/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Draw stress tests
*//*--------------------------------------------------------------------*/
#include "es3sDrawTests.hpp"
#include "tcuVector.hpp"
#include "tcuTestLog.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluObjectWrapper.hpp"
#include "gluPixelTransfer.hpp"
#include "gluRenderContext.hpp"
#include "gluShaderProgram.hpp"
#include "gluStrUtil.hpp"
#include "glsDrawTest.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include <set>
namespace deqp
{
namespace gles3
{
namespace Stress
{
namespace
{
static const char* const s_vertexSource = "#version 300 es\n"
"in highp vec4 a_position;\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
static const char* const s_fragmentSource = "#version 300 es\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
"}\n";
class DrawInvalidRangeCase : public TestCase
{
public:
DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin = false, bool useLimitMax = false);
~DrawInvalidRangeCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
const int m_min;
const int m_max;
const int m_bufferedElements;
const int m_numIndices;
const bool m_useLimitMin;
const bool m_useLimitMax;
deUint32 m_buffer;
deUint32 m_indexBuffer;
glu::ShaderProgram* m_program;
};
DrawInvalidRangeCase::DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin, bool useLimitMax)
: TestCase (ctx, name, desc)
, m_min (min)
, m_max (max)
, m_bufferedElements (128)
, m_numIndices (64)
, m_useLimitMin (useLimitMin)
, m_useLimitMax (useLimitMax)
, m_buffer (0)
, m_indexBuffer (0)
, m_program (DE_NULL)
{
}
DrawInvalidRangeCase::~DrawInvalidRangeCase (void)
{
deinit();
}
void DrawInvalidRangeCase::init (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
std::vector<tcu::Vec4> data (m_bufferedElements); // !< some junk data to make sure buffer is really allocated
std::vector<deUint32> indices (m_numIndices);
for (int ndx = 0; ndx < m_numIndices; ++ndx)
indices[ndx] = ndx;
gl.genBuffers(1, &m_buffer);
gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.bufferData(GL_ARRAY_BUFFER, int(m_bufferedElements * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "buffer gen");
gl.genBuffers(1, &m_indexBuffer);
gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW);
GLU_EXPECT_NO_ERROR(gl.getError(), "buffer gen");
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource));
if (!m_program->isOk())
{
m_testCtx.getLog() << *m_program;
throw tcu::TestError("could not build program");
}
}
void DrawInvalidRangeCase::deinit (void)
{
if (m_buffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer);
m_buffer = 0;
}
if (m_indexBuffer)
{
m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBuffer);
m_indexBuffer = 0;
}
delete m_program;
m_program = DE_NULL;
}
DrawInvalidRangeCase::IterateResult DrawInvalidRangeCase::iterate (void)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position");
tcu::Surface dst (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight());
glu::VertexArray vao (m_context.getRenderContext());
deInt64 indexLimit = 0;
deUint32 min = m_min;
deUint32 max = m_max;
gl.enableLogging(true);
if (m_useLimitMin || m_useLimitMax)
{
gl.glGetInteger64v(GL_MAX_ELEMENT_INDEX, &indexLimit);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "query limit");
}
if (m_useLimitMin)
{
if ((deUint64)indexLimit > 0xFFFFFFFFULL)
min = 0xFFFFFFF0;
else
min = (deUint32)(indexLimit - 16);
}
if (m_useLimitMax)
{
if ((deUint64)indexLimit > 0xFFFFFFFFULL)
max = 0xFFFFFFFF;
else
max = (deUint32)indexLimit;
}
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup");
gl.glUseProgram(m_program->getProgram());
GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program");
gl.glBindVertexArray(*vao);
gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
gl.glEnableVertexAttribArray(positionLoc);
gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
GLU_EXPECT_NO_ERROR(gl.glGetError(), "set buffer");
gl.glDrawRangeElements(GL_POINTS, min, max, m_numIndices, GL_UNSIGNED_INT, DE_NULL);
// Indexing outside range is an error, but it doesnt need to be checked. Causes implementation-dependent behavior.
// Even if the indices are in range (m_min = 0), the specification allows partial processing of vertices in the range,
// which might cause access over buffer bounds. Causes implementation-dependent behavior.
