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external
llvm
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Transforms
Utils
SimplifyCFG.cpp
//===- SimplifyCFG.cpp - Code to perform CFG simplification ---------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Peephole optimize the CFG. // //===----------------------------------------------------------------------===// #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/SetOperations.h" #include "llvm/ADT/SetVector.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/ConstantFolding.h" #include "llvm/Analysis/EHPersonalities.h" #include "llvm/Analysis/InstructionSimplify.h" #include "llvm/Analysis/TargetTransformInfo.h" #include "llvm/Analysis/ValueTracking.h" #include "llvm/IR/CFG.h" #include "llvm/IR/ConstantRange.h" #include "llvm/IR/Constants.h" #include "llvm/IR/DataLayout.h" #include "llvm/IR/DerivedTypes.h" #include "llvm/IR/GlobalVariable.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/Instructions.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/LLVMContext.h" #include "llvm/IR/MDBuilder.h" #include "llvm/IR/Metadata.h" #include "llvm/IR/Module.h" #include "llvm/IR/NoFolder.h" #include "llvm/IR/Operator.h" #include "llvm/IR/PatternMatch.h" #include "llvm/IR/Type.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Transforms/Utils/ValueMapper.h" #include
#include
#include
using namespace llvm; using namespace PatternMatch; #define DEBUG_TYPE "simplifycfg" // Chosen as 2 so as to be cheap, but still to have enough power to fold // a select, so the "clamp" idiom (of a min followed by a max) will be caught. // To catch this, we need to fold a compare and a select, hence '2' being the // minimum reasonable default. static cl::opt
PHINodeFoldingThreshold( "phi-node-folding-threshold", cl::Hidden, cl::init(2), cl::desc( "Control the amount of phi node folding to perform (default = 2)")); static cl::opt
DupRet( "simplifycfg-dup-ret", cl::Hidden, cl::init(false), cl::desc("Duplicate return instructions into unconditional branches")); static cl::opt
SinkCommon("simplifycfg-sink-common", cl::Hidden, cl::init(true), cl::desc("Sink common instructions down to the end block")); static cl::opt
HoistCondStores( "simplifycfg-hoist-cond-stores", cl::Hidden, cl::init(true), cl::desc("Hoist conditional stores if an unconditional store precedes")); static cl::opt
MergeCondStores( "simplifycfg-merge-cond-stores", cl::Hidden, cl::init(true), cl::desc("Hoist conditional stores even if an unconditional store does not " "precede - hoist multiple conditional stores into a single " "predicated store")); static cl::opt
MergeCondStoresAggressively( "simplifycfg-merge-cond-stores-aggressively", cl::Hidden, cl::init(false), cl::desc("When merging conditional stores, do so even if the resultant " "basic blocks are unlikely to be if-converted as a result")); static cl::opt
SpeculateOneExpensiveInst( "speculate-one-expensive-inst", cl::Hidden, cl::init(true), cl::desc("Allow exactly one expensive instruction to be speculatively " "executed")); static cl::opt
MaxSpeculationDepth( "max-speculation-depth", cl::Hidden, cl::init(10), cl::desc("Limit maximum recursion depth when calculating costs of " "speculatively executed instructions")); STATISTIC(NumBitMaps, "Number of switch instructions turned into bitmaps"); STATISTIC(NumLinearMaps, "Number of switch instructions turned into linear mapping"); STATISTIC(NumLookupTables, "Number of switch instructions turned into lookup tables"); STATISTIC( NumLookupTablesHoles, "Number of switch instructions turned into lookup tables (holes checked)"); STATISTIC(NumTableCmpReuses, "Number of reused switch table lookup compares"); STATISTIC(NumSinkCommons, "Number of common instructions sunk down to the end block"); STATISTIC(NumSpeculations, "Number of speculative executed instructions"); namespace { // The first field contains the value that the switch produces when a certain // case group is selected, and the second field is a vector containing the // cases composing the case group. typedef SmallVector
>, 2> SwitchCaseResultVectorTy; // The first field contains the phi node that generates a result of the switch // and the second field contains the value generated for a certain case in the // switch for that PHI. typedef SmallVector
, 4> SwitchCaseResultsTy; /// ValueEqualityComparisonCase - Represents a case of a switch. struct ValueEqualityComparisonCase { ConstantInt *Value; BasicBlock *Dest; ValueEqualityComparisonCase(ConstantInt *Value, BasicBlock *Dest) : Value(Value), Dest(Dest) {} bool operator<(ValueEqualityComparisonCase RHS) const { // Comparing pointers is ok as we only rely on the order for uniquing. return Value < RHS.Value; } bool operator==(BasicBlock *RHSDest) const { return Dest == RHSDest; } }; class SimplifyCFGOpt { const TargetTransformInfo &TTI; const DataLayout &DL; unsigned BonusInstThreshold; AssumptionCache *AC; SmallPtrSetImpl
*LoopHeaders; Value *isValueEqualityComparison(TerminatorInst *TI); BasicBlock *GetValueEqualityComparisonCases( TerminatorInst *TI, std::vector
&Cases); bool SimplifyEqualityComparisonWithOnlyPredecessor(TerminatorInst *TI, BasicBlock *Pred, IRBuilder<> &Builder); bool FoldValueComparisonIntoPredecessors(TerminatorInst *TI, IRBuilder<> &Builder); bool SimplifyReturn(ReturnInst *RI, IRBuilder<> &Builder); bool SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder); bool SimplifySingleResume(ResumeInst *RI); bool SimplifyCommonResume(ResumeInst *RI); bool SimplifyCleanupReturn(CleanupReturnInst *RI); bool SimplifyUnreachable(UnreachableInst *UI); bool SimplifySwitch(SwitchInst *SI, IRBuilder<> &Builder); bool SimplifyIndirectBr(IndirectBrInst *IBI); bool SimplifyUncondBranch(BranchInst *BI, IRBuilder<> &Builder); bool SimplifyCondBranch(BranchInst *BI, IRBuilder<> &Builder); public: SimplifyCFGOpt(const TargetTransformInfo &TTI, const DataLayout &DL, unsigned BonusInstThreshold, AssumptionCache *AC, SmallPtrSetImpl
*LoopHeaders) : TTI(TTI), DL(DL), BonusInstThreshold(BonusInstThreshold), AC(AC), LoopHeaders(LoopHeaders) {} bool run(BasicBlock *BB); }; } /// Return true if it is safe to merge these two /// terminator instructions together. static bool SafeToMergeTerminators(TerminatorInst *SI1, TerminatorInst *SI2) { if (SI1 == SI2) return false; // Can't merge with self! // It is not safe to merge these two switch instructions if they have a common // successor, and if that successor has a PHI node, and if *that* PHI node has // conflicting incoming values from the two switch blocks. BasicBlock *SI1BB = SI1->getParent(); BasicBlock *SI2BB = SI2->getParent(); SmallPtrSet
SI1Succs(succ_begin(SI1BB), succ_end(SI1BB)); for (BasicBlock *Succ : successors(SI2BB)) if (SI1Succs.count(Succ)) for (BasicBlock::iterator BBI = Succ->begin(); isa
(BBI); ++BBI) { PHINode *PN = cast
(BBI); if (PN->getIncomingValueForBlock(SI1BB) != PN->getIncomingValueForBlock(SI2BB)) return false; } return true; } /// Return true if it is safe and profitable to merge these two terminator /// instructions together, where SI1 is an unconditional branch. PhiNodes will /// store all PHI nodes in common successors. static bool isProfitableToFoldUnconditional(BranchInst *SI1, BranchInst *SI2, Instruction *Cond, SmallVectorImpl
&PhiNodes) { if (SI1 == SI2) return false; // Can't merge with self! assert(SI1->isUnconditional() && SI2->isConditional()); // We fold the unconditional branch if we can easily update all PHI nodes in // common successors: // 1> We have a constant incoming value for the conditional branch; // 2> We have "Cond" as the incoming value for the unconditional branch; // 3> SI2->getCondition() and Cond have same operands. CmpInst *Ci2 = dyn_cast
(SI2->getCondition()); if (!Ci2) return false; if (!(Cond->getOperand(0) == Ci2->getOperand(0) && Cond->getOperand(1) == Ci2->getOperand(1)) && !(Cond->getOperand(0) == Ci2->getOperand(1) && Cond->getOperand(1) == Ci2->getOperand(0))) return false; BasicBlock *SI1BB = SI1->getParent(); BasicBlock *SI2BB = SI2->getParent(); SmallPtrSet
SI1Succs(succ_begin(SI1BB), succ_end(SI1BB)); for (BasicBlock *Succ : successors(SI2BB)) if (SI1Succs.count(Succ)) for (BasicBlock::iterator BBI = Succ->begin(); isa
(BBI); ++BBI) { PHINode *PN = cast
(BBI); if (PN->getIncomingValueForBlock(SI1BB) != Cond || !isa
(PN->getIncomingValueForBlock(SI2BB))) return false; PhiNodes.push_back(PN); } return true; } /// Update PHI nodes in Succ to indicate that there will now be entries in it /// from the 'NewPred' block. The values that will be flowing into the PHI nodes /// will be the same as those coming in from ExistPred, an existing predecessor /// of Succ. static void AddPredecessorToBlock(BasicBlock *Succ, BasicBlock *NewPred, BasicBlock *ExistPred) { if (!isa
(Succ->begin())) return; // Quick exit if nothing to do PHINode *PN; for (BasicBlock::iterator I = Succ->begin(); (PN = dyn_cast
(I)); ++I) PN->addIncoming(PN->getIncomingValueForBlock(ExistPred), NewPred); } /// Compute an abstract "cost" of speculating the given instruction, /// which is assumed to be safe to speculate. TCC_Free means cheap, /// TCC_Basic means less cheap, and TCC_Expensive means prohibitively /// expensive. static unsigned ComputeSpeculationCost(const User *I, const TargetTransformInfo &TTI) { assert(isSafeToSpeculativelyExecute(I) && "Instruction is not safe to speculatively execute!"); return TTI.getUserCost(I); } /// If we have a merge point of an "if condition" as accepted above, /// return true if the specified value dominates the block. We /// don't handle the true generality of domination here, just a special case /// which works well enough for us. /// /// If AggressiveInsts is non-null, and if V does not dominate BB, we check to /// see if V (which must be an instruction) and its recursive operands /// that do not dominate BB have a combined cost lower than CostRemaining and /// are non-trapping. If both are true, the instruction is inserted into the /// set and true is returned. /// /// The cost for most non-trapping instructions is defined as 1 except for /// Select whose cost is 2. /// /// After this function returns, CostRemaining is decreased by the cost of /// V plus its non-dominating operands. If that cost is greater than /// CostRemaining, false is returned and CostRemaining is undefined. static bool DominatesMergePoint(Value *V, BasicBlock *BB, SmallPtrSetImpl
*AggressiveInsts, unsigned &CostRemaining, const TargetTransformInfo &TTI, unsigned Depth = 0) { // It is possible to hit a zero-cost cycle (phi/gep instructions for example), // so limit the recursion depth. // TODO: While this recursion limit does prevent pathological behavior, it // would be better to track visited instructions to avoid cycles. if (Depth == MaxSpeculationDepth) return false; Instruction *I = dyn_cast
(V); if (!I) { // Non-instructions all dominate instructions, but not all constantexprs // can be executed unconditionally. if (ConstantExpr *C = dyn_cast
(V)) if (C->canTrap()) return false; return true; } BasicBlock *PBB = I->getParent(); // We don't want to allow weird loops that might have the "if condition" in // the bottom of this block. if (PBB == BB) return false; // If this instruction is defined in a block that contains an unconditional // branch to BB, then it must be in the 'conditional' part of the "if // statement". If not, it definitely dominates the region. BranchInst *BI = dyn_cast
(PBB->getTerminator()); if (!BI || BI->isConditional() || BI->getSuccessor(0) != BB) return true; // If we aren't allowing aggressive promotion anymore, then don't consider // instructions in the 'if region'. if (!AggressiveInsts) return false; // If we have seen this instruction before, don't count it again. if (AggressiveInsts->count(I)) return true; // Okay, it looks like the instruction IS in the "condition". Check to // see if it's a cheap instruction to unconditionally compute, and if it // only uses stuff defined outside of the condition. If so, hoist it out. if (!isSafeToSpeculativelyExecute(I)) return false; unsigned Cost = ComputeSpeculationCost(I, TTI); // Allow exactly one instruction to be speculated regardless of its cost // (as long as it is safe to do so). // This is intended to flatten the CFG even if the instruction is a division // or other expensive operation. The speculation of an expensive instruction // is expected to be undone in CodeGenPrepare if the speculation has not // enabled further IR optimizations. if (Cost > CostRemaining && (!SpeculateOneExpensiveInst || !AggressiveInsts->empty() || Depth > 0)) return false; // Avoid unsigned wrap. CostRemaining = (Cost > CostRemaining) ? 0 : CostRemaining - Cost; // Okay, we can only really hoist these out if their operands do // not take us over the cost threshold. for (User::op_iterator i = I->op_begin(), e = I->op_end(); i != e; ++i) if (!DominatesMergePoint(*i, BB, AggressiveInsts, CostRemaining, TTI, Depth + 1)) return false; // Okay, it's safe to do this! Remember this instruction. AggressiveInsts->insert(I); return true; } /// Extract ConstantInt from value, looking through IntToPtr /// and PointerNullValue. Return NULL if value is not a constant int. static ConstantInt *GetConstantInt(Value *V, const DataLayout &DL) { // Normal constant int. ConstantInt *CI = dyn_cast
(V); if (CI || !isa
(V) || !V->getType()->isPointerTy()) return CI; // This is some kind of pointer constant. Turn it into a pointer-sized // ConstantInt if possible. IntegerType *PtrTy = cast
(DL.getIntPtrType(V->getType())); // Null pointer means 0, see SelectionDAGBuilder::getValue(const Value*). if (isa
(V)) return ConstantInt::get(PtrTy, 0); // IntToPtr const int. if (ConstantExpr *CE = dyn_cast
(V)) if (CE->getOpcode() == Instruction::IntToPtr) if (ConstantInt *CI = dyn_cast
(CE->getOperand(0))) { // The constant is very likely to have the right type already. if (CI->getType() == PtrTy) return CI; else return cast
