/* * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "BufferQueueScheduler" #include "BufferQueueScheduler.h" #include <android/native_window.h> #include <gui/Surface.h> using namespace android; BufferQueueScheduler::BufferQueueScheduler( const sp<SurfaceControl>& surfaceControl, const HSV& color, int id) : mSurfaceControl(surfaceControl), mColor(color), mSurfaceId(id), mContinueScheduling(true) {} void BufferQueueScheduler::startScheduling() { ALOGV("Starting Scheduler for %d Layer", mSurfaceId); std::unique_lock<std::mutex> lock(mMutex); if (mSurfaceControl == nullptr) { mCondition.wait(lock, [&] { return (mSurfaceControl != nullptr); }); } while (mContinueScheduling) { while (true) { if (mBufferEvents.empty()) { break; } BufferEvent event = mBufferEvents.front(); lock.unlock(); bufferUpdate(event.dimensions); fillSurface(event.event); mColor.modulate(); lock.lock(); mBufferEvents.pop(); } mCondition.wait(lock); } } void BufferQueueScheduler::addEvent(const BufferEvent& event) { std::lock_guard<std::mutex> lock(mMutex); mBufferEvents.push(event); mCondition.notify_one(); } void BufferQueueScheduler::stopScheduling() { std::lock_guard<std::mutex> lock(mMutex); mContinueScheduling = false; mCondition.notify_one(); } void BufferQueueScheduler::setSurfaceControl( const sp<SurfaceControl>& surfaceControl, const HSV& color) { std::lock_guard<std::mutex> lock(mMutex); mSurfaceControl = surfaceControl; mColor = color; mCondition.notify_one(); } void BufferQueueScheduler::bufferUpdate(const Dimensions& dimensions) { sp<Surface> s = mSurfaceControl->getSurface(); s->setBuffersDimensions(dimensions.width, dimensions.height); } void BufferQueueScheduler::fillSurface(const std::shared_ptr<Event>& event) { ANativeWindow_Buffer outBuffer; sp<Surface> s = mSurfaceControl->getSurface(); status_t status = s->lock(&outBuffer, nullptr); if (status != NO_ERROR) { ALOGE("fillSurface: failed to lock buffer, (%d)", status); return; } auto color = mColor.getRGB(); auto img = reinterpret_cast<uint8_t*>(outBuffer.bits); for (int y = 0; y < outBuffer.height; y++) { for (int x = 0; x < outBuffer.width; x++) { uint8_t* pixel = img + (4 * (y * outBuffer.stride + x)); pixel[0] = color.r; pixel[1] = color.g; pixel[2] = color.b; pixel[3] = LAYER_ALPHA; } } event->readyToExecute(); status = s->unlockAndPost(); ALOGE_IF(status != NO_ERROR, "fillSurface: failed to unlock and post buffer, (%d)", status); }