// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_EDK_JS_WAITING_CALLBACK_H_
#define MOJO_EDK_JS_WAITING_CALLBACK_H_
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "gin/handle.h"
#include "gin/runner.h"
#include "gin/wrappable.h"
#include "mojo/edk/js/handle.h"
#include "mojo/public/cpp/system/core.h"
#include "mojo/public/cpp/system/watcher.h"
namespace mojo {
namespace edk {
namespace js {
class WaitingCallback : public gin::Wrappable<WaitingCallback> {
public:
static gin::WrapperInfo kWrapperInfo;
// Creates a new WaitingCallback.
//
// If |one_shot| is true, the callback will only ever be called at most once.
// If false, the callback may be called any number of times until the
// WaitingCallback is explicitly cancelled.
static gin::Handle<WaitingCallback> Create(
v8::Isolate* isolate,
v8::Handle<v8::Function> callback,
gin::Handle<HandleWrapper> handle_wrapper,
MojoHandleSignals signals,
bool one_shot);
// Cancels the callback. Does nothing if a callback is not pending. This is
// implicitly invoked from the destructor but can be explicitly invoked as
// necessary.
void Cancel();
private:
WaitingCallback(v8::Isolate* isolate,
v8::Handle<v8::Function> callback,
bool one_shot);
~WaitingCallback() override;
// Callback from the Watcher.
void OnHandleReady(MojoResult result);
// Indicates whether this is a one-shot callback or not. If so, it uses the
// deprecated HandleWatcher to wait for signals; otherwise it uses the new
// system Watcher API.
const bool one_shot_;
base::WeakPtr<gin::Runner> runner_;
Watcher watcher_;
base::WeakPtrFactory<WaitingCallback> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(WaitingCallback);
};
} // namespace js
} // namespace edk
} // namespace mojo
#endif // MOJO_EDK_JS_WAITING_CALLBACK_H_