/* * Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Courtney Goeltzenleuchter <courtney@LunarG.com> */ #ifndef VKRENDERFRAMEWORK_H #define VKRENDERFRAMEWORK_H #ifdef ANDROID #include "vktestframeworkandroid.h" class VkImageObj; #else #include "vktestframework.h" #endif #include <array> #include <map> #include <vector> using namespace std; class VkDeviceObj : public vk_testing::Device { public: VkDeviceObj(uint32_t id, VkPhysicalDevice obj); VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names, VkPhysicalDeviceFeatures *features = nullptr); VkDevice device() { return handle(); } void get_device_queue(); uint32_t id; VkPhysicalDeviceProperties props; std::vector<VkQueueFamilyProperties> queue_props; VkQueue m_queue; }; class VkCommandBufferObj; class VkDepthStencilObj; class VkRenderFramework : public VkTestFramework { public: VkRenderFramework(); ~VkRenderFramework(); VkInstance instance() { return inst; } VkDevice device() { return m_device->device(); } VkPhysicalDevice gpu() { return objs[0]; } VkRenderPass renderPass() { return m_renderPass; } VkFramebuffer framebuffer() { return m_framebuffer; } void InitViewport(float width, float height); void InitViewport(); void InitRenderTarget(); void InitRenderTarget(uint32_t targets); void InitRenderTarget(VkImageView *dsBinding); void InitRenderTarget(uint32_t targets, VkImageView *dsBinding); void InitFramework(); void InitFramework(std::vector<const char *> instance_layer_names, std::vector<const char *> instance_extension_names, std::vector<const char *> device_extension_names, PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL); void ShutdownFramework(); void InitState(VkPhysicalDeviceFeatures *features = nullptr); const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; } protected: VkApplicationInfo app_info; VkInstance inst; VkPhysicalDevice objs[16]; uint32_t gpu_count; VkDeviceObj *m_device; VkCommandPool m_commandPool; VkCommandBufferObj *m_commandBuffer; VkRenderPass m_renderPass; VkFramebuffer m_framebuffer; std::vector<VkViewport> m_viewports; std::vector<VkRect2D> m_scissors; float m_lineWidth; float m_depthBiasConstantFactor; float m_depthBiasClamp; float m_depthBiasSlopeFactor; float m_blendConstants[4]; float m_minDepthBounds; float m_maxDepthBounds; uint32_t m_compareMask; uint32_t m_writeMask; uint32_t m_reference; std::vector<VkClearValue> m_renderPassClearValues; VkRenderPassBeginInfo m_renderPassBeginInfo; vector<VkImageObj *> m_renderTargets; float m_width, m_height; VkFormat m_render_target_fmt; VkFormat m_depth_stencil_fmt; VkClearColorValue m_clear_color; bool m_clear_via_load_op; float m_depth_clear_color; uint32_t m_stencil_clear_color; VkDepthStencilObj *m_depthStencil; PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback; PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback; PFN_vkDebugReportMessageEXT m_DebugReportMessage; VkDebugReportCallbackEXT m_globalMsgCallback; VkDebugReportCallbackEXT m_devMsgCallback; std::vector<const char *> device_extension_names; /* * SetUp and TearDown are called by the Google Test framework * to initialize a test framework based on this class. */ virtual void SetUp() { this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; this->app_info.pNext = NULL; this->app_info.pApplicationName = "base"; this->app_info.applicationVersion = 1; this->app_info.pEngineName = "unittest"; this->app_info.engineVersion = 1; this->app_info.apiVersion = VK_API_VERSION_1_0; InitFramework(); } virtual void TearDown() { ShutdownFramework(); } }; class VkDescriptorSetObj; class VkIndexBufferObj; class VkConstantBufferObj; class VkPipelineObj; class VkDescriptorSetObj; class VkCommandBufferObj : public vk_testing::CommandBuffer { public: VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool); VkCommandBuffer GetBufferHandle(); VkResult BeginCommandBuffer(); VkResult BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo); VkResult EndCommandBuffer(); void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers); void AddRenderTarget(VkImageObj *renderTarget); void AddDepthStencil(); void ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, uint32_t stencil_clear_color, VkDepthStencilObj *depthStencilObj); void PrepareAttachments(); void BindPipeline(VkPipelineObj &pipeline); void BindDescriptorSet(VkDescriptorSetObj &descriptorSet); void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding); void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset); void BeginRenderPass(const VkRenderPassBeginInfo &info); void EndRenderPass(); void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data); void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); void