/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Test KHR_partial_update
*//*--------------------------------------------------------------------*/
#include "teglPartialUpdateTests.hpp"
#include "tcuImageCompare.hpp"
#include "tcuTestLog.hpp"
#include "tcuSurface.hpp"
#include "tcuTextureUtil.hpp"
#include "egluNativeWindow.hpp"
#include "egluUtil.hpp"
#include "egluConfigFilter.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
#include "gluDefs.hpp"
#include "gluRenderContext.hpp"
#include "gluShaderProgram.hpp"
#include "glwDefs.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "deRandom.hpp"
#include "deString.h"
#include <string>
#include <vector>
#include <sstream>
using std::string;
using std::vector;
using glw::GLubyte;
using tcu::IVec2;
using namespace eglw;
namespace deqp
{
namespace egl
{
namespace
{
typedef tcu::Vector<GLubyte, 3> Color;
class GLES2Renderer;
class ReferenceRenderer;
class PartialUpdateTest : public TestCase
{
public:
enum DrawType
{
DRAWTYPE_GLES2_CLEAR,
DRAWTYPE_GLES2_RENDER
};
PartialUpdateTest (EglTestContext& eglTestCtx,
const vector<DrawType>& oddFrameDrawType,
const vector<DrawType>& evenFrameDrawType,
const char* name,
const char* description);
~PartialUpdateTest (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
eglu::NativeWindow* m_window;
EGLConfig m_eglConfig;
EGLContext m_eglContext;
protected:
void initEGLSurface (EGLConfig config);
void initEGLContext (EGLConfig config);
const int m_seed;
const vector<DrawType> m_oddFrameDrawType;
const vector<DrawType> m_evenFrameDrawType;
bool m_supportBufferAge;
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
glw::Functions m_gl;
GLES2Renderer* m_gles2Renderer;
ReferenceRenderer* m_refRenderer;
};
struct ColoredRect
{
public:
ColoredRect (const IVec2& bottomLeft_, const IVec2& topRight_, const Color& color_);
IVec2 bottomLeft;
IVec2 topRight;
Color color;
};
ColoredRect::ColoredRect (const IVec2& bottomLeft_, const IVec2& topRight_, const Color& color_)
: bottomLeft (bottomLeft_)
, topRight (topRight_)
, color (color_)
{
}
struct DrawCommand
{
DrawCommand (const PartialUpdateTest::DrawType drawType_, const ColoredRect& rect_);
PartialUpdateTest::DrawType drawType;
ColoredRect rect;
};
DrawCommand::DrawCommand (const PartialUpdateTest::DrawType drawType_, const ColoredRect& rect_)
: drawType (drawType_)
, rect (rect_)
{
}
struct Frame
{
Frame (int width_, int height_);
int width;
int height;
vector<DrawCommand> draws;
};
Frame::Frame (int width_, int height_)
: width (width_)
, height(height_)
{
}
// (x1,y1) lie in the lower-left quadrant while (x2,y2) lie in the upper-right.
