#include "RenderScript.h" #include "ScriptC_multiply.h" int main(int argc, char** argv) { uint32_t numElems = 1024; if (argc >= 2) { int tempNumElems = atoi(argv[1]); if (tempNumElems < 1) { printf("numElems must be greater than 0\n"); return 1; } numElems = (uint32_t) tempNumElems; } sp<RS> rs = new RS(); if (!rs->init("/system/bin")) { printf("Could not initialize RenderScript\n"); return 1; } sp<const Element> e = Element::U32(rs); Type::Builder tb(rs, e); tb.setX(numElems); sp<const Type> t = tb.create(); sp<Allocation> ain = Allocation::createTyped(rs, t); sp<Allocation> aout = Allocation::createTyped(rs, t); sp<ScriptC_multiply> sc = new ScriptC_multiply(rs); uint32_t* buf = new uint32_t[numElems]; for (uint32_t ct=0; ct < numElems; ct++) { buf[ct] = (uint32_t)ct; } ain->copy1DRangeFrom(0, numElems, buf); sc->forEach_multiply(ain, aout); aout->copy1DRangeTo(0, numElems, buf); for (uint32_t ct=0; ct < numElems; ct++) { if (buf[ct] != ct * 2) { printf("Mismatch at location %d: %u\n", ct, buf[ct]); return 1; } } printf("Test successful with %u elems!\n", numElems); sc.clear(); t.clear(); e.clear(); ain.clear(); aout.clear(); }