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drawElements Quality Program Test Specification
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Copyright 2014 The Android Open Source Project

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	Multiple vertex attribute vertex array tests

Tests:
 + dEQP-GLES2.functional.vertex_arrays.multiple_attributes.*

Includes:
 + Using different attribute counts.
 + Multiple attributes from different sources(buffer, user pointer).
 + Multiple attributes with different strides
 + Multiple attributes with different input types.

Excludes:

Description:

Testcases generate data that defines quads in testcase specifig format.
This takes account stride, offsets and other parameters. First attribute is used
as coordinates and must have two or more components to form distinct coordinates.
First two components are coordinates and six subsequent attributes form two triangles
which define a quad. Third and fourth component are same for each vertex in quad.
Other attributes are used to define color for quad. These are generated to have
same value for each vertex in quad. This data is uploaded to buffer or used from
user pointer while rendering. Rendering uses simple shader that takes first
attributes first two components and adds first to third component and second
to fourth component, if more than two components are used. First and third component
are used as x coordinate and second and fourth as y. These values are also scaled to
range from -1.0 to 1.0. Other attributes are multiplied component wise and are scaled
then to range from 0.0 to 1.0 and used as color. Test renders only once and result is
checked against reference implementations result.

Attribute count tests render simple float data from user pointer using vec2 in
shader.

Storage test render using three attributes from buffer or user pointer. Two component
float data is used as vec2 in shader.

Stride tests use three attributes with different strides. Two component float
data is used as vec2 in shader. Strides test uses npot stride, pot stride and types
own size as stride.

Input type testcases use three attributes with different input types. Attributes
are used as vec2 in shader.