( ConstantExpr::getIntegerCast(CI, PtrTy, /*isSigned=*/false)); } return nullptr; } namespace { /// Given a chain of or (||) or and (&&) comparison of a value against a /// constant, this will try to recover the information required for a switch /// structure. /// It will depth-first traverse the chain of comparison, seeking for patterns /// like %a == 12 or %a < 4 and combine them to produce a set of integer /// representing the different cases for the switch. /// Note that if the chain is composed of '||' it will build the set of elements /// that matches the comparisons (i.e. any of this value validate the chain) /// while for a chain of '&&' it will build the set elements that make the test /// fail. struct ConstantComparesGatherer { const DataLayout &DL; Value *CompValue; /// Value found for the switch comparison Value *Extra; /// Extra clause to be checked before the switch SmallVector
Vals; /// Set of integers to match in switch unsigned UsedICmps; /// Number of comparisons matched in the and/or chain /// Construct and compute the result for the comparison instruction Cond ConstantComparesGatherer(Instruction *Cond, const DataLayout &DL) : DL(DL), CompValue(nullptr), Extra(nullptr), UsedICmps(0) { gather(Cond); } /// Prevent copy ConstantComparesGatherer(const ConstantComparesGatherer &) = delete; ConstantComparesGatherer & operator=(const ConstantComparesGatherer &) = delete; private: /// Try to set the current value used for the comparison, it succeeds only if /// it wasn't set before or if the new value is the same as the old one bool setValueOnce(Value *NewVal) { if (CompValue && CompValue != NewVal) return false; CompValue = NewVal; return (CompValue != nullptr); } /// Try to match Instruction "I" as a comparison against a constant and /// populates the array Vals with the set of values that match (or do not /// match depending on isEQ). /// Return false on failure. On success, the Value the comparison matched /// against is placed in CompValue. /// If CompValue is already set, the function is expected to fail if a match /// is found but the value compared to is different. bool matchInstruction(Instruction *I, bool isEQ) { // If this is an icmp against a constant, handle this as one of the cases. ICmpInst *ICI; ConstantInt *C; if (!((ICI = dyn_cast
(I)) && (C = GetConstantInt(I->getOperand(1), DL)))) { return false; } Value *RHSVal; const APInt *RHSC; // Pattern match a special case // (x & ~2^z) == y --> x == y || x == y|2^z // This undoes a transformation done by instcombine to fuse 2 compares. if (ICI->getPredicate() == (isEQ ? ICmpInst::ICMP_EQ : ICmpInst::ICMP_NE)) { // It's a little bit hard to see why the following transformations are // correct. Here is a CVC3 program to verify them for 64-bit values: /* ONE : BITVECTOR(64) = BVZEROEXTEND(0bin1, 63); x : BITVECTOR(64); y : BITVECTOR(64); z : BITVECTOR(64); mask : BITVECTOR(64) = BVSHL(ONE, z); QUERY( (y & ~mask = y) => ((x & ~mask = y) <=> (x = y OR x = (y | mask))) ); QUERY( (y | mask = y) => ((x | mask = y) <=> (x = y OR x = (y & ~mask))) ); */ // Please note that each pattern must be a dual implication (<--> or // iff). One directional implication can create spurious matches. If the // implication is only one-way, an unsatisfiable condition on the left // side can imply a satisfiable condition on the right side. Dual // implication ensures that satisfiable conditions are transformed to // other satisfiable conditions and unsatisfiable conditions are // transformed to other unsatisfiable conditions. // Here is a concrete example of a unsatisfiable condition on the left // implying a satisfiable condition on the right: // // mask = (1 << z) // (x & ~mask) == y --> (x == y || x == (y | mask)) // // Substituting y = 3, z = 0 yields: // (x & -2) == 3 --> (x == 3 || x == 2) // Pattern match a special case: /* QUERY( (y & ~mask = y) => ((x & ~mask = y) <=> (x = y OR x = (y | mask))) ); */ if (match(ICI->getOperand(0), m_And(m_Value(RHSVal), m_APInt(RHSC)))) { APInt Mask = ~*RHSC; if (Mask.isPowerOf2() && (C->getValue() & ~Mask) == C->getValue()) { // If we already have a value for the switch, it has to match! if (!setValueOnce(RHSVal)) return false; Vals.push_back(C); Vals.push_back( ConstantInt::get(C->getContext(), C->getValue() | Mask)); UsedICmps++; return true; } } // Pattern match a special case: /* QUERY( (y | mask = y) => ((x | mask = y) <=> (x = y OR x = (y & ~mask))) ); */ if (match(ICI->getOperand(0), m_Or(m_Value(RHSVal), m_APInt(RHSC)))) { APInt Mask = *RHSC; if (Mask.isPowerOf2() && (C->getValue() | Mask) == C->getValue()) { // If we already have a value for the switch, it has to match! if (!setValueOnce(RHSVal)) return false; Vals.push_back(C); Vals.push_back(ConstantInt::get(C->getContext(), C->getValue() & ~Mask)); UsedICmps++; return true; } } // If we already have a value for the switch, it has to match! if (!setValueOnce(ICI->getOperand(0))) return false; UsedICmps++; Vals.push_back(C); return ICI->getOperand(0); } // If we have "x ult 3", for example, then we can add 0,1,2 to the set. ConstantRange Span = ConstantRange::makeAllowedICmpRegion( ICI->getPredicate(), C->getValue()); // Shift the range if the compare is fed by an add. This is the range // compare idiom as emitted by instcombine. Value *CandidateVal = I->getOperand(0); if (match(I->getOperand(0), m_Add(m_Value(RHSVal), m_APInt(RHSC)))) { Span = Span.subtract(*RHSC); CandidateVal = RHSVal; } // If this is an and/!= check, then we are looking to build the set of // value that *don't* pass the and chain. I.e. to turn "x ugt 2" into // x != 0 && x != 1. if (!isEQ) Span = Span.inverse(); // If there are a ton of values, we don't want to make a ginormous switch. if (Span.getSetSize().ugt(8) || Span.isEmptySet()) { return false; } // If we already have a value for the switch, it has to match! if (!setValueOnce(CandidateVal)) return false; // Add all values from the range to the set for (APInt Tmp = Span.getLower(); Tmp != Span.getUpper(); ++Tmp) Vals.push_back(ConstantInt::get(I->getContext(), Tmp)); UsedICmps++; return true; } /// Given a potentially 'or'd or 'and'd together collection of icmp /// eq/ne/lt/gt instructions that compare a value against a constant, extract /// the value being compared, and stick the list constants into the Vals /// vector. /// One "Extra" case is allowed to differ from the other. void gather(Value *V) { Instruction *I = dyn_cast
(V); bool isEQ = (I->getOpcode() == Instruction::Or); // Keep a stack (SmallVector for efficiency) for depth-first traversal SmallVector
DFT; SmallPtrSet
Visited; // Initialize Visited.insert(V); DFT.push_back(V); while (!DFT.empty()) { V = DFT.pop_back_val(); if (Instruction *I = dyn_cast
(V)) { // If it is a || (or && depending on isEQ), process the operands. if (I->getOpcode() == (isEQ ? Instruction::Or : Instruction::And)) { if (Visited.insert(I->getOperand(1)).second) DFT.push_back(I->getOperand(1)); if (Visited.insert(I->getOperand(0)).second) DFT.push_back(I->getOperand(0)); continue; } // Try to match the current instruction if (matchInstruction(I, isEQ)) // Match succeed, continue the loop continue; } // One element of the sequence of || (or &&) could not be match as a // comparison against the same value as the others. // We allow only one "Extra" case to be checked before the switch if (!Extra) { Extra = V; continue; } // Failed to parse a proper sequence, abort now CompValue = nullptr; break; } } }; } static void EraseTerminatorInstAndDCECond(TerminatorInst *TI) { Instruction *Cond = nullptr; if (SwitchInst *SI = dyn_cast
(TI)) { Cond = dyn_cast
(SI->getCondition()); } else if (BranchInst *BI = dyn_cast
(TI)) { if (BI->isConditional()) Cond = dyn_cast
(BI->getCondition()); } else if (IndirectBrInst *IBI = dyn_cast
(TI)) { Cond = dyn_cast
(IBI->getAddress()); } TI->eraseFromParent(); if (Cond) RecursivelyDeleteTriviallyDeadInstructions(Cond); } /// Return true if the specified terminator checks /// to see if a value is equal to constant integer value. Value *SimplifyCFGOpt::isValueEqualityComparison(TerminatorInst *TI) { Value *CV = nullptr; if (SwitchInst *SI = dyn_cast
(TI)) { // Do not permit merging of large switch instructions into their // predecessors unless there is only one predecessor. if (SI->getNumSuccessors() * std::distance(pred_begin(SI->getParent()), pred_end(SI->getParent())) <= 128) CV = SI->getCondition(); } else if (BranchInst *BI = dyn_cast
(TI)) if (BI->isConditional() && BI->getCondition()->hasOneUse()) if (ICmpInst *ICI = dyn_cast
(BI->getCondition())) { if (ICI->isEquality() && GetConstantInt(ICI->getOperand(1), DL)) CV = ICI->getOperand(0); } // Unwrap any lossless ptrtoint cast. if (CV) { if (PtrToIntInst *PTII = dyn_cast
(CV)) { Value *Ptr = PTII->getPointerOperand(); if (PTII->getType() == DL.getIntPtrType(Ptr->getType())) CV = Ptr; } } return CV; } /// Given a value comparison instruction, /// decode all of the 'cases' that it represents and return the 'default' block. BasicBlock *SimplifyCFGOpt::GetValueEqualityComparisonCases( TerminatorInst *TI, std::vector
&Cases) { if (SwitchInst *SI = dyn_cast
(TI)) { Cases.reserve(SI->getNumCases()); for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end(); i != e; ++i) Cases.push_back( ValueEqualityComparisonCase(i.getCaseValue(), i.getCaseSuccessor())); return SI->getDefaultDest(); } BranchInst *BI = cast
(TI); ICmpInst *ICI = cast
(BI->getCondition()); BasicBlock *Succ = BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_NE); Cases.push_back(ValueEqualityComparisonCase( GetConstantInt(ICI->getOperand(1), DL), Succ)); return BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_EQ); } /// Given a vector of bb/value pairs, remove any entries /// in the list that match the specified block. static void EliminateBlockCases(BasicBlock *BB, std::vector
&Cases) { Cases.erase(std::remove(Cases.begin(), Cases.end(), BB), Cases.end()); } /// Return true if there are any keys in C1 that exist in C2 as well. static bool ValuesOverlap(std::vector
&C1, std::vector
&C2) { std::vector
*V1 = &C1, *V2 = &C2; // Make V1 be smaller than V2. if (V1->size() > V2->size()) std::swap(V1, V2); if (V1->size() == 0) return false; if (V1->size() == 1) { // Just scan V2. ConstantInt *TheVal = (*V1)[0].Value; for (unsigned i = 0, e = V2->size(); i != e; ++i) if (TheVal == (*V2)[i].Value) return true; } // Otherwise, just sort both lists and compare element by element. array_pod_sort(V1->begin(), V1->end()); array_pod_sort(V2->begin(), V2->end()); unsigned i1 = 0, i2 = 0, e1 = V1->size(), e2 = V2->size(); while (i1 != e1 && i2 != e2) { if ((*V1)[i1].Value == (*V2)[i2].Value) return true; if ((*V1)[i1].Value < (*V2)[i2].Value) ++i1; else ++i2; } return false; } /// If TI is known to be a terminator instruction and its block is known to /// only have a single predecessor block, check to see if that predecessor is /// also a value comparison with the same value, and if that comparison /// determines the outcome of this comparison. If so, simplify TI. This does a /// very limited form of jump threading. bool SimplifyCFGOpt::SimplifyEqualityComparisonWithOnlyPredecessor( TerminatorInst *TI, BasicBlock *Pred, IRBuilder<> &Builder) { Value *PredVal = isValueEqualityComparison(Pred->getTerminator()); if (!PredVal) return false; // Not a value comparison in predecessor. Value *ThisVal = isValueEqualityComparison(TI); assert(ThisVal && "This isn't a value comparison!!"); if (ThisVal != PredVal) return false; // Different predicates. // TODO: Preserve branch weight metadata, similarly to how // FoldValueComparisonIntoPredecessors preserves it. // Find out information about when control will move from Pred to TI's block. std::vector
PredCases; BasicBlock *PredDef = GetValueEqualityComparisonCases(Pred->getTerminator(), PredCases); EliminateBlockCases(PredDef, PredCases); // Remove default from cases. // Find information about how control leaves this block. std::vector
ThisCases; BasicBlock *ThisDef = GetValueEqualityComparisonCases(TI, ThisCases); EliminateBlockCases(ThisDef, ThisCases); // Remove default from cases. // If TI's block is the default block from Pred's comparison, potentially // simplify TI based on this knowledge. if (PredDef == TI->getParent()) { // If we are here, we know that the value is none of those cases listed in // PredCases. If there are any cases in ThisCases that are in PredCases, we // can simplify TI. if (!ValuesOverlap(PredCases, ThisCases)) return false; if (isa
(TI)) { // Okay, one of the successors of this condbr is dead. Convert it to a // uncond br. assert(ThisCases.size() == 1 && "Branch can only have one case!"); // Insert the new branch. Instruction *NI = Builder.CreateBr(ThisDef); (void)NI; // Remove PHI node entries for the dead edge. ThisCases[0].Dest->removePredecessor(TI->getParent()); DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator() << "Through successor TI: " << *TI << "Leaving: " << *NI << "\n"); EraseTerminatorInstAndDCECond(TI); return true; } SwitchInst *SI = cast
(TI); // Okay, TI has cases that are statically dead, prune them away. SmallPtrSet
DeadCases; for (unsigned i = 0, e = PredCases.size(); i != e; ++i) DeadCases.insert(PredCases[i].Value); DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator() << "Through successor TI: " << *TI); // Collect branch weights into a vector. SmallVector
Weights; MDNode *MD = SI->getMetadata(LLVMContext::MD_prof); bool HasWeight = MD && (MD->getNumOperands() == 2 + SI->getNumCases()); if (HasWeight) for (unsigned MD_i = 1, MD_e = MD->getNumOperands(); MD_i < MD_e; ++MD_i) { ConstantInt *CI = mdconst::extract
