/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_HWCOMPOSER_HWC1_H #define ANDROID_SF_HWCOMPOSER_HWC1_H #include <stdint.h> #include <sys/types.h> #include <hardware/hwcomposer_defs.h> #include <system/graphics.h> #include <ui/Fence.h> #include <utils/BitSet.h> #include <utils/Condition.h> #include <utils/Mutex.h> #include <utils/StrongPointer.h> #include <utils/Thread.h> #include <utils/Timers.h> #include <utils/Vector.h> extern "C" int clock_nanosleep(clockid_t clock_id, int flags, const struct timespec *request, struct timespec *remain); struct hwc_composer_device_1; struct hwc_display_contents_1; struct hwc_layer_1; struct hwc_procs; struct framebuffer_device_t; namespace android { // --------------------------------------------------------------------------- class Fence; class FloatRect; class GraphicBuffer; class NativeHandle; class Region; class String8; class SurfaceFlinger; class HWComposer { public: class EventHandler { friend class HWComposer; virtual void onVSyncReceived( HWComposer* composer, int32_t disp, nsecs_t timestamp) = 0; virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected) = 0; virtual void onInvalidateReceived(HWComposer* composer) = 0; protected: virtual ~EventHandler() {} }; enum { NUM_BUILTIN_DISPLAYS = HWC_NUM_PHYSICAL_DISPLAY_TYPES, MAX_HWC_DISPLAYS = HWC_NUM_DISPLAY_TYPES, VIRTUAL_DISPLAY_ID_BASE = HWC_DISPLAY_VIRTUAL, }; HWComposer( const sp<SurfaceFlinger>& flinger, EventHandler& handler); ~HWComposer(); status_t initCheck() const; // Returns a display ID starting at VIRTUAL_DISPLAY_ID_BASE, this ID is to // be used with createWorkList (and all other methods requiring an ID // below). // IDs below NUM_BUILTIN_DISPLAYS are pre-defined and therefore are // always valid. // Returns -1 if an ID cannot be allocated int32_t allocateDisplayId(); // Recycles the given virtual display ID and frees the associated worklist. // IDs below NUM_BUILTIN_DISPLAYS are not recycled. status_t freeDisplayId(int32_t id); // Asks the HAL what it can do status_t prepare(); // commits the list status_t commit(); // set power mode status_t setPowerMode(int disp, int mode); // set active config status_t setActiveConfig(int disp, int mode); // reset state when an external, non-virtual display is disconnected void disconnectDisplay(int disp); // create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED. status_t createWorkList(int32_t id, size_t numLayers); bool supportsFramebufferTarget() const; // does this display have layers handled by HWC bool hasHwcComposition(int32_t id) const; // does this display have layers handled by GLES bool hasGlesComposition(int32_t id) const; // get the releaseFence file descriptor for a display's framebuffer layer. // the release fence is only valid after commit() sp<Fence> getAndResetReleaseFence(int32_t id); // needed forward declarations class LayerListIterator; // return the visual id to be used to find a suitable EGLConfig for // *ALL* displays. int getVisualID() const; // Forwarding to FB HAL for pre-HWC-1.1 code (see FramebufferSurface). int fbPost(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf); int fbCompositionComplete(); void fbDump(String8& result); // Set the output buffer and acquire fence for a virtual display. // Returns INVALID_OPERATION if id is not a virtual display. status_t setOutputBuffer(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf); // Get the retire fence for the last committed frame. This fence will // signal when the h/w composer is completely finished with the frame. // For physical displays, it is no longer being displayed. For virtual // displays, writes to the output buffer are complete. sp<Fence> getLastRetireFence(int32_t id) const; status_t setCursorPositionAsync(int32_t id, const Rect &pos); /* * Interface to hardware composer's layers functionality. * This abstracts the HAL interface to layers which can evolve in * incompatible ways from one release to another. * The idea is that we could extend this interface as we add * features to h/w composer. */ class HWCLayerInterface { protected: virtual ~HWCLayerInterface() { } public: virtual int32_t getCompositionType() const = 0; virtual uint32_t getHints() const = 0; virtual sp<Fence> getAndResetReleaseFence() = 0; virtual void setDefaultState() = 0; virtual void setSkip(bool skip) = 0; virtual void setIsCursorLayerHint(bool isCursor = true) = 0; virtual void setBlending(uint32_t blending) = 0; virtual void setTransform(uint32_t transform) = 0; virtual void setFrame(const Rect& frame) = 0; virtual void setCrop(const FloatRect& crop) = 0; virtual void setVisibleRegionScreen(const Region& reg) = 0; virtual void setSurfaceDamage(const Region& reg) = 0; virtual void setSidebandStream(const sp<NativeHandle>& stream) = 0; virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0; virtual void setAcquireFenceFd(int fenceFd) = 0; virtual void setPlaneAlpha(uint8_t alpha) = 0; virtual void onDisplayed() = 0; }; /* * Interface used to implement an iterator to a list * of HWCLayer. */ class HWCLayer : public HWCLayerInterface { friend class LayerListIterator; // select the layer at the given index virtual status_t setLayer(size_t index) = 0; virtual HWCLayer* dup() = 0; static HWCLayer* copy(HWCLayer *rhs) { return rhs ? rhs->dup() : NULL; } protected: virtual ~HWCLayer() { } }; /* * Iterator through