// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package net import ( "context" "syscall" ) // BUG(mikio): On NaCl, Plan 9 and Windows, the ReadMsgUDP and // WriteMsgUDP methods of UDPConn are not implemented. // BUG(mikio): On Windows, the File method of UDPConn is not // implemented. // BUG(mikio): On NaCl, the ListenMulticastUDP function is not // implemented. // UDPAddr represents the address of a UDP end point. type UDPAddr struct { IP IP Port int Zone string // IPv6 scoped addressing zone } // Network returns the address's network name, "udp". func (a *UDPAddr) Network() string { return "udp" } func (a *UDPAddr) String() string { if a == nil { return "<nil>" } ip := ipEmptyString(a.IP) if a.Zone != "" { return JoinHostPort(ip+"%"+a.Zone, itoa(a.Port)) } return JoinHostPort(ip, itoa(a.Port)) } func (a *UDPAddr) isWildcard() bool { if a == nil || a.IP == nil { return true } return a.IP.IsUnspecified() } func (a *UDPAddr) opAddr() Addr { if a == nil { return nil } return a } // ResolveUDPAddr parses addr as a UDP address of the form "host:port" // or "[ipv6-host%zone]:port" and resolves a pair of domain name and // port name on the network net, which must be "udp", "udp4" or // "udp6". A literal address or host name for IPv6 must be enclosed // in square brackets, as in "[::1]:80", "[ipv6-host]:http" or // "[ipv6-host%zone]:80". // // Resolving a hostname is not recommended because this returns at most // one of its IP addresses. func ResolveUDPAddr(net, addr string) (*UDPAddr, error) { switch net { case "udp", "udp4", "udp6": case "": // a hint wildcard for Go 1.0 undocumented behavior net = "udp" default: return nil, UnknownNetworkError(net) } addrs, err := DefaultResolver.internetAddrList(context.Background(), net, addr) if err != nil { return nil, err } return addrs.first(isIPv4).(*UDPAddr), nil } // UDPConn is the implementation of the Conn and PacketConn interfaces // for UDP network connections. type UDPConn struct { conn } // ReadFromUDP reads a UDP packet from c, copying the payload into b. // It returns the number of bytes copied into b and the return address // that was on the packet. // // ReadFromUDP can be made to time out and return an error with // Timeout() == true after a fixed time limit; see SetDeadline and // SetReadDeadline. func (c *UDPConn) ReadFromUDP(b []byte) (int, *UDPAddr, error) { if !c.ok() { return 0, nil, syscall.EINVAL } n, addr, err := c.readFrom(b) if err != nil { err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err} } return n, addr, err } // ReadFrom implements the PacketConn ReadFrom method. func (c *UDPConn) ReadFrom(b []byte) (int, Addr, error) { if !c.ok() { return 0, nil, syscall.EINVAL } n, addr, err := c.readFrom(b) if err != nil { err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err} } if addr == nil { return n, nil, err } return n, addr, err } // ReadMsgUDP reads a packet from c, copying the payload into b and // the associated out-of-band data into oob. It returns the number // of bytes copied into b, the number of bytes copied into oob, the // flags that were set on the packet and the source address of the // packet. func (c *UDPConn) ReadMsgUDP(b, oob []byte) (n, oobn, flags int, addr *UDPAddr, err error) { if !c.ok() { return 0, 0, 0, nil, syscall.EINVAL } n, oobn, flags, addr, err = c.readMsg(b, oob) if err != nil { err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err} } return } // WriteToUDP writes a UDP packet to addr via c, copying the payload // from b. // // WriteToUDP can be made to time out and return an error with // Timeout() == true after a fixed time limit; see SetDeadline and // SetWriteDeadline. On packet-oriented connections, write timeouts // are rare. func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } n, err := c.writeTo(b, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err} } return n, err } // WriteTo implements the PacketConn WriteTo method. func (c *UDPConn) WriteTo(b []byte, addr Addr) (int, error) { if !c.ok() { return 0, syscall.EINVAL } a, ok := addr.(*UDPAddr) if !ok { return 0, &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr, Err: syscall.EINVAL} } n, err := c.writeTo(b, a) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: a.opAddr(), Err: err} } return n, err } // WriteMsgUDP writes a packet to addr via c if c isn't connected, or // to c's remote destination address if c is connected (in which case // addr must be nil). The payload is copied from b and the associated // out-of-band data is copied from oob. It returns the number of // payload and out-of-band bytes written. func (c *UDPConn) WriteMsgUDP(b, oob []byte, addr *UDPAddr) (n, oobn int, err error) { if !c.ok() { return 0, 0, syscall.EINVAL } n, oobn, err = c.writeMsg(b, oob, addr) if err != nil { err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err} } return } func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{conn{fd}} } // DialUDP connects to the remote address raddr on the network net, // which must be "udp", "udp4", or "udp6". If laddr is not nil, it is // used as the local address for the connection. func DialUDP(net string, laddr, raddr *UDPAddr) (*UDPConn, error) { switch net { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: UnknownNetworkError(net)} } if raddr == nil { return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: nil, Err: errMissingAddress} } c, err := dialUDP(context.Background(), net, laddr, raddr) if err != nil { return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: err} } return c, nil } // ListenUDP listens for incoming UDP packets addressed to the local // address laddr. Net must be "udp", "udp4", or "udp6". If laddr has // a port of 0, ListenUDP will choose an available port. // The LocalAddr method of the returned UDPConn can be used to // discover the port. The returned connection's ReadFrom and WriteTo // methods can be used to receive and send UDP packets with per-packet // addressing. func ListenUDP(net string, laddr *UDPAddr) (*UDPConn, error) { switch net { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr.opAddr(), Err: UnknownNetworkError(net)} } if laddr == nil { laddr = &UDPAddr{} } c, err := listenUDP(context.Background(), net, laddr) if err != nil { return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr.opAddr(), Err: err} } return c, nil } // ListenMulticastUDP listens for incoming multicast UDP packets // addressed to the group address gaddr on the interface ifi. // Network must be "udp", "udp4" or "udp6". // ListenMulticastUDP uses the system-assigned multicast interface // when ifi is nil, although this is not recommended because the // assignment depends on platforms and sometimes it might require // routing configuration. // // ListenMulticastUDP is just for convenience of simple, small // applications. There are golang.org/x/net/ipv4 and // golang.org/x/net/ipv6 packages for general purpose uses. func ListenMulticastUDP(network string, ifi *Interface, gaddr *UDPAddr) (*UDPConn, error) { switch network { case "udp", "udp4", "udp6": default: return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: UnknownNetworkError(network)} } if gaddr == nil || gaddr.IP == nil { return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: errMissingAddress} } c, err := listenMulticastUDP(context.Background(), network, ifi, gaddr) if err != nil { return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: err} } return c, nil }