#ifndef GLES_TEXTURE_UTILS_H
#define GLES_TEXTURE_UTILS_H
#include <GLES3/gl31.h>
namespace GLESTextureUtils {
void computeTextureStartEnd(
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
int unpackAlignment,
int unpackRowLength,
int unpackImageHeight,
int unpackSkipPixels,
int unpackSkipRows,
int unpackSkipImages,
int* start,
int* end);
int computeTotalImageSize(
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
int unpackAlignment,
int unpackRowLength,
int unpackImageHeight,
int unpackSkipPixels,
int unpackSkipRows,
int unpackSkipImages);
int computeNeededBufferSize(
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
int unpackAlignment,
int unpackRowLength,
int unpackImageHeight,
int unpackSkipPixels,
int unpackSkipRows,
int unpackSkipImages);
} // namespace GLESTextureUtils
#endif