a HWCLayer list. * This behaves more or less like a forward iterator. */ class LayerListIterator { friend class HWComposer; HWCLayer* const mLayerList; size_t mIndex; LayerListIterator() : mLayerList(NULL), mIndex(0) { } LayerListIterator(HWCLayer* layer, size_t index) : mLayerList(layer), mIndex(index) { } // we don't allow assignment, because we don't need it for now LayerListIterator& operator = (const LayerListIterator& rhs); public: // copy operators LayerListIterator(const LayerListIterator& rhs) : mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) { } ~LayerListIterator() { delete mLayerList; } // pre-increment LayerListIterator& operator++() { mLayerList->setLayer(++mIndex); return *this; } // dereference HWCLayerInterface& operator * () { return *mLayerList; } HWCLayerInterface* operator -> () { return mLayerList; } // comparison bool operator == (const LayerListIterator& rhs) const { return mIndex == rhs.mIndex; } bool operator != (const LayerListIterator& rhs) const { return !operator==(rhs); } }; // Returns an iterator to the beginning of the layer list LayerListIterator begin(int32_t id); // Returns an iterator to the end of the layer list LayerListIterator end(int32_t id); // Events handling --------------------------------------------------------- enum { EVENT_VSYNC = HWC_EVENT_VSYNC }; void eventControl(int disp, int event, int enabled); struct DisplayConfig { uint32_t width; uint32_t height; float xdpi; float ydpi; nsecs_t refresh; android_color_mode_t colorMode; bool operator==(const DisplayConfig& rhs) const { return width == rhs.width && height == rhs.height && xdpi == rhs.xdpi && ydpi == rhs.ydpi && refresh == rhs.refresh && colorMode == rhs.colorMode; } }; // Query display parameters. Pass in a display index (e.g. // HWC_DISPLAY_PRIMARY). nsecs_t getRefreshTimestamp(int disp) const; sp<Fence> getDisplayFence(int disp) const; uint32_t getFormat(int disp) const; bool isConnected(int disp) const; // These return the values for the current config of a given display index. // To get the values for all configs, use getConfigs below. uint32_t getWidth(int disp) const; uint32_t getHeight(int disp) const; float getDpiX(int disp) const; float getDpiY(int disp) const; nsecs_t getRefreshPeriod(int disp) const; android_color_mode_t getColorMode(int disp) const; const Vector<DisplayConfig>& getConfigs(int disp) const; size_t getCurrentConfig(int disp) const; status_t setVirtualDisplayProperties(int32_t id, uint32_t w, uint32_t h, uint32_t format); // this class is only used to fake the VSync event on systems that don't // have it. class VSyncThread : public Thread { HWComposer& mHwc; mutable Mutex mLock; Condition mCondition; bool mEnabled; mutable nsecs_t mNextFakeVSync; nsecs_t mRefreshPeriod; virtual void onFirstRef(); virtual bool threadLoop(); public: VSyncThread(HWComposer& hwc); void setEnabled(bool enabled); }; friend class VSyncThread; // for debugging ---------------------------------------------------------- void dump(String8& out) const; private: void loadHwcModule(); int loadFbHalModule(); LayerListIterator getLayerIterator(int32_t id, size_t index); struct cb_context; static void hook_invalidate(const struct hwc_procs* procs); static void hook_vsync(const struct hwc_procs* procs, int disp, int64_t timestamp); static void hook_hotplug(const struct hwc_procs* procs, int disp, int connected); inline void invalidate(); inline void vsync(int disp, int64_t timestamp); inline void hotplug(int disp, int connected); status_t queryDisplayProperties(int disp); status_t setFramebufferTarget(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf); struct DisplayData { DisplayData(); ~DisplayData(); Vector<DisplayConfig> configs; size_t currentConfig; uint32_t format; // pixel format from FB hal, for pre-hwc-1.1 bool connected; bool hasFbComp; bool hasOvComp; size_t capacity; hwc_display_contents_1* list; hwc_layer_1* framebufferTarget; buffer_handle_t fbTargetHandle; sp<Fence> lastRetireFence; // signals when the last set op retires sp<Fence> lastDisplayFence; // signals when the last set op takes // effect on screen buffer_handle_t outbufHandle; sp<Fence> outbufAcquireFence; // protected by mEventControlLock int32_t events; // We need to hold "copies" of these for memory management purposes. The // actual hwc_layer_1_t holds pointers to the memory within. Vector<> // internally doesn't copy the memory unless one of the copies is // modified. Vector<Region> visibleRegions; Vector<Region> surfaceDamageRegions; }; sp<SurfaceFlinger> mFlinger; framebuffer_device_t* mFbDev; struct hwc_composer_device_1* mHwc; // invariant: mLists[0] != NULL iff mHwc != NULL // mLists[i>0] can be NULL. that display is to be ignored struct hwc_display_contents_1* mLists[MAX_HWC_DISPLAYS]; DisplayData mDisplayData[MAX_HWC_DISPLAYS]; // protect mDisplayData from races between prepare and dump mutable Mutex mDisplayLock; size_t mNumDisplays; cb_context* mCBContext; EventHandler& mEventHandler; size_t mVSyncCounts[HWC_NUM_PHYSICAL_DISPLAY_TYPES]; sp<VSyncThread> mVSyncThread; bool mDebugForceFakeVSync; BitSet32 mAllocatedDisplayIDs; // protected by mLock mutable Mutex mLock; mutable nsecs_t mLastHwVSync[HWC_NUM_PHYSICAL_DISPLAY_TYPES]; // thread-safe mutable Mutex mEventControlLock; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SF_HWCOMPOSER_H