(MD->getOperand(MD_i)); Weights.push_back(CI->getValue().getZExtValue()); } for (SwitchInst::CaseIt i = SI->case_end(), e = SI->case_begin(); i != e;) { --i; if (DeadCases.count(i.getCaseValue())) { if (HasWeight) { std::swap(Weights[i.getCaseIndex() + 1], Weights.back()); Weights.pop_back(); } i.getCaseSuccessor()->removePredecessor(TI->getParent()); SI->removeCase(i); } } if (HasWeight && Weights.size() >= 2) SI->setMetadata(LLVMContext::MD_prof, MDBuilder(SI->getParent()->getContext()) .createBranchWeights(Weights)); DEBUG(dbgs() << "Leaving: " << *TI << "\n"); return true; } // Otherwise, TI's block must correspond to some matched value. Find out // which value (or set of values) this is. ConstantInt *TIV = nullptr; BasicBlock *TIBB = TI->getParent(); for (unsigned i = 0, e = PredCases.size(); i != e; ++i) if (PredCases[i].Dest == TIBB) { if (TIV) return false; // Cannot handle multiple values coming to this block. TIV = PredCases[i].Value; } assert(TIV && "No edge from pred to succ?"); // Okay, we found the one constant that our value can be if we get into TI's // BB. Find out which successor will unconditionally be branched to. BasicBlock *TheRealDest = nullptr; for (unsigned i = 0, e = ThisCases.size(); i != e; ++i) if (ThisCases[i].Value == TIV) { TheRealDest = ThisCases[i].Dest; break; } // If not handled by any explicit cases, it is handled by the default case. if (!TheRealDest) TheRealDest = ThisDef; // Remove PHI node entries for dead edges. BasicBlock *CheckEdge = TheRealDest; for (BasicBlock *Succ : successors(TIBB)) if (Succ != CheckEdge) Succ->removePredecessor(TIBB); else CheckEdge = nullptr; // Insert the new branch. Instruction *NI = Builder.CreateBr(TheRealDest); (void)NI; DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator() << "Through successor TI: " << *TI << "Leaving: " << *NI << "\n"); EraseTerminatorInstAndDCECond(TI); return true; } namespace { /// This class implements a stable ordering of constant /// integers that does not depend on their address. This is important for /// applications that sort ConstantInt's to ensure uniqueness. struct ConstantIntOrdering { bool operator()(const ConstantInt *LHS, const ConstantInt *RHS) const { return LHS->getValue().ult(RHS->getValue()); } }; } static int ConstantIntSortPredicate(ConstantInt *const *P1, ConstantInt *const *P2) { const ConstantInt *LHS = *P1; const ConstantInt *RHS = *P2; if (LHS == RHS) return 0; return LHS->getValue().ult(RHS->getValue()) ? 1 : -1; } static inline bool HasBranchWeights(const Instruction *I) { MDNode *ProfMD = I->getMetadata(LLVMContext::MD_prof); if (ProfMD && ProfMD->getOperand(0)) if (MDString *MDS = dyn_cast
(ProfMD->getOperand(0))) return MDS->getString().equals("branch_weights"); return false; } /// Get Weights of a given TerminatorInst, the default weight is at the front /// of the vector. If TI is a conditional eq, we need to swap the branch-weight /// metadata. static void GetBranchWeights(TerminatorInst *TI, SmallVectorImpl
&Weights) { MDNode *MD = TI->getMetadata(LLVMContext::MD_prof); assert(MD); for (unsigned i = 1, e = MD->getNumOperands(); i < e; ++i) { ConstantInt *CI = mdconst::extract
(MD->getOperand(i)); Weights.push_back(CI->getValue().getZExtValue()); } // If TI is a conditional eq, the default case is the false case, // and the corresponding branch-weight data is at index 2. We swap the // default weight to be the first entry. if (BranchInst *BI = dyn_cast
(TI)) { assert(Weights.size() == 2); ICmpInst *ICI = cast
(BI->getCondition()); if (ICI->getPredicate() == ICmpInst::ICMP_EQ) std::swap(Weights.front(), Weights.back()); } } /// Keep halving the weights until all can fit in uint32_t. static void FitWeights(MutableArrayRef
Weights) { uint64_t Max = *std::max_element(Weights.begin(), Weights.end()); if (Max > UINT_MAX) { unsigned Offset = 32 - countLeadingZeros(Max); for (uint64_t &I : Weights) I >>= Offset; } } /// The specified terminator is a value equality comparison instruction /// (either a switch or a branch on "X == c"). /// See if any of the predecessors of the terminator block are value comparisons /// on the same value. If so, and if safe to do so, fold them together. bool SimplifyCFGOpt::FoldValueComparisonIntoPredecessors(TerminatorInst *TI, IRBuilder<> &Builder) { BasicBlock *BB = TI->getParent(); Value *CV = isValueEqualityComparison(TI); // CondVal assert(CV && "Not a comparison?"); bool Changed = false; SmallVector
Preds(pred_begin(BB), pred_end(BB)); while (!Preds.empty()) { BasicBlock *Pred = Preds.pop_back_val(); // See if the predecessor is a comparison with the same value. TerminatorInst *PTI = Pred->getTerminator(); Value *PCV = isValueEqualityComparison(PTI); // PredCondVal if (PCV == CV && SafeToMergeTerminators(TI, PTI)) { // Figure out which 'cases' to copy from SI to PSI. std::vector
BBCases; BasicBlock *BBDefault = GetValueEqualityComparisonCases(TI, BBCases); std::vector
PredCases; BasicBlock *PredDefault = GetValueEqualityComparisonCases(PTI, PredCases); // Based on whether the default edge from PTI goes to BB or not, fill in // PredCases and PredDefault with the new switch cases we would like to // build. SmallVector
NewSuccessors; // Update the branch weight metadata along the way SmallVector
Weights; bool PredHasWeights = HasBranchWeights(PTI); bool SuccHasWeights = HasBranchWeights(TI); if (PredHasWeights) { GetBranchWeights(PTI, Weights); // branch-weight metadata is inconsistent here. if (Weights.size() != 1 + PredCases.size()) PredHasWeights = SuccHasWeights = false; } else if (SuccHasWeights) // If there are no predecessor weights but there are successor weights, // populate Weights with 1, which will later be scaled to the sum of // successor's weights Weights.assign(1 + PredCases.size(), 1); SmallVector
SuccWeights; if (SuccHasWeights) { GetBranchWeights(TI, SuccWeights); // branch-weight metadata is inconsistent here. if (SuccWeights.size() != 1 + BBCases.size()) PredHasWeights = SuccHasWeights = false; } else if (PredHasWeights) SuccWeights.assign(1 + BBCases.size(), 1); if (PredDefault == BB) { // If this is the default destination from PTI, only the edges in TI // that don't occur in PTI, or that branch to BB will be activated. std::set
PTIHandled; for (unsigned i = 0, e = PredCases.size(); i != e; ++i) if (PredCases[i].Dest != BB) PTIHandled.insert(PredCases[i].Value); else { // The default destination is BB, we don't need explicit targets. std::swap(PredCases[i], PredCases.back()); if (PredHasWeights || SuccHasWeights) { // Increase weight for the default case. Weights[0] += Weights[i + 1]; std::swap(Weights[i + 1], Weights.back()); Weights.pop_back(); } PredCases.pop_back(); --i; --e; } // Reconstruct the new switch statement we will be building. if (PredDefault != BBDefault) { PredDefault->removePredecessor(Pred); PredDefault = BBDefault; NewSuccessors.push_back(BBDefault); } unsigned CasesFromPred = Weights.size(); uint64_t ValidTotalSuccWeight = 0; for (unsigned i = 0, e = BBCases.size(); i != e; ++i) if (!PTIHandled.count(BBCases[i].Value) && BBCases[i].Dest != BBDefault) { PredCases.push_back(BBCases[i]); NewSuccessors.push_back(BBCases[i].Dest); if (SuccHasWeights || PredHasWeights) { // The default weight is at index 0, so weight for the ith case // should be at index i+1. Scale the cases from successor by // PredDefaultWeight (Weights[0]). Weights.push_back(Weights[0] * SuccWeights[i + 1]); ValidTotalSuccWeight += SuccWeights[i + 1]; } } if (SuccHasWeights || PredHasWeights) { ValidTotalSuccWeight += SuccWeights[0]; // Scale the cases from predecessor by ValidTotalSuccWeight. for (unsigned i = 1; i < CasesFromPred; ++i) Weights[i] *= ValidTotalSuccWeight; // Scale the default weight by SuccDefaultWeight (SuccWeights[0]). Weights[0] *= SuccWeights[0]; } } else { // If this is not the default destination from PSI, only the edges // in SI that occur in PSI with a destination of BB will be // activated. std::set
PTIHandled; std::map
WeightsForHandled; for (unsigned i = 0, e = PredCases.size(); i != e; ++i) if (PredCases[i].Dest == BB) { PTIHandled.insert(PredCases[i].Value); if (PredHasWeights || SuccHasWeights) { WeightsForHandled[PredCases[i].Value] = Weights[i + 1]; std::swap(Weights[i + 1], Weights.back()); Weights.pop_back(); } std::swap(PredCases[i], PredCases.back()); PredCases.pop_back(); --i; --e; } // Okay, now we know which constants were sent to BB from the // predecessor. Figure out where they will all go now. for (unsigned i = 0, e = BBCases.size(); i != e; ++i) if (PTIHandled.count(BBCases[i].Value)) { // If this is one we are capable of getting... if (PredHasWeights || SuccHasWeights) Weights.push_back(WeightsForHandled[BBCases[i].Value]); PredCases.push_back(BBCases[i]); NewSuccessors.push_back(BBCases[i].Dest); PTIHandled.erase( BBCases[i].Value); // This constant is taken care of } // If there are any constants vectored to BB that TI doesn't handle, // they must go to the default destination of TI. for (ConstantInt *I : PTIHandled) { if (PredHasWeights || SuccHasWeights) Weights.push_back(WeightsForHandled[I]); PredCases.push_back(ValueEqualityComparisonCase(I, BBDefault)); NewSuccessors.push_back(BBDefault); } } // Okay, at this point, we know which new successor Pred will get. Make // sure we update the number of entries in the PHI nodes for these // successors. for (BasicBlock *NewSuccessor : NewSuccessors) AddPredecessorToBlock(NewSuccessor, Pred, BB); Builder.SetInsertPoint(PTI); // Convert pointer to int before we switch. if (CV->getType()->isPointerTy()) { CV = Builder.CreatePtrToInt(CV, DL.getIntPtrType(CV->getType()), "magicptr"); } // Now that the successors are updated, create the new Switch instruction. SwitchInst *NewSI = Builder.CreateSwitch(CV, PredDefault, PredCases.size()); NewSI->setDebugLoc(PTI->getDebugLoc()); for (ValueEqualityComparisonCase &V : PredCases) NewSI->addCase(V.Value, V.Dest); if (PredHasWeights || SuccHasWeights) { // Halve the weights if any of them cannot fit in an uint32_t FitWeights(Weights); SmallVector
MDWeights(Weights.begin(), Weights.end()); NewSI->setMetadata( LLVMContext::MD_prof, MDBuilder(BB->getContext()).createBranchWeights(MDWeights)); } EraseTerminatorInstAndDCECond(PTI); // Okay, last check. If BB is still a successor of PSI, then we must // have an infinite loop case. If so, add an infinitely looping block // to handle the case to preserve the behavior of the code. BasicBlock *InfLoopBlock = nullptr; for (unsigned i = 0, e = NewSI->getNumSuccessors(); i != e; ++i) if (NewSI->getSuccessor(i) == BB) { if (!InfLoopBlock) { // Insert it at the end of the function, because it's either code, // or it won't matter if it's hot. :) InfLoopBlock = BasicBlock::Create(BB->getContext(), "infloop", BB->getParent()); BranchInst::Create(InfLoopBlock, InfLoopBlock); } NewSI->setSuccessor(i, InfLoopBlock); } Changed = true; } } return Changed; } // If we would need to insert a select that uses the value of this invoke // (comments in HoistThenElseCodeToIf explain why we would need to do this), we // can't hoist the invoke, as there is nowhere to put the select in this case. static bool isSafeToHoistInvoke(BasicBlock *BB1, BasicBlock *BB2, Instruction *I1, Instruction *I2) { for (BasicBlock *Succ : successors(BB1)) { PHINode *PN; for (BasicBlock::iterator BBI = Succ->begin(); (PN = dyn_cast
(BBI)); ++BBI) { Value *BB1V = PN->getIncomingValueForBlock(BB1); Value *BB2V = PN->getIncomingValueForBlock(BB2); if (BB1V != BB2V && (BB1V == I1 || BB2V == I2)) { return false; } } } return true; } static bool passingValueIsAlwaysUndefined(Value *V, Instruction *I); /// Given a conditional branch that goes to BB1 and BB2, hoist any common code /// in the two blocks up into the branch block. The caller of this function /// guarantees that BI's block dominates BB1 and BB2. static bool HoistThenElseCodeToIf(BranchInst *BI, const TargetTransformInfo &TTI) { // This does very trivial matching, with limited scanning, to find identical // instructions in the two blocks. In particular, we don't want to get into // O(M*N) situations here where M and N are the sizes of BB1 and BB2. As // such, we currently just scan for obviously identical instructions in an // identical order. BasicBlock *BB1 = BI->getSuccessor(0); // The true destination. BasicBlock *BB2 = BI->getSuccessor(1); // The false destination BasicBlock::iterator BB1_Itr = BB1->begin(); BasicBlock::iterator BB2_Itr = BB2->begin(); Instruction *I1 = &*BB1_Itr++, *I2 = &*BB2_Itr++; // Skip debug info if it is not identical. DbgInfoIntrinsic *DBI1 = dyn_cast
(I1); DbgInfoIntrinsic *DBI2 = dyn_cast
(I2); if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) { while (isa
(I1)) I1 = &*BB1_Itr++; while (isa
(I2)) I2 = &*BB2_Itr++; } if (isa
(I1) || !I1->isIdenticalToWhenDefined(I2) || (isa
(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2))) return false; BasicBlock *BIParent = BI->getParent(); bool Changed = false; do { // If we are hoisting the terminator instruction, don't move one (making a // broken BB), instead clone it, and remove BI. if (isa
(I1)) goto HoistTerminator; if (!TTI.isProfitableToHoist(I1) || !TTI.isProfitableToHoist(I2)) return Changed; // For a normal instruction, we just move one to right before the branch, // then replace all uses of the other with the first. Finally, we remove // the now redundant second instruction. BIParent->getInstList().splice(BI->getIterator(), BB1->getInstList(), I1); if (!I2->use_empty()) I2->replaceAllUsesWith(I1); I1->intersectOptionalDataWith(I2); unsigned KnownIDs[] = {LLVMContext::MD_tbaa, LLVMContext::MD_range, LLVMContext::MD_fpmath, LLVMContext::MD_invariant_load, LLVMContext::MD_nonnull, LLVMContext::MD_invariant_group, LLVMContext::MD_align, LLVMContext::MD_dereferenceable, LLVMContext::MD_dereferenceable_or_null, LLVMContext::MD_mem_parallel_loop_access}; combineMetadata(I1, I2, KnownIDs); I2->eraseFromParent(); Changed = true; I1 = &*BB1_Itr++; I2 = &*BB2_Itr++; // Skip debug info if it is not identical. DbgInfoIntrinsic *DBI1 = dyn_cast
(I1); DbgInfoIntrinsic *DBI2 = dyn_cast
(I2); if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) { while (isa
(I1)) I1 = &*BB1_Itr++; while (isa
(I2)) I2 = &*BB2_Itr++; } } while (I1->isIdenticalToWhenDefined(I2)); return true; HoistTerminator: // It may not be possible to hoist an invoke. if (isa
(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2)) return Changed; for (BasicBlock *Succ : successors(BB1)) { PHINode *PN; for (BasicBlock::iterator BBI = Succ->begin(); (PN = dyn_cast
(BBI)); ++BBI) { Value *BB1V = PN->getIncomingValueForBlock(BB1); Value *BB2V = PN->getIncomingValueForBlock(BB2); if (BB1V == BB2V) continue; // Check for passingValueIsAlwaysUndefined here because we would rather // eliminate undefined control flow then converting it to a select. if (passingValueIsAlwaysUndefined(BB1V, PN) || passingValueIsAlwaysUndefined(BB2V, PN)) return Changed; if (isa
(BB1V) && !isSafeToSpeculativelyExecute(BB1V)) return Changed; if (isa
(BB2V) && !isSafeToSpeculativelyExecute(BB2V)) return Changed; } } // Okay, it is safe to hoist the terminator. Instruction *NT = I1->clone(); BIParent->getInstList().insert(BI->getIterator(), NT); if (!NT->getType()->isVoidTy()) { I1->replaceAllUsesWith(NT); I2->replaceAllUsesWith(NT); NT->takeName(I1); } IRBuilder