// the coords are multiplied by 4 to amplify the minimial difference between coords to 4 (if not zero)
// to avoid the situation where two edges are too close to each other which makes the rounding error
// intoleratable by compareToReference()
void generateRandomFrame (Frame& dst, const vector<PartialUpdateTest::DrawType>& drawTypes, de::Random& rnd)
{
for (size_t ndx = 0; ndx < drawTypes.size(); ndx++)
{
const int x1 = rnd.getInt(0, (dst.width-1)/8) * 4;
const int y1 = rnd.getInt(0, (dst.height-1)/8) * 4;
const int x2 = rnd.getInt((dst.width-1)/8, (dst.width-1)/4) * 4;
const int y2 = rnd.getInt((dst.height-1)/8, (dst.height-1)/4) * 4;
const GLubyte r = rnd.getUint8();
const GLubyte g = rnd.getUint8();
const GLubyte b = rnd.getUint8();
const ColoredRect coloredRect (IVec2(x1, y1), IVec2(x2, y2), Color(r, g, b));
const DrawCommand drawCommand (drawTypes[ndx], coloredRect);
dst.draws.push_back(drawCommand);
}
}
typedef vector<Frame> FrameSequence;
//helper function declaration
EGLConfig getEGLConfig (const Library& egl, EGLDisplay eglDisplay);
void clearColorScreen (const glw::Functions& gl, const tcu::Vec4& clearColor);
void clearColorReference (tcu::Surface* ref, const tcu::Vec4& clearColor);
void readPixels (const glw::Functions& gl, tcu::Surface* screen);
float windowToDeviceCoordinates (int x, int length);
bool compareToReference (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& buffer, int frameNdx, int bufferNum);
vector<int> getFramesOnBuffer (const vector<int>& bufferAges, int frameNdx);
class GLES2Renderer
{
public:
GLES2Renderer (const glw::Functions& gl);
~GLES2Renderer (void);
void render (int width, int height, const Frame& frame) const;
private:
GLES2Renderer (const GLES2Renderer&);
GLES2Renderer& operator= (const GLES2Renderer&);
const glw::Functions& m_gl;
glu::ShaderProgram m_glProgram;
glw::GLuint m_coordLoc;
glw::GLuint m_colorLoc;
};
// generate sources for vertex and fragment buffer
glu::ProgramSources getSources (void)
{
const char* const vertexShaderSource =
"attribute mediump vec2 a_pos;\n"
"attribute mediump vec4 a_color;\n"
"varying mediump vec4 v_color;\n"
"void main(void)\n"
"{\n"
"\tv_color = a_color;\n"
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
"}";
const char* const fragmentShaderSource =
"varying mediump vec4 v_color;\n"
"void main(void)\n"
"{\n"
"\tgl_FragColor = v_color;\n"
"}";
return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
}
GLES2Renderer::GLES2Renderer (const glw::Functions& gl)
: m_gl (gl)
, m_glProgram (gl, getSources())
, m_coordLoc ((glw::GLuint)-1)
, m_colorLoc ((glw::GLuint)-1)
{
m_colorLoc = m_gl.getAttribLocation(m_glProgram.getProgram(), "a_color");
m_coordLoc = m_gl.getAttribLocation(m_glProgram.getProgram(), "a_pos");
GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to get attribute locations");
}
GLES2Renderer::~GLES2Renderer (void)
{
}
void GLES2Renderer::render (int width, int height, const Frame& frame) const
{
for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++)
{
const ColoredRect& coloredRect = frame.draws[drawNdx].rect;
if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_RENDER)
{
const float x1 = windowToDeviceCoordinates(coloredRect.bottomLeft.x(), width);
const float y1 = windowToDeviceCoordinates(coloredRect.bottomLeft.y(), height);
const float x2 = windowToDeviceCoordinates(coloredRect.topRight.x(), width);
const float y2 = windowToDeviceCoordinates(coloredRect.topRight.y(), height);
const glw::GLfloat coords[] =
{
x1, y1,
x1, y2,
x2, y2,
x2, y2,
x2, y1,
x1, y1,
};
const glw::GLubyte colors[] =
{
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255,
};
m_gl.useProgram(m_glProgram.getProgram());
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glUseProgram() failed");
m_gl.enableVertexAttribArray(m_coordLoc);
m_gl.enableVertexAttribArray(m_colorLoc);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to enable attributes");
