/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "android.hardware.automotive.evs@1.0-service" #include "EvsCamera.h" #include "EvsEnumerator.h" #include <ui/GraphicBufferAllocator.h> #include <ui/GraphicBufferMapper.h> namespace android { namespace hardware { namespace automotive { namespace evs { namespace V1_0 { namespace implementation { // Special camera names for which we'll initialize alternate test data const char EvsCamera::kCameraName_Backup[] = "backup"; // Arbitrary limit on number of graphics buffers allowed to be allocated // Safeguards against unreasonable resource consumption and provides a testable limit const unsigned MAX_BUFFERS_IN_FLIGHT = 100; EvsCamera::EvsCamera(const char *id) : mFramesAllowed(0), mFramesInUse(0), mStreamState(STOPPED) { ALOGD("EvsCamera instantiated"); mDescription.cameraId = id; // Set up dummy data for testing if (mDescription.cameraId == kCameraName_Backup) { mWidth = 640; // full NTSC/VGA mHeight = 480; // full NTSC/VGA mDescription.vendorFlags = 0xFFFFFFFF; // Arbitrary value } else { mWidth = 320; // 1/2 NTSC/VGA mHeight = 240; // 1/2 NTSC/VGA } mFormat = HAL_PIXEL_FORMAT_RGBA_8888; mUsage = GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_CAMERA_WRITE | GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_RARELY; } EvsCamera::~EvsCamera() { ALOGD("EvsCamera being destroyed"); forceShutdown(); } // // This gets called if another caller "steals" ownership of the camera // void EvsCamera::forceShutdown() { ALOGD("EvsCamera forceShutdown"); // Make sure our output stream is cleaned up // (It really should be already) stopVideoStream(); // Claim the lock while we work on internal state std::lock_guard <std::mutex> lock(mAccessLock); // Drop all the graphics buffers we've been using if (mBuffers.size() > 0) { GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); for (auto&& rec : mBuffers) { if (rec.inUse) { ALOGE("Error - releasing buffer despite remote ownership"); } alloc.free(rec.handle); rec.handle = nullptr; } mBuffers.clear(); } // Put this object into an unrecoverable error state since somebody else // is going to own the underlying camera now mStreamState = DEAD; } // Methods from ::android::hardware::automotive::evs::V1_0::IEvsCamera follow. Return<void> EvsCamera::getCameraInfo(getCameraInfo_cb _hidl_cb) { ALOGD("getCameraInfo"); // Send back our self description _hidl_cb(mDescription); return Void(); } Return<EvsResult> EvsCamera::setMaxFramesInFlight(uint32_t bufferCount) { ALOGD("setMaxFramesInFlight"); std::lock_guard<std::mutex> lock(mAccessLock); // If we've been displaced by another owner of the camera, then we can't do anything else if (mStreamState == DEAD) { ALOGE("ignoring setMaxFramesInFlight call when camera has been lost."); return EvsResult::OWNERSHIP_LOST; } // We cannot function without at least one video buffer to send data if (bufferCount < 1) { ALOGE("Ignoring setMaxFramesInFlight with less than one buffer requested"); return EvsResult::INVALID_ARG; } // Update our internal state if (setAvailableFrames_Locked(bufferCount)) { return EvsResult::OK; } else { return EvsResult::BUFFER_NOT_AVAILABLE; } } Return<EvsResult> EvsCamera::startVideoStream(const ::android::sp<IEvsCameraStream>& stream) { ALOGD("startVideoStream"); std::lock_guard<std::mutex> lock(mAccessLock); // If we've been displaced by another owner of the camera, then we can't do anything else if (mStreamState == DEAD) { ALOGE("ignoring startVideoStream call when camera has been lost."); return EvsResult::OWNERSHIP_LOST; } if (mStreamState != STOPPED) { ALOGE("ignoring startVideoStream call when a stream is already running."); return EvsResult::STREAM_ALREADY_RUNNING; } // If the client never indicated otherwise, configure ourselves for a single streaming buffer if (mFramesAllowed < 1) { if (!setAvailableFrames_Locked(1)) { ALOGE("Failed to start stream because we couldn't get a graphics buffer"); return EvsResult::BUFFER_NOT_AVAILABLE; } } // Record the user's callback for use when we have a frame ready mStream = stream; // Start the frame generation thread mStreamState = RUNNING; mCaptureThread = std::thread([this](){ generateFrames(); }); return EvsResult::OK; } Return<void> EvsCamera::doneWithFrame(const BufferDesc& buffer) { ALOGD("doneWithFrame"); { // lock context std::lock_guard <std::mutex> lock(mAccessLock); if (buffer.memHandle == nullptr) { ALOGE("ignoring doneWithFrame called with null handle"); } else if (buffer.bufferId >= mBuffers.size()) { ALOGE("ignoring doneWithFrame called with invalid bufferId %d (max is %zu)", buffer.bufferId, mBuffers.size()-1); } else if (!mBuffers[buffer.bufferId].inUse) { ALOGE("ignoring doneWithFrame called on