// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // This example demonstrates a priority queue built using the heap interface. package heap_test import ( "container/heap" "fmt" ) // An Item is something we manage in a priority queue. type Item struct { value string // The value of the item; arbitrary. priority int // The priority of the item in the queue. // The index is needed by update and is maintained by the heap.Interface methods. index int // The index of the item in the heap. } // A PriorityQueue implements heap.Interface and holds Items. type PriorityQueue []*Item func (pq PriorityQueue) Len() int { return len(pq) } func (pq PriorityQueue) Less(i, j int) bool { // We want Pop to give us the highest, not lowest, priority so we use greater than here. return pq[i].priority > pq[j].priority } func (pq PriorityQueue) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] pq[i].index = i pq[j].index = j } func (pq *PriorityQueue) Push(x interface{}) { n := len(*pq) item := x.(*Item) item.index = n *pq = append(*pq, item) } func (pq *PriorityQueue) Pop() interface{} { old := *pq n := len(old) item := old[n-1] item.index = -1 // for safety *pq = old[0 : n-1] return item } // update modifies the priority and value of an Item in the queue. func (pq *PriorityQueue) update(item *Item, value string, priority int) { item.value = value item.priority = priority heap.Fix(pq, item.index) } // This example creates a PriorityQueue with some items, adds and manipulates an item, // and then removes the items in priority order. func Example_priorityQueue() { // Some items and their priorities. items := map[string]int{ "banana": 3, "apple": 2, "pear": 4, } // Create a priority queue, put the items in it, and // establish the priority queue (heap) invariants. pq := make(PriorityQueue, len(items)) i := 0 for value, priority := range items { pq[i] = &Item{ value: value, priority: priority, index: i, } i++ } heap.Init(&pq) // Insert a new item and then modify its priority. item := &Item{ value: "orange", priority: 1, } heap.Push(&pq, item) pq.update(item, item.value, 5) // Take the items out; they arrive in decreasing priority order. for pq.Len() > 0 { item := heap.Pop(&pq).(*Item) fmt.Printf("%.2d:%s ", item.priority, item.value) } // Output: // 05:orange 04:pear 03:banana 02:apple }