/* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // #define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "FramebufferSurface" #include <errno.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <utils/String8.h> #include <log/log.h> #include <EGL/egl.h> #include <hardware/hardware.h> #include <gui/BufferItem.h> #include <gui/BufferQueue.h> #include <gui/Surface.h> #include <ui/GraphicBuffer.h> #include <ui/Rect.h> #include "FramebufferSurface.h" #include "HWComposer.h" #include "../SurfaceFlinger.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. * */ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer) : ConsumerBase(consumer), mDisplayType(disp), mCurrentBufferSlot(-1), mCurrentBuffer(), mCurrentFence(Fence::NO_FENCE), #ifdef USE_HWC2 mHwc(hwc), mHasPendingRelease(false), mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT), mPreviousBuffer() #else mHwc(hwc) #endif { #ifdef USE_HWC2 ALOGV("Creating for display %d", disp); #endif mName = "FramebufferSurface"; mConsumer->setConsumerName(mName); mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER); #ifdef USE_HWC2 const auto& activeConfig = mHwc.getActiveConfig(disp); mConsumer->setDefaultBufferSize(activeConfig->getWidth(), activeConfig->getHeight()); #else mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp)); mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp)); #endif mConsumer->setMaxAcquiredBufferCount( SurfaceFlinger::maxFrameBufferAcquiredBuffers - 1); } status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) { return NO_ERROR; } status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) { return NO_ERROR; } status_t FramebufferSurface::advanceFrame() { #ifdef USE_HWC2 uint32_t slot = 0; sp<GraphicBuffer> buf; sp<Fence> acquireFence(Fence::NO_FENCE); android_dataspace_t dataspace = HAL_DATASPACE_UNKNOWN; status_t result = nextBuffer(slot, buf, acquireFence, dataspace); if (result != NO_ERROR) { ALOGE("error latching next FramebufferSurface buffer: %s (%d)", strerror(-result), result); return result; } result = mHwc.setClientTarget(mDisplayType, slot, acquireFence, buf, dataspace); if (result != NO_ERROR) { ALOGE("error posting framebuffer: %d", result); } return result; #else // Once we remove FB HAL support, we can call nextBuffer() from here // instead of using onFrameAvailable(). No real benefit, except it'll be // more like VirtualDisplaySurface. return NO_ERROR; #endif } #ifdef USE_HWC2 status_t FramebufferSurface::nextBuffer(uint32_t& outSlot, sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence, android_dataspace_t& outDataspace) { #else status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) { #endif Mutex::Autolock lock(mMutex); BufferItem item; status_t err = acquireBufferLocked(&item, 0); if (err == BufferQueue::NO_BUFFER_AVAILABLE) { #ifdef USE_HWC2 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer); #else outBuffer = mCurrentBuffer; #endif return NO_ERROR; } else if (err != NO_ERROR) { ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err); return err; } // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot // then we may have acquired the slot we already own. If we had released // our current buffer before we call acquireBuffer then that release call // would have returned STALE_BUFFER_SLOT, and we would have called // freeBufferLocked on that slot. Because the buffer slot has already // been overwritten with the new buffer all we have to do is skip the // releaseBuffer call and we should be in the same state we'd be in if we // had released the old buffer first. if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT && item.mSlot != mCurrentBufferSlot) { #ifdef USE_HWC2 mHasPendingRelease = true; mPreviousBufferSlot = mCurrentBufferSlot; mPreviousBuffer = mCurrentBuffer; #else // Release the previous buffer. err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); if (err < NO_ERROR) { ALOGE("error releasing buffer: %s (%d)", strerror(-err), err); return err; } #endif } mCurrentBufferSlot = item.mSlot; mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer; mCurrentFence = item.mFence; outFence = item.mFence; #ifdef USE_HWC2 mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer, &outSlot, &outBuffer); outDataspace = item.mDataSpace; #else outBuffer = mCurrentBuffer; #endif return NO_ERROR; } #ifndef USE_HWC2 // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) { sp<GraphicBuffer> buf; sp<Fence> acquireFence; status_t err = nextBuffer(buf, acquireFence); if (err != NO_ERROR) { ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)", strerror(-err), err); return; } err = mHwc.fbPost(mDisplayType, acquireFence, buf); if (err != NO_ERROR) { ALOGE("error posting framebuffer: %d", err); } } #endif void FramebufferSurface::freeBufferLocked(int slotIndex) { ConsumerBase::freeBufferLocked(slotIndex); if (slotIndex == mCurrentBufferSlot) { mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT; } } void FramebufferSurface::onFrameCommitted() { #ifdef USE_HWC2 if (mHasPendingRelease) { sp<Fence> fence = mHwc.getPresentFence(mDisplayType); if (fence->isValid()) { status_t result = addReleaseFence(mPreviousBufferSlot, mPreviousBuffer, fence); ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the" " fence: %s (%d)", strerror(-result), result); } status_t result = releaseBufferLocked(mPreviousBufferSlot, mPreviousBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR); ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:" " %s (%d)", strerror(-result), result); mPreviousBuffer.clear(); mHasPendingRelease = false; } #else sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType); if (fence->isValid() && mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) { status_t err = addReleaseFence(mCurrentBufferSlot, mCurrentBuffer, fence); ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)", strerror(-err), err); } #endif } #ifndef USE_HWC2 status_t FramebufferSurface::compositionComplete() { return mHwc.fbCompositionComplete(); } #endif void FramebufferSurface::dumpAsString(String8& result) const { ConsumerBase::dumpState(result); } void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const { #ifndef USE_HWC2 mHwc.fbDump(result); #endif ConsumerBase::dumpLocked(result, prefix); } const sp<Fence>& FramebufferSurface::getClientTargetAcquireFence() const { return mCurrentFence; } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------