/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "bufferobj.h"
#include "context.h"
#include "enums.h"
#include "readpix.h"
#include "framebuffer.h"
#include "formats.h"
#include "format_unpack.h"
#include "image.h"
#include "mtypes.h"
#include "pack.h"
#include "pbo.h"
#include "state.h"
#include "glformats.h"
#include "fbobject.h"
#include "teximage.h"
/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
*/
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
/**
* Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the
* mapping.
*/
static GLboolean
fast_read_depth_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
GLubyte *map, *dst;
int stride, dstStride, j;
if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0)
return GL_FALSE;
if (packing->SwapBytes)
return GL_FALSE;
if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED)
return GL_FALSE;
if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) ||
type == GL_UNSIGNED_INT))
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, 0);
for (j = 0; j < height; j++) {
if (type == GL_UNSIGNED_INT) {
_mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst);
} else {
ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16);
memcpy(dst, map, width * 2);
}
map += stride;
dst += dstStride;
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
return GL_TRUE;
}
/**
* Read pixels for format=GL_DEPTH_COMPONENT.
*/
static void
read_depth_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
GLint j;
GLubyte *dst, *map;
int dstStride, stride;
GLfloat *depthValues;
if (!rb)
return;
/* clipping should have been done already */
ASSERT(x >= 0);
ASSERT(y >= 0);
ASSERT(x + width <= (GLint) rb->Width);
ASSERT(y + height <= (GLint) rb->Height);
if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing))
return;
dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, 0, 0);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
depthValues = (GLfloat *) malloc(width * sizeof(GLfloat));
if (depthValues) {
/* General case (slower) */
for (j = 0; j < height; j++, y++) {
_mesa_unpack_float_z_row(rb->Format, width, map, depthValues);
_mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing);
dst += dstStride;
map += stride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(depthValues);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
/**
* Read pixels for format=GL_STENCIL_INDEX.
*/
static void
read_stencil_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j;
GLubyte *map, *stencil;
GLint stride;
if (!rb)
return;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
stencil = (GLubyte *) malloc(width * sizeof(GLubyte));
if (stencil) {
/* process image row by row */
for (j = 0; j < height; j++) {
GLvoid *dest;
_mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
_mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing);
map += stride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencil);
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
/**
* Try to do glReadPixels of RGBA data using a simple memcpy or swizzle.
* \return GL_TRUE if successful, GL_FALSE otherwise (use the slow path)
*/
static GLboolean
fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
GLbitfield transferOps )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
GLubyte *dst, *map;
int dstStride, stride, j, texelBytes;
GLboolean swizzle_rb = GL_FALSE, copy_xrgb = GL_FALSE;
/* XXX we could check for other swizzle/special cases here as needed */
if (rb->Format == MESA_FORMAT_RGBA8888_REV &&
format == GL_BGRA &&
type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!ctx->Pack.SwapBytes) {
swizzle_rb = GL_TRUE;
}
else if (rb->Format == MESA_FORMAT_XRGB8888 &&
format == GL_BGRA &&
type == GL_UNSIGNED_INT_8_8_8_8_REV &&
!ctx->Pack.SwapBytes) {
copy_xrgb = GL_TRUE;
}
else if (!_mesa_format_matches_format_and_type(rb->Format, format, type,
ctx->Pack.SwapBytes))
return GL_FALSE;
/* If the format is unsigned normalized then we can ignore clamping
* because the values are already in the range [0,1] so it won't
* have any effect anyway.