Builder(NT); // Hoisting one of the terminators from our successor is a great thing. // Unfortunately, the successors of the if/else blocks may have PHI nodes in // them. If they do, all PHI entries for BB1/BB2 must agree for all PHI // nodes, so we insert select instruction to compute the final result. std::map
, SelectInst *> InsertedSelects; for (BasicBlock *Succ : successors(BB1)) { PHINode *PN; for (BasicBlock::iterator BBI = Succ->begin(); (PN = dyn_cast
(BBI)); ++BBI) { Value *BB1V = PN->getIncomingValueForBlock(BB1); Value *BB2V = PN->getIncomingValueForBlock(BB2); if (BB1V == BB2V) continue; // These values do not agree. Insert a select instruction before NT // that determines the right value. SelectInst *&SI = InsertedSelects[std::make_pair(BB1V, BB2V)]; if (!SI) SI = cast
( Builder.CreateSelect(BI->getCondition(), BB1V, BB2V, BB1V->getName() + "." + BB2V->getName(), BI)); // Make the PHI node use the select for all incoming values for BB1/BB2 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) if (PN->getIncomingBlock(i) == BB1 || PN->getIncomingBlock(i) == BB2) PN->setIncomingValue(i, SI); } } // Update any PHI nodes in our new successors. for (BasicBlock *Succ : successors(BB1)) AddPredecessorToBlock(Succ, BIParent, BB1); EraseTerminatorInstAndDCECond(BI); return true; } /// Given an unconditional branch that goes to BBEnd, /// check whether BBEnd has only two predecessors and the other predecessor /// ends with an unconditional branch. If it is true, sink any common code /// in the two predecessors to BBEnd. static bool SinkThenElseCodeToEnd(BranchInst *BI1) { assert(BI1->isUnconditional()); BasicBlock *BB1 = BI1->getParent(); BasicBlock *BBEnd = BI1->getSuccessor(0); // Check that BBEnd has two predecessors and the other predecessor ends with // an unconditional branch. pred_iterator PI = pred_begin(BBEnd), PE = pred_end(BBEnd); BasicBlock *Pred0 = *PI++; if (PI == PE) // Only one predecessor. return false; BasicBlock *Pred1 = *PI++; if (PI != PE) // More than two predecessors. return false; BasicBlock *BB2 = (Pred0 == BB1) ? Pred1 : Pred0; BranchInst *BI2 = dyn_cast
(BB2->getTerminator()); if (!BI2 || !BI2->isUnconditional()) return false; // Gather the PHI nodes in BBEnd. SmallDenseMap
, PHINode *> JointValueMap; Instruction *FirstNonPhiInBBEnd = nullptr; for (BasicBlock::iterator I = BBEnd->begin(), E = BBEnd->end(); I != E; ++I) { if (PHINode *PN = dyn_cast
(I)) { Value *BB1V = PN->getIncomingValueForBlock(BB1); Value *BB2V = PN->getIncomingValueForBlock(BB2); JointValueMap[std::make_pair(BB1V, BB2V)] = PN; } else { FirstNonPhiInBBEnd = &*I; break; } } if (!FirstNonPhiInBBEnd) return false; // This does very trivial matching, with limited scanning, to find identical // instructions in the two blocks. We scan backward for obviously identical // instructions in an identical order. BasicBlock::InstListType::reverse_iterator RI1 = BB1->getInstList().rbegin(), RE1 = BB1->getInstList().rend(), RI2 = BB2->getInstList().rbegin(), RE2 = BB2->getInstList().rend(); // Skip debug info. while (RI1 != RE1 && isa
(&*RI1)) ++RI1; if (RI1 == RE1) return false; while (RI2 != RE2 && isa
(&*RI2)) ++RI2; if (RI2 == RE2) return false; // Skip the unconditional branches. ++RI1; ++RI2; bool Changed = false; while (RI1 != RE1 && RI2 != RE2) { // Skip debug info. while (RI1 != RE1 && isa
(&*RI1)) ++RI1; if (RI1 == RE1) return Changed; while (RI2 != RE2 && isa
(&*RI2)) ++RI2; if (RI2 == RE2) return Changed; Instruction *I1 = &*RI1, *I2 = &*RI2; auto InstPair = std::make_pair(I1, I2); // I1 and I2 should have a single use in the same PHI node, and they // perform the same operation. // Cannot move control-flow-involving, volatile loads, vaarg, etc. if (isa
(I1) || isa
(I2) || isa
(I1) || isa
(I2) || I1->isEHPad() || I2->isEHPad() || isa
(I1) || isa
(I2) || I1->mayHaveSideEffects() || I2->mayHaveSideEffects() || I1->mayReadOrWriteMemory() || I2->mayReadOrWriteMemory() || !I1->hasOneUse() || !I2->hasOneUse() || !JointValueMap.count(InstPair)) return Changed; // Check whether we should swap the operands of ICmpInst. // TODO: Add support of communativity. ICmpInst *ICmp1 = dyn_cast
(I1), *ICmp2 = dyn_cast
(I2); bool SwapOpnds = false; if (ICmp1 && ICmp2 && ICmp1->getOperand(0) != ICmp2->getOperand(0) && ICmp1->getOperand(1) != ICmp2->getOperand(1) && (ICmp1->getOperand(0) == ICmp2->getOperand(1) || ICmp1->getOperand(1) == ICmp2->getOperand(0))) { ICmp2->swapOperands(); SwapOpnds = true; } if (!I1->isSameOperationAs(I2)) { if (SwapOpnds) ICmp2->swapOperands(); return Changed; } // The operands should be either the same or they need to be generated // with a PHI node after sinking. We only handle the case where there is // a single pair of different operands. Value *DifferentOp1 = nullptr, *DifferentOp2 = nullptr; unsigned Op1Idx = ~0U; for (unsigned I = 0, E = I1->getNumOperands(); I != E; ++I) { if (I1->getOperand(I) == I2->getOperand(I)) continue; // Early exit if we have more-than one pair of different operands or if // we need a PHI node to replace a constant. if (Op1Idx != ~0U || isa
(I1->getOperand(I)) || isa
(I2->getOperand(I))) { // If we can't sink the instructions, undo the swapping. if (SwapOpnds) ICmp2->swapOperands(); return Changed; } DifferentOp1 = I1->getOperand(I); Op1Idx = I; DifferentOp2 = I2->getOperand(I); } DEBUG(dbgs() << "SINK common instructions " << *I1 << "\n"); DEBUG(dbgs() << " " << *I2 << "\n"); // We insert the pair of different operands to JointValueMap and // remove (I1, I2) from JointValueMap. if (Op1Idx != ~0U) { auto &NewPN = JointValueMap[std::make_pair(DifferentOp1, DifferentOp2)]; if (!NewPN) { NewPN = PHINode::Create(DifferentOp1->getType(), 2, DifferentOp1->getName() + ".sink", &BBEnd->front()); NewPN->addIncoming(DifferentOp1, BB1); NewPN->addIncoming(DifferentOp2, BB2); DEBUG(dbgs() << "Create PHI node " << *NewPN << "\n";); } // I1 should use NewPN instead of DifferentOp1. I1->setOperand(Op1Idx, NewPN); } PHINode *OldPN = JointValueMap[InstPair]; JointValueMap.erase(InstPair); // We need to update RE1 and RE2 if we are going to sink the first // instruction in the basic block down. bool UpdateRE1 = (I1 == &BB1->front()), UpdateRE2 = (I2 == &BB2->front()); // Sink the instruction. BBEnd->getInstList().splice(FirstNonPhiInBBEnd->getIterator(), BB1->getInstList(), I1); if (!OldPN->use_empty()) OldPN->replaceAllUsesWith(I1); OldPN->eraseFromParent(); if (!I2->use_empty()) I2->replaceAllUsesWith(I1); I1->intersectOptionalDataWith(I2); // TODO: Use combineMetadata here to preserve what metadata we can // (analogous to the hoisting case above). I2->eraseFromParent(); if (UpdateRE1) RE1 = BB1->getInstList().rend(); if (UpdateRE2) RE2 = BB2->getInstList().rend(); FirstNonPhiInBBEnd = &*I1; NumSinkCommons++; Changed = true; } return Changed; } /// \brief Determine if we can hoist sink a sole store instruction out of a /// conditional block. /// /// We are looking for code like the following: /// BrBB: /// store i32 %add, i32* %arrayidx2 /// ... // No other stores or function calls (we could be calling a memory /// ... // function). /// %cmp = icmp ult %x, %y /// br i1 %cmp, label %EndBB, label %ThenBB /// ThenBB: /// store i32 %add5, i32* %arrayidx2 /// br label EndBB /// EndBB: /// ... /// We are going to transform this into: /// BrBB: /// store i32 %add, i32* %arrayidx2 /// ... // /// %cmp = icmp ult %x, %y /// %add.add5 = select i1 %cmp, i32 %add, %add5 /// store i32 %add.add5, i32* %arrayidx2 /// ... /// /// \return The pointer to the value of the previous store if the store can be /// hoisted into the predecessor block. 0 otherwise. static Value *isSafeToSpeculateStore(Instruction *I, BasicBlock *BrBB, BasicBlock *StoreBB, BasicBlock *EndBB) { StoreInst *StoreToHoist = dyn_cast
(I); if (!StoreToHoist) return nullptr; // Volatile or atomic. if (!StoreToHoist->isSimple()) return nullptr; Value *StorePtr = StoreToHoist->getPointerOperand(); // Look for a store to the same pointer in BrBB. unsigned MaxNumInstToLookAt = 9; for (Instruction &CurI : reverse(*BrBB)) { if (!MaxNumInstToLookAt) break; // Skip debug info. if (isa
(CurI)) continue; --MaxNumInstToLookAt; // Could be calling an instruction that effects memory like free(). if (CurI.mayHaveSideEffects() && !isa
(CurI)) return nullptr; if (auto *SI = dyn_cast
(&CurI)) { // Found the previous store make sure it stores to the same location. if (SI->getPointerOperand() == StorePtr) // Found the previous store, return its value operand. return SI->getValueOperand(); return nullptr; // Unknown store. } } return nullptr; } /// \brief Speculate a conditional basic block flattening the CFG. /// /// Note that this is a very risky transform currently. Speculating /// instructions like this is most often not desirable. Instead, there is an MI /// pass which can do it with full awareness of the resource constraints. /// However, some cases are "obvious" and we should do directly. An example of /// this is speculating a single, reasonably cheap instruction. /// /// There is only one distinct advantage to flattening the CFG at the IR level: /// it makes very common but simplistic optimizations such as are common in /// instcombine and the DAG combiner more powerful by removing CFG edges and /// modeling their effects with easier to reason about SSA value graphs. /// /// /// An illustration of this transform is turning this IR: /// \code /// BB: /// %cmp = icmp ult %x, %y /// br i1 %cmp, label %EndBB, label %ThenBB /// ThenBB: /// %sub = sub %x, %y /// br label BB2 /// EndBB: /// %phi = phi [ %sub, %ThenBB ], [ 0, %EndBB ] /// ... /// \endcode /// /// Into this IR: /// \code /// BB: /// %cmp = icmp ult %x, %y /// %sub = sub %x, %y /// %cond = select i1 %cmp, 0, %sub /// ... /// \endcode /// /// \returns true if the conditional block is removed. static bool SpeculativelyExecuteBB(BranchInst *BI, BasicBlock *ThenBB, const TargetTransformInfo &TTI) { // Be conservative for now. FP select instruction can often be expensive. Value *BrCond = BI->getCondition(); if (isa
(BrCond)) return false; BasicBlock *BB = BI->getParent(); BasicBlock *EndBB = ThenBB->getTerminator()->getSuccessor(0); // If ThenBB is actually on the false edge of the conditional branch, remember // to swap the select operands later. bool Invert = false; if (ThenBB != BI->getSuccessor(0)) { assert(ThenBB == BI->getSuccessor(1) && "No edge from 'if' block?"); Invert = true; } assert(EndBB == BI->getSuccessor(!Invert) && "No edge from to end block"); // Keep a count of how many times instructions are used within CondBB when // they are candidates for sinking into CondBB. Specifically: // - They are defined in BB, and // - They have no side effects, and // - All of their uses are in CondBB. SmallDenseMap
SinkCandidateUseCounts; unsigned SpeculationCost = 0; Value *SpeculatedStoreValue = nullptr; StoreInst *SpeculatedStore = nullptr; for (BasicBlock::iterator BBI = ThenBB->begin(), BBE = std::prev(ThenBB->end()); BBI != BBE; ++BBI) { Instruction *I = &*BBI; // Skip debug info. if (isa
(I)) continue; // Only speculatively execute a single instruction (not counting the // terminator) for now. ++SpeculationCost; if (SpeculationCost > 1) return false; // Don't hoist the instruction if it's unsafe or expensive. if (!isSafeToSpeculativelyExecute(I) && !(HoistCondStores && (SpeculatedStoreValue = isSafeToSpeculateStore( I, BB, ThenBB, EndBB)))) return false; if (!SpeculatedStoreValue && ComputeSpeculationCost(I, TTI) > PHINodeFoldingThreshold * TargetTransformInfo::TCC_Basic) return false; // Store the store speculation candidate. if (SpeculatedStoreValue) SpeculatedStore = cast
(I); // Do not hoist the instruction if any of its operands are defined but not // used in BB. The transformation will prevent the operand from // being sunk into the use block. for (User::op_iterator i = I->op_begin(), e = I->op_end(); i != e; ++i) { Instruction *OpI = dyn_cast
(*i); if (!OpI || OpI->getParent() != BB || OpI->mayHaveSideEffects()) continue; // Not a candidate for sinking. ++SinkCandidateUseCounts[OpI]; } } // Consider any sink candidates which are only used in CondBB as costs for // speculation. Note, while we iterate over a DenseMap here, we are summing // and so iteration order isn't significant. for (SmallDenseMap
::iterator I = SinkCandidateUseCounts.begin(), E = SinkCandidateUseCounts.end(); I != E; ++I) if (I->first->getNumUses() == I->second) { ++SpeculationCost; if (SpeculationCost > 1) return false; } // Check that the PHI nodes can be converted to selects. bool HaveRewritablePHIs = false; for (BasicBlock::iterator I = EndBB->begin(); PHINode *PN = dyn_cast
(I); ++I) { Value *OrigV = PN->getIncomingValueForBlock(BB); Value *ThenV = PN->getIncomingValueForBlock(ThenBB); // FIXME: Try to remove some of the duplication with HoistThenElseCodeToIf. // Skip PHIs which are trivial. if (ThenV == OrigV) continue; // Don't convert to selects if we could remove undefined behavior instead. if (passingValueIsAlwaysUndefined(OrigV, PN) || passingValueIsAlwaysUndefined(ThenV, PN)) return false; HaveRewritablePHIs = true; ConstantExpr *OrigCE = dyn_cast
(OrigV); ConstantExpr *ThenCE = dyn_cast
(ThenV); if (!OrigCE && !ThenCE) continue; // Known safe and cheap. if ((ThenCE && !isSafeToSpeculativelyExecute(ThenCE)) || (OrigCE && !isSafeToSpeculativelyExecute(OrigCE))) return false; unsigned OrigCost = OrigCE ? ComputeSpeculationCost(OrigCE, TTI) : 0; unsigned ThenCost = ThenCE ? ComputeSpeculationCost(ThenCE, TTI) : 0; unsigned MaxCost = 2 * PHINodeFoldingThreshold * TargetTransformInfo::TCC_Basic; if (OrigCost + ThenCost > MaxCost) return false; // Account for the cost of an unfolded ConstantExpr which could end up // getting expanded into Instructions. // FIXME: This doesn't account for how many operations are combined in the // constant expression. ++SpeculationCost; if (SpeculationCost > 1) return false; } // If there are no PHIs to process, bail early. This helps ensure idempotence // as well. if (!HaveRewritablePHIs && !(HoistCondStores && SpeculatedStoreValue)) return false; // If we get here, we can hoist the instruction and if-convert. DEBUG(dbgs() << "SPECULATIVELY EXECUTING BB" << *ThenBB << "\n";); // Insert a select of the value of the speculated store. if (SpeculatedStoreValue) { IRBuilder