m_gl.vertexAttribPointer(m_coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords);
m_gl.vertexAttribPointer(m_colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to set attribute pointers");
m_gl.drawArrays(GL_TRIANGLES, 0, DE_LENGTH_OF_ARRAY(coords)/2);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glDrawArrays(), failed");
m_gl.disableVertexAttribArray(m_coordLoc);
m_gl.disableVertexAttribArray(m_colorLoc);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "Failed to disable attributes");
m_gl.useProgram(0);
GLU_EXPECT_NO_ERROR(m_gl.getError(), "glUseProgram() failed");
}
else if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR)
{
m_gl.enable(GL_SCISSOR_TEST);
m_gl.scissor(coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(),
coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y());
m_gl.clearColor(coloredRect.color.x()/255.0f, coloredRect.color.y()/255.0f, coloredRect.color.z()/255.0f, 1.0f);
m_gl.clear(GL_COLOR_BUFFER_BIT);
m_gl.disable(GL_SCISSOR_TEST);
}
else
DE_FATAL("Invalid drawtype");
}
}
class ReferenceRenderer
{
public:
ReferenceRenderer (void);
void render (tcu::Surface* target, const Frame& frame) const;
private:
ReferenceRenderer (const ReferenceRenderer&);
ReferenceRenderer& operator= (const ReferenceRenderer&);
};
ReferenceRenderer::ReferenceRenderer(void)
{
}
void ReferenceRenderer::render (tcu::Surface* target, const Frame& frame) const
{
for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++)
{
const ColoredRect& coloredRect = frame.draws[drawNdx].rect;
if (frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_RENDER || frame.draws[drawNdx].drawType == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR)
{
const tcu::UVec4 color(coloredRect.color.x(), coloredRect.color.y(), coloredRect.color.z(), 255);
tcu::clear(tcu::getSubregion(target->getAccess(), coloredRect.bottomLeft.x(), coloredRect.bottomLeft.y(),
coloredRect.topRight.x()-coloredRect.bottomLeft.x(), coloredRect.topRight.y()-coloredRect.bottomLeft.y()), color);
}
else
DE_FATAL("Invalid drawtype");
}
}
PartialUpdateTest::PartialUpdateTest (EglTestContext& eglTestCtx,
const vector<DrawType>& oddFrameDrawType,
const vector<DrawType>& evenFrameDrawType,
const char* name, const char* description)
: TestCase (eglTestCtx, name, description)
, m_window (DE_NULL)
, m_eglContext (EGL_NO_CONTEXT)
, m_seed (deStringHash(name))
, m_oddFrameDrawType (oddFrameDrawType)
, m_evenFrameDrawType (evenFrameDrawType)
, m_supportBufferAge (false)
, m_eglDisplay (EGL_NO_DISPLAY)
, m_eglSurface (EGL_NO_SURFACE)
, m_gles2Renderer (DE_NULL)
, m_refRenderer (DE_NULL)
{
}
PartialUpdateTest::~PartialUpdateTest (void)
{
deinit();
}
void PartialUpdateTest::init (void)
{
const Library& egl = m_eglTestCtx.getLibrary();
m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay());
m_eglConfig = getEGLConfig(m_eglTestCtx.getLibrary(), m_eglDisplay);
//create surface and context and make them current
initEGLSurface(m_eglConfig);
initEGLContext(m_eglConfig);
m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0));
m_supportBufferAge = eglu::hasExtension(egl, m_eglDisplay, "EGL_EXT_buffer_age");
if (!eglu::hasExtension(egl, m_eglDisplay, "EGL_KHR_partial_update"))
TCU_THROW(NotSupportedError, "EGL_KHR_partial_update is not supported");
m_gles2Renderer = new GLES2Renderer(m_gl);
m_refRenderer = new ReferenceRenderer();
}
void PartialUpdateTest::deinit (void)
{
const Library& egl = m_eglTestCtx.getLibrary();
delete m_refRenderer;
m_refRenderer = DE_NULL;
delete m_gles2Renderer;
m_gles2Renderer = DE_NULL;
if (m_eglContext != EGL_NO_CONTEXT)
{
egl.makeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
egl.destroyContext(m_eglDisplay, m_eglContext);
m_eglContext = EGL_NO_CONTEXT;
}
if (m_eglSurface != EGL_NO_SURFACE)
{
egl.destroySurface(m_eglDisplay, m_eglSurface);
m_eglSurface = EGL_NO_SURFACE;
}
if (m_eglDisplay != EGL_NO_DISPLAY)
{
egl.terminate(m_eglDisplay);
m_eglDisplay = EGL_NO_DISPLAY;
}
delete m_window;
