// LangUtils.h
#ifndef __LANG_UTILS_H
#define __LANG_UTILS_H
#include "../../../Windows/ResourceString.h"
#ifdef LANG
extern UString g_LangID;
struct CIDLangPair
{
UInt32 ControlID;
UInt32 LangID;
};
void ReloadLang();
void LoadLangOneTime();
FString GetLangDirPrefix();
void LangSetDlgItemText(HWND dialog, UInt32 controlID, UInt32 langID);
void LangSetDlgItems(HWND dialog, const UInt32 *ids, unsigned numItems);
void LangSetDlgItems_Colon(HWND dialog, const UInt32 *ids, unsigned numItems);
void LangSetWindowText(HWND window, UInt32 langID);
UString LangString(UInt32 langID);
void LangString(UInt32 langID, UString &dest);
void LangString_OnlyFromLangFile(UInt32 langID, UString &dest);
#else
inline UString LangString(UInt32 langID) { return NWindows::MyLoadString(langID); }
inline void LangString(UInt32 langID, UString &dest) { NWindows::MyLoadString(langID, dest); }
#endif
#endif