/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
* Copyright 2010 LunarG, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef RENDERER_H
#define RENDERER_H
#include "VG/openvg.h"
struct renderer;
struct vg_context;
struct vg_state;
struct st_framebuffer;
struct pipe_resource;
struct pipe_sampler_state;
struct pipe_sampler_view;
struct pipe_surface;
struct pipe_vertex_element;
struct pipe_vertex_buffer;
struct matrix;
struct renderer *renderer_create(struct vg_context *owner);
void renderer_destroy(struct renderer *);
void renderer_validate(struct renderer *renderer,
VGbitfield dirty,
const struct st_framebuffer *stfb,
const struct vg_state *state);
void renderer_validate_for_shader(struct renderer *renderer,
const struct pipe_sampler_state **samplers,
struct pipe_sampler_view **views,
VGint num_samplers,
const struct matrix *modelview,
void *fs,
const void *const_buffer,
VGint const_buffer_len);
void renderer_validate_for_mask_rendering(struct renderer *renderer,
struct pipe_surface *dst,
const struct matrix *modelview);
VGboolean renderer_copy_begin(struct renderer *renderer,
struct pipe_surface *dst,
VGboolean y0_top,
struct pipe_sampler_view *src);
void renderer_copy(struct renderer *renderer,
VGint x, VGint y, VGint w, VGint h,
VGint sx, VGint sy, VGint sw, VGint sh);
void renderer_copy_end(struct renderer *renderer);
VGboolean renderer_drawtex_begin(struct renderer *renderer,
struct pipe_sampler_view *src);
void renderer_drawtex(struct renderer *renderer,
VGint x, VGint y, VGint w, VGint h,
VGint sx, VGint sy, VGint sw, VGint sh);
void renderer_drawtex_end(struct renderer *renderer);
VGboolean renderer_scissor_begin(struct renderer *renderer,
VGboolean restore_dsa);
void renderer_scissor(struct renderer *renderer,
VGint x, VGint y, VGint width, VGint height);
void renderer_scissor_end(struct renderer *renderer);
VGboolean renderer_clear_begin(struct renderer *renderer);
void renderer_clear(struct renderer *renderer,
VGint x, VGint y, VGint width, VGint height,
const VGfloat color[4]);
void renderer_clear_end(struct renderer *renderer);
VGboolean renderer_filter_begin(struct renderer *renderer,
struct pipe_resource *dst,
VGboolean y0_top,
VGbitfield channel_mask,
const struct pipe_sampler_state **samplers,
struct pipe_sampler_view **views,
VGint num_samplers,
void *fs,
const void *const_buffer,
VGint const_buffer_len);
void renderer_filter(struct renderer *renderer,
VGint x, VGint y, VGint w, VGint h,
VGint sx, VGint sy, VGint sw, VGint sh);
void renderer_filter_end(struct renderer *renderer);
VGboolean renderer_polygon_stencil_begin(struct renderer *renderer,
struct pipe_vertex_element *velem,
VGFillRule rule,
VGboolean restore_dsa);
void renderer_polygon_stencil(struct renderer *renderer,
struct pipe_vertex_buffer *vbuf,
VGuint mode, VGuint start, VGuint count);
void renderer_polygon_stencil_end(struct renderer *renderer);
VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
VGboolean save_dsa);
void renderer_polygon_fill(struct renderer *renderer,
VGfloat min_x, VGfloat min_y,
VGfloat max_x, VGfloat max_y);
void renderer_polygon_fill_end(struct renderer *renderer);
void renderer_texture_quad(struct renderer *,
struct pipe_resource *texture,
VGfloat x1offset, VGfloat y1offset,
VGfloat x2offset, VGfloat y2offset,
VGfloat x1, VGfloat y1,
VGfloat x2, VGfloat y2,
VGfloat x3, VGfloat y3,
VGfloat x4, VGfloat y4);
void renderer_copy_surface(struct renderer *r,
struct pipe_surface *src,
int sx1, int sy1,
int sx2, int sy2,
struct pipe_surface *dst,
int dx1, int dy1,
int dx2, int dy2,
float z, unsigned filter);
#endif