/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Binary ops.
*//*--------------------------------------------------------------------*/
#include "rsgBinaryOps.hpp"
#include "rsgVariableManager.hpp"
#include "rsgUtils.hpp"
#include "deMath.h"
using std::vector;
namespace rsg
{
template <int Precedence, Associativity Assoc>
BinaryOp<Precedence, Assoc>::BinaryOp (Token::Type operatorToken)
: m_operator (operatorToken)
, m_leftValueRange (m_type)
, m_rightValueRange (m_type)
, m_leftValueExpr (DE_NULL)
, m_rightValueExpr (DE_NULL)
{
}
template <int Precedence, Associativity Assoc>
BinaryOp<Precedence, Assoc>::~BinaryOp (void)
{
delete m_leftValueExpr;
delete m_rightValueExpr;
}
template <int Precedence, Associativity Assoc>
Expression* BinaryOp<Precedence, Assoc>::createNextChild (GeneratorState& state)
{
int leftPrec = Assoc == ASSOCIATIVITY_LEFT ? Precedence : Precedence-1;
int rightPrec = Assoc == ASSOCIATIVITY_LEFT ? Precedence-1 : Precedence;
if (m_rightValueExpr == DE_NULL)
{
state.pushPrecedence(rightPrec);
m_rightValueExpr = Expression::createRandom(state, m_rightValueRange.asAccess());
state.popPrecedence();
return m_rightValueExpr;
}
else if (m_leftValueExpr == DE_NULL)
{
state.pushPrecedence(leftPrec);
m_leftValueExpr = Expression::createRandom(state, m_leftValueRange.asAccess());
state.popPrecedence();
return m_leftValueExpr;
}
else
return DE_NULL;
}
template <int Precedence, Associativity Assoc>
float BinaryOp<Precedence, Assoc>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (state.getPrecedence() < Precedence)
return 0.0f;
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
if (valueRange.getType().isVoid())
return availableLevels >= 2 ? unusedValueWeight : 0.0f;
if (availableLevels < getConservativeValueExprDepth(state, valueRange) + 1)
return 0.0f;
return 1.0f;
}
template <int Precedence, Associativity Assoc>
void BinaryOp<Precedence, Assoc>::tokenize (GeneratorState& state, TokenStream& str) const
{
m_leftValueExpr->tokenize(state, str);
str << m_operator;
m_rightValueExpr->tokenize(state, str);
}
template <int Precedence, Associativity Assoc>
void BinaryOp<Precedence, Assoc>::evaluate (ExecutionContext& execCtx)
{
m_leftValueExpr->evaluate(execCtx);
m_rightValueExpr->evaluate(execCtx);
ExecConstValueAccess leftVal = m_leftValueExpr->getValue();
ExecConstValueAccess rightVal = m_rightValueExpr->getValue();
ExecValueAccess dst = m_value.getValue(m_type);
evaluate(dst, leftVal, rightVal);
}
template <int Precedence, bool Float, bool Int, bool Bool, class ComputeValueRange, class EvaluateComp>
BinaryVecOp<Precedence, Float, Int, Bool, ComputeValueRange, EvaluateComp>::BinaryVecOp (GeneratorState& state, Token::Type operatorToken, ConstValueRangeAccess inValueRange)
: BinaryOp<Precedence, ASSOCIATIVITY_LEFT>(operatorToken)
{
ValueRange valueRange = inValueRange;
if (valueRange.getType().isVoid())
{
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
vector<VariableType::Type> baseTypes;
if (Float) baseTypes.push_back(VariableType::TYPE_FLOAT);
if (Int) baseTypes.push_back(VariableType::TYPE_INT);
if (Bool) baseTypes.push_back(VariableType::TYPE_BOOL);
VariableType::Type baseType = state.getRandom().choose<VariableType::Type>(baseTypes.begin(), baseTypes.end());
int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
valueRange = ValueRange(VariableType(baseType, numElements));
computeRandomValueRange(state, valueRange.asAccess());
}
// Choose type, allocate storage for execution
this->m_type = valueRange.getType();
this->m_value.setStorage(this->m_type);
// Initialize storage for value ranges
