C++程序  |  83行  |  2.37 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Compiler test case.
 *//*--------------------------------------------------------------------*/

#include "glsShaderLibrary.hpp"
#include "glsShaderLibraryCase.hpp"

namespace deqp
{
namespace gls
{

namespace
{

class CaseFactory : public glu::sl::ShaderCaseFactory
{
public:
	CaseFactory (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo)
		: m_testCtx			(testCtx)
		, m_renderCtx		(renderCtx)
		, m_contextInfo		(contextInfo)
	{
	}

	tcu::TestCaseGroup* createGroup (const std::string& name, const std::string& description, const std::vector<tcu::TestNode*>& children)
	{
		return new tcu::TestCaseGroup(m_testCtx, name.c_str(), description.c_str(), children);
	}

	tcu::TestCase* createCase (const std::string& name, const std::string& description, const glu::sl::ShaderCaseSpecification& spec)
	{
		return new ShaderLibraryCase(m_testCtx, m_renderCtx, m_contextInfo, name.c_str(), description.c_str(), spec);
	}

private:
	tcu::TestContext&			m_testCtx;
	glu::RenderContext&			m_renderCtx;
	const glu::ContextInfo&		m_contextInfo;
};

} // anonymous

ShaderLibrary::ShaderLibrary (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& contextInfo)
	: m_testCtx			(testCtx)
	, m_renderCtx		(renderCtx)
	, m_contextInfo		(contextInfo)
{
}

ShaderLibrary::~ShaderLibrary (void)
{
}

std::vector<tcu::TestNode*> ShaderLibrary::loadShaderFile (const char* fileName)
{
	CaseFactory	caseFactory	(m_testCtx, m_renderCtx, m_contextInfo);

	return glu::sl::parseFile(m_testCtx.getArchive(), fileName, &caseFactory);
}

} // gls
} // deqp