/**
* Copyright (C) 2010 Jorge Jimenez (jorge@iryoku.com)
* Copyright (C) 2010 Belen Masia (bmasia@unizar.es)
* Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria@gmail.com)
* Copyright (C) 2010 Fernando Navarro (fernandn@microsoft.com)
* Copyright (C) 2010 Diego Gutierrez (diegog@unizar.es)
* Copyright (C) 2011 Lauri Kasanen (cand@gmx.com)
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the following statement:
*
* "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
* Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
*
* Only for use in the Mesa project, this point 2 is filled by naming the
* technique Jimenez's MLAA in the Mesa config options.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
* IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are
* those of the authors and should not be interpreted as representing official
* policies, either expressed or implied, of the copyright holders.
*/
#include "pipe/p_compiler.h"
#include "postprocess/postprocess.h"
#include "postprocess/pp_mlaa.h"
#include "postprocess/pp_filters.h"
#include "util/u_blit.h"
#include "util/u_box.h"
#include "util/u_sampler.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"
#include "pipe/p_screen.h"
#define IMM_SPACE 80
static float constants[] = { 1, 1, 0, 0 };
static unsigned int dimensions[2] = { 0, 0 };
static struct pipe_resource *constbuf, *areamaptex;
/** Upload the constants. */
static void
up_consts(struct pipe_context *pipe)
{
struct pipe_box box;
u_box_2d(0, 0, sizeof(constants), 1, &box);
pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
&box, constants, sizeof(constants),
sizeof(constants));
}
/** Run function of the MLAA filter. */
static void
pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n, bool iscolor)
{
struct program *p = ppq->p;
struct pipe_depth_stencil_alpha_state mstencil;
struct pipe_sampler_view v_tmp, *arr[3];
unsigned int w = p->framebuffer.width;
unsigned int h = p->framebuffer.height;
const struct pipe_stencil_ref ref = { {1} };
memset(&mstencil, 0, sizeof(mstencil));
cso_set_stencil_ref(p->cso, &ref);
/* Init the pixel size constant */
if (dimensions[0] != p->framebuffer.width ||
dimensions[1] != p->framebuffer.height) {
constants[0] = 1.0 / p->framebuffer.width;
constants[1] = 1.0 / p->framebuffer.height;
up_consts(p->pipe);
dimensions[0] = p->framebuffer.width;
dimensions[1] = p->framebuffer.height;
}
pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
mstencil.stencil[0].enabled = 1;
mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
p->framebuffer.zsbuf = ppq->stencils;
/* First pass: depth edge detection */
if (iscolor)
pp_filter_setup_in(p, in);
else
pp_filter_setup_in(p, ppq->depth);
pp_filter_setup_out(p, ppq->inner_tmp[0]);
pp_filter_set_fb(p);
pp_filter_misc_state(p);
cso_set_depth_stencil_alpha(p->cso, &mstencil);
p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
&p->clear_color, 0, 0);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
pp_filter_draw(p);
pp_filter_end_pass(p);
/* Second pass: blend weights */
/* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
cso_set_depth_stencil_alpha(p->cso, &mstencil);
pp_filter_setup_in(p, areamaptex);
pp_filter_setup_out(p, ppq->inner_tmp[1]);
u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
ppq->inner_tmp[0]->format);
arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
ppq->inner_tmp[0], &v_tmp);
pp_filter_set_clear_fb(p);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler);
cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
arr[0] = p->view;
cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
pp_filter_draw(p);
pp_filter_end_pass(p);
pipe_sampler_view_reference(&arr[1], NULL);
/* Third pass: smoothed edges */
/* Sampler order: colormap, blendmap (wtf compiler) */
pp_filter_setup_in(p, ppq->inner_tmp[1]);
pp_filter_setup_out(p, out);
pp_filter_set_fb(p);
/* Blit the input to the output */
util_blit_pixels(p->blitctx, in, 0, 0, 0,
w, h, 0, p->framebuffer.cbufs[0],
0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST,
TGSI_WRITEMASK_XYZW, 0);
u_sampler_view_default_template(&v_tmp, in, in->format);
arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
arr[1] = p->view;
cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */
cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
p->blend.rt[0].blend_enable = 1;
cso_set_blend(p->cso, &p->blend);
pp_filter_draw(p);
pp_filter_end_pass(p);
pipe_sampler_view_reference(&arr[0], NULL);
p->blend.rt[0].blend_enable = 0;
p->framebuffer.zsbuf = NULL;
}
/** The init function of the MLAA filter. */
static void
pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
unsigned int val, bool iscolor)
{
struct pipe_box box;
struct pipe_resource res;
char *tmp_text;
constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_STATIC, sizeof(constants));
if (!constbuf) {
pp_debug("Failed to allocate constant buffer\n");
return;
}
pp_debug("mlaa: using %u max search steps\n", val);
tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
IMM_SPACE, sizeof(char));
if (!tmp_text) {
pp_debug("Failed to allocate shader space\n");
return;
}
util_sprintf(tmp_text, "%s"
"IMM FLT32 { %.8f, 0.0000, 0.0000, 0.0000}\n"
"%s\n", blend2fs_1, (float) val, blend2fs_2);
memset(&res, 0, sizeof(res));
res.target = PIPE_TEXTURE_2D;
res.format = PIPE_FORMAT_R8G8_UNORM;
res.width0 = res.height0 = 165;
res.bind = PIPE_BIND_SAMPLER_VIEW;
res.usage = PIPE_USAGE_STATIC;
res.depth0 = res.array_size = res.nr_samples = 1;
if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
res.target, 1, res.bind))
pp_debug("Areamap format not supported\n");
areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
u_box_2d(0, 0, 165, 165, &box);
ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
PIPE_TRANSFER_WRITE, &box,
areamap, 165 * 2, sizeof(areamap));
ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
"offsetvs");
if (iscolor)
ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
false, "color1fs");
else
ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
false, "depth1fs");
ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
"blend2fs");
ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
"neigh3fs");
FREE(tmp_text);
}
/** Short wrapper to init the depth version. */
void
pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
{
pp_jimenezmlaa_init_run(ppq, n, val, false);
}
/** Short wrapper to init the color version. */
void
pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
unsigned int val)
{
pp_jimenezmlaa_init_run(ppq, n, val, true);
}
/** Short wrapper to run the depth version. */
void
pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n)
{
pp_jimenezmlaa_run(ppq, in, out, n, false);
}
/** Short wrapper to run the color version. */
void
pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, unsigned int n)
{
pp_jimenezmlaa_run(ppq, in, out, n, true);
}