this->m_rightValueRange = ValueRange(this->m_type);
this->m_leftValueRange = ValueRange(this->m_type);
VariableType::Type baseType = this->m_type.getBaseType();
// Compute range for b that satisfies requested value range
for (int elemNdx = 0; elemNdx < this->m_type.getNumElements(); elemNdx++)
{
ConstValueRangeAccess dst = valueRange.asAccess().component(elemNdx);
ValueRangeAccess a = this->m_leftValueRange.asAccess().component(elemNdx); // \todo [2011-03-25 pyry] Commutative: randomize inputs
ValueRangeAccess b = this->m_rightValueRange.asAccess().component(elemNdx);
// Just pass undefined ranges
if ((baseType == VariableType::TYPE_FLOAT || baseType == VariableType::TYPE_INT) && isUndefinedValueRange(dst))
{
a.getMin() = dst.getMin().value();
b.getMin() = dst.getMin().value();
a.getMax() = dst.getMax().value();
b.getMax() = dst.getMax().value();
continue;
}
if (baseType == VariableType::TYPE_FLOAT)
ComputeValueRange()(state.getRandom(), dst.getMin().asFloat(), dst.getMax().asFloat(),
a.getMin().asFloat(), a.getMax().asFloat(),
b.getMin().asFloat(), b.getMax().asFloat());
else if (baseType == VariableType::TYPE_INT)
ComputeValueRange()(state.getRandom(), dst.getMin().asInt(), dst.getMax().asInt(),
a.getMin().asInt(), a.getMax().asInt(),
b.getMin().asInt(), b.getMax().asInt());
else
{
DE_ASSERT(baseType == VariableType::TYPE_BOOL);
ComputeValueRange()(state.getRandom(), dst.getMin().asBool(), dst.getMax().asBool(),
a.getMin().asBool(), a.getMax().asBool(),
b.getMin().asBool(), b.getMax().asBool());
}
}
}
template <int Precedence, bool Float, bool Int, bool Bool, class ComputeValueRange, class EvaluateComp>
BinaryVecOp<Precedence, Float, Int, Bool, ComputeValueRange, EvaluateComp>::~BinaryVecOp (void)
{
}
template <int Precedence, bool Float, bool Int, bool Bool, class ComputeValueRange, class EvaluateComp>
void BinaryVecOp<Precedence, Float, Int, Bool, ComputeValueRange, EvaluateComp>::evaluate (ExecValueAccess dst, ExecConstValueAccess a, ExecConstValueAccess b)
{
DE_ASSERT(dst.getType() == a.getType());
DE_ASSERT(dst.getType() == b.getType());
switch (dst.getType().getBaseType())
{
case VariableType::TYPE_FLOAT:
for (int elemNdx = 0; elemNdx < dst.getType().getNumElements(); elemNdx++)
{
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
dst.component(elemNdx).asFloat(compNdx) = EvaluateComp()(a.component(elemNdx).asFloat(compNdx), b.component(elemNdx).asFloat(compNdx));
}
break;
case VariableType::TYPE_INT:
for (int elemNdx = 0; elemNdx < dst.getType().getNumElements(); elemNdx++)
{
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
dst.component(elemNdx).asInt(compNdx) = EvaluateComp()(a.component(elemNdx).asInt(compNdx), b.component(elemNdx).asInt(compNdx));
}
break;
default:
DE_ASSERT(DE_FALSE); // Invalid type for multiplication
}
}
void ComputeMulRange::operator() (de::Random& rnd, float dstMin, float dstMax, float& aMin, float& aMax, float& bMin, float& bMax) const
{
const float minScale = 0.25f;
const float maxScale = 2.0f;
const float subRangeStep = 0.25f;
const float scaleStep = 0.25f;
float scale = getQuantizedFloat(rnd, minScale, maxScale, scaleStep);
float scaledMin = dstMin/scale;
float scaledMax = dstMax/scale;
// Quantize scaled value range if possible
if (!quantizeFloatRange(scaledMin, scaledMax))
{
// Fall back to 1.0 as a scale
scale = 1.0f;
scaledMin = dstMin;
scaledMax = dstMax;
}
float subRangeLen = getQuantizedFloat(rnd, 0.0f, scaledMax-scaledMin, subRangeStep);
aMin = scaledMin + getQuantizedFloat(rnd, 0.0f, (scaledMax-scaledMin)-subRangeLen, subRangeStep);
aMax = aMin + subRangeLen;
