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/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Texture test utilities.
 *//*--------------------------------------------------------------------*/

#include "glsTextureTestUtil.hpp"
#include "gluDefs.hpp"
#include "gluDrawUtil.hpp"
#include "gluRenderContext.hpp"
#include "deRandom.hpp"
#include "tcuTestLog.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuStringTemplate.hpp"
#include "tcuTexLookupVerifier.hpp"
#include "tcuTexVerifierUtil.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "qpWatchDog.h"
#include "deStringUtil.hpp"

using tcu::TestLog;
using std::vector;
using std::string;
using std::map;

using namespace glu::TextureTestUtil;

namespace deqp
{
namespace gls
{
namespace TextureTestUtil
{

RandomViewport::RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed)
	: x			(0)
	, y			(0)
	, width		(deMin32(preferredWidth, renderTarget.getWidth()))
	, height	(deMin32(preferredHeight, renderTarget.getHeight()))
{
	de::Random rnd(seed);
	x = rnd.getInt(0, renderTarget.getWidth()	- width);
	y = rnd.getInt(0, renderTarget.getHeight()	- height);
}

ProgramLibrary::ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision)
	: m_context				(context)
	, m_log					(log)
	, m_glslVersion			(glslVersion)
	, m_texCoordPrecision	(texCoordPrecision)
{
}

ProgramLibrary::~ProgramLibrary (void)
{
	clear();
}

void ProgramLibrary::clear (void)
{
	for (map<Program, glu::ShaderProgram*>::iterator i = m_programs.begin(); i != m_programs.end(); i++)
	{
		delete i->second;
		i->second = DE_NULL;
	}
	m_programs.clear();
}

glu::ShaderProgram* ProgramLibrary::getProgram (Program program)
{
	if (m_programs.find(program) != m_programs.end())
		return m_programs[program]; // Return from cache.

	static const char* vertShaderTemplate =
		"${VTX_HEADER}"
		"${VTX_IN} highp vec4 a_position;\n"
		"${VTX_IN} ${PRECISION} ${TEXCOORD_TYPE} a_texCoord;\n"
		"${VTX_OUT} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n"
		"\n"
		"void main (void)\n"
		"{\n"
		"	gl_Position = a_position;\n"
		"	v_texCoord = a_texCoord;\n"
		"}\n";
	static const char* fragShaderTemplate =
		"${FRAG_HEADER}"
		"${FRAG_IN} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n"
		"uniform ${PRECISION} float u_bias;\n"
		"uniform ${PRECISION} float u_ref;\n"
		"uniform ${PRECISION} vec4 u_colorScale;\n"
		"uniform ${PRECISION} vec4 u_colorBias;\n"
		"uniform ${PRECISION} ${SAMPLER_TYPE} u_sampler;\n"
		"\n"
		"void main (void)\n"
		"{\n"
		"	${FRAG_COLOR} = ${LOOKUP} * u_colorScale + u_colorBias;\n"
		"}\n";

	map<string, string> params;

	bool	isCube		= de::inRange<int>(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS);
	bool	isArray		= de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW)
							|| de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW);

	bool	is1D		= de::inRange<int>(program, PROGRAM_1D_FLOAT, PROGRAM_1D_UINT_BIAS)
							|| de::inRange<int>(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW)
							|| de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT);

	bool	is2D		= de::inRange<int>(program, PROGRAM_2D_FLOAT, PROGRAM_2D_UINT_BIAS)
							|| de::inRange<int>(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW);

	bool	is3D		= de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS);
	bool	isCubeArray	= de::inRange<int>(program, PROGRAM_CUBE_ARRAY_FLOAT, PROGRAM_CUBE_ARRAY_SHADOW);
	bool	isBuffer	= de::inRange<int>(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT);

	if (m_glslVersion == glu::GLSL_VERSION_100_ES)
	{
		params["FRAG_HEADER"]	= "";
		params["VTX_HEADER"]	= "";
		params["VTX_IN"]		= "attribute";
		params["VTX_OUT"]		= "varying";
		params["FRAG_IN"]		= "varying";
		params["FRAG_COLOR"]	= "gl_FragColor";
	}
	else if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion == glu::GLSL_VERSION_330)
	{
		const string	version	= glu::getGLSLVersionDeclaration(m_glslVersion);
		const char*		ext		= DE_NULL;

		if (glu::glslVersionIsES(m_glslVersion) && m_glslVersion != glu::GLSL_VERSION_320_ES) {
			if (isCubeArray)
				ext = "GL_EXT_texture_cube_map_array";
			else if (isBuffer)
				ext = "GL_EXT_texture_buffer";
		}