m_window = DE_NULL;
}
void PartialUpdateTest::initEGLSurface (EGLConfig config)
{
const eglu::NativeWindowFactory& factory = eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
m_window = factory.createWindow(&m_eglTestCtx.getNativeDisplay(), m_eglDisplay, config, DE_NULL,
eglu::WindowParams(480, 480, eglu::parseWindowVisibility(m_testCtx.getCommandLine())));
m_eglSurface = eglu::createWindowSurface(m_eglTestCtx.getNativeDisplay(), *m_window, m_eglDisplay, config, DE_NULL);
}
void PartialUpdateTest::initEGLContext (EGLConfig config)
{
const Library& egl = m_eglTestCtx.getLibrary();
const EGLint attribList[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
egl.bindAPI(EGL_OPENGL_ES_API);
m_eglContext = egl.createContext(m_eglDisplay, config, EGL_NO_CONTEXT, attribList);
EGLU_CHECK_MSG(egl, "eglCreateContext");
TCU_CHECK(m_eglSurface != EGL_NO_SURFACE);
egl.makeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext);
EGLU_CHECK_MSG(egl, "eglMakeCurrent");
}
// return indices of frames that have been written to the given buffer
vector<int> getFramesOnBuffer (const vector<int>& bufferAges, int frameNdx)
{
DE_ASSERT(frameNdx < (int)bufferAges.size());
vector<int> frameOnBuffer;
int age = bufferAges[frameNdx];
while (age != 0)
{
frameNdx = frameNdx - age;
DE_ASSERT(frameNdx >= 0);
frameOnBuffer.push_back(frameNdx);
age = bufferAges[frameNdx];
}
reverse(frameOnBuffer.begin(), frameOnBuffer.end());
return frameOnBuffer;
}
vector<EGLint> getDamageRegion (const Frame& frame, int marginLeft, int marginBottom, int marginRight, int marginTop)
{
vector<EGLint> damageRegion;
for (size_t drawNdx = 0; drawNdx < frame.draws.size(); drawNdx++)
{
const ColoredRect& rect = frame.draws[drawNdx].rect;
damageRegion.push_back(rect.bottomLeft.x() - marginLeft);
damageRegion.push_back(rect.bottomLeft.y() - marginBottom);
damageRegion.push_back(rect.topRight.x() - rect.bottomLeft.x() + marginLeft + marginRight);
damageRegion.push_back(rect.topRight.y() - rect.bottomLeft.y() + marginBottom + marginTop);
}
DE_ASSERT(damageRegion.size() % 4 == 0);
return damageRegion;
}
TestCase::IterateResult PartialUpdateTest::iterate (void)
{
de::Random rnd (m_seed);
const Library& egl = m_eglTestCtx.getLibrary();
tcu::TestLog& log = m_testCtx.getLog();
const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH);
const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT);
const float clearRed = rnd.getFloat();
const float clearGreen = rnd.getFloat();
const float clearBlue = rnd.getFloat();
const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f);
const int numFrames = 20;
FrameSequence frameSequence;
vector<int> bufferAges;
bool hasPositiveAge = false;
EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED));
for (int frameNdx = 0; frameNdx < numFrames; frameNdx++)
{
tcu::Surface currentBuffer (width, height);
tcu::Surface refBuffer (width, height);
Frame newFrame (width, height);
EGLint currentBufferAge = -1;
if (frameNdx % 2 == 0)
generateRandomFrame(newFrame, m_evenFrameDrawType, rnd);
else
generateRandomFrame(newFrame, m_oddFrameDrawType, rnd);
frameSequence.push_back(newFrame);
EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, ¤tBufferAge));
if (currentBufferAge > frameNdx || currentBufferAge < 0) // invalid buffer age
{
std::ostringstream stream;
stream << "Fail, the age is invalid. Age: " << currentBufferAge << ", frameNdx: " << frameNdx;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, stream.str().c_str());
return STOP;
}
bufferAges.push_back(currentBufferAge);
DE_ASSERT((int)bufferAges.size() == frameNdx+1);
if (currentBufferAge > 0)
{
vector<EGLint> damageRegion;
hasPositiveAge = true;
if (m_supportBufferAge)
{
damageRegion = getDamageRegion(newFrame, 10, 10, 10, 10);
}
else
{
damageRegion = getDamageRegion(newFrame, 0, 0, 0, 0);
// Set empty damage region to avoid invalidating the framebuffer. The damage area is invalidated
// if the buffer age extension is not supported.