frame %d which is already free", buffer.bufferId); } else { // Mark the frame as available mBuffers[buffer.bufferId].inUse = false; mFramesInUse--; // If this frame's index is high in the array, try to move it down // to improve locality after mFramesAllowed has been reduced. if (buffer.bufferId >= mFramesAllowed) { // Find an empty slot lower in the array (which should always exist in this case) for (auto&& rec : mBuffers) { if (rec.handle == nullptr) { rec.handle = mBuffers[buffer.bufferId].handle; mBuffers[buffer.bufferId].handle = nullptr; break; } } } } } return Void(); } Return<void> EvsCamera::stopVideoStream() { ALOGD("stopVideoStream"); std::unique_lock <std::mutex> lock(mAccessLock); if (mStreamState == RUNNING) { // Tell the GenerateFrames loop we want it to stop mStreamState = STOPPING; // Block outside the mutex until the "stop" flag has been acknowledged // We won't send any more frames, but the client might still get some already in flight ALOGD("Waiting for stream thread to end..."); lock.unlock(); mCaptureThread.join(); lock.lock(); mStreamState = STOPPED; mStream = nullptr; ALOGD("Stream marked STOPPED."); } return Void(); } Return<int32_t> EvsCamera::getExtendedInfo(uint32_t opaqueIdentifier) { ALOGD("getExtendedInfo"); std::lock_guard<std::mutex> lock(mAccessLock); // For any single digit value, return the index itself as a test value if (opaqueIdentifier <= 9) { return opaqueIdentifier; } // Return zero by default as required by the spec return 0; } Return<EvsResult> EvsCamera::setExtendedInfo(uint32_t /*opaqueIdentifier*/, int32_t /*opaqueValue*/) { ALOGD("setExtendedInfo"); std::lock_guard<std::mutex> lock(mAccessLock); // If we've been displaced by another owner of the camera, then we can't do anything else if (mStreamState == DEAD) { ALOGE("ignoring setExtendedInfo call when camera has been lost."); return EvsResult::OWNERSHIP_LOST; } // We don't store any device specific information in this implementation return EvsResult::INVALID_ARG; } bool EvsCamera::setAvailableFrames_Locked(unsigned bufferCount) { if (bufferCount < 1) { ALOGE("Ignoring request to set buffer count to zero"); return false; } if (bufferCount > MAX_BUFFERS_IN_FLIGHT) { ALOGE("Rejecting buffer request in excess of internal limit"); return false; } // Is an increase required? if (mFramesAllowed < bufferCount) { // An increase is required unsigned needed = bufferCount - mFramesAllowed; ALOGI("Allocating %d buffers for camera frames", needed); unsigned added = increaseAvailableFrames_Locked(needed); if (added != needed) { // If we didn't add all the frames we needed, then roll back to the previous state ALOGE("Rolling back to previous frame queue size"); decreaseAvailableFrames_Locked(added); return false; } } else if (mFramesAllowed > bufferCount) { // A decrease is required unsigned framesToRelease = mFramesAllowed - bufferCount; ALOGI("Returning %d camera frame buffers", framesToRelease); unsigned released = decreaseAvailableFrames_Locked(framesToRelease); if (released != framesToRelease) { // This shouldn't happen with a properly behaving client because the client // should only make this call after returning sufficient outstanding buffers // to allow a clean resize. ALOGE("Buffer queue shrink failed -- too many buffers currently in use?"); } } return true; } unsigned EvsCamera::increaseAvailableFrames_Locked(unsigned numToAdd) { // Acquire the graphics buffer allocator GraphicBufferAllocator &alloc(GraphicBufferAllocator::get()); unsigned added = 0; while (added < numToAdd) { buffer_handle_t memHandle = nullptr; status_t result = alloc.allocate(mWidth, mHeight, mFormat, 1, mUsage, &memHandle, &mStride, 0, "EvsCamera"); if (result != NO_ERROR) { ALOGE("Error %d allocating %d x %d graphics buffer", result, mWidth, mHeight); break; } if (!memHandle) { ALOGE("We didn't get a buffer handle back from the allocator"); break; } // Find a place to store the new buffer bool stored = false; for (auto&& rec : mBuffers) { if (rec.handle == nullptr) { // Use this existing entry rec.handle = memHandle; rec.inUse = false; stored = true; break; } } if (!stored) { // Add a BufferRecord wrapping this handle to our set of available buffers mBuffers.emplace_back(memHandle); } mFramesAllowed++; added++; } return added; } unsigned EvsCamera::decreaseAvailableFrames_Locked(unsigned numToRemove) { // Acquire the graphics buffer allocator GraphicBufferAllocator &alloc(GraphicBufferAllocator::get()); unsigned removed = 0; for (auto&& rec : mBuffers) { // Is this record not in use, but holding a buffer that we can free? if ((rec.inUse == false) && (rec.handle != nullptr)) { // Release buffer and update the record so we can recognize