*/
if (_mesa_get_format_datatype(rb->Format) == GL_UNSIGNED_NORMALIZED)
transferOps &= ~IMAGE_CLAMP_BIT;
if (transferOps)
return GL_FALSE;
dstStride = _mesa_image_row_stride(packing, width, format, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
format, type, 0, 0);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
texelBytes = _mesa_get_format_bytes(rb->Format);
if (swizzle_rb) {
/* swap R/B */
for (j = 0; j < height; j++) {
int i;
for (i = 0; i < width; i++) {
GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
GLuint pixel = map4[i];
dst4[i] = (pixel & 0xff00ff00)
| ((pixel & 0x00ff0000) >> 16)
| ((pixel & 0x000000ff) << 16);
}
dst += dstStride;
map += stride;
}
} else if (copy_xrgb) {
/* convert xrgb -> argb */
for (j = 0; j < height; j++) {
GLuint *dst4 = (GLuint *) dst, *map4 = (GLuint *) map;
int i;
for (i = 0; i < width; i++) {
dst4[i] = map4[i] | 0xff000000; /* set A=0xff */
}
dst += dstStride;
map += stride;
}
} else {
/* just memcpy */
for (j = 0; j < height; j++) {
memcpy(dst, map, width * texelBytes);
dst += dstStride;
map += stride;
}
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
return GL_TRUE;
}
static void
slow_read_rgba_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
GLbitfield transferOps )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format);
void *rgba;
GLubyte *dst, *map;
int dstStride, stride, j;
GLboolean dst_is_integer = _mesa_is_enum_format_integer(format);
GLboolean dst_is_uint = _mesa_is_format_unsigned(rbFormat);
dstStride = _mesa_image_row_stride(packing, width, format, type);
dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
format, type, 0, 0);
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
rgba = malloc(width * MAX_PIXEL_BYTES);
if (!rgba)
goto done;
for (j = 0; j < height; j++) {
if (dst_is_integer) {
_mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba);
_mesa_rebase_rgba_uint(width, (GLuint (*)[4]) rgba,
rb->_BaseFormat);
if (dst_is_uint) {
_mesa_pack_rgba_span_from_uints(ctx, width, (GLuint (*)[4]) rgba, format,
type, dst);
} else {
_mesa_pack_rgba_span_from_ints(ctx, width, (GLint (*)[4]) rgba, format,
type, dst);
}
} else {
_mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba);
_mesa_rebase_rgba_float(width, (GLfloat (*)[4]) rgba,
rb->_BaseFormat);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dst, packing, transferOps);
}
dst += dstStride;
map += stride;
}
free(rgba);
done:
ctx->Driver.UnmapRenderbuffer(ctx, rb);
}
/*
* Read R, G, B, A, RGB, L, or LA pixels.
*/
static void
read_rgba_pixels( struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
GLbitfield transferOps = ctx->_ImageTransferState;
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
if (!rb)
return;
if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) &&
!_mesa_is_enum_format_integer(format)) {
transferOps |= IMAGE_CLAMP_BIT;
}
/* Try the optimized paths first. */
if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height,
format, type, pixels, packing,
transferOps)) {
return;
}
slow_read_rgba_pixels(ctx, x, y, width, height,
format, type, pixels, packing, transferOps);
}
/**
* For a packed depth/stencil buffer being read as depth/stencil, just memcpy the
* data (possibly swapping 8/24 vs 24/8 as we go).
*/
static GLboolean
fast_read_depth_stencil_pixels(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLubyte *dst, int dstStride)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *map;
int stride, i;
if (rb != stencilRb)
return GL_FALSE;
if (rb->Format != MESA_FORMAT_Z24_S8 &&
rb->Format != MESA_FORMAT_S8_Z24)
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
&map, &stride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
for (i = 0; i < height; i++) {
_mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
map, (GLuint *)dst);
map += stride;
dst += dstStride;
}
ctx->Driver.UnmapRenderbuffer(ctx, rb);
return GL_TRUE;
}
/**
* For non-float-depth and stencil buffers being read as 24/8 depth/stencil,
* copy the integer data directly instead of converting depth to float and
* re-packing.
*/
static GLboolean
fast_read_depth_stencil_pixels_separate(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
uint32_t *dst, int dstStride)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *depthMap, *stencilMap, *stencilVals;
int depthStride, stencilStride, i, j;
if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
return GL_FALSE;
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap, &stencilStride);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return GL_TRUE; /* don't bother trying the slow path */
}
stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
if (stencilVals) {
for (j = 0; j < height; j++) {
_mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
for (i = 0; i < width; i++) {
dst[i] = (dst[i] & 0xffffff00) | stencilVals[i];
}
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride / 4;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencilVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
return GL_TRUE;
}
static void
slow_read_depth_stencil_pixels_separate(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type,
const struct gl_pixelstore_attrib *packing,
GLubyte *dst, int dstStride)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLubyte *depthMap, *stencilMap;
int depthStride, stencilStride, j;
GLubyte *stencilVals;
GLfloat *depthVals;
/* The depth and stencil buffers might be separate, or a single buffer.
* If one buffer, only map it once.
*/
ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
GL_MAP_READ_BIT, &depthMap, &depthStride);
if (!depthMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
if (stencilRb != depthRb) {
ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
GL_MAP_READ_BIT, &stencilMap,
&stencilStride);
if (!stencilMap) {
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
return;
}
}
else {
stencilMap = depthMap;
stencilStride = depthStride;
}
stencilVals = (GLubyte *) malloc(width * sizeof(GLubyte));
depthVals = (GLfloat *) malloc(width * sizeof(GLfloat));
if (stencilVals && depthVals) {
for (j = 0; j < height; j++) {
_mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals);
_mesa_unpack_ubyte_stencil_row(stencilRb->Format, width,
stencilMap, stencilVals);
_mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst,
depthVals, stencilVals, packing);
depthMap += depthStride;
stencilMap += stencilStride;
dst += dstStride;
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels");
}
free(stencilVals);
free(depthVals);
ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
if (stencilRb != depthRb) {
ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
}
}
/**
* Read combined depth/stencil values.