if (damageRegion.size() == 0)
damageRegion = vector<EGLint>(4, 0);
}
EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4));
}
else
{
EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, NULL, 0));
clearColorScreen(m_gl, clearColor);
}
// during first half, just keep rendering without reading pixel back to mimic ordinary use case
if (frameNdx < numFrames/2)
m_gles2Renderer->render(width, height, newFrame);
else // do verification in the second half
{
const vector<int> framesOnBuffer = getFramesOnBuffer(bufferAges, frameNdx);
clearColorReference(&refBuffer, clearColor);
for (vector<int>::const_iterator it = framesOnBuffer.begin(); it != framesOnBuffer.end(); it++)
m_refRenderer->render(&refBuffer, frameSequence[*it]);
m_gles2Renderer->render(width, height, newFrame);
m_refRenderer->render(&refBuffer, newFrame);
readPixels(m_gl, ¤tBuffer);
if (!compareToReference(log, refBuffer, currentBuffer, frameNdx, frameNdx))
{
string errorMessage("Fail, render result is wrong. Buffer age is ");
errorMessage += (m_supportBufferAge ? "supported" : "not supported");
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, errorMessage.c_str());
return STOP;
}
}
EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface));
}
if (!hasPositiveAge) // fraud behavior, pretend to support partial_update
{
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail, claim to support partial_update but buffer age is always 0");
return STOP;
}
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
string generateDrawTypeName (const vector<PartialUpdateTest::DrawType>& drawTypes)
{
std::ostringstream stream;
if (drawTypes.size() == 0)
return string("_none");
for (size_t ndx = 0; ndx < drawTypes.size(); ndx++)
{
if (drawTypes[ndx] == PartialUpdateTest::DRAWTYPE_GLES2_RENDER)
stream << "_render";
else if (drawTypes[ndx] == PartialUpdateTest::DRAWTYPE_GLES2_CLEAR)
stream << "_clear";
else
DE_ASSERT(false);
}
return stream.str();
}
string generateTestName (const vector<PartialUpdateTest::DrawType>& oddFrameDrawType, const vector<PartialUpdateTest::DrawType>& evenFrameDrawType)
{
return "odd" + generateDrawTypeName(oddFrameDrawType) + "_even" + generateDrawTypeName(evenFrameDrawType);
}
bool isWindow (const eglu::CandidateConfig& c)
{
return (c.surfaceType() & EGL_WINDOW_BIT) == EGL_WINDOW_BIT;
}
bool isES2Renderable (const eglu::CandidateConfig& c)
{
return (c.get(EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT) == EGL_OPENGL_ES2_BIT;
}
EGLConfig getEGLConfig (const Library& egl, EGLDisplay eglDisplay)
{
eglu::FilterList filters;
filters << isWindow << isES2Renderable;
return eglu::chooseSingleConfig(egl, eglDisplay, filters);
}
void clearColorScreen (const glw::Functions& gl, const tcu::Vec4& clearColor)
{
gl.clearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w());
gl.clear(GL_COLOR_BUFFER_BIT);
}
void clearColorReference (tcu::Surface* ref, const tcu::Vec4& clearColor)
{
tcu::clear(ref->getAccess(), clearColor);
}
void readPixels (const glw::Functions& gl, tcu::Surface* screen)
{
gl.readPixels(0, 0, screen->getWidth(), screen->getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, screen->getAccess().getDataPtr());
}
float windowToDeviceCoordinates (int x, int length)
{
return (2.0f * float(x) / float(length)) - 1.0f;