it as "empty" alloc.free(rec.handle); rec.handle = nullptr; mFramesAllowed--; removed++; if (removed == numToRemove) { break; } } } return removed; } // This is the asynchronous frame generation thread that runs in parallel with the // main serving thread. There is one for each active camera instance. void EvsCamera::generateFrames() { ALOGD("Frame generation loop started"); unsigned idx; while (true) { bool timeForFrame = false; nsecs_t startTime = systemTime(SYSTEM_TIME_MONOTONIC); // Lock scope for updating shared state { std::lock_guard<std::mutex> lock(mAccessLock); if (mStreamState != RUNNING) { // Break out of our main thread loop break; } // Are we allowed to issue another buffer? if (mFramesInUse >= mFramesAllowed) { // Can't do anything right now -- skip this frame ALOGW("Skipped a frame because too many are in flight\n"); } else { // Identify an available buffer to fill for (idx = 0; idx < mBuffers.size(); idx++) { if (!mBuffers[idx].inUse) { if (mBuffers[idx].handle != nullptr) { // Found an available record, so stop looking break; } } } if (idx >= mBuffers.size()) { // This shouldn't happen since we already checked mFramesInUse vs mFramesAllowed ALOGE("Failed to find an available buffer slot\n"); } else { // We're going to make the frame busy mBuffers[idx].inUse = true; mFramesInUse++; timeForFrame = true; } } } if (timeForFrame) { // Assemble the buffer description we'll transmit below BufferDesc buff = {}; buff.width = mWidth; buff.height = mHeight; buff.stride = mStride; buff.format = mFormat; buff.usage = mUsage; buff.bufferId = idx; buff.memHandle = mBuffers[idx].handle; // Write test data into the image buffer fillTestFrame(buff); // Issue the (asynchronous) callback to the client -- can't be holding the lock auto result = mStream->deliverFrame(buff); if (result.isOk()) { ALOGD("Delivered %p as id %d", buff.memHandle.getNativeHandle(), buff.bufferId); } else { // This can happen if the client dies and is likely unrecoverable. // To avoid consuming resources generating failing calls, we stop sending // frames. Note, however, that the stream remains in the "STREAMING" state // until cleaned up on the main thread. ALOGE("Frame delivery call failed in the transport layer."); // Since we didn't actually deliver it, mark the frame as available std::lock_guard<std::mutex> lock(mAccessLock); mBuffers[idx].inUse = false; mFramesInUse--; break; } } // We arbitrarily choose to generate frames at 12 fps to ensure we pass the 10fps test requirement static const int kTargetFrameRate = 12; static const nsecs_t kTargetFrameTimeUs = 1000*1000 / kTargetFrameRate; const nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); const nsecs_t workTimeUs = (now - startTime) / 1000; const nsecs_t sleepDurationUs = kTargetFrameTimeUs - workTimeUs; if (sleepDurationUs > 0) { usleep(sleepDurationUs); } } // If we've been asked to stop, send one last NULL frame to signal the actual end of stream BufferDesc nullBuff = {}; auto result = mStream->deliverFrame(nullBuff); if (!result.isOk()) { ALOGE("Error delivering end of stream marker"); } return; } void EvsCamera::fillTestFrame(const BufferDesc& buff) { // Lock our output buffer for writing uint32_t *pixels = nullptr; GraphicBufferMapper &mapper = GraphicBufferMapper::get(); mapper.lock(buff.memHandle, GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_SW_READ_NEVER, android::Rect(buff.width, buff.height), (void **) &pixels); // If we failed to lock the pixel buffer, we're about to crash, but log it first if (!pixels) { ALOGE("Camera failed to gain access to image buffer for writing"); } // Fill in the test pixels for (unsigned row = 0; row < buff.height; row++) { for (unsigned col = 0; col < buff.width; col++) { // Index into the row to check the pixel at this column. // We expect 0xFF in the LSB channel, a vertical gradient in the // second channel, a horitzontal gradient in the third channel, and // 0xFF in the MSB. // The exception is the very first 32 bits which is used for the // time varying frame signature to avoid getting fooled by a static image. uint32_t expectedPixel = 0xFF0000FF | // MSB and LSB ((row & 0xFF) << 8) | // vertical gradient ((col & 0xFF) << 16); // horizontal gradient if ((row | col) == 0) { static uint32_t sFrameTicker = 0; expectedPixel = (sFrameTicker) & 0xFF; sFrameTicker++; } pixels[col] = expectedPixel; } // Point to the next row // NOTE: stride retrieved from gralloc is in units of pixels pixels = pixels + buff.stride; } // Release our output buffer mapper.unlock(buff.memHandle); } } // namespace implementation } // namespace V1_0 } // namespace evs } // namespace automotive } // namespace hardware } // namespace android