* We'll have already done error checking to be sure the expected
* depth and stencil buffers really exist.
*/
static void
read_depth_stencil_pixels(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean stencilTransfer = ctx->Pixel.IndexShift
|| ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag;
GLubyte *dst;
int dstStride;
dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
width, height,
GL_DEPTH_STENCIL_EXT,
type, 0, 0);
dstStride = _mesa_image_row_stride(packing, width,
GL_DEPTH_STENCIL_EXT, type);
/* Fast 24/8 reads. */
if (type == GL_UNSIGNED_INT_24_8 &&
!scaleOrBias && !stencilTransfer && !packing->SwapBytes) {
if (fast_read_depth_stencil_pixels(ctx, x, y, width, height,
dst, dstStride))
return;
if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
(uint32_t *)dst, dstStride))
return;
}
slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height,
type, packing,
dst, dstStride);
}
/**
* Software fallback routine for ctx->Driver.ReadPixels().
* By time we get here, all error checking will have been done.
*/
void
_mesa_readpixels(struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels)
{
struct gl_pixelstore_attrib clippedPacking = *packing;
if (ctx->NewState)
_mesa_update_state(ctx);
/* Do all needed clipping here, so that we can forget about it later */
if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels);
if (pixels) {
switch (format) {
case GL_STENCIL_INDEX:
read_stencil_pixels(ctx, x, y, width, height, type, pixels,
&clippedPacking);
break;
case GL_DEPTH_COMPONENT:
read_depth_pixels(ctx, x, y, width, height, type, pixels,
&clippedPacking);
break;
case GL_DEPTH_STENCIL_EXT:
read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels,
&clippedPacking);
break;
default:
/* all other formats should be color formats */
read_rgba_pixels(ctx, x, y, width, height, format, type, pixels,
&clippedPacking);
}
_mesa_unmap_pbo_dest(ctx, &clippedPacking);
}
}
}
void GLAPIENTRY
_mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei bufSize,
GLvoid *pixels )
{
GLenum err;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n",
width, height,
_mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type),
pixels);
if (width < 0 || height < 0) {
_mesa_error( ctx, GL_INVALID_VALUE,
"glReadPixels(width=%d height=%d)", width, height );
return;
}
/* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
* combinations of format and type that can be used.
*
* Technically, only two combinations are actually allowed:
* GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific internal
* preferred combination. This code doesn't know what that preferred
* combination is, and Mesa can handle anything valid. Just work instead.
*/
if (_mesa_is_gles(ctx) && ctx->Version < 30) {
err = _mesa_es_error_check_format_and_type(format, type, 2);
if (err == GL_NO_ERROR) {
if (type == GL_FLOAT || type == GL_HALF_FLOAT_OES) {
err = GL_INVALID_OPERATION;
} else if (format == GL_DEPTH_COMPONENT
|| format == GL_DEPTH_STENCIL) {
err = GL_INVALID_ENUM;
}
}
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
_mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type));
return;
}
}
if (ctx->NewState)
_mesa_update_state(ctx);
err = _mesa_error_check_format_and_type(ctx, format, type);
if (err != GL_NO_ERROR) {
_mesa_error(ctx, err, "glReadPixels(invalid format %s and/or type %s)",
_mesa_lookup_enum_by_nr(format),
_mesa_lookup_enum_by_nr(type));
return;
}
if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glReadPixels(incomplete framebuffer)" );
return;
}
if (_mesa_is_user_fbo(ctx->ReadBuffer) &&
ctx->ReadBuffer->Visual.samples > 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(multisample FBO)");
return;
}
if (!_mesa_source_buffer_exists(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)");
return;
}
/* Check that the destination format and source buffer are both
* integer-valued or both non-integer-valued.
*/
if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) {
const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format);
const GLboolean dstInteger = _mesa_is_enum_format_integer(format);
if (dstInteger != srcInteger) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadPixels(integer / non-integer format mismatch");
return;
}
}
if (width == 0 || height == 0)
return; /* nothing to do */
if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1,
format, type, bufSize, pixels)) {
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadPixels(out of bounds PBO access)");
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadnPixelsARB(out of bounds access:"
" bufSize (%d) is too small)", bufSize);
}
return;
}
if (_mesa_is_bufferobj(ctx->Pack.BufferObj) &&
_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
/* buffer is mapped - that's an error */
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)");
return;
}
ctx->Driver.ReadPixels(ctx, x, y, width, height,
format, type, &ctx->Pack, pixels);
}
void GLAPIENTRY
_mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels )
{
_mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels);
}