		params["FRAG_HEADER"]	= version + (ext ? string("\n#extension ") + ext + " : require" : string()) + "\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n";
		params["VTX_HEADER"]	= version + "\n";
		params["VTX_IN"]		= "in";
		params["VTX_OUT"]		= "out";
		params["FRAG_IN"]		= "in";
		params["FRAG_COLOR"]	= "dEQP_FragColor";
	}
	else
		DE_FATAL("Unsupported version");

	params["PRECISION"]		= glu::getPrecisionName(m_texCoordPrecision);

	if (isCubeArray)
		params["TEXCOORD_TYPE"]	= "vec4";
	else if (isCube || (is2D && isArray) || is3D)
		params["TEXCOORD_TYPE"]	= "vec3";
	else if ((is1D && isArray) || is2D)
		params["TEXCOORD_TYPE"]	= "vec2";
	else if (is1D)
		params["TEXCOORD_TYPE"]	= "float";
	else
		DE_ASSERT(DE_FALSE);

	const char*	sampler	= DE_NULL;
	const char*	lookup	= DE_NULL;

	if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion == glu::GLSL_VERSION_330)
	{
		switch (program)
		{
			case PROGRAM_2D_FLOAT:			sampler = "sampler2D";				lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_2D_INT:			sampler = "isampler2D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_2D_UINT:			sampler = "usampler2D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_2D_SHADOW:			sampler = "sampler2DShadow";		lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_2D_FLOAT_BIAS:		sampler = "sampler2D";				lookup = "texture(u_sampler, v_texCoord, u_bias)";										break;
			case PROGRAM_2D_INT_BIAS:		sampler = "isampler2D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_2D_UINT_BIAS:		sampler = "usampler2D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_2D_SHADOW_BIAS:	sampler = "sampler2DShadow";		lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)";	break;
			case PROGRAM_1D_FLOAT:			sampler = "sampler1D";				lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_1D_INT:			sampler = "isampler1D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_1D_UINT:			sampler = "usampler1D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_1D_SHADOW:			sampler = "sampler1DShadow";		lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_1D_FLOAT_BIAS:		sampler = "sampler1D";				lookup = "texture(u_sampler, v_texCoord, u_bias)";										break;
			case PROGRAM_1D_INT_BIAS:		sampler = "isampler1D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_1D_UINT_BIAS:		sampler = "usampler1D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_1D_SHADOW_BIAS:	sampler = "sampler1DShadow";		lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)";	break;
			case PROGRAM_CUBE_FLOAT:		sampler = "samplerCube";			lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_CUBE_INT:			sampler = "isamplerCube";			lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_CUBE_UINT:			sampler = "usamplerCube";			lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_CUBE_SHADOW:		sampler = "samplerCubeShadow";		lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_CUBE_FLOAT_BIAS:	sampler = "samplerCube";			lookup = "texture(u_sampler, v_texCoord, u_bias)";										break;
			case PROGRAM_CUBE_INT_BIAS:		sampler = "isamplerCube";			lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_CUBE_UINT_BIAS:	sampler = "usamplerCube";			lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_CUBE_SHADOW_BIAS:	sampler = "samplerCubeShadow";		lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)";	break;
			case PROGRAM_2D_ARRAY_FLOAT:	sampler = "sampler2DArray";			lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_2D_ARRAY_INT:		sampler = "isampler2DArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_2D_ARRAY_UINT:		sampler = "usampler2DArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_2D_ARRAY_SHADOW:	sampler = "sampler2DArrayShadow";	lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_3D_FLOAT:			sampler = "sampler3D";				lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_3D_INT:			sampler = "isampler3D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_3D_UINT:			sampler = "usampler3D";				lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_3D_FLOAT_BIAS:		sampler = "sampler3D";				lookup = "texture(u_sampler, v_texCoord, u_bias)";										break;
			case PROGRAM_3D_INT_BIAS:		sampler = "isampler3D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_3D_UINT_BIAS:		sampler = "usampler3D";				lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))";								break;
			case PROGRAM_CUBE_ARRAY_FLOAT:	sampler = "samplerCubeArray";		lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_CUBE_ARRAY_INT:	sampler = "isamplerCubeArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_CUBE_ARRAY_UINT:	sampler = "usamplerCubeArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_CUBE_ARRAY_SHADOW:	sampler = "samplerCubeArrayShadow";	lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_1D_ARRAY_FLOAT:	sampler = "sampler1DArray";			lookup = "texture(u_sampler, v_texCoord)";												break;
			case PROGRAM_1D_ARRAY_INT:		sampler = "isampler1DArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_1D_ARRAY_UINT:		sampler = "usampler1DArray";		lookup = "vec4(texture(u_sampler, v_texCoord))";										break;
			case PROGRAM_1D_ARRAY_SHADOW:	sampler = "sampler1DArrayShadow";	lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)";			break;
			case PROGRAM_BUFFER_FLOAT:		sampler = "samplerBuffer";			lookup = "texelFetch(u_sampler, int(v_texCoord))";										break;
			case PROGRAM_BUFFER_INT:		sampler = "isamplerBuffer";			lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))";								break;
			case PROGRAM_BUFFER_UINT:		sampler = "usamplerBuffer";			lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))";								break;
			default:
				DE_ASSERT(false);
		}
	}
	else if (m_glslVersion == glu::GLSL_VERSION_100_ES)
	{
		sampler = isCube ? "samplerCube" : "sampler2D";