Builder(BI); Value *TrueV = SpeculatedStore->getValueOperand(); Value *FalseV = SpeculatedStoreValue; if (Invert) std::swap(TrueV, FalseV); Value *S = Builder.CreateSelect( BrCond, TrueV, FalseV, TrueV->getName() + "." + FalseV->getName(), BI); SpeculatedStore->setOperand(0, S); } // Metadata can be dependent on the condition we are hoisting above. // Conservatively strip all metadata on the instruction. for (auto &I : *ThenBB) I.dropUnknownNonDebugMetadata(); // Hoist the instructions. BB->getInstList().splice(BI->getIterator(), ThenBB->getInstList(), ThenBB->begin(), std::prev(ThenBB->end())); // Insert selects and rewrite the PHI operands. IRBuilder
Builder(BI); for (BasicBlock::iterator I = EndBB->begin(); PHINode *PN = dyn_cast
(I); ++I) { unsigned OrigI = PN->getBasicBlockIndex(BB); unsigned ThenI = PN->getBasicBlockIndex(ThenBB); Value *OrigV = PN->getIncomingValue(OrigI); Value *ThenV = PN->getIncomingValue(ThenI); // Skip PHIs which are trivial. if (OrigV == ThenV) continue; // Create a select whose true value is the speculatively executed value and // false value is the preexisting value. Swap them if the branch // destinations were inverted. Value *TrueV = ThenV, *FalseV = OrigV; if (Invert) std::swap(TrueV, FalseV); Value *V = Builder.CreateSelect( BrCond, TrueV, FalseV, TrueV->getName() + "." + FalseV->getName(), BI); PN->setIncomingValue(OrigI, V); PN->setIncomingValue(ThenI, V); } ++NumSpeculations; return true; } /// Return true if we can thread a branch across this block. static bool BlockIsSimpleEnoughToThreadThrough(BasicBlock *BB) { BranchInst *BI = cast
(BB->getTerminator()); unsigned Size = 0; for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) { if (isa
(BBI)) continue; if (Size > 10) return false; // Don't clone large BB's. ++Size; // We can only support instructions that do not define values that are // live outside of the current basic block. for (User *U : BBI->users()) { Instruction *UI = cast
(U); if (UI->getParent() != BB || isa
(UI)) return false; } // Looks ok, continue checking. } return true; } /// If we have a conditional branch on a PHI node value that is defined in the /// same block as the branch and if any PHI entries are constants, thread edges /// corresponding to that entry to be branches to their ultimate destination. static bool FoldCondBranchOnPHI(BranchInst *BI, const DataLayout &DL) { BasicBlock *BB = BI->getParent(); PHINode *PN = dyn_cast
(BI->getCondition()); // NOTE: we currently cannot transform this case if the PHI node is used // outside of the block. if (!PN || PN->getParent() != BB || !PN->hasOneUse()) return false; // Degenerate case of a single entry PHI. if (PN->getNumIncomingValues() == 1) { FoldSingleEntryPHINodes(PN->getParent()); return true; } // Now we know that this block has multiple preds and two succs. if (!BlockIsSimpleEnoughToThreadThrough(BB)) return false; // Can't fold blocks that contain noduplicate or convergent calls. if (llvm::any_of(*BB, [](const Instruction &I) { const CallInst *CI = dyn_cast
(&I); return CI && (CI->cannotDuplicate() || CI->isConvergent()); })) return false; // Okay, this is a simple enough basic block. See if any phi values are // constants. for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { ConstantInt *CB = dyn_cast
(PN->getIncomingValue(i)); if (!CB || !CB->getType()->isIntegerTy(1)) continue; // Okay, we now know that all edges from PredBB should be revectored to // branch to RealDest. BasicBlock *PredBB = PN->getIncomingBlock(i); BasicBlock *RealDest = BI->getSuccessor(!CB->getZExtValue()); if (RealDest == BB) continue; // Skip self loops. // Skip if the predecessor's terminator is an indirect branch. if (isa
(PredBB->getTerminator())) continue; // The dest block might have PHI nodes, other predecessors and other // difficult cases. Instead of being smart about this, just insert a new // block that jumps to the destination block, effectively splitting // the edge we are about to create. BasicBlock *EdgeBB = BasicBlock::Create(BB->getContext(), RealDest->getName() + ".critedge", RealDest->getParent(), RealDest); BranchInst::Create(RealDest, EdgeBB); // Update PHI nodes. AddPredecessorToBlock(RealDest, EdgeBB, BB); // BB may have instructions that are being threaded over. Clone these // instructions into EdgeBB. We know that there will be no uses of the // cloned instructions outside of EdgeBB. BasicBlock::iterator InsertPt = EdgeBB->begin(); DenseMap
TranslateMap; // Track translated values. for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) { if (PHINode *PN = dyn_cast
(BBI)) { TranslateMap[PN] = PN->getIncomingValueForBlock(PredBB); continue; } // Clone the instruction. Instruction *N = BBI->clone(); if (BBI->hasName()) N->setName(BBI->getName() + ".c"); // Update operands due to translation. for (User::op_iterator i = N->op_begin(), e = N->op_end(); i != e; ++i) { DenseMap
::iterator PI = TranslateMap.find(*i); if (PI != TranslateMap.end()) *i = PI->second; } // Check for trivial simplification. if (Value *V = SimplifyInstruction(N, DL)) { if (!BBI->use_empty()) TranslateMap[&*BBI] = V; if (!N->mayHaveSideEffects()) { delete N; // Instruction folded away, don't need actual inst N = nullptr; } } else { if (!BBI->use_empty()) TranslateMap[&*BBI] = N; } // Insert the new instruction into its new home. if (N) EdgeBB->getInstList().insert(InsertPt, N); } // Loop over all of the edges from PredBB to BB, changing them to branch // to EdgeBB instead. TerminatorInst *PredBBTI = PredBB->getTerminator(); for (unsigned i = 0, e = PredBBTI->getNumSuccessors(); i != e; ++i) if (PredBBTI->getSuccessor(i) == BB) { BB->removePredecessor(PredBB); PredBBTI->setSuccessor(i, EdgeBB); } // Recurse, simplifying any other constants. return FoldCondBranchOnPHI(BI, DL) | true; } return false; } /// Given a BB that starts with the specified two-entry PHI node, /// see if we can eliminate it. static bool FoldTwoEntryPHINode(PHINode *PN, const TargetTransformInfo &TTI, const DataLayout &DL) { // Ok, this is a two entry PHI node. Check to see if this is a simple "if // statement", which has a very simple dominance structure. Basically, we // are trying to find the condition that is being branched on, which // subsequently causes this merge to happen. We really want control // dependence information for this check, but simplifycfg can't keep it up // to date, and this catches most of the cases we care about anyway. BasicBlock *BB = PN->getParent(); BasicBlock *IfTrue, *IfFalse; Value *IfCond = GetIfCondition(BB, IfTrue, IfFalse); if (!IfCond || // Don't bother if the branch will be constant folded trivially. isa
(IfCond)) return false; // Okay, we found that we can merge this two-entry phi node into a select. // Doing so would require us to fold *all* two entry phi nodes in this block. // At some point this becomes non-profitable (particularly if the target // doesn't support cmov's). Only do this transformation if there are two or // fewer PHI nodes in this block. unsigned NumPhis = 0; for (BasicBlock::iterator I = BB->begin(); isa
(I); ++NumPhis, ++I) if (NumPhis > 2) return false; // Loop over the PHI's seeing if we can promote them all to select // instructions. While we are at it, keep track of the instructions // that need to be moved to the dominating block. SmallPtrSet
AggressiveInsts; unsigned MaxCostVal0 = PHINodeFoldingThreshold, MaxCostVal1 = PHINodeFoldingThreshold; MaxCostVal0 *= TargetTransformInfo::TCC_Basic; MaxCostVal1 *= TargetTransformInfo::TCC_Basic; for (BasicBlock::iterator II = BB->begin(); isa
(II);) { PHINode *PN = cast
(II++); if (Value *V = SimplifyInstruction(PN, DL)) { PN->replaceAllUsesWith(V); PN->eraseFromParent(); continue; } if (!DominatesMergePoint(PN->getIncomingValue(0), BB, &AggressiveInsts, MaxCostVal0, TTI) || !DominatesMergePoint(PN->getIncomingValue(1), BB, &AggressiveInsts, MaxCostVal1, TTI)) return false; } // If we folded the first phi, PN dangles at this point. Refresh it. If // we ran out of PHIs then we simplified them all. PN = dyn_cast
(BB->begin()); if (!PN) return true; // Don't fold i1 branches on PHIs which contain binary operators. These can // often be turned into switches and other things. if (PN->getType()->isIntegerTy(1) && (isa
(PN->getIncomingValue(0)) || isa
(PN->getIncomingValue(1)) || isa
(IfCond))) return false; // If all PHI nodes are promotable, check to make sure that all instructions // in the predecessor blocks can be promoted as well. If not, we won't be able // to get rid of the control flow, so it's not worth promoting to select // instructions. BasicBlock *DomBlock = nullptr; BasicBlock *IfBlock1 = PN->getIncomingBlock(0); BasicBlock *IfBlock2 = PN->getIncomingBlock(1); if (cast
(IfBlock1->getTerminator())->isConditional()) { IfBlock1 = nullptr; } else { DomBlock = *pred_begin(IfBlock1); for (BasicBlock::iterator I = IfBlock1->begin(); !isa
(I); ++I) if (!AggressiveInsts.count(&*I) && !isa
(I)) { // This is not an aggressive instruction that we can promote. // Because of this, we won't be able to get rid of the control flow, so // the xform is not worth it. return false; } } if (cast
(IfBlock2->getTerminator())->isConditional()) { IfBlock2 = nullptr; } else { DomBlock = *pred_begin(IfBlock2); for (BasicBlock::iterator I = IfBlock2->begin(); !isa
(I); ++I) if (!AggressiveInsts.count(&*I) && !isa
(I)) { // This is not an aggressive instruction that we can promote. // Because of this, we won't be able to get rid of the control flow, so // the xform is not worth it. return false; } } DEBUG(dbgs() << "FOUND IF CONDITION! " << *IfCond << " T: " << IfTrue->getName() << " F: " << IfFalse->getName() << "\n"); // If we can still promote the PHI nodes after this gauntlet of tests, // do all of the PHI's now. Instruction *InsertPt = DomBlock->getTerminator(); IRBuilder
Builder(InsertPt); // Move all 'aggressive' instructions, which are defined in the // conditional parts of the if's up to the dominating block. if (IfBlock1) DomBlock->getInstList().splice(InsertPt->getIterator(), IfBlock1->getInstList(), IfBlock1->begin(), IfBlock1->getTerminator()->getIterator()); if (IfBlock2) DomBlock->getInstList().splice(InsertPt->getIterator(), IfBlock2->getInstList(), IfBlock2->begin(), IfBlock2->getTerminator()->getIterator()); while (PHINode *PN = dyn_cast
(BB->begin())) { // Change the PHI node into a select instruction. Value *TrueVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfFalse); Value *FalseVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfTrue); Value *Sel = Builder.CreateSelect(IfCond, TrueVal, FalseVal, "", InsertPt); PN->replaceAllUsesWith(Sel); Sel->takeName(PN); PN->eraseFromParent(); } // At this point, IfBlock1 and IfBlock2 are both empty, so our if statement // has been flattened. Change DomBlock to jump directly to our new block to // avoid other simplifycfg's kicking in on the diamond. TerminatorInst *OldTI = DomBlock->getTerminator(); Builder.SetInsertPoint(OldTI); Builder.CreateBr(BB); OldTI->eraseFromParent(); return true; } /// If we found a conditional branch that goes to two returning blocks, /// try to merge them together into one return, /// introducing a select if the return values disagree. static bool SimplifyCondBranchToTwoReturns(BranchInst *BI, IRBuilder<> &Builder) { assert(BI->isConditional() && "Must be a conditional branch"); BasicBlock *TrueSucc = BI->getSuccessor(0); BasicBlock *FalseSucc = BI->getSuccessor(1); ReturnInst *TrueRet = cast
(TrueSucc->getTerminator()); ReturnInst *FalseRet = cast
(FalseSucc->getTerminator()); // Check to ensure both blocks are empty (just a return) or optionally empty // with PHI nodes. If there are other instructions, merging would cause extra // computation on one path or the other. if (!TrueSucc->getFirstNonPHIOrDbg()->isTerminator()) return false; if (!FalseSucc->getFirstNonPHIOrDbg()->isTerminator()) return false; Builder.SetInsertPoint(BI); // Okay, we found a branch that is going to two return nodes. If // there is no return value for this function, just change the // branch into a return. if (FalseRet->getNumOperands() == 0) { TrueSucc->removePredecessor(BI->getParent()); FalseSucc->removePredecessor(BI->getParent()); Builder.CreateRetVoid(); EraseTerminatorInstAndDCECond(BI); return true; } // Otherwise, figure out what the true and false return values are // so we can insert a new select instruction. Value *TrueValue = TrueRet->getReturnValue(); Value *FalseValue = FalseRet->getReturnValue(); // Unwrap any PHI nodes in the return blocks. if (PHINode *TVPN = dyn_cast_or_null
(TrueValue)) if (TVPN->getParent() == TrueSucc) TrueValue = TVPN->getIncomingValueForBlock(BI->getParent()); if (PHINode *FVPN = dyn_cast_or_null
(FalseValue)) if (FVPN->getParent() == FalseSucc) FalseValue = FVPN->getIncomingValueForBlock(BI->getParent()); // In order for this transformation to be safe, we must be able to // unconditionally execute both operands to the return. This is // normally the case, but we could have a potentially-trapping // constant expression that prevents this transformation from being // safe. if (ConstantExpr *TCV = dyn_cast_or_null
(TrueValue)) if (TCV->canTrap()) return false; if (ConstantExpr *FCV = dyn_cast_or_null
(FalseValue)) if (FCV->canTrap()) return false; // Okay, we collected all the mapped values and checked them for sanity, and // defined to really do this transformation. First, update the CFG. TrueSucc->removePredecessor(BI->getParent()); FalseSucc->removePredecessor(BI->getParent()); // Insert select instructions where needed. Value *BrCond = BI->getCondition(); if (TrueValue) { // Insert a select if the results differ. if (TrueValue == FalseValue || isa
(FalseValue)) { } else if (isa
(TrueValue)) { TrueValue = FalseValue; } else { TrueValue = Builder.CreateSelect(BrCond, TrueValue, FalseValue, "retval", BI); } } Value *RI = !TrueValue ? Builder.CreateRetVoid() : Builder.CreateRet(TrueValue); (void)RI; DEBUG(dbgs() << "\nCHANGING BRANCH TO TWO RETURNS INTO SELECT:" << "\n " << *BI << "NewRet = " << *RI << "TRUEBLOCK: " << *TrueSucc << "FALSEBLOCK: " << *FalseSucc); EraseTerminatorInstAndDCECond(BI); return true; } /// Return true if the given instruction is available /// in its predecessor block. If yes, the instruction will be removed. static bool checkCSEInPredecessor(Instruction *Inst, BasicBlock *PB) { if (!isa
(Inst) && !isa
