/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FBOBJECT_H
#define FBOBJECT_H
#include "compiler.h"
#include "glheader.h"
struct gl_context;
struct gl_texture_object;
/**
* Is the given FBO a user-created FBO?
*/
static inline GLboolean
_mesa_is_user_fbo(const struct gl_framebuffer *fb)
{
return fb->Name != 0;
}
/**
* Is the given FBO a window system FBO (like an X window)?
*/
static inline GLboolean
_mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
{
return fb->Name == 0;
}
extern void
_mesa_init_fbobjects(struct gl_context *ctx);
extern struct gl_framebuffer *
_mesa_get_incomplete_framebuffer(void);
extern struct gl_renderbuffer *
_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
extern struct gl_framebuffer *
_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
extern struct gl_renderbuffer_attachment *
_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment);
/** Return the texture image for a renderbuffer attachment */
static inline struct gl_texture_image *
_mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att)
{
assert(att->Type == GL_TEXTURE);
return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
}
/** Return the (const) texture image for a renderbuffer attachment */
static inline const struct gl_texture_image *
_mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att)
{
assert(att->Type == GL_TEXTURE);
return att->Texture->Image[att->CubeMapFace][att->TextureLevel];
}
extern void
_mesa_remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att);
extern void
_mesa_set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset);
extern void
_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb);
extern void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
extern void
_mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_framebuffer *fb);
extern GLboolean
_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
extern GLenum
_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
extern GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
extern void GLAPIENTRY
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
extern void GLAPIENTRY
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
GLint *params);
extern GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer);
extern void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
extern void GLAPIENTRY
_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
extern void GLAPIENTRY
_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
extern GLenum GLAPIENTRY
_mesa_CheckFramebufferStatusEXT(GLenum target);
extern void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void GLAPIENTRY
_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
extern void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
extern void GLAPIENTRY
_mesa_GenerateMipmapEXT(GLenum target);
extern void GLAPIENTRY
_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
extern void GLAPIENTRY
_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLenum face);
extern void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments);
#endif /* FBOBJECT_H */