		switch (program)
		{
			case PROGRAM_2D_FLOAT:			lookup = "texture2D(u_sampler, v_texCoord)";			break;
			case PROGRAM_2D_FLOAT_BIAS:		lookup = "texture2D(u_sampler, v_texCoord, u_bias)";	break;
			case PROGRAM_CUBE_FLOAT:		lookup = "textureCube(u_sampler, v_texCoord)";			break;
			case PROGRAM_CUBE_FLOAT_BIAS:	lookup = "textureCube(u_sampler, v_texCoord, u_bias)";	break;
			default:
				DE_ASSERT(false);
		}
	}
	else
		DE_FATAL("Unsupported version");

	params["SAMPLER_TYPE"]	= sampler;
	params["LOOKUP"]		= lookup;

	std::string vertSrc = tcu::StringTemplate(vertShaderTemplate).specialize(params);
	std::string fragSrc = tcu::StringTemplate(fragShaderTemplate).specialize(params);

	glu::ShaderProgram* progObj = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc));
	if (!progObj->isOk())
	{
		m_log << *progObj;
		delete progObj;
		TCU_FAIL("Failed to compile shader program");
	}

	try
	{
		m_programs[program] = progObj;
	}
	catch (...)
	{
		delete progObj;
		throw;
	}

	return progObj;
}

TextureRenderer::TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision)
	: m_renderCtx		(context)
	, m_log				(log)
	, m_programLibrary	(context, log, glslVersion, texCoordPrecision)
{
}

TextureRenderer::~TextureRenderer (void)
{
	clear();
}

void TextureRenderer::clear (void)
{
	m_programLibrary.clear();
}

void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType)
{
	renderQuad(texUnit, texCoord, RenderParams(texType));
}

void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params)
{
	const glw::Functions&	gl			= m_renderCtx.getFunctions();
	tcu::Vec4				wCoord		= params.flags & RenderParams::PROJECTED ? params.w : tcu::Vec4(1.0f);
	bool					useBias		= !!(params.flags & RenderParams::USE_BIAS);
	bool					logUniforms	= !!(params.flags & RenderParams::LOG_UNIFORMS);

	// Render quad with texture.
	float position[] =
	{
		-1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(),
		-1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(),
		+1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(),
		+1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w()
	};
	static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };

	Program progSpec	= PROGRAM_LAST;
	int		numComps	= 0;
	if (params.texType == TEXTURETYPE_2D)
	{
		numComps = 2;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS	: PROGRAM_2D_FLOAT;		break;
			case SAMPLERTYPE_INT:		progSpec = useBias ? PROGRAM_2D_INT_BIAS	: PROGRAM_2D_INT;		break;
			case SAMPLERTYPE_UINT:		progSpec = useBias ? PROGRAM_2D_UINT_BIAS	: PROGRAM_2D_UINT;		break;
			case SAMPLERTYPE_SHADOW:	progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS	: PROGRAM_2D_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_1D)
	{
		numComps = 1;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS	: PROGRAM_1D_FLOAT;		break;
			case SAMPLERTYPE_INT:		progSpec = useBias ? PROGRAM_1D_INT_BIAS	: PROGRAM_1D_INT;		break;
			case SAMPLERTYPE_UINT:		progSpec = useBias ? PROGRAM_1D_UINT_BIAS	: PROGRAM_1D_UINT;		break;
			case SAMPLERTYPE_SHADOW:	progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS	: PROGRAM_1D_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_CUBE)
	{
		numComps = 3;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS	: PROGRAM_CUBE_FLOAT;	break;
			case SAMPLERTYPE_INT:		progSpec = useBias ? PROGRAM_CUBE_INT_BIAS		: PROGRAM_CUBE_INT;		break;
			case SAMPLERTYPE_UINT:		progSpec = useBias ? PROGRAM_CUBE_UINT_BIAS		: PROGRAM_CUBE_UINT;	break;
			case SAMPLERTYPE_SHADOW:	progSpec = useBias ? PROGRAM_CUBE_SHADOW_BIAS	: PROGRAM_CUBE_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_3D)
	{
		numComps = 3;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = useBias ? PROGRAM_3D_FLOAT_BIAS	: PROGRAM_3D_FLOAT;		break;
			case SAMPLERTYPE_INT:		progSpec = useBias ? PROGRAM_3D_INT_BIAS	: PROGRAM_3D_INT;		break;
			case SAMPLERTYPE_UINT:		progSpec = useBias ? PROGRAM_3D_UINT_BIAS	: PROGRAM_3D_UINT;		break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_2D_ARRAY)
	{
		DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias.