}
bool compareToReference (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& buffer, int frameNdx, int bufferNum)
{
std::ostringstream stream;
stream << "FrameNdx = " << frameNdx << ", compare current buffer (numbered: " << bufferNum << ") to reference";
return tcu::intThresholdPositionDeviationCompare(log, "partial update test", stream.str().c_str(), reference.getAccess(), buffer.getAccess(),
tcu::UVec4(8, 8, 8, 0), tcu::IVec3(2,2,0), true, tcu::COMPARE_LOG_RESULT);
}
class RenderOutsideDamageRegion : public PartialUpdateTest
{
public:
RenderOutsideDamageRegion (EglTestContext& eglTestCtx);
TestCase::IterateResult iterate (void);
};
RenderOutsideDamageRegion::RenderOutsideDamageRegion (EglTestContext& eglTestCtx)
: PartialUpdateTest (eglTestCtx, vector<DrawType>(1, DRAWTYPE_GLES2_RENDER), vector<DrawType>(1, DRAWTYPE_GLES2_RENDER), "render_outside_damage_region", "")
{
}
TestCase::IterateResult RenderOutsideDamageRegion::iterate (void)
{
de::Random rnd (m_seed);
const Library& egl = m_eglTestCtx.getLibrary();
tcu::TestLog& log = m_testCtx.getLog();
const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH);
const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT);
const float clearRed = rnd.getFloat();
const float clearGreen = rnd.getFloat();
const float clearBlue = rnd.getFloat();
const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f);
tcu::Surface currentBuffer (width, height);
tcu::Surface refBuffer (width, height);
Frame frame (width, height);
EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED));
generateRandomFrame(frame, m_evenFrameDrawType, rnd);
{
// render outside the region
EGLint bufferAge = -1;
vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0);
EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, &bufferAge));
EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4));
clearColorScreen(m_gl, clearColor);
m_gles2Renderer->render(width, height, frame);
// next line will make the bug on Nexus 6 disappear
// readPixels(m_gl, ¤tBuffer);
}
EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface));
// render a new frame
clearColorScreen(m_gl, clearColor);
m_gles2Renderer->render(width, height, frame);
clearColorReference(&refBuffer, clearColor);
m_refRenderer->render(&refBuffer, frame);
readPixels(m_gl, ¤tBuffer);
if (!compareToReference(log, refBuffer, currentBuffer, 0, 0))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail, fail to recover after rendering outside damageRegion");
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
class RenderBeforeSetDamageRegion : public PartialUpdateTest
{
public:
RenderBeforeSetDamageRegion (EglTestContext& eglTestCtx);
TestCase::IterateResult iterate (void);
};
RenderBeforeSetDamageRegion::RenderBeforeSetDamageRegion (EglTestContext& eglTestCtx)
: PartialUpdateTest (eglTestCtx, vector<DrawType>(1, DRAWTYPE_GLES2_RENDER), vector<DrawType>(1, DRAWTYPE_GLES2_RENDER), "render_before_set_damage_region", "")
{
}
TestCase::IterateResult RenderBeforeSetDamageRegion::iterate (void)
{
de::Random rnd (m_seed);
const Library& egl = m_eglTestCtx.getLibrary();
tcu::TestLog& log = m_testCtx.getLog();
const int width = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_WIDTH);
const int height = eglu::querySurfaceInt(egl, m_eglDisplay, m_eglSurface, EGL_HEIGHT);