// Find scale range
bMin = scale;
bMax = scale;
for (int i = 0; i < 5; i++)
{
if (de::inBounds(aMin*(scale-(float)i*scaleStep), dstMin, dstMax) &&
de::inBounds(aMax*(scale-(float)i*scaleStep), dstMin, dstMax))
bMin = scale-(float)i*scaleStep;
if (de::inBounds(aMin*(scale+(float)i*scaleStep), dstMin, dstMax) &&
de::inBounds(aMax*(scale+(float)i*scaleStep), dstMin, dstMax))
bMax = scale+(float)i*scaleStep;
}
// Negative scale?
if (rnd.getBool())
{
std::swap(aMin, aMax);
std::swap(bMin, bMax);
aMin *= -1.0f;
aMax *= -1.0f;
bMin *= -1.0f;
bMax *= -1.0f;
}
#if defined(DE_DEBUG)
const float eps = 0.001f;
DE_ASSERT(aMin <= aMax && bMin <= bMax);
DE_ASSERT(de::inRange(aMin*bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMin*bMax, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax*bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax*bMax, dstMin-eps, dstMax+eps));
#endif
}
void ComputeMulRange::operator() (de::Random& rnd, int dstMin, int dstMax, int& aMin, int& aMax, int& bMin, int& bMax) const
{
DE_UNREF(rnd);
aMin = dstMin;
aMax = dstMax;
bMin = 1;
bMax = 1;
}
MulOp::MulOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: MulBase(state, Token::MUL, valueRange)
{
}
float MulOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (valueRange.getType().isVoid() ||
valueRange.getType().isFloatOrVec() ||
valueRange.getType().isIntOrVec())
return MulBase::getWeight(state, valueRange);
else
return 0.0f;
}
template <typename T>
void ComputeAddRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
{
struct GetRandom
{
int operator() (de::Random& rnd, int min, int max) const { return rnd.getInt(min, max); }
float operator() (de::Random& rnd, float min, float max) const { return getQuantizedFloat(rnd, min, max, 0.5f); }
};
T rangeLen = dstMax-dstMin;
T subRangeLen = GetRandom()(random, T(0), rangeLen);
T aOffset = GetRandom()(random, T(-8), T(8));
aMin = dstMin+aOffset;
aMax = aMin+subRangeLen;
bMin = -aOffset;
bMax = -aOffset+(rangeLen-subRangeLen);
#if defined(DE_DEBUG)
T eps = T(0.001);
DE_ASSERT(aMin <= aMax && bMin <= bMax);
DE_ASSERT(de::inRange(aMin+bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMin+bMax, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax+bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax+bMax, dstMin-eps, dstMax+eps));
#endif
}
template <>
void ComputeAddRange::operator()<bool> (de::Random&, bool, bool, bool&, bool&, bool&, bool&) const
{
DE_ASSERT(DE_FALSE);
}
AddOp::AddOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: AddBase(state, Token::PLUS, valueRange)
{
}
float AddOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (valueRange.getType().isVoid() ||
valueRange.getType().isFloatOrVec() ||
valueRange.getType().isIntOrVec())
return AddBase::getWeight(state, valueRange);
else
return 0.0f;
}
template <typename T>
void ComputeSubRange::operator() (de::Random& random, T dstMin, T dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
{
struct GetRandom
{
int operator() (de::Random& rnd, int min, int max) const { return rnd.getInt(min, max); }
float operator() (de::Random& rnd, float min, float max) const { return getQuantizedFloat(rnd, min, max, 0.5f); }
};
T rangeLen = dstMax-dstMin;
T subRangeLen = GetRandom()(random, T(0), rangeLen);
T aOffset = GetRandom()(random, T(-8), T(8));
aMin = dstMin+aOffset;
aMax = aMin+subRangeLen;
bMin = aOffset-(rangeLen-subRangeLen);
bMax = aOffset;
#if defined(DE_DEBUG)
T eps = T(0.001);
DE_ASSERT(aMin <= aMax && bMin <= bMax);
DE_ASSERT(de::inRange(aMin-bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMin-bMax, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax-bMin, dstMin-eps, dstMax+eps));