(Inst)) return false; for (Instruction &I : *PB) { Instruction *PBI = &I; // Check whether Inst and PBI generate the same value. if (Inst->isIdenticalTo(PBI)) { Inst->replaceAllUsesWith(PBI); Inst->eraseFromParent(); return true; } } return false; } /// Return true if either PBI or BI has branch weight available, and store /// the weights in {Pred|Succ}{True|False}Weight. If one of PBI and BI does /// not have branch weight, use 1:1 as its weight. static bool extractPredSuccWeights(BranchInst *PBI, BranchInst *BI, uint64_t &PredTrueWeight, uint64_t &PredFalseWeight, uint64_t &SuccTrueWeight, uint64_t &SuccFalseWeight) { bool PredHasWeights = PBI->extractProfMetadata(PredTrueWeight, PredFalseWeight); bool SuccHasWeights = BI->extractProfMetadata(SuccTrueWeight, SuccFalseWeight); if (PredHasWeights || SuccHasWeights) { if (!PredHasWeights) PredTrueWeight = PredFalseWeight = 1; if (!SuccHasWeights) SuccTrueWeight = SuccFalseWeight = 1; return true; } else { return false; } } /// If this basic block is simple enough, and if a predecessor branches to us /// and one of our successors, fold the block into the predecessor and use /// logical operations to pick the right destination. bool llvm::FoldBranchToCommonDest(BranchInst *BI, unsigned BonusInstThreshold) { BasicBlock *BB = BI->getParent(); Instruction *Cond = nullptr; if (BI->isConditional()) Cond = dyn_cast
(BI->getCondition()); else { // For unconditional branch, check for a simple CFG pattern, where // BB has a single predecessor and BB's successor is also its predecessor's // successor. If such pattern exisits, check for CSE between BB and its // predecessor. if (BasicBlock *PB = BB->getSinglePredecessor()) if (BranchInst *PBI = dyn_cast
(PB->getTerminator())) if (PBI->isConditional() && (BI->getSuccessor(0) == PBI->getSuccessor(0) || BI->getSuccessor(0) == PBI->getSuccessor(1))) { for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E;) { Instruction *Curr = &*I++; if (isa
(Curr)) { Cond = Curr; break; } // Quit if we can't remove this instruction. if (!checkCSEInPredecessor(Curr, PB)) return false; } } if (!Cond) return false; } if (!Cond || (!isa
(Cond) && !isa
(Cond)) || Cond->getParent() != BB || !Cond->hasOneUse()) return false; // Make sure the instruction after the condition is the cond branch. BasicBlock::iterator CondIt = ++Cond->getIterator(); // Ignore dbg intrinsics. while (isa
(CondIt)) ++CondIt; if (&*CondIt != BI) return false; // Only allow this transformation if computing the condition doesn't involve // too many instructions and these involved instructions can be executed // unconditionally. We denote all involved instructions except the condition // as "bonus instructions", and only allow this transformation when the // number of the bonus instructions does not exceed a certain threshold. unsigned NumBonusInsts = 0; for (auto I = BB->begin(); Cond != &*I; ++I) { // Ignore dbg intrinsics. if (isa
(I)) continue; if (!I->hasOneUse() || !isSafeToSpeculativelyExecute(&*I)) return false; // I has only one use and can be executed unconditionally. Instruction *User = dyn_cast
(I->user_back()); if (User == nullptr || User->getParent() != BB) return false; // I is used in the same BB. Since BI uses Cond and doesn't have more slots // to use any other instruction, User must be an instruction between next(I) // and Cond. ++NumBonusInsts; // Early exits once we reach the limit. if (NumBonusInsts > BonusInstThreshold) return false; } // Cond is known to be a compare or binary operator. Check to make sure that // neither operand is a potentially-trapping constant expression. if (ConstantExpr *CE = dyn_cast
(Cond->getOperand(0))) if (CE->canTrap()) return false; if (ConstantExpr *CE = dyn_cast
(Cond->getOperand(1))) if (CE->canTrap()) return false; // Finally, don't infinitely unroll conditional loops. BasicBlock *TrueDest = BI->getSuccessor(0); BasicBlock *FalseDest = (BI->isConditional()) ? BI->getSuccessor(1) : nullptr; if (TrueDest == BB || FalseDest == BB) return false; for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { BasicBlock *PredBlock = *PI; BranchInst *PBI = dyn_cast
(PredBlock->getTerminator()); // Check that we have two conditional branches. If there is a PHI node in // the common successor, verify that the same value flows in from both // blocks. SmallVector
PHIs; if (!PBI || PBI->isUnconditional() || (BI->isConditional() && !SafeToMergeTerminators(BI, PBI)) || (!BI->isConditional() && !isProfitableToFoldUnconditional(BI, PBI, Cond, PHIs))) continue; // Determine if the two branches share a common destination. Instruction::BinaryOps Opc = Instruction::BinaryOpsEnd; bool InvertPredCond = false; if (BI->isConditional()) { if (PBI->getSuccessor(0) == TrueDest) { Opc = Instruction::Or; } else if (PBI->getSuccessor(1) == FalseDest) { Opc = Instruction::And; } else if (PBI->getSuccessor(0) == FalseDest) { Opc = Instruction::And; InvertPredCond = true; } else if (PBI->getSuccessor(1) == TrueDest) { Opc = Instruction::Or; InvertPredCond = true; } else { continue; } } else { if (PBI->getSuccessor(0) != TrueDest && PBI->getSuccessor(1) != TrueDest) continue; } DEBUG(dbgs() << "FOLDING BRANCH TO COMMON DEST:\n" << *PBI << *BB); IRBuilder<> Builder(PBI); // If we need to invert the condition in the pred block to match, do so now. if (InvertPredCond) { Value *NewCond = PBI->getCondition(); if (NewCond->hasOneUse() && isa
(NewCond)) { CmpInst *CI = cast
(NewCond); CI->setPredicate(CI->getInversePredicate()); } else { NewCond = Builder.CreateNot(NewCond, PBI->getCondition()->getName() + ".not"); } PBI->setCondition(NewCond); PBI->swapSuccessors(); } // If we have bonus instructions, clone them into the predecessor block. // Note that there may be multiple predecessor blocks, so we cannot move // bonus instructions to a predecessor block. ValueToValueMapTy VMap; // maps original values to cloned values // We already make sure Cond is the last instruction before BI. Therefore, // all instructions before Cond other than DbgInfoIntrinsic are bonus // instructions. for (auto BonusInst = BB->begin(); Cond != &*BonusInst; ++BonusInst) { if (isa
(BonusInst)) continue; Instruction *NewBonusInst = BonusInst->clone(); RemapInstruction(NewBonusInst, VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingLocals); VMap[&*BonusInst] = NewBonusInst; // If we moved a load, we cannot any longer claim any knowledge about // its potential value. The previous information might have been valid // only given the branch precondition. // For an analogous reason, we must also drop all the metadata whose // semantics we don't understand. NewBonusInst->dropUnknownNonDebugMetadata(); PredBlock->getInstList().insert(PBI->getIterator(), NewBonusInst); NewBonusInst->takeName(&*BonusInst); BonusInst->setName(BonusInst->getName() + ".old"); } // Clone Cond into the predecessor basic block, and or/and the // two conditions together. Instruction *New = Cond->clone(); RemapInstruction(New, VMap, RF_NoModuleLevelChanges | RF_IgnoreMissingLocals); PredBlock->getInstList().insert(PBI->getIterator(), New); New->takeName(Cond); Cond->setName(New->getName() + ".old"); if (BI->isConditional()) { Instruction *NewCond = cast
( Builder.CreateBinOp(Opc, PBI->getCondition(), New, "or.cond")); PBI->setCondition(NewCond); uint64_t PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight; bool HasWeights = extractPredSuccWeights(PBI, BI, PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight); SmallVector
NewWeights; if (PBI->getSuccessor(0) == BB) { if (HasWeights) { // PBI: br i1 %x, BB, FalseDest // BI: br i1 %y, TrueDest, FalseDest // TrueWeight is TrueWeight for PBI * TrueWeight for BI. NewWeights.push_back(PredTrueWeight * SuccTrueWeight); // FalseWeight is FalseWeight for PBI * TotalWeight for BI + // TrueWeight for PBI * FalseWeight for BI. // We assume that total weights of a BranchInst can fit into 32 bits. // Therefore, we will not have overflow using 64-bit arithmetic. NewWeights.push_back(PredFalseWeight * (SuccFalseWeight + SuccTrueWeight) + PredTrueWeight * SuccFalseWeight); } AddPredecessorToBlock(TrueDest, PredBlock, BB); PBI->setSuccessor(0, TrueDest); } if (PBI->getSuccessor(1) == BB) { if (HasWeights) { // PBI: br i1 %x, TrueDest, BB // BI: br i1 %y, TrueDest, FalseDest // TrueWeight is TrueWeight for PBI * TotalWeight for BI + // FalseWeight for PBI * TrueWeight for BI. NewWeights.push_back(PredTrueWeight * (SuccFalseWeight + SuccTrueWeight) + PredFalseWeight * SuccTrueWeight); // FalseWeight is FalseWeight for PBI * FalseWeight for BI. NewWeights.push_back(PredFalseWeight * SuccFalseWeight); } AddPredecessorToBlock(FalseDest, PredBlock, BB); PBI->setSuccessor(1, FalseDest); } if (NewWeights.size() == 2) { // Halve the weights if any of them cannot fit in an uint32_t FitWeights(NewWeights); SmallVector
MDWeights(NewWeights.begin(), NewWeights.end()); PBI->setMetadata( LLVMContext::MD_prof, MDBuilder(BI->getContext()).createBranchWeights(MDWeights)); } else PBI->setMetadata(LLVMContext::MD_prof, nullptr); } else { // Update PHI nodes in the common successors. for (unsigned i = 0, e = PHIs.size(); i != e; ++i) { ConstantInt *PBI_C = cast
( PHIs[i]->getIncomingValueForBlock(PBI->getParent())); assert(PBI_C->getType()->isIntegerTy(1)); Instruction *MergedCond = nullptr; if (PBI->getSuccessor(0) == TrueDest) { // Create (PBI_Cond and PBI_C) or (!PBI_Cond and BI_Value) // PBI_C is true: PBI_Cond or (!PBI_Cond and BI_Value) // is false: !PBI_Cond and BI_Value Instruction *NotCond = cast
( Builder.CreateNot(PBI->getCondition(), "not.cond")); MergedCond = cast
( Builder.CreateBinOp(Instruction::And, NotCond, New, "and.cond")); if (PBI_C->isOne()) MergedCond = cast
(Builder.CreateBinOp( Instruction::Or, PBI->getCondition(), MergedCond, "or.cond")); } else { // Create (PBI_Cond and BI_Value) or (!PBI_Cond and PBI_C) // PBI_C is true: (PBI_Cond and BI_Value) or (!PBI_Cond) // is false: PBI_Cond and BI_Value MergedCond = cast
(Builder.CreateBinOp( Instruction::And, PBI->getCondition(), New, "and.cond")); if (PBI_C->isOne()) { Instruction *NotCond = cast
( Builder.CreateNot(PBI->getCondition(), "not.cond")); MergedCond = cast
(Builder.CreateBinOp( Instruction::Or, NotCond, MergedCond, "or.cond")); } } // Update PHI Node. PHIs[i]->setIncomingValue(PHIs[i]->getBasicBlockIndex(PBI->getParent()), MergedCond); } // Change PBI from Conditional to Unconditional. BranchInst *New_PBI = BranchInst::Create(TrueDest, PBI); EraseTerminatorInstAndDCECond(PBI); PBI = New_PBI; } // TODO: If BB is reachable from all paths through PredBlock, then we // could replace PBI's branch probabilities with BI's. // Copy any debug value intrinsics into the end of PredBlock. for (Instruction &I : *BB) if (isa
(I)) I.clone()->insertBefore(PBI); return true; } return false; } // If there is only one store in BB1 and BB2, return it, otherwise return // nullptr. static StoreInst *findUniqueStoreInBlocks(BasicBlock *BB1, BasicBlock *BB2) { StoreInst *S = nullptr; for (auto *BB : {BB1, BB2}) { if (!BB) continue; for (auto &I : *BB) if (auto *SI = dyn_cast
(&I)) { if (S) // Multiple stores seen. return nullptr; else S = SI; } } return S; } static Value *ensureValueAvailableInSuccessor(Value *V, BasicBlock *BB, Value *AlternativeV = nullptr) { // PHI is going to be a PHI node that allows the value V that is defined in // BB to be referenced in BB's only successor. // // If AlternativeV is nullptr, the only value we care about in PHI is V. It // doesn't matter to us what the other operand is (it'll never get used). We // could just create a new PHI with an undef incoming value, but that could // increase register pressure if EarlyCSE/InstCombine can't fold it with some // other PHI. So here we directly look for some PHI in BB's successor with V // as an incoming operand. If we find one, we use it, else we create a new // one. // // If AlternativeV is not nullptr, we care about both incoming values in PHI. // PHI must be exactly: phi
[ %BB, %V ], [ %OtherBB, %AlternativeV] // where OtherBB is the single other predecessor of BB's only successor. PHINode *PHI = nullptr; BasicBlock *Succ = BB->getSingleSuccessor(); for (auto I = Succ->begin(); isa
(I); ++I) if (cast
(I)->getIncomingValueForBlock(BB) == V) { PHI = cast
(I); if (!AlternativeV) break; assert(std::distance(pred_begin(Succ), pred_end(Succ)) == 2); auto PredI = pred_begin(Succ); BasicBlock *OtherPredBB = *PredI == BB ? *++PredI : *PredI; if (PHI->getIncomingValueForBlock(OtherPredBB) == AlternativeV) break; PHI = nullptr; } if (PHI) return PHI; // If V is not an instruction defined in BB, just return it. if (!AlternativeV && (!isa
(V) || cast
(V)->getParent() != BB)) return V; PHI = PHINode::Create(V->getType(), 2, "simplifycfg.merge", &Succ->front()); PHI->addIncoming(V, BB); for (BasicBlock *PredBB : predecessors(Succ)) if (PredBB != BB) PHI->addIncoming( AlternativeV ? AlternativeV : UndefValue::get(V->getType()), PredBB); return PHI; } static bool mergeConditionalStoreToAddress(BasicBlock *PTB, BasicBlock *PFB, BasicBlock *QTB, BasicBlock *QFB, BasicBlock *PostBB, Value *Address, bool InvertPCond, bool InvertQCond) { auto IsaBitcastOfPointerType = [](const Instruction &I) { return Operator::getOpcode(&I) == Instruction::BitCast && I.getType()->isPointerTy(); }; // If we're not in aggressive mode, we only optimize if we have some // confidence that by optimizing we'll allow P and/or Q to be if-converted. auto IsWorthwhile = [&](BasicBlock *BB) { if (!BB) return true; // Heuristic: if the block can be if-converted/phi-folded and the // instructions inside are all cheap (arithmetic/GEPs), it's worthwhile to // thread this store. unsigned N = 0; for (auto &I : *BB) { // Cheap instructions viable for folding. if (isa
(I) || isa
(I) || isa
(I)) ++N; // Free instructions. else if (isa
(I) || isa
