/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.hardware.tests.foo@1.0;

import IFooCallback;
import IMyTypes.SomeStruct;
import ISimple;
import ITheirTypes.FloatArray;

interface IFoo {

    enum SomeBaseEnum : uint8_t {
        bar = 66
    };

    enum SomeEnum : SomeBaseEnum {
        quux = 33,
        goober = 192,
        blah = goober
    };

    enum BitField : uint8_t {
        V0 = 1 << 0,
        V1 = 1 << 1,
        V2 = 1 << 2,
        V3 = 1 << 3,
        VALL = V0 | V1 | V2 | V3,
    };

    struct Fumble {
        Outer.Inner data;
    };

    typedef Fumble Gumble;

    struct Goober {
        int32_t q;
        string name;
        string address;
        double[10] numbers;
        Fumble fumble;
        Gumble gumble;
        // vec<double> lotsOfFumbles;
        // handle loveHandle;
    };

    typedef float[3] ThreeFloats;
    typedef float[5] FiveFloats;

    struct Quux {
        string first;
        string last;
    };

    typedef Quux[3] ThreeQuuxes;

    struct MultiDimensional {
        ThreeQuuxes[5] quuxMatrix;
    };

    typedef string[3] ThreeStrings;
    typedef string[5] FiveStrings;

    struct StringMatrix3x5 {
        FiveStrings[3] s;
    };

    struct StringMatrix5x3 {
        ThreeStrings[5] s;
    };

    struct MyStruct {
        SomeStruct innerStruct;
        FloatArray myFloatArray;
    };

    struct MyHandle {
        handle h;
        int32_t guard;
    };

    struct MyMask {
        bitfield<BitField> value;
    };

    typedef bitfield<BitField> Mask;

    struct Everything {
        union U {
            int8_t number;
            int8_t[1][2] multidimArray;
            pointer p;
            Fumble anotherStruct;
            bitfield<BitField> bf;
        } u;

        int8_t number;
        handle h;
        fmq_sync<uint8_t> descSync;
        fmq_unsync<uint8_t> descUnsync;
        memory mem;
        pointer p;
        string s;
        vec<string> vs;
        string[2][2] multidimArray;
        string[3] sArray;
        Quux anotherStruct;
        bitfield<BitField> bf;
    };

    doThis(float param);
    doThatAndReturnSomething(int64_t param) generates (int32_t result);
    doQuiteABit(int32_t a, int64_t b, float c, double d) generates (double something);
    doSomethingElse(int32_t[15] param) generates (int32_t[32] something);
    doStuffAndReturnAString() generates (string something);
    mapThisVector(vec<int32_t> param) generates (vec<int32_t> something);
    oneway callMe(IFooCallback cb);
    useAnEnum(SomeEnum zzz) generates (SomeEnum sleepy);

    haveAGooberVec(vec<Goober> param);
    haveAGoober(Goober g);
    haveAGooberArray(Goober[20] lots);

    haveATypeFromAnotherFile(Abc def);

    haveSomeStrings(string[3] array) generates (string[2] result);
    haveAStringVec(vec<string> vector) generates (vec<string> result);

    transposeMe(FiveFloats[3] in) generates (ThreeFloats[5] out);
    callingDrWho(MultiDimensional in) generates (MultiDimensional out);

    transpose(StringMatrix5x3 in) generates (StringMatrix3x5 out);
    transpose2(ThreeStrings[5] in) generates (FiveStrings[3] out);

    sendVec(vec<uint8_t> data) generates (vec<uint8_t> data);

    sendVecVec() generates (vec<vec<uint8_t>> vecvec);

    haveAVectorOfInterfaces(vec<ISimple> in) generates (vec<ISimple> out);

    haveAVectorOfGenericInterfaces(vec<interface> in)
        generates (vec<interface> out);

    echoNullInterface(IFooCallback cb) generates (bool receivedNull, IFooCallback cb);

    createMyHandle() generates (MyHandle h);
    createHandles(uint32_t size) generates (vec<handle> handles);
    closeHandles();
};