/* * Copyright (c) 2015-2017, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <math.h> #include <utils/rect.h> #include <utils/constants.h> #include <algorithm> #define __CLASS__ "RectUtils" namespace sdm { bool IsValid(const LayerRect &rect) { return ((rect.bottom > rect.top) && (rect.right > rect.left)); } bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) { return ((rect1.left == rect2.left) && (rect1.top == rect2.top) && (rect1.right == rect2.right) && (rect1.bottom == rect2.bottom)); } void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", prefix, roi.left, roi.top, roi.right, roi.bottom); } void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) { rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x); rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x); rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y); rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y); } LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) { LayerRect res; if (!IsValid(rect1) || !IsValid(rect2)) { return LayerRect(); } res.left = std::max(rect1.left, rect2.left); res.top = std::max(rect1.top, rect2.top); res.right = std::min(rect1.right, rect2.right); res.bottom = std::min(rect1.bottom, rect2.bottom); if (!IsValid(res)) { return LayerRect(); } return res; } LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) { LayerRect res; if (!IsValid(rect)) { return LayerRect(); } res.left = rect.left + FLOAT(x_offset); res.top = rect.top + FLOAT(y_offset); res.right = rect.right + FLOAT(x_offset); res.bottom = rect.bottom + FLOAT(y_offset); return res; } // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) { LayerRect res; res = rect1; if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) { if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) { res.top = rect2.bottom; } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) { res.bottom = rect2.top; } } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) { if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) { res.left = rect2.right; } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) { res.right = rect2.left; } } return res; } LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) { LayerRect res; if (!IsValid(rect1) && !IsValid(rect2)) { return LayerRect(); } if (!IsValid(rect1)) { return rect2; } if (!IsValid(rect2)) { return rect1; } res.left = std::min(rect1.left, rect2.left); res.top = std::min(rect1.top, rect2.top); res.right = std::max(rect1.right, rect2.right); res.bottom = std::max(rect1.bottom, rect2.bottom); return res; } void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x, bool flip_horizontal, LayerRect *out_rects) { LayerRect rect_temp = in_rect; uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count; float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x)); for (uint32_t count = 0; count < split_count; count++) { float aligned_right = rect_temp.left + aligned_width; out_rects[count].left = rect_temp.left; out_rects[count].right = std::min(rect_temp.right, aligned_right); out_rects[count].top = rect_temp.top; out_rects[count].bottom = rect_temp.bottom; rect_temp.left = out_rects[count].right; Log(kTagRotator, "SplitLeftRight", out_rects[count]); } // If we have a horizontal flip, then we should be splitting the source from right to left // to ensure that the right split will have an aligned width that matches the alignment on the // destination. if (flip_horizontal && split_count > 1) { out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left); out_rects[1].left = out_rects[0].right; Log(kTagRotator, "Adjusted Left", out_rects[0]); Log(kTagRotator, "Adjusted Right", out_rects[1]); } } void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y, bool flip_horizontal, LayerRect *out_rects) { LayerRect rect_temp = in_rect; uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count; float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y)); for (uint32_t count = 0; count < split_count; count++) { float aligned_bottom = rect_temp.top + aligned_height; out_rects[count].top = rect_temp.top; out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom); out_rects[count].left = rect_temp.left; out_rects[count].right = rect_temp.right; rect_temp.top = out_rects[count].bottom; Log(kTagRotator, "SplitTopBottom", out_rects[count]); } // If we have a horizontal flip, then we should be splitting the destination from bottom to top // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations // while accounting for the flip. if (flip_horizontal && split_count > 1) { out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top); out_rects[1].top = out_rects[0].bottom; Log(kTagRotator, "Adjusted Top", out_rects[0]); Log(kTagRotator, "Adjusted Bottom", out_rects[1]); } } void MapRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect, LayerRect *out_rect) { if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) { return; } int x_offset = INT(src_domain.left); int y_offset = INT(src_domain.top); LayerRect modified_in_rect = Reposition(in_rect, -x_offset, -y_offset); float src_domain_width = src_domain.right - src_domain.left; float src_domain_height = src_domain.bottom - src_domain.top; float dst_domain_width = dst_domain.right - dst_domain.left; float dst_domain_height = dst_domain.bottom - dst_domain.top; float width_ratio = dst_domain_width / src_domain_width; float height_ratio = dst_domain_height / src_domain_height; out_rect->left = dst_domain.left + (width_ratio * modified_in_rect.left); out_rect->top = dst_domain.top + (height_ratio * modified_in_rect.top); out_rect->right = dst_domain.left + (width_ratio * modified_in_rect.right); out_rect->bottom = dst_domain.top + (height_ratio * modified_in_rect.bottom); } void TransformHV(const LayerRect &src_domain, const LayerRect &in_rect, LayerRect *out_rect) { if (!IsValid(src_domain) || !IsValid(in_rect)) { return; } float in_width = in_rect.right - in_rect.left; float in_height = in_rect.bottom - in_rect.top; out_rect->right = src_domain.right - in_rect.left; out_rect->bottom = src_domain.bottom - in_rect.top; out_rect->left = out_rect->right - in_width; out_rect->top = out_rect->bottom - in_height; } RectOrientation GetOrientation(const LayerRect &in_rect) { if (!IsValid(in_rect)) { return kOrientationUnknown; } float input_width = in_rect.right - in_rect.left; float input_height = in_rect.bottom - in_rect.top; if (input_width < input_height) { return kOrientationPortrait; } return kOrientationLandscape; } } // namespace sdm