/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_RECT #define ANDROID_UI_RECT #include <utils/Flattenable.h> #include <utils/Log.h> #include <utils/TypeHelpers.h> #include <log/log.h> #include <ui/FloatRect.h> #include <ui/Point.h> #include <android/rect.h> namespace android { class Rect : public ARect, public LightFlattenablePod<Rect> { public: typedef ARect::value_type value_type; static const Rect INVALID_RECT; static const Rect EMPTY_RECT; // we don't provide copy-ctor and operator= on purpose // because we want the compiler generated versions inline Rect() : Rect(INVALID_RECT) {} template <typename T> inline Rect(T w, T h) { if (w > INT32_MAX) { w = INT32_MAX; } if (h > INT32_MAX) { h = INT32_MAX; } left = top = 0; right = static_cast<int32_t>(w); bottom = static_cast<int32_t>(h); } inline Rect(int32_t l, int32_t t, int32_t r, int32_t b) { left = l; top = t; right = r; bottom = b; } inline Rect(const Point& lt, const Point& rb) { left = lt.x; top = lt.y; right = rb.x; bottom = rb.y; } void makeInvalid(); inline void clear() { left = top = right = bottom = 0; } // a valid rectangle has a non negative width and height inline bool isValid() const { return (getWidth() >= 0) && (getHeight() >= 0); } // an empty rect has a zero width or height, or is invalid inline bool isEmpty() const { return (getWidth() <= 0) || (getHeight() <= 0); } // rectangle's width inline int32_t getWidth() const { return right - left; } // rectangle's height inline int32_t getHeight() const { return bottom - top; } inline Rect getBounds() const { return Rect(right - left, bottom - top); } void setLeftTop(const Point& lt) { left = lt.x; top = lt.y; } void setRightBottom(const Point& rb) { right = rb.x; bottom = rb.y; } // the following 4 functions return the 4 corners of the rect as Point Point leftTop() const { return Point(left, top); } Point rightBottom() const { return Point(right, bottom); } Point rightTop() const { return Point(right, top); } Point leftBottom() const { return Point(left, bottom); } // comparisons inline bool operator == (const Rect& rhs) const { return (left == rhs.left) && (top == rhs.top) && (right == rhs.right) && (bottom == rhs.bottom); } inline bool operator != (const Rect& rhs) const { return !operator == (rhs); } // operator < defines an order which allows to use rectangles in sorted // vectors. bool operator < (const Rect& rhs) const; const Rect operator + (const Point& rhs) const; const Rect operator - (const Point& rhs) const; Rect& operator += (const Point& rhs) { return offsetBy(rhs.x, rhs.y); } Rect& operator -= (const Point& rhs) { return offsetBy(-rhs.x, -rhs.y); } Rect& offsetToOrigin() { right -= left; bottom -= top; left = top = 0; return *this; } Rect& offsetTo(const Point& p) { return offsetTo(p.x, p.y); } Rect& offsetBy(const Point& dp) { return offsetBy(dp.x, dp.y); } Rect& offsetTo(int32_t x, int32_t y); Rect& offsetBy(int32_t x, int32_t y); bool intersect(const Rect& with, Rect* result) const; // Create a new Rect by transforming this one using a graphics HAL // transform. This rectangle is defined in a coordinate space starting at // the origin and extending to (width, height). If the transform includes // a ROT90 then the output rectangle is defined in a space extending to // (height, width). Otherwise the output rectangle is in the same space as // the input. Rect transform(uint32_t xform, int32_t width, int32_t height) const; // this calculates (Region(*this) - exclude).bounds() efficiently Rect reduce(const Rect& exclude) const; // for backward compatibility inline int32_t width() const { return getWidth(); } inline int32_t height() const { return getHeight(); } inline void set(const Rect& rhs) { operator = (rhs); } FloatRect toFloatRect() const { return {static_cast<float>(left), static_cast<float>(top), static_cast<float>(right), static_cast<float>(bottom)}; } }; ANDROID_BASIC_TYPES_TRAITS(Rect) }; // namespace android #endif // ANDROID_UI_RECT