DE_ASSERT(de::inRange(aMax-bMax, dstMin-eps, dstMax+eps));
#endif
}
template <>
void ComputeSubRange::operator()<bool> (de::Random&, bool, bool, bool&, bool&, bool&, bool&) const
{
DE_ASSERT(DE_FALSE);
}
SubOp::SubOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: SubBase(state, Token::MINUS, valueRange)
{
}
float SubOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (valueRange.getType().isVoid() ||
valueRange.getType().isFloatOrVec() ||
valueRange.getType().isIntOrVec())
return SubBase::getWeight(state, valueRange);
else
return 0.0f;
}
template <class ComputeValueRange, class EvaluateComp>
RelationalOp<ComputeValueRange, EvaluateComp>::RelationalOp (GeneratorState& state, Token::Type operatorToken, ConstValueRangeAccess inValueRange)
: BinaryOp<7, ASSOCIATIVITY_LEFT>(operatorToken)
{
ValueRange valueRange = inValueRange;
if (valueRange.getType().isVoid())
{
valueRange = ValueRange(VariableType(VariableType::TYPE_BOOL, 1));
computeRandomValueRange(state, valueRange.asAccess());
}
// Choose type, allocate storage for execution
this->m_type = valueRange.getType();
this->m_value.setStorage(this->m_type);
// Choose random input type
VariableType::Type inBaseTypes[] = { VariableType::TYPE_FLOAT, VariableType::TYPE_INT };
VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]);
// Initialize storage for input value ranges
this->m_rightValueRange = ValueRange(VariableType(inBaseType, 1));
this->m_leftValueRange = ValueRange(VariableType(inBaseType, 1));
// Compute range for b that satisfies requested value range
{
bool dstMin = valueRange.getMin().asBool();
bool dstMax = valueRange.getMax().asBool();
ValueRangeAccess a = this->m_leftValueRange.asAccess();
ValueRangeAccess b = this->m_rightValueRange.asAccess();
if (inBaseType == VariableType::TYPE_FLOAT)
ComputeValueRange()(state.getRandom(), dstMin, dstMax,
a.getMin().asFloat(), a.getMax().asFloat(),
b.getMin().asFloat(), b.getMax().asFloat());
else if (inBaseType == VariableType::TYPE_INT)
ComputeValueRange()(state.getRandom(), dstMin, dstMax,
a.getMin().asInt(), a.getMax().asInt(),
b.getMin().asInt(), b.getMax().asInt());
}
}
template <class ComputeValueRange, class EvaluateComp>
RelationalOp<ComputeValueRange, EvaluateComp>::~RelationalOp (void)
{
}
template <class ComputeValueRange, class EvaluateComp>
void RelationalOp<ComputeValueRange, EvaluateComp>::evaluate (ExecValueAccess dst, ExecConstValueAccess a, ExecConstValueAccess b)
{
DE_ASSERT(a.getType() == b.getType());
switch (a.getType().getBaseType())
{
case VariableType::TYPE_FLOAT:
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
dst.asBool(compNdx) = EvaluateComp()(a.asFloat(compNdx), b.asFloat(compNdx));
break;
case VariableType::TYPE_INT:
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
dst.asBool(compNdx) = EvaluateComp()(a.asInt(compNdx), b.asInt(compNdx));
break;
default:
DE_ASSERT(DE_FALSE);
}
}
template <class ComputeValueRange, class EvaluateComp>
float RelationalOp<ComputeValueRange, EvaluateComp>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (!state.getProgramParameters().useComparisonOps)
return 0.0f;
if (valueRange.getType().isVoid() ||
(valueRange.getType().getBaseType() == VariableType::TYPE_BOOL && valueRange.getType().getNumElements() == 1))
return BinaryOp<7, ASSOCIATIVITY_LEFT>::getWeight(state, valueRange);
else
return 0.0f;
}
namespace
{
template <typename T> T getStep (void);
template <> inline float getStep (void) { return 0.25f; }
template <> inline int getStep (void) { return 1; }
