/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H #include <gui/BufferQueueDefs.h> #include <gui/IGraphicBufferProducer.h> namespace android { struct BufferSlot; class BufferQueueProducer : public BnGraphicBufferProducer, private IBinder::DeathRecipient { public: friend class BufferQueue; // Needed to access binderDied BufferQueueProducer(const sp<BufferQueueCore>& core, bool consumerIsSurfaceFlinger = false); virtual ~BufferQueueProducer(); // requestBuffer returns the GraphicBuffer for slot N. // // In normal operation, this is called the first time slot N is returned // by dequeueBuffer. It must be called again if dequeueBuffer returns // flags indicating that previously-returned buffers are no longer valid. virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); // see IGraphicsBufferProducer::setMaxDequeuedBufferCount virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers); // see IGraphicsBufferProducer::setAsyncMode virtual status_t setAsyncMode(bool async); // dequeueBuffer gets the next buffer slot index for the producer to use. // If a buffer slot is available then that slot index is written to the // location pointed to by the buf argument and a status of OK is returned. // If no slot is available then a status of -EBUSY is returned and buf is // unmodified. // // The outFence parameter will be updated to hold the fence associated with // the buffer. The contents of the buffer must not be overwritten until the // fence signals. If the fence is Fence::NO_FENCE, the buffer may be // written immediately. // // The width and height parameters must be no greater than the minimum of // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). // An error due to invalid dimensions might not be reported until // updateTexImage() is called. If width and height are both zero, the // default values specified by setDefaultBufferSize() are used instead. // // If the format is 0, the default format will be used. // // The usage argument specifies gralloc buffer usage flags. The values // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These // will be merged with the usage flags specified by setConsumerUsageBits. // // The return value may be a negative error value or a non-negative // collection of flags. If the flags are set, the return values are // valid, but additional actions must be performed. // // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the // producer must discard cached GraphicBuffer references for the slot // returned in buf. // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer // must discard cached GraphicBuffer references for all slots. // // In both cases, the producer will need to call requestBuffer to get a // GraphicBuffer handle for the returned slot. status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, uint32_t width, uint32_t height, PixelFormat format, uint32_t usage, FrameEventHistoryDelta* outTimestamps) override; // See IGraphicBufferProducer::detachBuffer virtual status_t detachBuffer(int slot); // See IGraphicBufferProducer::detachNextBuffer virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence); // See IGraphicBufferProducer::attachBuffer virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); // queueBuffer returns a filled buffer to the BufferQueue. // // Additional data is provided in the QueueBufferInput struct. Notably, // a timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are producer-specific and should be documented by the // producer. // // The caller may provide a fence that signals when all rendering // operations have completed. Alternatively, NO_FENCE may be used, // indicating that the buffer is ready immediately. // // Some values are returned in the output struct: the current settings // for default width and height, the current transform hint, and the // number of queued buffers. virtual status_t queueBuffer(int slot, const QueueBufferInput& input, QueueBufferOutput* output); // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't // queue it for use by the consumer. // // The buffer will not be overwritten until the fence signals. The fence // will usually be the one obtained from dequeueBuffer. virtual status_t cancelBuffer(int slot, const sp<Fence>& fence); // Query native window attributes. The "what" values are enumerated in // window.h (e.g. NATIVE_WINDOW_FORMAT). virtual int query(int what, int* outValue); // connect attempts to connect a producer API to the BufferQueue. This // must be called before any other IGraphicBufferProducer methods are // called except for getAllocator. A consumer must already be connected. // // This method will fail if connect was previously called on the // BufferQueue and no corresponding disconnect call was made (i.e. if // it's still connected to a producer). // // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). virtual status_t connect(const sp<IProducerListener>& listener, int api, bool producerControlledByApp, QueueBufferOutput* output); // See IGraphicBufferProducer::disconnect virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api); // Attaches a sideband buffer stream to the IGraphicBufferProducer. // // A sideband stream is a device-specific mechanism for passing buffers // from the producer to the consumer without using dequeueBuffer/ // queueBuffer. If a sideband stream is present, the consumer can choose // whether to acquire buffers from the sideband stream or from the queued // buffers. // // Passing NULL or a different stream handle will detach the previous // handle if any. virtual status_t setSidebandStream(const sp<NativeHandle>& stream); // See IGraphicBufferProducer::allocateBuffers virtual void allocateBuffers(uint32_t width, uint32_t height, PixelFormat format, uint32_t usage); // See IGraphicBufferProducer::allowAllocation virtual status_t allowAllocation(bool allow); // See IGraphicBufferProducer::setGenerationNumber virtual status_t setGenerationNumber(uint32_t generationNumber); // See IGraphicBufferProducer::getConsumerName virtual String8 getConsumerName() const override; // See IGraphicBufferProducer::setSharedBufferMode virtual status_t setSharedBufferMode(bool sharedBufferMode) override; // See IGraphicBufferProducer::setAutoRefresh virtual status_t setAutoRefresh(bool autoRefresh) override; // See IGraphicBufferProducer::setDequeueTimeout virtual status_t setDequeueTimeout(nsecs_t timeout) override; // See IGraphicBufferProducer::getLastQueuedBuffer virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence, float outTransformMatrix[16]) override; // See IGraphicBufferProducer::getFrameTimestamps virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override; // See IGraphicBufferProducer::getUniqueId virtual status_t getUniqueId(uint64_t* outId) const override; private: // This is required by the IBinder::DeathRecipient interface virtual void binderDied(const wp<IBinder>& who); // Returns the slot of the next free buffer if one is available or // BufferQueueCore::INVALID_BUFFER_SLOT otherwise int getFreeBufferLocked() const; // Returns the next free slot if one is available or // BufferQueueCore::INVALID_BUFFER_SLOT otherwise int getFreeSlotLocked() const; void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, FrameEventHistoryDelta* outDelta); // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may // block if there are no available slots and we are not in non-blocking // mode (producer and consumer controlled by the application). If it blocks, // it will release mCore->mMutex while blocked so that other operations on // the BufferQueue may succeed. enum class FreeSlotCaller { Dequeue, Attach, }; status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, int* found) const; sp<BufferQueueCore> mCore; // This references mCore->mSlots. Lock mCore->mMutex while accessing. BufferQueueDefs::SlotsType& mSlots; // This is a cached copy of the name stored in the BufferQueueCore. // It's updated during connect and dequeueBuffer (which should catch // most updates). String8 mConsumerName; uint32_t mStickyTransform; // This controls whether the GraphicBuffer pointer in the BufferItem is // cleared after being queued bool mConsumerIsSurfaceFlinger; // This saves the fence from the last queueBuffer, such that the // next queueBuffer call can throttle buffer production. The prior // queueBuffer's fence is not nessessarily available elsewhere, // since the previous buffer might have already been acquired. sp<Fence> mLastQueueBufferFence; Rect mLastQueuedCrop; uint32_t mLastQueuedTransform; // Take-a-ticket system for ensuring that onFrame* callbacks are called in // the order that frames are queued. While the BufferQueue lock // (mCore->mMutex) is held, a ticket is retained by the producer. After // dropping the BufferQueue lock, the producer must wait on the condition // variable until the current callback ticket matches its retained ticket. Mutex mCallbackMutex; int mNextCallbackTicket; // Protected by mCore->mMutex int mCurrentCallbackTicket; // Protected by mCallbackMutex Condition mCallbackCondition; // Sets how long dequeueBuffer or attachBuffer will block if a buffer or // slot is not yet available. nsecs_t mDequeueTimeout; }; // class BufferQueueProducer } // namespace android #endif