*params = (GLenum) sampObj->sRGBDecode;
break;
default:
goto invalid_pname;
}
return;
invalid_pname:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameteriv(pname=%s)",
_mesa_lookup_enum_by_nr(pname));
}
static void GLAPIENTRY
_mesa_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetSamplerParameterfv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
*params = (GLfloat) sampObj->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = (GLfloat) sampObj->WrapT;
break;
case GL_TEXTURE_WRAP_R:
*params = (GLfloat) sampObj->WrapR;
break;
case GL_TEXTURE_MIN_FILTER:
*params = (GLfloat) sampObj->MinFilter;
break;
case GL_TEXTURE_MAG_FILTER:
*params = (GLfloat) sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
*params = sampObj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = sampObj->MaxLod;
break;
case GL_TEXTURE_LOD_BIAS:
*params = sampObj->LodBias;
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = (GLfloat) sampObj->CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = (GLfloat) sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = sampObj->MaxAnisotropy;
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = sampObj->BorderColor.f[0];
params[1] = sampObj->BorderColor.f[1];
params[2] = sampObj->BorderColor.f[2];
params[3] = sampObj->BorderColor.f[3];
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
goto invalid_pname;
*params = (GLfloat) sampObj->CubeMapSeamless;
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
if (!ctx->Extensions.EXT_texture_sRGB_decode)
goto invalid_pname;
*params = (GLfloat) sampObj->sRGBDecode;
break;
default:
goto invalid_pname;
}
return;
invalid_pname:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterfv(pname=%s)",
_mesa_lookup_enum_by_nr(pname));
}
static void GLAPIENTRY
_mesa_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetSamplerParameterIiv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
*params = sampObj->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = sampObj->WrapT;
break;
case GL_TEXTURE_WRAP_R:
*params = sampObj->WrapR;
break;
case GL_TEXTURE_MIN_FILTER:
*params = sampObj->MinFilter;
break;
case GL_TEXTURE_MAG_FILTER:
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
*params = (GLint) sampObj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = (GLint) sampObj->MaxLod;
break;
case GL_TEXTURE_LOD_BIAS:
*params = (GLint) sampObj->LodBias;
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = (GLint) sampObj->MaxAnisotropy;
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = sampObj->BorderColor.i[0];
params[1] = sampObj->BorderColor.i[1];
params[2] = sampObj->BorderColor.i[2];
params[3] = sampObj->BorderColor.i[3];
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
goto invalid_pname;
*params = sampObj->CubeMapSeamless;
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
if (!ctx->Extensions.EXT_texture_sRGB_decode)
goto invalid_pname;
*params = (GLenum) sampObj->sRGBDecode;
break;
default:
goto invalid_pname;
}
return;
invalid_pname:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIiv(pname=%s)",
_mesa_lookup_enum_by_nr(pname));
}
static void GLAPIENTRY
_mesa_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
struct gl_sampler_object *sampObj;
GET_CURRENT_CONTEXT(ctx);
sampObj = _mesa_lookup_samplerobj(ctx, sampler);
if (!sampObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetSamplerParameterIuiv(sampler %u)",
sampler);
return;
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
*params = sampObj->WrapS;
break;
case GL_TEXTURE_WRAP_T:
*params = sampObj->WrapT;
break;
case GL_TEXTURE_WRAP_R:
*params = sampObj->WrapR;
break;
case GL_TEXTURE_MIN_FILTER:
*params = sampObj->MinFilter;
break;
case GL_TEXTURE_MAG_FILTER:
*params = sampObj->MagFilter;
break;
case GL_TEXTURE_MIN_LOD:
*params = (GLuint) sampObj->MinLod;
break;
case GL_TEXTURE_MAX_LOD:
*params = (GLuint) sampObj->MaxLod;
break;
case GL_TEXTURE_LOD_BIAS:
*params = (GLuint) sampObj->LodBias;
break;
case GL_TEXTURE_COMPARE_MODE:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareMode;
break;
case GL_TEXTURE_COMPARE_FUNC:
if (!ctx->Extensions.ARB_shadow)
goto invalid_pname;
*params = sampObj->CompareFunc;
break;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
*params = (GLuint) sampObj->MaxAnisotropy;
break;
case GL_TEXTURE_BORDER_COLOR:
params[0] = sampObj->BorderColor.ui[0];
params[1] = sampObj->BorderColor.ui[1];
params[2] = sampObj->BorderColor.ui[2];
params[3] = sampObj->BorderColor.ui[3];
break;
case GL_TEXTURE_CUBE_MAP_SEAMLESS:
if (!ctx->Extensions.AMD_seamless_cubemap_per_texture)
goto invalid_pname;
*params = sampObj->CubeMapSeamless;
break;
case GL_TEXTURE_SRGB_DECODE_EXT:
if (!ctx->Extensions.EXT_texture_sRGB_decode)
goto invalid_pname;
*params = (GLenum) sampObj->sRGBDecode;
break;
default:
goto invalid_pname;
}
return;
invalid_pname:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetSamplerParameterIuiv(pname=%s)",
_mesa_lookup_enum_by_nr(pname));
}
void
_mesa_init_sampler_object_functions(struct dd_function_table *driver)
{
driver->NewSamplerObject = _mesa_new_sampler_object;
driver->DeleteSamplerObject = _mesa_delete_sampler_object;
}
void
_mesa_init_sampler_object_dispatch(struct _glapi_table *disp)
{
SET_GenSamplers(disp, _mesa_GenSamplers);
SET_DeleteSamplers(disp, _mesa_DeleteSamplers);
SET_IsSampler(disp, _mesa_IsSampler);
SET_BindSampler(disp, _mesa_BindSampler);
SET_SamplerParameteri(disp, _mesa_SamplerParameteri);
SET_SamplerParameterf(disp, _mesa_SamplerParameterf);
SET_SamplerParameteriv(disp, _mesa_SamplerParameteriv);
SET_SamplerParameterfv(disp, _mesa_SamplerParameterfv);
SET_SamplerParameterIiv(disp, _mesa_SamplerParameterIiv);
SET_SamplerParameterIuiv(disp, _mesa_SamplerParameterIuiv);
SET_GetSamplerParameteriv(disp, _mesa_GetSamplerParameteriv);
SET_GetSamplerParameterfv(disp, _mesa_GetSamplerParameterfv);
SET_GetSamplerParameterIiv(disp, _mesa_GetSamplerParameterIiv);
SET_GetSamplerParameterIuiv(disp, _mesa_GetSamplerParameterIuiv);
}