(I) || IsaBitcastOfPointerType(I)) continue; else return false; } return N <= PHINodeFoldingThreshold; }; if (!MergeCondStoresAggressively && (!IsWorthwhile(PTB) || !IsWorthwhile(PFB) || !IsWorthwhile(QTB) || !IsWorthwhile(QFB))) return false; // For every pointer, there must be exactly two stores, one coming from // PTB or PFB, and the other from QTB or QFB. We don't support more than one // store (to any address) in PTB,PFB or QTB,QFB. // FIXME: We could relax this restriction with a bit more work and performance // testing. StoreInst *PStore = findUniqueStoreInBlocks(PTB, PFB); StoreInst *QStore = findUniqueStoreInBlocks(QTB, QFB); if (!PStore || !QStore) return false; // Now check the stores are compatible. if (!QStore->isUnordered() || !PStore->isUnordered()) return false; // Check that sinking the store won't cause program behavior changes. Sinking // the store out of the Q blocks won't change any behavior as we're sinking // from a block to its unconditional successor. But we're moving a store from // the P blocks down through the middle block (QBI) and past both QFB and QTB. // So we need to check that there are no aliasing loads or stores in // QBI, QTB and QFB. We also need to check there are no conflicting memory // operations between PStore and the end of its parent block. // // The ideal way to do this is to query AliasAnalysis, but we don't // preserve AA currently so that is dangerous. Be super safe and just // check there are no other memory operations at all. for (auto &I : *QFB->getSinglePredecessor()) if (I.mayReadOrWriteMemory()) return false; for (auto &I : *QFB) if (&I != QStore && I.mayReadOrWriteMemory()) return false; if (QTB) for (auto &I : *QTB) if (&I != QStore && I.mayReadOrWriteMemory()) return false; for (auto I = BasicBlock::iterator(PStore), E = PStore->getParent()->end(); I != E; ++I) if (&*I != PStore && I->mayReadOrWriteMemory()) return false; // OK, we're going to sink the stores to PostBB. The store has to be // conditional though, so first create the predicate. Value *PCond = cast
(PFB->getSinglePredecessor()->getTerminator()) ->getCondition(); Value *QCond = cast
(QFB->getSinglePredecessor()->getTerminator()) ->getCondition(); Value *PPHI = ensureValueAvailableInSuccessor(PStore->getValueOperand(), PStore->getParent()); Value *QPHI = ensureValueAvailableInSuccessor(QStore->getValueOperand(), QStore->getParent(), PPHI); IRBuilder<> QB(&*PostBB->getFirstInsertionPt()); Value *PPred = PStore->getParent() == PTB ? PCond : QB.CreateNot(PCond); Value *QPred = QStore->getParent() == QTB ? QCond : QB.CreateNot(QCond); if (InvertPCond) PPred = QB.CreateNot(PPred); if (InvertQCond) QPred = QB.CreateNot(QPred); Value *CombinedPred = QB.CreateOr(PPred, QPred); auto *T = SplitBlockAndInsertIfThen(CombinedPred, &*QB.GetInsertPoint(), false); QB.SetInsertPoint(T); StoreInst *SI = cast
(QB.CreateStore(QPHI, Address)); AAMDNodes AAMD; PStore->getAAMetadata(AAMD, /*Merge=*/false); PStore->getAAMetadata(AAMD, /*Merge=*/true); SI->setAAMetadata(AAMD); QStore->eraseFromParent(); PStore->eraseFromParent(); return true; } static bool mergeConditionalStores(BranchInst *PBI, BranchInst *QBI) { // The intention here is to find diamonds or triangles (see below) where each // conditional block contains a store to the same address. Both of these // stores are conditional, so they can't be unconditionally sunk. But it may // be profitable to speculatively sink the stores into one merged store at the // end, and predicate the merged store on the union of the two conditions of // PBI and QBI. // // This can reduce the number of stores executed if both of the conditions are // true, and can allow the blocks to become small enough to be if-converted. // This optimization will also chain, so that ladders of test-and-set // sequences can be if-converted away. // // We only deal with simple diamonds or triangles: // // PBI or PBI or a combination of the two // / \ | \ // PTB PFB | PFB // \ / | / // QBI QBI // / \ | \ // QTB QFB | QFB // \ / | / // PostBB PostBB // // We model triangles as a type of diamond with a nullptr "true" block. // Triangles are canonicalized so that the fallthrough edge is represented by // a true condition, as in the diagram above. // BasicBlock *PTB = PBI->getSuccessor(0); BasicBlock *PFB = PBI->getSuccessor(1); BasicBlock *QTB = QBI->getSuccessor(0); BasicBlock *QFB = QBI->getSuccessor(1); BasicBlock *PostBB = QFB->getSingleSuccessor(); bool InvertPCond = false, InvertQCond = false; // Canonicalize fallthroughs to the true branches. if (PFB == QBI->getParent()) { std::swap(PFB, PTB); InvertPCond = true; } if (QFB == PostBB) { std::swap(QFB, QTB); InvertQCond = true; } // From this point on we can assume PTB or QTB may be fallthroughs but PFB // and QFB may not. Model fallthroughs as a nullptr block. if (PTB == QBI->getParent()) PTB = nullptr; if (QTB == PostBB) QTB = nullptr; // Legality bailouts. We must have at least the non-fallthrough blocks and // the post-dominating block, and the non-fallthroughs must only have one // predecessor. auto HasOnePredAndOneSucc = [](BasicBlock *BB, BasicBlock *P, BasicBlock *S) { return BB->getSinglePredecessor() == P && BB->getSingleSuccessor() == S; }; if (!PostBB || !HasOnePredAndOneSucc(PFB, PBI->getParent(), QBI->getParent()) || !HasOnePredAndOneSucc(QFB, QBI->getParent(), PostBB)) return false; if ((PTB && !HasOnePredAndOneSucc(PTB, PBI->getParent(), QBI->getParent())) || (QTB && !HasOnePredAndOneSucc(QTB, QBI->getParent(), PostBB))) return false; if (PostBB->getNumUses() != 2 || QBI->getParent()->getNumUses() != 2) return false; // OK, this is a sequence of two diamonds or triangles. // Check if there are stores in PTB or PFB that are repeated in QTB or QFB. SmallPtrSet
PStoreAddresses, QStoreAddresses; for (auto *BB : {PTB, PFB}) { if (!BB) continue; for (auto &I : *BB) if (StoreInst *SI = dyn_cast
(&I)) PStoreAddresses.insert(SI->getPointerOperand()); } for (auto *BB : {QTB, QFB}) { if (!BB) continue; for (auto &I : *BB) if (StoreInst *SI = dyn_cast
(&I)) QStoreAddresses.insert(SI->getPointerOperand()); } set_intersect(PStoreAddresses, QStoreAddresses); // set_intersect mutates PStoreAddresses in place. Rename it here to make it // clear what it contains. auto &CommonAddresses = PStoreAddresses; bool Changed = false; for (auto *Address : CommonAddresses) Changed |= mergeConditionalStoreToAddress( PTB, PFB, QTB, QFB, PostBB, Address, InvertPCond, InvertQCond); return Changed; } /// If we have a conditional branch as a predecessor of another block, /// this function tries to simplify it. We know /// that PBI and BI are both conditional branches, and BI is in one of the /// successor blocks of PBI - PBI branches to BI. static bool SimplifyCondBranchToCondBranch(BranchInst *PBI, BranchInst *BI, const DataLayout &DL) { assert(PBI->isConditional() && BI->isConditional()); BasicBlock *BB = BI->getParent(); // If this block ends with a branch instruction, and if there is a // predecessor that ends on a branch of the same condition, make // this conditional branch redundant. if (PBI->getCondition() == BI->getCondition() && PBI->getSuccessor(0) != PBI->getSuccessor(1)) { // Okay, the outcome of this conditional branch is statically // knowable. If this block had a single pred, handle specially. if (BB->getSinglePredecessor()) { // Turn this into a branch on constant. bool CondIsTrue = PBI->getSuccessor(0) == BB; BI->setCondition( ConstantInt::get(Type::getInt1Ty(BB->getContext()), CondIsTrue)); return true; // Nuke the branch on constant. } // Otherwise, if there are multiple predecessors, insert a PHI that merges // in the constant and simplify the block result. Subsequent passes of // simplifycfg will thread the block. if (BlockIsSimpleEnoughToThreadThrough(BB)) { pred_iterator PB = pred_begin(BB), PE = pred_end(BB); PHINode *NewPN = PHINode::Create( Type::getInt1Ty(BB->getContext()), std::distance(PB, PE), BI->getCondition()->getName() + ".pr", &BB->front()); // Okay, we're going to insert the PHI node. Since PBI is not the only // predecessor, compute the PHI'd conditional value for all of the preds. // Any predecessor where the condition is not computable we keep symbolic. for (pred_iterator PI = PB; PI != PE; ++PI) { BasicBlock *P = *PI; if ((PBI = dyn_cast
(P->getTerminator())) && PBI != BI && PBI->isConditional() && PBI->getCondition() == BI->getCondition() && PBI->getSuccessor(0) != PBI->getSuccessor(1)) { bool CondIsTrue = PBI->getSuccessor(0) == BB; NewPN->addIncoming( ConstantInt::get(Type::getInt1Ty(BB->getContext()), CondIsTrue), P); } else { NewPN->addIncoming(BI->getCondition(), P); } } BI->setCondition(NewPN); return true; } } if (auto *CE = dyn_cast
(BI->getCondition())) if (CE->canTrap()) return false; // If both branches are conditional and both contain stores to the same // address, remove the stores from the conditionals and create a conditional // merged store at the end. if (MergeCondStores && mergeConditionalStores(PBI, BI)) return true; // If this is a conditional branch in an empty block, and if any // predecessors are a conditional branch to one of our destinations, // fold the conditions into logical ops and one cond br. BasicBlock::iterator BBI = BB->begin(); // Ignore dbg intrinsics. while (isa
(BBI)) ++BBI; if (&*BBI != BI) return false; int PBIOp, BIOp; if (PBI->getSuccessor(0) == BI->getSuccessor(0)) { PBIOp = 0; BIOp = 0; } else if (PBI->getSuccessor(0) == BI->getSuccessor(1)) { PBIOp = 0; BIOp = 1; } else if (PBI->getSuccessor(1) == BI->getSuccessor(0)) { PBIOp = 1; BIOp = 0; } else if (PBI->getSuccessor(1) == BI->getSuccessor(1)) { PBIOp = 1; BIOp = 1; } else { return false; } // Check to make sure that the other destination of this branch // isn't BB itself. If so, this is an infinite loop that will // keep getting unwound. if (PBI->getSuccessor(PBIOp) == BB) return false; // Do not perform this transformation if it would require // insertion of a large number of select instructions. For targets // without predication/cmovs, this is a big pessimization. // Also do not perform this transformation if any phi node in the common // destination block can trap when reached by BB or PBB (PR17073). In that // case, it would be unsafe to hoist the operation into a select instruction. BasicBlock *CommonDest = PBI->getSuccessor(PBIOp); unsigned NumPhis = 0; for (BasicBlock::iterator II = CommonDest->begin(); isa
(II); ++II, ++NumPhis) { if (NumPhis > 2) // Disable this xform. return false; PHINode *PN = cast
(II); Value *BIV = PN->getIncomingValueForBlock(BB); if (ConstantExpr *CE = dyn_cast
(BIV)) if (CE->canTrap()) return false; unsigned PBBIdx = PN->getBasicBlockIndex(PBI->getParent()); Value *PBIV = PN->getIncomingValue(PBBIdx); if (ConstantExpr *CE = dyn_cast
(PBIV)) if (CE->canTrap()) return false; } // Finally, if everything is ok, fold the branches to logical ops. BasicBlock *OtherDest = BI->getSuccessor(BIOp ^ 1); DEBUG(dbgs() << "FOLDING BRs:" << *PBI->getParent() << "AND: " << *BI->getParent()); // If OtherDest *is* BB, then BB is a basic block with a single conditional // branch in it, where one edge (OtherDest) goes back to itself but the other // exits. We don't *know* that the program avoids the infinite loop // (even though that seems likely). If we do this xform naively, we'll end up // recursively unpeeling the loop. Since we know that (after the xform is // done) that the block *is* infinite if reached, we just make it an obviously // infinite loop with no cond branch. if (OtherDest == BB) { // Insert it at the end of the function, because it's either code, // or it won't matter if it's hot. :) BasicBlock *InfLoopBlock = BasicBlock::Create(BB->getContext(), "infloop", BB->getParent()); BranchInst::Create(InfLoopBlock, InfLoopBlock); OtherDest = InfLoopBlock; } DEBUG(dbgs() << *PBI->getParent()->getParent()); // BI may have other predecessors. Because of this, we leave // it alone, but modify PBI. // Make sure we get to CommonDest on True&True directions. Value *PBICond = PBI->getCondition(); IRBuilder
Builder(PBI); if (PBIOp) PBICond = Builder.CreateNot(PBICond, PBICond->getName() + ".not"); Value *BICond = BI->getCondition(); if (BIOp) BICond = Builder.CreateNot(BICond, BICond->getName() + ".not"); // Merge the conditions. Value *Cond = Builder.CreateOr(PBICond, BICond, "brmerge"); // Modify PBI to branch on the new condition to the new dests. PBI->setCondition(Cond); PBI->setSuccessor(0, CommonDest); PBI->setSuccessor(1, OtherDest); // Update branch weight for PBI. uint64_t PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight; uint64_t PredCommon, PredOther, SuccCommon, SuccOther; bool HasWeights = extractPredSuccWeights(PBI, BI, PredTrueWeight, PredFalseWeight, SuccTrueWeight, SuccFalseWeight); if (HasWeights) { PredCommon = PBIOp ? PredFalseWeight : PredTrueWeight; PredOther = PBIOp ? PredTrueWeight : PredFalseWeight; SuccCommon = BIOp ? SuccFalseWeight : SuccTrueWeight; SuccOther = BIOp ? SuccTrueWeight : SuccFalseWeight; // The weight to CommonDest should be PredCommon * SuccTotal + // PredOther * SuccCommon. // The weight to OtherDest should be PredOther * SuccOther. uint64_t NewWeights[2] = {PredCommon * (SuccCommon + SuccOther) + PredOther * SuccCommon, PredOther * SuccOther}; // Halve the weights if any of them cannot fit in an uint32_t FitWeights(NewWeights); PBI->setMetadata(LLVMContext::MD_prof, MDBuilder(BI->getContext()) .createBranchWeights(NewWeights[0], NewWeights[1])); } // OtherDest may have phi nodes. If so, add an entry from PBI's // block that are identical to the entries for BI's block. AddPredecessorToBlock(OtherDest, PBI->getParent(), BB); // We know that the CommonDest already had an edge from PBI to // it. If it has PHIs though, the PHIs may have different // entries for BB and PBI's BB. If so, insert a select to make // them agree. PHINode *PN; for (BasicBlock::iterator II = CommonDest->begin(); (PN = dyn_cast
(II)); ++II) { Value *BIV = PN->getIncomingValueForBlock(BB); unsigned PBBIdx = PN->getBasicBlockIndex(PBI->getParent()); Value *PBIV = PN->getIncomingValue(PBBIdx); if (BIV != PBIV) { // Insert a select in PBI to pick the right value. SelectInst *NV = cast