		numComps = 3;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = PROGRAM_2D_ARRAY_FLOAT;	break;
			case SAMPLERTYPE_INT:		progSpec = PROGRAM_2D_ARRAY_INT;	break;
			case SAMPLERTYPE_UINT:		progSpec = PROGRAM_2D_ARRAY_UINT;	break;
			case SAMPLERTYPE_SHADOW:	progSpec = PROGRAM_2D_ARRAY_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_CUBE_ARRAY)
	{
		DE_ASSERT(!useBias);

		numComps = 4;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = PROGRAM_CUBE_ARRAY_FLOAT;	break;
			case SAMPLERTYPE_INT:		progSpec = PROGRAM_CUBE_ARRAY_INT;		break;
			case SAMPLERTYPE_UINT:		progSpec = PROGRAM_CUBE_ARRAY_UINT;		break;
			case SAMPLERTYPE_SHADOW:	progSpec = PROGRAM_CUBE_ARRAY_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_1D_ARRAY)
	{
		DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias.

		numComps = 2;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FLOAT:		progSpec = PROGRAM_1D_ARRAY_FLOAT;	break;
			case SAMPLERTYPE_INT:		progSpec = PROGRAM_1D_ARRAY_INT;	break;
			case SAMPLERTYPE_UINT:		progSpec = PROGRAM_1D_ARRAY_UINT;	break;
			case SAMPLERTYPE_SHADOW:	progSpec = PROGRAM_1D_ARRAY_SHADOW;	break;
			default:					DE_ASSERT(false);
		}
	}
	else if (params.texType == TEXTURETYPE_BUFFER)
	{
		numComps = 1;

		switch (params.samplerType)
		{
			case SAMPLERTYPE_FETCH_FLOAT:	progSpec = PROGRAM_BUFFER_FLOAT;	break;
			case SAMPLERTYPE_FETCH_INT:		progSpec = PROGRAM_BUFFER_INT;		break;
			case SAMPLERTYPE_FETCH_UINT:	progSpec = PROGRAM_BUFFER_UINT;		break;
			default:						DE_ASSERT(false);
		}
	}
	else
		DE_ASSERT(DE_FALSE);

	glu::ShaderProgram* program = m_programLibrary.getProgram(progSpec);

	// \todo [2012-09-26 pyry] Move to ProgramLibrary and log unique programs only(?)
	if (params.flags & RenderParams::LOG_PROGRAMS)
		m_log << *program;

	GLU_EXPECT_NO_ERROR(gl.getError(), "Set vertex attributes");

	// Program and uniforms.
	deUint32 prog = program->getProgram();
	gl.useProgram(prog);

	gl.uniform1i(gl.getUniformLocation(prog, "u_sampler"), texUnit);
	if (logUniforms)
		m_log << TestLog::Message << "u_sampler = " << texUnit << TestLog::EndMessage;

	if (useBias)
	{
		gl.uniform1f(gl.getUniformLocation(prog, "u_bias"), params.bias);
		if (logUniforms)
			m_log << TestLog::Message << "u_bias = " << params.bias << TestLog::EndMessage;
	}

	if (params.samplerType == SAMPLERTYPE_SHADOW)
	{
		gl.uniform1f(gl.getUniformLocation(prog, "u_ref"), params.ref);
		if (logUniforms)
			m_log << TestLog::Message << "u_ref = " << params.ref << TestLog::EndMessage;
	}

	gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"),	1, params.colorScale.getPtr());
	gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"),	1, params.colorBias.getPtr());

	if (logUniforms)
	{
		m_log << TestLog::Message << "u_colorScale = " << params.colorScale << TestLog::EndMessage;
		m_log << TestLog::Message << "u_colorBias = " << params.colorBias << TestLog::EndMessage;
	}

	GLU_EXPECT_NO_ERROR(gl.getError(), "Set program state");

	{
		const glu::VertexArrayBinding vertexArrays[] =
		{
			glu::va::Float("a_position",	4,			4, 0, &position[0]),
			glu::va::Float("a_texCoord",	numComps,	4, 0, texCoord)
		};
		glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
				  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
	}
}


} // TextureTestUtil
} // gls
} // deqp