/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_FENCE_H #define ANDROID_FENCE_H #include <stdint.h> #include <utils/Flattenable.h> #include <utils/RefBase.h> #include <utils/Timers.h> namespace android { class String8; // =========================================================================== // Fence // =========================================================================== class Fence : public LightRefBase<Fence>, public Flattenable<Fence> { public: static const sp<Fence> NO_FENCE; static constexpr nsecs_t SIGNAL_TIME_PENDING = INT64_MAX; static constexpr nsecs_t SIGNAL_TIME_INVALID = -1; static inline bool isValidTimestamp(nsecs_t time) { return time >= 0 && time < INT64_MAX; } // TIMEOUT_NEVER may be passed to the wait method to indicate that it // should wait indefinitely for the fence to signal. enum { TIMEOUT_NEVER = -1 }; // Construct a new Fence object with an invalid file descriptor. This // should be done when the Fence object will be set up by unflattening // serialized data. Fence(); // Construct a new Fence object to manage a given fence file descriptor. // When the new Fence object is destructed the file descriptor will be // closed. explicit Fence(int fenceFd); // Not copyable or movable. Fence(const Fence& rhs) = delete; Fence& operator=(const Fence& rhs) = delete; Fence(Fence&& rhs) = delete; Fence& operator=(Fence&& rhs) = delete; // Check whether the Fence has an open fence file descriptor. Most Fence // methods treat an invalid file descriptor just like a valid fence that // is already signalled, so using this is usually not necessary. bool isValid() const { return mFenceFd != -1; } // wait waits for up to timeout milliseconds for the fence to signal. If // the fence signals then NO_ERROR is returned. If the timeout expires // before the fence signals then -ETIME is returned. A timeout of // TIMEOUT_NEVER may be used to indicate that the call should wait // indefinitely for the fence to signal. status_t wait(int timeout); // waitForever is a convenience function for waiting forever for a fence to // signal (just like wait(TIMEOUT_NEVER)), but issuing an error to the // system log and fence state to the kernel log if the wait lasts longer // than a warning timeout. // The logname argument should be a string identifying // the caller and will be included in the log message. status_t waitForever(const char* logname); // merge combines two Fence objects, creating a new Fence object that // becomes signaled when both f1 and f2 are signaled (even if f1 or f2 is // destroyed before it becomes signaled). The name argument specifies the // human-readable name to associated with the new Fence object. static sp<Fence> merge(const char* name, const sp<Fence>& f1, const sp<Fence>& f2); static sp<Fence> merge(const String8& name, const sp<Fence>& f1, const sp<Fence>& f2); // Return a duplicate of the fence file descriptor. The caller is // responsible for closing the returned file descriptor. On error, -1 will // be returned and errno will indicate the problem. int dup() const; // getSignalTime returns the system monotonic clock time at which the // fence transitioned to the signaled state. If the fence is not signaled // then SIGNAL_TIME_PENDING is returned. If the fence is invalid or if an // error occurs then SIGNAL_TIME_INVALID is returned. nsecs_t getSignalTime() const; enum class Status { Invalid, // Fence is invalid Unsignaled, // Fence is valid but has not yet signaled Signaled, // Fence is valid and has signaled }; // getStatus() returns whether the fence has signaled yet. Prefer this to // getSignalTime() or wait() if all you care about is whether the fence has // signaled. inline Status getStatus() { // The sync_wait call underlying wait() has been measured to be // significantly faster than the sync_fence_info call underlying // getSignalTime(), which might otherwise appear to be the more obvious // way to check whether a fence has signaled. switch (wait(0)) { case NO_ERROR: return Status::Signaled; case -ETIME: return Status::Unsignaled; default: return Status::Invalid; } } // Flattenable interface size_t getFlattenedSize() const; size_t getFdCount() const; status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); private: // Only allow instantiation using ref counting. friend class LightRefBase<Fence>; ~Fence(); int mFenceFd; }; }; // namespace android #endif // ANDROID_FENCE_H