} // anonymous
template <typename T>
void ComputeLessThanRange::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
{
struct GetRandom
{
int operator() (de::Random& random, int min, int max) const { return random.getInt(min, max); }
float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(random, min, max, getStep<float>()); }
};
// One random range
T rLen = GetRandom()(rnd, T(0), T(8));
T rMin = GetRandom()(rnd, T(-4), T(4));
T rMax = rMin+rLen;
if (dstMin == false && dstMax == true)
{
// Both values are possible, use same range for both inputs
aMin = rMin;
aMax = rMax;
bMin = rMin;
bMax = rMax;
}
else if (dstMin == true && dstMax == true)
{
// Compute range that is less than rMin..rMax
T aLen = GetRandom()(rnd, T(0), T(8)-rLen);
aMax = rMin - getStep<T>();
aMin = aMax - aLen;
bMin = rMin;
bMax = rMax;
}
else
{
// Compute range that is greater than or equal to rMin..rMax
T aLen = GetRandom()(rnd, T(0), T(8)-rLen);
aMin = rMax;
aMax = aMin + aLen;
bMin = rMin;
bMax = rMax;
}
}
LessThanOp::LessThanOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: LessThanBase(state, Token::CMP_LT, valueRange)
{
}
float LessThanOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return LessThanBase::getWeight(state, valueRange);
}
template <typename T>
void ComputeLessOrEqualRange::operator () (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax) const
{
struct GetRandom
{
int operator() (de::Random& random, int min, int max) const { return random.getInt(min, max); }
float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(random, min, max, getStep<float>()); }
};
// One random range
T rLen = GetRandom()(rnd, T(0), T(8));
T rMin = GetRandom()(rnd, T(-4), T(4));
T rMax = rMin+rLen;
if (dstMin == false && dstMax == true)
{
// Both values are possible, use same range for both inputs
aMin = rMin;
aMax = rMax;
bMin = rMin;
bMax = rMax;
}
else if (dstMin == true && dstMax == true)
{
// Compute range that is less than or equal to rMin..rMax
T aLen = GetRandom()(rnd, T(0), T(8)-rLen);
aMax = rMin;
aMin = aMax - aLen;
bMin = rMin;
bMax = rMax;
}
else
{
// Compute range that is greater than rMin..rMax
T aLen = GetRandom()(rnd, T(0), T(8)-rLen);
aMin = rMax + getStep<T>();
aMax = aMin + aLen;
bMin = rMin;
bMax = rMax;
}
}
LessOrEqualOp::LessOrEqualOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: LessOrEqualBase(state, Token::CMP_LE, valueRange)
{
}
float LessOrEqualOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return LessOrEqualBase::getWeight(state, valueRange);
}
GreaterThanOp::GreaterThanOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: GreaterThanBase(state, Token::CMP_GT, valueRange)
{
}
float GreaterThanOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return GreaterThanBase::getWeight(state, valueRange);
}
GreaterOrEqualOp::GreaterOrEqualOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: GreaterOrEqualBase(state, Token::CMP_GE, valueRange)
{
}
float GreaterOrEqualOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return GreaterOrEqualBase::getWeight(state, valueRange);
}
namespace
{
template <bool IsEqual, typename T>
void computeEqualityValueRange (de::Random& rnd, bool dstMin, bool dstMax, T& aMin, T& aMax, T& bMin, T& bMax)
{
if (dstMin == false && dstMax == true)
ComputeLessThanRange()(rnd, false, true, aMin, aMax, bMin, bMax);
else if (IsEqual && dstMin == false)
ComputeLessThanRange()(rnd, true, true, aMin, aMax, bMin, bMax);
else if (!IsEqual && dstMin == true)
ComputeLessThanRange()(rnd, true, true, aMin, aMax, bMin, bMax);
else
{
// Must have exactly same values.
