/**
* \file accum.h
* Accumulation buffer operations.
*
* \if subset
* (No-op)
*
* \endif
*/
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef ACCUM_H
#define ACCUM_H
#include "main/glheader.h"
#include "main/mfeatures.h"
struct _glapi_table;
struct gl_context;
struct gl_renderbuffer;
#if FEATURE_accum
extern void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
extern void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
extern void
_mesa_clear_accum_buffer(struct gl_context *ctx);
#else /* FEATURE_accum */
#include "main/compiler.h"
static inline void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
/* this is used in _mesa_PopAttrib */
ASSERT_NO_FEATURE();
}
static inline void
_mesa_init_accum_dispatch(struct _glapi_table *disp)
{
}
static inline void
_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
{
}
static inline void
_mesa_clear_accum_buffer(struct gl_context *ctx)
{
}
#endif /* FEATURE_accum */
extern void
_mesa_init_accum( struct gl_context *ctx );
#endif /* ACCUM_H */