const float clearRed = rnd.getFloat();
const float clearGreen = rnd.getFloat();
const float clearBlue = rnd.getFloat();
const tcu::Vec4 clearColor (clearRed, clearGreen, clearBlue, 1.0f);
tcu::Surface currentBuffer (width, height);
tcu::Surface refBuffer (width, height);
Frame frame (width, height);
EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED));
generateRandomFrame(frame, m_evenFrameDrawType, rnd);
{
// render before setDamageRegion
EGLint bufferAge = -1;
vector<EGLint> damageRegion = getDamageRegion(frame, 0, 0, 0, 0);
m_gles2Renderer->render(width, height, frame);
EGLU_CHECK_CALL(egl, querySurface(m_eglDisplay, m_eglSurface, EGL_BUFFER_AGE_KHR, &bufferAge));
EGLU_CHECK_CALL(egl, setDamageRegionKHR(m_eglDisplay, m_eglSurface, &damageRegion[0], (EGLint)damageRegion.size()/4));
// next line will make the bug on Nexus 6 disappear
// readPixels(m_gl, ¤tBuffer);
}
EGLU_CHECK_CALL(egl, swapBuffers(m_eglDisplay, m_eglSurface));
// render a new frame
clearColorScreen(m_gl, clearColor);
m_gles2Renderer->render(width, height, frame);
clearColorReference(&refBuffer, clearColor);
m_refRenderer->render(&refBuffer, frame);
readPixels(m_gl, ¤tBuffer);
if (!compareToReference(log, refBuffer, currentBuffer, 0, 0))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
} // anonymous
PartialUpdateTests::PartialUpdateTests (EglTestContext& eglTestCtx)
: TestCaseGroup(eglTestCtx, "partial_update", "Partial update tests")
{
}
void PartialUpdateTests::init (void)
{
const PartialUpdateTest::DrawType clearRender[2] =
{
PartialUpdateTest::DRAWTYPE_GLES2_CLEAR,
PartialUpdateTest::DRAWTYPE_GLES2_RENDER
};
const PartialUpdateTest::DrawType renderClear[2] =
{
PartialUpdateTest::DRAWTYPE_GLES2_RENDER,
PartialUpdateTest::DRAWTYPE_GLES2_CLEAR
};
vector< vector<PartialUpdateTest::DrawType> > frameDrawTypes;
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> ());
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (1, PartialUpdateTest::DRAWTYPE_GLES2_CLEAR));
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (1, PartialUpdateTest::DRAWTYPE_GLES2_RENDER));
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (2, PartialUpdateTest::DRAWTYPE_GLES2_CLEAR));
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (2, PartialUpdateTest::DRAWTYPE_GLES2_RENDER));
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (DE_ARRAY_BEGIN(clearRender), DE_ARRAY_END(clearRender)));
frameDrawTypes.push_back(vector<PartialUpdateTest::DrawType> (DE_ARRAY_BEGIN(renderClear), DE_ARRAY_END(renderClear)));
for (size_t evenNdx = 0; evenNdx < frameDrawTypes.size(); evenNdx++)
{
const vector<PartialUpdateTest::DrawType>& evenFrameDrawType = frameDrawTypes[evenNdx];
for (size_t oddNdx = evenNdx; oddNdx < frameDrawTypes.size(); oddNdx++)
{
const vector<PartialUpdateTest::DrawType>& oddFrameDrawType = frameDrawTypes[oddNdx];
const std::string name = generateTestName(oddFrameDrawType, evenFrameDrawType);
if (oddFrameDrawType.size() == 0 && evenFrameDrawType.size() == 0)
continue;
addChild(new PartialUpdateTest(m_eglTestCtx, oddFrameDrawType, evenFrameDrawType, name.c_str(), ""));
}
}
addChild(new RenderOutsideDamageRegion(m_eglTestCtx));
addChild(new RenderBeforeSetDamageRegion(m_eglTestCtx));
}
} // egl
} // deqp