struct GetRandom
{
int operator() (de::Random& random, int min, int max) const { return random.getInt(min, max); }
float operator() (de::Random& random, float min, float max) const { return getQuantizedFloat(random, min, max, 0.5f); }
};
T val = GetRandom()(rnd, T(-1), T(1));
aMin = val;
aMax = val;
bMin = val;
bMax = val;
}
}
template <>
void computeEqualityValueRange<true, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax)
{
if (dstMin == false && dstMax == true)
{
aMin = false;
aMax = true;
bMin = false;
bMax = true;
}
else if (dstMin == false)
{
DE_ASSERT(dstMax == false);
bool val = rnd.getBool();
aMin = val;
aMax = val;
bMin = !val;
bMax = !val;
}
else
{
DE_ASSERT(dstMin == true && dstMax == true);
bool val = rnd.getBool();
aMin = val;
aMax = val;
bMin = val;
bMax = val;
}
}
template <>
void computeEqualityValueRange<false, bool> (de::Random& rnd, bool dstMin, bool dstMax, bool& aMin, bool& aMax, bool& bMin, bool& bMax)
{
if (dstMin == false && dstMax == true)
computeEqualityValueRange<true>(rnd, dstMin, dstMax, aMin, aMax, bMin, bMax);
else
computeEqualityValueRange<true>(rnd, !dstMin, !dstMax, aMin, aMax, bMin, bMax);
}
} // anonymous
template <bool IsEqual>
EqualityComparisonOp<IsEqual>::EqualityComparisonOp (GeneratorState& state, ConstValueRangeAccess inValueRange)
: BinaryOp<8, ASSOCIATIVITY_LEFT>(IsEqual ? Token::CMP_EQ : Token::CMP_NE)
{
ValueRange valueRange = inValueRange;
if (valueRange.getType().isVoid())
{
valueRange = ValueRange(VariableType(VariableType::TYPE_BOOL, 1));
computeRandomValueRange(state, valueRange.asAccess());
}
// Choose type, allocate storage for execution
this->m_type = valueRange.getType();
this->m_value.setStorage(this->m_type);
// Choose random input type
VariableType::Type inBaseTypes[] = { VariableType::TYPE_FLOAT, VariableType::TYPE_INT };
VariableType::Type inBaseType = state.getRandom().choose<VariableType::Type>(&inBaseTypes[0], &inBaseTypes[DE_LENGTH_OF_ARRAY(inBaseTypes)]);
int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth();
int numElements = state.getRandom().getInt(1, availableLevels >= 3 ? 4 : 1);
// Initialize storage for input value ranges
this->m_rightValueRange = ValueRange(VariableType(inBaseType, numElements));
this->m_leftValueRange = ValueRange(VariableType(inBaseType, numElements));
// Compute range for b that satisfies requested value range
for (int elementNdx = 0; elementNdx < numElements; elementNdx++)
{
bool dstMin = valueRange.getMin().asBool();
bool dstMax = valueRange.getMax().asBool();
ValueRangeAccess a = this->m_leftValueRange.asAccess().component(elementNdx);
ValueRangeAccess b = this->m_rightValueRange.asAccess().component(elementNdx);
if (inBaseType == VariableType::TYPE_FLOAT)
computeEqualityValueRange<IsEqual>(state.getRandom(), dstMin, dstMax,
a.getMin().asFloat(), a.getMax().asFloat(),
b.getMin().asFloat(), b.getMax().asFloat());
else if (inBaseType == VariableType::TYPE_INT)
computeEqualityValueRange<IsEqual>(state.getRandom(), dstMin, dstMax,
a.getMin().asInt(), a.getMax().asInt(),
b.getMin().asInt(), b.getMax().asInt());
else
{
DE_ASSERT(inBaseType == VariableType::TYPE_BOOL);
computeEqualityValueRange<IsEqual>(state.getRandom(), dstMin, dstMax,
a.getMin().asBool(), a.getMax().asBool(),
b.getMin().asBool(), b.getMax().asBool());
}
}
}
template <bool IsEqual>
float EqualityComparisonOp<IsEqual>::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
if (!state.getProgramParameters().useComparisonOps)
return 0.0f;
// \todo [2011-06-13 pyry] Weight down cases that would force constant inputs.