// allow errors
{
const deUint32 error = gl.glGetError();
if (error != GL_NO_ERROR)
m_testCtx.getLog() << tcu::TestLog::Message << "Got error: " << glu::getErrorStr(error) << ", ignoring..." << tcu::TestLog::EndMessage;
}
// read pixels to wait for rendering
gl.glFinish();
glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
static void genBasicSpec (gls::DrawTestSpec& spec, gls::DrawTestSpec::DrawMethod method)
{
spec.apiType = glu::ApiType::es(3,0);
spec.primitive = gls::DrawTestSpec::PRIMITIVE_TRIANGLES;
spec.primitiveCount = 5;
spec.drawMethod = method;
spec.indexType = gls::DrawTestSpec::INDEXTYPE_LAST;
spec.indexPointerOffset = 0;
spec.indexStorage = gls::DrawTestSpec::STORAGE_LAST;
spec.first = 0;
spec.indexMin = 0;
spec.indexMax = 0;
spec.instanceCount = 1;
spec.attribs.resize(2);
spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT;
spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2;
spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER;
spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW;
spec.attribs[0].componentCount = 4;
spec.attribs[0].offset = 0;
spec.attribs[0].stride = 0;
spec.attribs[0].normalize = false;
spec.attribs[0].instanceDivisor = 0;
spec.attribs[0].useDefaultAttribute = false;
spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT;
spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2;
spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER;
spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW;
spec.attribs[1].componentCount = 2;
spec.attribs[1].offset = 0;
spec.attribs[1].stride = 0;
spec.attribs[1].normalize = false;
spec.attribs[1].instanceDivisor = 0;
spec.attribs[1].useDefaultAttribute = false;
}
class IndexGroup : public TestCaseGroup
{
public:
IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod);
~IndexGroup (void);
void init (void);
private:
gls::DrawTestSpec::DrawMethod m_method;
};
IndexGroup::IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod)
: TestCaseGroup (context, name, descr)
, m_method (drawMethod)
{
}
IndexGroup::~IndexGroup (void)
{
}
void IndexGroup::init (void)
{
struct IndexTest
{
gls::DrawTestSpec::Storage storage;
gls::DrawTestSpec::IndexType type;
bool aligned;
int offsets[3];
};
const IndexTest tests[] =
{
{ gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_SHORT, false, { 1, 3, -1 } },
{ gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_INT, false, { 2, 3, -1 } },
};
gls::DrawTestSpec spec;
tcu::TestCaseGroup* const unalignedBufferGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_buffer", "unaligned buffer");
const bool isRangedMethod = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED || m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED_BASEVERTEX);
genBasicSpec(spec, m_method);
this->addChild(unalignedBufferGroup);
for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx)
{
const IndexTest& indexTest = tests[testNdx];
DE_ASSERT(indexTest.storage != gls::DrawTestSpec::STORAGE_USER);
DE_ASSERT(!indexTest.aligned);
tcu::TestCaseGroup* group = unalignedBufferGroup;
const std::string name = std::string("index_") + gls::DrawTestSpec::indexTypeToString(indexTest.type);
const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage);
de::MovePtr<gls::DrawTest> test (new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()));
spec.indexType = indexTest.type;
spec.indexStorage = indexTest.storage;
if (isRangedMethod)
{
spec.indexMin = 0;
spec.indexMax = 55;
}
for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.offsets) && indexTest.offsets[iterationNdx] != -1; ++iterationNdx)
{
const std::string iterationDesc = std::string("offset ") + de::toString(indexTest.offsets[iterationNdx]);
spec.indexPointerOffset = indexTest.offsets[iterationNdx];
test->addIteration(spec, iterationDesc.c_str());
}
DE_ASSERT(spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET ||
spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE);
group->addChild(test.release());
}
}
class MethodGroup : public TestCaseGroup
{
public:
MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod);
~MethodGroup (void);
void init (void);
private:
gls::DrawTestSpec::DrawMethod m_method;
};
MethodGroup::MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod)
: TestCaseGroup (context, name, descr)
, m_method (drawMethod)
{
}
MethodGroup::~MethodGroup (void)
{
}
void MethodGroup::init (void)
{
const bool indexed = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED);
DE_ASSERT(indexed);
DE_UNREF(indexed);
this->addChild(new IndexGroup(m_context, "indices", "Index tests", m_method));
}
class RandomGroup : public TestCaseGroup
{
public:
RandomGroup (Context& context, const char* name, const char* descr);
~RandomGroup (void);
void init (void);
};
template <int SIZE>
struct UniformWeightArray
{
float weights[SIZE];
UniformWeightArray (void)
{
for (int i=0; i<SIZE; ++i)
weights[i] = 1.0f;
}
};
RandomGroup::RandomGroup (Context& context, const char* name, const char* descr)
: TestCaseGroup (context, name, descr)
{
}
RandomGroup::~RandomGroup (void)
{
}
void RandomGroup::init (void)
{
const int numAttempts = 300;
const int attribCounts[] = { 1, 2, 5 };
const float attribWeights[] = { 30, 10, 1 };
const int primitiveCounts[] = { 1, 5, 64 };
const float primitiveCountWeights[] = { 20, 10, 1 };
const int indexOffsets[] = { 0, 7, 13 };
const float indexOffsetWeights[] = { 20, 20, 1 };
const int firsts[] = { 0, 7, 13 };
const float firstWeights[] = { 20, 20, 1 };
const int instanceCounts[] = { 1, 2, 16, 17 };
const float instanceWeights[] = { 20, 10, 5, 1 };
const int indexMins[] = { 0, 1, 3, 8 };
const int indexMaxs[] = { 4, 8, 128, 257 };
const float indexWeights[] = { 50, 50, 50, 50 };
const int offsets[] = { 0, 1, 5, 12 };
const float offsetWeights[] = { 50, 10, 10, 10 };
const int strides[] = { 0, 7, 16, 17 };
const float strideWeights[] = { 50, 10, 10, 10 };
const int instanceDivisors[] = { 0, 1, 3, 129 };
const float instanceDivisorWeights[]= { 70, 30, 10, 10 };
gls::DrawTestSpec::Primitive primitives[] =
{
gls::DrawTestSpec::PRIMITIVE_POINTS,
gls::DrawTestSpec::PRIMITIVE_TRIANGLES,
gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN,
gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP,
gls::DrawTestSpec::PRIMITIVE_LINES,
gls::DrawTestSpec::PRIMITIVE_LINE_STRIP,
gls::DrawTestSpec::PRIMITIVE_LINE_LOOP
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights;
gls::DrawTestSpec::DrawMethod drawMethods[] =
{
gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS,
gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights;
gls::DrawTestSpec::IndexType indexTypes[] =
{
gls::DrawTestSpec::INDEXTYPE_BYTE,
gls::DrawTestSpec::INDEXTYPE_SHORT,
gls::DrawTestSpec::INDEXTYPE_INT,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights;
gls::DrawTestSpec::Storage storages[] =
{
gls::DrawTestSpec::STORAGE_USER,
gls::DrawTestSpec::STORAGE_BUFFER,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(storages)> storageWeights;
gls::DrawTestSpec::InputType inputTypes[] =
{
gls::DrawTestSpec::INPUTTYPE_FLOAT,
gls::DrawTestSpec::INPUTTYPE_FIXED,
gls::DrawTestSpec::INPUTTYPE_BYTE,
gls::DrawTestSpec::INPUTTYPE_SHORT,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT,
gls::DrawTestSpec::INPUTTYPE_INT,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT,
gls::DrawTestSpec::INPUTTYPE_HALF,
gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10,
gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights;
gls::DrawTestSpec::OutputType outputTypes[] =
{
gls::DrawTestSpec::OUTPUTTYPE_FLOAT,
gls::DrawTestSpec::OUTPUTTYPE_VEC2,
gls::DrawTestSpec::OUTPUTTYPE_VEC3,
gls::DrawTestSpec::OUTPUTTYPE_VEC4,
gls::DrawTestSpec::OUTPUTTYPE_INT,
gls::DrawTestSpec::OUTPUTTYPE_UINT,
gls::DrawTestSpec::OUTPUTTYPE_IVEC2,
gls::DrawTestSpec::OUTPUTTYPE_IVEC3,
gls::DrawTestSpec::OUTPUTTYPE_IVEC4,
gls::DrawTestSpec::OUTPUTTYPE_UVEC2,
gls::DrawTestSpec::OUTPUTTYPE_UVEC3,
gls::DrawTestSpec::OUTPUTTYPE_UVEC4,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights;
gls::DrawTestSpec::Usage usages[] =
{
gls::DrawTestSpec::USAGE_DYNAMIC_DRAW,
gls::DrawTestSpec::USAGE_STATIC_DRAW,
gls::DrawTestSpec::USAGE_STREAM_DRAW,
gls::DrawTestSpec::USAGE_STREAM_READ,
gls::DrawTestSpec::USAGE_STREAM_COPY,
gls::DrawTestSpec::USAGE_STATIC_READ,
gls::DrawTestSpec::USAGE_STATIC_COPY,
gls::DrawTestSpec::USAGE_DYNAMIC_READ,
gls::DrawTestSpec::USAGE_DYNAMIC_COPY,
};
const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights;
std::set<deUint32> insertedHashes;
size_t insertedCount = 0;
for (int ndx = 0; ndx < numAttempts; ++ndx)
{
de::Random random(0xc551393 + ndx); // random does not depend on previous cases
int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights);
gls::DrawTestSpec spec;
spec.apiType = glu::ApiType::es(3,0);
spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights);
spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights);
spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights);
spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights);
spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights);
spec.indexStorage = random.chooseWeighted<gls::DrawTestSpec::Storage> (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights);
spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights);
spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights);
spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights);
spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights);
// check spec is legal
if (!spec.valid())
continue;
for (int attrNdx = 0; attrNdx < attributeCount;)
{
bool valid;
gls::DrawTestSpec::AttributeSpec attribSpec;
attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights);
attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights);
attribSpec.storage = random.chooseWeighted<gls::DrawTestSpec::Storage> (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights);
attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights);
attribSpec.componentCount = random.getInt(1, 4);
attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights);
attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights);
attribSpec.normalize = random.getBool();
attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights);
attribSpec.useDefaultAttribute = random.getBool();
// check spec is legal
valid = attribSpec.valid(spec.apiType);
// we do not want interleaved elements. (Might result in some weird floating point values)
if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride)
valid = false;
// try again if not valid
if (valid)
{
spec.attribs.push_back(attribSpec);
++attrNdx;
}
}
// Do not collapse all vertex positions to a single positions
if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
spec.attribs[0].instanceDivisor = 0;
// Is render result meaningful?
{
// Only one vertex
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
continue;
if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
continue;
// Triangle only on one axis
if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP)
{
if (spec.attribs[0].componentCount == 1)
continue;
if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT)
continue;
if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2)
continue;
}
}
// Add case
{
deUint32 hash = spec.hash();
for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx)
hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash();
if (insertedHashes.find(hash) == insertedHashes.end())
{
// Only unaligned cases
if (spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET ||
spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE)
this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str()));
insertedHashes.insert(hash);
++insertedCount;
}
}
}
}
} // anonymous
DrawTests::DrawTests (Context& context)
: TestCaseGroup(context, "draw", "Draw stress tests")
{
}
DrawTests::~DrawTests (void)
{
}
void DrawTests::init (void)
{
tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_data", "Test with unaligned data");
tcu::TestCaseGroup* const drawRangeGroup = new tcu::TestCaseGroup(m_testCtx, "draw_range_elements", "Test drawRangeElements");
addChild(unalignedGroup);
addChild(drawRangeGroup);
// .unaligned_data
{
const gls::DrawTestSpec::DrawMethod basicMethods[] =
{
// gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS,
// gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED,
gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED,
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(basicMethods); ++ndx)
{
const std::string name = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]);
const std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]);
unalignedGroup->addChild(new MethodGroup(m_context, name.c_str(), desc.c_str(), basicMethods[ndx]));
}
// Random
unalignedGroup->addChild(new RandomGroup(m_context, "random", "random draw commands."));
}
// .draw_range_elements
{
// use a larger range than the buffer size is
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds", "Range over buffer bounds", 0x00000000, 0x00210000));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_signed_wrap", "Range over buffer bounds", 0x00000000, 0x7FFFFFFF));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_unsigned_wrap", "Range over buffer bounds", 0x00000000, 0xFFFFFFFF));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_max", "Range over buffer bounds", 0x00000000, 0x00000000, false, true));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds", "Range over buffer bounds", 0x00200000, 0x00210000));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_signed_wrap", "Range over buffer bounds", 0x7FFFFFF0, 0x7FFFFFFF));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_unsigned_wrap", "Range over buffer bounds", 0xFFFFFFF0, 0xFFFFFFFF));
drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_max", "Range over buffer bounds", 0x00000000, 0x00000000, true, true));
}
}
} // Stress
} // gles3
} // deqp