/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_FAST_CAPTURE_H #define ANDROID_AUDIO_FAST_CAPTURE_H #include "FastThread.h" #include "StateQueue.h" #include "FastCaptureState.h" #include "FastCaptureDumpState.h" namespace android { typedef StateQueue<FastCaptureState> FastCaptureStateQueue; class FastCapture : public FastThread { public: FastCapture(); virtual ~FastCapture(); FastCaptureStateQueue* sq(); private: FastCaptureStateQueue mSQ; // callouts virtual const FastThreadState *poll(); virtual void setLog(NBLog::Writer *logWriter); virtual void onIdle(); virtual void onExit(); virtual bool isSubClassCommand(FastThreadState::Command command); virtual void onStateChange(); virtual void onWork(); static const FastCaptureState sInitial; FastCaptureState mPreIdle; // copy of state before we went into idle // FIXME by renaming, could pull up many of these to FastThread NBAIO_Source* mInputSource; int mInputSourceGen; NBAIO_Sink* mPipeSink; int mPipeSinkGen; void* mReadBuffer; ssize_t mReadBufferState; // number of initialized frames in readBuffer, // or -1 to clear NBAIO_Format mFormat; unsigned mSampleRate; FastCaptureDumpState mDummyFastCaptureDumpState; uint32_t mTotalNativeFramesRead; // copied to dumpState->mFramesRead }; // class FastCapture } // namespace android #endif // ANDROID_AUDIO_FAST_CAPTURE_H