if (valueRange.getType().isVoid() ||
(valueRange.getType().getBaseType() == VariableType::TYPE_BOOL && valueRange.getType().getNumElements() == 1))
return BinaryOp<8, ASSOCIATIVITY_LEFT>::getWeight(state, valueRange);
else
return 0.0f;
}
namespace
{
template <bool IsEqual>
struct EqualityCompare
{
template <typename T>
static bool compare (T a, T b);
static bool combine (bool a, bool b);
};
template <>
template <typename T>
inline bool EqualityCompare<true>::compare (T a, T b) { return a == b; }
template <>
inline bool EqualityCompare<true>::combine (bool a, bool b) { return a && b; }
template <>
template <typename T>
inline bool EqualityCompare<false>::compare (T a, T b) { return a != b; }
template <>
inline bool EqualityCompare<false>::combine (bool a, bool b) { return a || b; }
} // anonymous
template <bool IsEqual>
void EqualityComparisonOp<IsEqual>::evaluate (ExecValueAccess dst, ExecConstValueAccess a, ExecConstValueAccess b)
{
DE_ASSERT(a.getType() == b.getType());
switch (a.getType().getBaseType())
{
case VariableType::TYPE_FLOAT:
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
{
bool result = IsEqual ? true : false;
for (int elemNdx = 0; elemNdx < a.getType().getNumElements(); elemNdx++)
result = EqualityCompare<IsEqual>::combine(result, EqualityCompare<IsEqual>::compare(a.component(elemNdx).asFloat(compNdx), b.component(elemNdx).asFloat(compNdx)));
dst.asBool(compNdx) = result;
}
break;
case VariableType::TYPE_INT:
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
{
bool result = IsEqual ? true : false;
for (int elemNdx = 0; elemNdx < a.getType().getNumElements(); elemNdx++)
result = EqualityCompare<IsEqual>::combine(result, EqualityCompare<IsEqual>::compare(a.component(elemNdx).asInt(compNdx), b.component(elemNdx).asInt(compNdx)));
dst.asBool(compNdx) = result;
}
break;
case VariableType::TYPE_BOOL:
for (int compNdx = 0; compNdx < EXEC_VEC_WIDTH; compNdx++)
{
bool result = IsEqual ? true : false;
for (int elemNdx = 0; elemNdx < a.getType().getNumElements(); elemNdx++)
result = EqualityCompare<IsEqual>::combine(result, EqualityCompare<IsEqual>::compare(a.component(elemNdx).asBool(compNdx), b.component(elemNdx).asBool(compNdx)));
dst.asBool(compNdx) = result;
}
break;
default:
DE_ASSERT(DE_FALSE);
}
}
EqualOp::EqualOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: EqualityComparisonOp<true>(state, valueRange)
{
}
float EqualOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return EqualityComparisonOp<true>::getWeight(state, valueRange);
}
NotEqualOp::NotEqualOp (GeneratorState& state, ConstValueRangeAccess valueRange)
: EqualityComparisonOp<false>(state, valueRange)
{
}
float NotEqualOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange)
{
return EqualityComparisonOp<false>::getWeight(state, valueRange);
}
} // rsg