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drawElements Quality Program Test Specification
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Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
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Separate shader object tests
Tests:
+ dEQP-GLES31.separate_shader.*
Includes:
+ Single-program and two-program pipelines
+ Replacement of pipeline stages
+ Independence of homonymous uniforms and constants in the pipeline's
programs
+ Interface compatibility between shader stages
+ glProgramUniform on the pipeline's stages
+ glCreateShaderProgram
+ glActiveShaderProgram
+ glBindProgramPipeline vs glUseProgram priority
+ glGetProgramPipelineiv queries:
- GL_ACTIVE_PROGRAM
- GL_VERTEX_SHADER
- GL_FRAGMENT_SHADER
Excludes:
+ Testing pipeline rendering against a hardware-independent reference
renderer
The "api.current_program_priority" test case checks that a bound pipeline
has no effect when there is a current program. The test creates a program
pipeline and a differently behaving monolithic program. It then calls
glUseProgram and and glBindProgramPipeline and draws a triangle. The
resulting image is compared to a reference image drawn with the program
but without a bound program pipeline.
The "api.active_program_uniform" test case creates a pipeline and a
program, binds the pipeline and sets that program as the pipeline's active
program. After this, glUniform is called and a triangle is drawn. The
resulting image is compared to a reference image from a similar program
whose uniform was set after glUseProgram.
The "api.pipeline_programs" test case checks that glGetProgramPipelineiv
returns the correct programs for vertex and shader stages.
The "api.pipeline_active" test case checks that glGetProgramPipelineiv
returns the program that was set as the pipeline's active program.
The following tests create a program pipeline with one or two programs,
and then possibly replace either or both of the stages with a new
single-shader program. A triangle is drawn with the pipeline and the
result is compared to a triangle drawn with an equivalent monolithic
program.
In the "pipeline.*" test cases the shaders have uniforms or constants, but
no varyings. The variables in distinct programs may have the same name.
In the "program_uniform.*" test cases the shaders have uniforms which are
set with glProgramUniform.
In the "create_shader_program.*" test cases the single-shader programs in
the pipeline are created with glCreateShaderProgram.
In the "interface.*" test cases there is a varying between the vertex and
fragment shaders. The declarations of the vertex output and fragment input
variables may have different qualifiers or names.
The "random.*" test cases create random pipeline configurations that mix
properties of the previous test case groups. The shaders may have zero,
one or more varyings. The values of different varyings are rendered as
diagonal stripes in the drawn triangle.