( Builder.CreateSelect(PBICond, PBIV, BIV, PBIV->getName() + ".mux")); PN->setIncomingValue(PBBIdx, NV); // Although the select has the same condition as PBI, the original branch // weights for PBI do not apply to the new select because the select's // 'logical' edges are incoming edges of the phi that is eliminated, not // the outgoing edges of PBI. if (HasWeights) { uint64_t PredCommon = PBIOp ? PredFalseWeight : PredTrueWeight; uint64_t PredOther = PBIOp ? PredTrueWeight : PredFalseWeight; uint64_t SuccCommon = BIOp ? SuccFalseWeight : SuccTrueWeight; uint64_t SuccOther = BIOp ? SuccTrueWeight : SuccFalseWeight; // The weight to PredCommonDest should be PredCommon * SuccTotal. // The weight to PredOtherDest should be PredOther * SuccCommon. uint64_t NewWeights[2] = {PredCommon * (SuccCommon + SuccOther), PredOther * SuccCommon}; FitWeights(NewWeights); NV->setMetadata(LLVMContext::MD_prof, MDBuilder(BI->getContext()) .createBranchWeights(NewWeights[0], NewWeights[1])); } } } DEBUG(dbgs() << "INTO: " << *PBI->getParent()); DEBUG(dbgs() << *PBI->getParent()->getParent()); // This basic block is probably dead. We know it has at least // one fewer predecessor. return true; } // Simplifies a terminator by replacing it with a branch to TrueBB if Cond is // true or to FalseBB if Cond is false. // Takes care of updating the successors and removing the old terminator. // Also makes sure not to introduce new successors by assuming that edges to // non-successor TrueBBs and FalseBBs aren't reachable. static bool SimplifyTerminatorOnSelect(TerminatorInst *OldTerm, Value *Cond, BasicBlock *TrueBB, BasicBlock *FalseBB, uint32_t TrueWeight, uint32_t FalseWeight) { // Remove any superfluous successor edges from the CFG. // First, figure out which successors to preserve. // If TrueBB and FalseBB are equal, only try to preserve one copy of that // successor. BasicBlock *KeepEdge1 = TrueBB; BasicBlock *KeepEdge2 = TrueBB != FalseBB ? FalseBB : nullptr; // Then remove the rest. for (BasicBlock *Succ : OldTerm->successors()) { // Make sure only to keep exactly one copy of each edge. if (Succ == KeepEdge1) KeepEdge1 = nullptr; else if (Succ == KeepEdge2) KeepEdge2 = nullptr; else Succ->removePredecessor(OldTerm->getParent(), /*DontDeleteUselessPHIs=*/true); } IRBuilder<> Builder(OldTerm); Builder.SetCurrentDebugLocation(OldTerm->getDebugLoc()); // Insert an appropriate new terminator. if (!KeepEdge1 && !KeepEdge2) { if (TrueBB == FalseBB) // We were only looking for one successor, and it was present. // Create an unconditional branch to it. Builder.CreateBr(TrueBB); else { // We found both of the successors we were looking for. // Create a conditional branch sharing the condition of the select. BranchInst *NewBI = Builder.CreateCondBr(Cond, TrueBB, FalseBB); if (TrueWeight != FalseWeight) NewBI->setMetadata(LLVMContext::MD_prof, MDBuilder(OldTerm->getContext()) .createBranchWeights(TrueWeight, FalseWeight)); } } else if (KeepEdge1 && (KeepEdge2 || TrueBB == FalseBB)) { // Neither of the selected blocks were successors, so this // terminator must be unreachable. new UnreachableInst(OldTerm->getContext(), OldTerm); } else { // One of the selected values was a successor, but the other wasn't. // Insert an unconditional branch to the one that was found; // the edge to the one that wasn't must be unreachable. if (!KeepEdge1) // Only TrueBB was found. Builder.CreateBr(TrueBB); else // Only FalseBB was found. Builder.CreateBr(FalseBB); } EraseTerminatorInstAndDCECond(OldTerm); return true; } // Replaces // (switch (select cond, X, Y)) on constant X, Y // with a branch - conditional if X and Y lead to distinct BBs, // unconditional otherwise. static bool SimplifySwitchOnSelect(SwitchInst *SI, SelectInst *Select) { // Check for constant integer values in the select. ConstantInt *TrueVal = dyn_cast
(Select->getTrueValue()); ConstantInt *FalseVal = dyn_cast
(Select->getFalseValue()); if (!TrueVal || !FalseVal) return false; // Find the relevant condition and destinations. Value *Condition = Select->getCondition(); BasicBlock *TrueBB = SI->findCaseValue(TrueVal).getCaseSuccessor(); BasicBlock *FalseBB = SI->findCaseValue(FalseVal).getCaseSuccessor(); // Get weight for TrueBB and FalseBB. uint32_t TrueWeight = 0, FalseWeight = 0; SmallVector
Weights; bool HasWeights = HasBranchWeights(SI); if (HasWeights) { GetBranchWeights(SI, Weights); if (Weights.size() == 1 + SI->getNumCases()) { TrueWeight = (uint32_t)Weights[SI->findCaseValue(TrueVal).getSuccessorIndex()]; FalseWeight = (uint32_t)Weights[SI->findCaseValue(FalseVal).getSuccessorIndex()]; } } // Perform the actual simplification. return SimplifyTerminatorOnSelect(SI, Condition, TrueBB, FalseBB, TrueWeight, FalseWeight); } // Replaces // (indirectbr (select cond, blockaddress(@fn, BlockA), // blockaddress(@fn, BlockB))) // with // (br cond, BlockA, BlockB). static bool SimplifyIndirectBrOnSelect(IndirectBrInst *IBI, SelectInst *SI) { // Check that both operands of the select are block addresses. BlockAddress *TBA = dyn_cast
(SI->getTrueValue()); BlockAddress *FBA = dyn_cast
(SI->getFalseValue()); if (!TBA || !FBA) return false; // Extract the actual blocks. BasicBlock *TrueBB = TBA->getBasicBlock(); BasicBlock *FalseBB = FBA->getBasicBlock(); // Perform the actual simplification. return SimplifyTerminatorOnSelect(IBI, SI->getCondition(), TrueBB, FalseBB, 0, 0); } /// This is called when we find an icmp instruction /// (a seteq/setne with a constant) as the only instruction in a /// block that ends with an uncond branch. We are looking for a very specific /// pattern that occurs when "A == 1 || A == 2 || A == 3" gets simplified. In /// this case, we merge the first two "or's of icmp" into a switch, but then the /// default value goes to an uncond block with a seteq in it, we get something /// like: /// /// switch i8 %A, label %DEFAULT [ i8 1, label %end i8 2, label %end ] /// DEFAULT: /// %tmp = icmp eq i8 %A, 92 /// br label %end /// end: /// ... = phi i1 [ true, %entry ], [ %tmp, %DEFAULT ], [ true, %entry ] /// /// We prefer to split the edge to 'end' so that there is a true/false entry to /// the PHI, merging the third icmp into the switch. static bool TryToSimplifyUncondBranchWithICmpInIt( ICmpInst *ICI, IRBuilder<> &Builder, const DataLayout &DL, const TargetTransformInfo &TTI, unsigned BonusInstThreshold, AssumptionCache *AC) { BasicBlock *BB = ICI->getParent(); // If the block has any PHIs in it or the icmp has multiple uses, it is too // complex. if (isa
(BB->begin()) || !ICI->hasOneUse()) return false; Value *V = ICI->getOperand(0); ConstantInt *Cst = cast
(ICI->getOperand(1)); // The pattern we're looking for is where our only predecessor is a switch on // 'V' and this block is the default case for the switch. In this case we can // fold the compared value into the switch to simplify things. BasicBlock *Pred = BB->getSinglePredecessor(); if (!Pred || !isa
(Pred->getTerminator())) return false; SwitchInst *SI = cast
(Pred->getTerminator()); if (SI->getCondition() != V) return false; // If BB is reachable on a non-default case, then we simply know the value of // V in this block. Substitute it and constant fold the icmp instruction // away. if (SI->getDefaultDest() != BB) { ConstantInt *VVal = SI->findCaseDest(BB); assert(VVal && "Should have a unique destination value"); ICI->setOperand(0, VVal); if (Value *V = SimplifyInstruction(ICI, DL)) { ICI->replaceAllUsesWith(V); ICI->eraseFromParent(); } // BB is now empty, so it is likely to simplify away. return SimplifyCFG(BB, TTI, BonusInstThreshold, AC) | true; } // Ok, the block is reachable from the default dest. If the constant we're // comparing exists in one of the other edges, then we can constant fold ICI // and zap it. if (SI->findCaseValue(Cst) != SI->case_default()) { Value *V; if (ICI->getPredicate() == ICmpInst::ICMP_EQ) V = ConstantInt::getFalse(BB->getContext()); else V = ConstantInt::getTrue(BB->getContext()); ICI->replaceAllUsesWith(V); ICI->eraseFromParent(); // BB is now empty, so it is likely to simplify away. return SimplifyCFG(BB, TTI, BonusInstThreshold, AC) | true; } // The use of the icmp has to be in the 'end' block, by the only PHI node in // the block. BasicBlock *SuccBlock = BB->getTerminator()->getSuccessor(0); PHINode *PHIUse = dyn_cast
(ICI->user_back()); if (PHIUse == nullptr || PHIUse != &SuccBlock->front() || isa
(++BasicBlock::iterator(PHIUse))) return false; // If the icmp is a SETEQ, then the default dest gets false, the new edge gets // true in the PHI. Constant *DefaultCst = ConstantInt::getTrue(BB->getContext()); Constant *NewCst = ConstantInt::getFalse(BB->getContext()); if (ICI->getPredicate() == ICmpInst::ICMP_EQ) std::swap(DefaultCst, NewCst); // Replace ICI (which is used by the PHI for the default value) with true or // false depending on if it is EQ or NE. ICI->replaceAllUsesWith(DefaultCst); ICI->eraseFromParent(); // Okay, the switch goes to this block on a default value. Add an edge from // the switch to the merge point on the compared value. BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "switch.edge", BB->getParent(), BB); SmallVector
Weights; bool HasWeights = HasBranchWeights(SI); if (HasWeights) { GetBranchWeights(SI, Weights); if (Weights.size() == 1 + SI->getNumCases()) { // Split weight for default case to case for "Cst". Weights[0] = (Weights[0] + 1) >> 1; Weights.push_back(Weights[0]); SmallVector
MDWeights(Weights.begin(), Weights.end()); SI->setMetadata( LLVMContext::MD_prof, MDBuilder(SI->getContext()).createBranchWeights(MDWeights)); } } SI->addCase(Cst, NewBB); // NewBB branches to the phi block, add the uncond branch and the phi entry. Builder.SetInsertPoint(NewBB); Builder.SetCurrentDebugLocation(SI->getDebugLoc()); Builder.CreateBr(SuccBlock); PHIUse->addIncoming(NewCst, NewBB); return true; } /// The specified branch is a conditional branch. /// Check to see if it is branching on an or/and chain of icmp instructions, and /// fold it into a switch instruction if so. static bool SimplifyBranchOnICmpChain(BranchInst *BI, IRBuilder<> &Builder, const DataLayout &DL) { Instruction *Cond = dyn_cast
(BI->getCondition()); if (!Cond) return false; // Change br (X == 0 | X == 1), T, F into a switch instruction. // If this is a bunch of seteq's or'd together, or if it's a bunch of // 'setne's and'ed together, collect them. // Try to gather values from a chain of and/or to be turned into a switch ConstantComparesGatherer ConstantCompare(Cond, DL); // Unpack the result SmallVectorImpl
&Values = ConstantCompare.Vals; Value *CompVal = ConstantCompare.CompValue; unsigned UsedICmps = ConstantCompare.UsedICmps; Value *ExtraCase = ConstantCompare.Extra; // If we didn't have a multiply compared value, fail. if (!CompVal) return false; // Avoid turning single icmps into a switch. if (UsedICmps <= 1) return false; bool TrueWhenEqual = (Cond->getOpcode() == Instruction::Or); // There might be duplicate constants in the list, which the switch // instruction can't handle, remove them now. array_pod_sort(Values.begin(), Values.end(), ConstantIntSortPredicate); Values.erase(std::unique(Values.begin(), Values.end()), Values.end()); // If Extra was used, we require at least two switch values to do the // transformation. A switch with one value is just a conditional branch. if (ExtraCase && Values.size() < 2) return false; // TODO: Preserve branch weight metadata, similarly to how // FoldValueComparisonIntoPredecessors preserves it. // Figure out which block is which destination. BasicBlock *DefaultBB = BI->getSuccessor(1); BasicBlock *EdgeBB = BI->getSuccessor(0); if (!TrueWhenEqual) std::swap(DefaultBB, EdgeBB); BasicBlock *BB = BI->getParent(); DEBUG(dbgs() << "Converting 'icmp' chain with " << Values.size() << " cases into SWITCH. BB is:\n" << *BB); // If there are any extra values that couldn't be folded into the switch // then we evaluate them with an explicit branch first. Split the block // right before the condbr to handle it. if (ExtraCase) { BasicBlock *NewBB = BB->splitBasicBlock(BI->getIterator(), "switch.early.test"); // Remove the uncond branch added to the old block. TerminatorInst *OldTI = BB->getTerminator(); Builder.SetInsertPoint(OldTI); if (TrueWhenEqual) Builder.CreateCondBr(ExtraCase, EdgeBB, NewBB); else Builder.CreateCondBr(ExtraCase, NewBB, EdgeBB); OldTI->eraseFromParent(); // If there are PHI nodes in EdgeBB, then we need to add a new entry to them // for the edge we just added. AddPredecessorToBlock(EdgeBB, BB, NewBB); DEBUG(dbgs() << " ** 'icmp' chain unhandled condition: " << *ExtraCase << "\nEXTRABB = " << *BB); BB = NewBB; } Builder.SetInsertPoint(BI); // Convert pointer to int before we switch. if (CompVal->getType()->isPointerTy()) { CompVal = Builder.CreatePtrToInt( CompVal, DL.getIntPtrType(CompVal->getType()), "magicptr"); } // Create the new switch instruction now. SwitchInst *New = Builder.CreateSwitch(CompVal, DefaultBB, Values.size()); // Add all of the 'cases' to the switch instruction. for (unsigned i = 0, e = Values.size(); i != e; ++i) New->addCase(Values[i], EdgeBB); // We added edges from PI to the EdgeBB. As such, if there were any // PHI nodes in EdgeBB, they need entries to be added corresponding to // the number of edges added. for (BasicBlock::iterator BBI = EdgeBB->begin(); isa
(BBI); ++BBI) { PHINode *PN = cast
(BBI); Value *InVal = PN->getIncomingValueForBlock(BB); for (unsigned i = 0, e = Values.size() - 1; i != e; ++i) PN->addIncoming(InVal, BB); } // Erase the old branch instruction. EraseTerminatorInstAndDCECond(BI); DEBUG(dbgs() << " ** 'icmp' chain result is:\n" << *BB << '\n'); return true; } bool SimplifyCFGOpt::SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder) { if (isa
(RI->getValue())) return SimplifyCommonResume(RI); else if (isa
(RI->getParent()->getFirstNonPHI()) && RI->getValue() == RI->getParent()->getFirstNonPHI()) // The resume must unwind the exception that caused control to branch here. return SimplifySingleResume(RI); return false; } // Simplify resume that is shared by several landing pads (phi of landing pad). bool SimplifyCFGOpt::SimplifyCommonResume(ResumeInst *RI) { BasicBlock *BB = RI->getParent(); // Check that there are no other instructions except for debug intrinsics // between the phi of landing pads (RI->getValue()) and resume instruction. BasicBlock::iterator I = cast
(RI->getValue())->getIterator(), E = RI->getIterator(); while (++I != E) if (!isa
(I)) return false; SmallSet
TrivialUnwindBlocks; auto *PhiLPInst = cast
(RI->getValue()); // Check incoming blocks to see if any of them are trivial. for (unsigned Idx = 0, End = PhiLPInst->getNumIncomingValues(); Idx != End; Idx++) { auto *IncomingBB = PhiLPInst->getIncomingBlock(Idx); auto *IncomingValue = PhiLPInst->getIncomingValue(Idx); // If the block has other successors, we can not delete it because // it has other dependents. if (IncomingBB->getUniqueSuccessor() != BB) continue; auto *LandingPad = dyn_cast