QueueCommandBuffer(bool checkSuccess = true); void QueueCommandBuffer(VkFence fence, bool checkSuccess = true); void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports); void SetScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors); void SetLineWidth(float lineWidth); void SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); void SetBlendConstants(const float blendConstants[4]); void SetDepthBounds(float minDepthBounds, float maxDepthBounds); void SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t compareMask); void SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask); void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference); void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData); void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy *pRegions); void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions); protected: VkDeviceObj *m_device; vector<VkImageObj *> m_renderTargets; }; class VkConstantBufferObj : public vk_testing::Buffer { public: VkConstantBufferObj(VkDeviceObj *device, VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void *data, VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT); ~VkConstantBufferObj(); void BufferMemoryBarrier(VkFlags srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, VkFlags dstAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_MEMORY_READ_BIT); void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset, uint32_t binding); VkDescriptorBufferInfo m_descriptorBufferInfo; protected: VkDeviceObj *m_device; vk_testing::BufferView m_bufferView; int m_numVertices; int m_stride; vk_testing::CommandPool *m_commandPool; VkCommandBufferObj *m_commandBuffer; vk_testing::Fence m_fence; }; class VkIndexBufferObj : public VkConstantBufferObj { public: VkIndexBufferObj(VkDeviceObj *device); void CreateAndInitBuffer(int numIndexes, VkIndexType dataFormat, const void *data); void Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset); VkIndexType GetIndexType(); protected: VkIndexType m_indexType; }; class VkRenderpassObj { public: VkRenderpassObj(VkDeviceObj *device); ~VkRenderpassObj(); VkRenderPass handle() { return m_renderpass; } protected: VkRenderPass m_renderpass; VkDevice device; }; class VkImageObj : public vk_testing::Image { public: VkImageObj(VkDeviceObj *dev); bool IsCompatible(VkFlags usage, VkFlags features); public: void init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0); void init_no_layout(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0); // void clear( CommandBuffer*, uint32_t[4] ); void layout(VkImageLayout layout) { m_descriptorImageInfo.imageLayout = layout; } VkDeviceMemory memory() const { return Image::memory().handle(); } void *MapMemory() { return Image::memory().map(); } void UnmapMemory() { Image::memory().unmap(); } void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask, VkImageLayout image_layout); VkResult CopyImage(VkImageObj &src_image); VkImage image() const { return handle(); } VkImageView targetView(VkFormat format) { if (!m_targetView.initialized()) { VkImageViewCreateInfo createView = {}; createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; createView.image = handle(); createView.viewType = VK_IMAGE_VIEW_TYPE_2D; createView.format = format; createView.components.r = VK_COMPONENT_SWIZZLE_R; createView.components.g = VK_COMPONENT_SWIZZLE_G; createView.components.b = VK_COMPONENT_SWIZZLE_B; createView.components.a = VK_COMPONENT_SWIZZLE_A; createView.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1}; createView.flags = 0; m_targetView.init(*m_device, createView); } return m_targetView.handle(); } void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout); void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout); VkImageLayout layout() const { return m_descriptorImageInfo.imageLayout; } uint32_t width() const { return extent().width; } uint32_t height() const { return extent().height; } VkDeviceObj *device() const { return m_device; } protected: VkDeviceObj *m_device; vk_testing::ImageView m_targetView; VkDescriptorImageInfo m_descriptorImageInfo; }; class VkTextureObj : public VkImageObj { public: VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL); VkDescriptorImageInfo m_imageInfo; protected: VkDeviceObj *m_device; vk_testing::ImageView m_textureView; VkDeviceSize m_rowPitch; }; class VkDepthStencilObj : public VkImageObj { public: VkDepthStencilObj(VkDeviceObj *device); void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format, VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); bool Initialized(); VkImageView *BindInfo(); protected: VkDeviceObj *m_device; bool m_initialized; vk_testing::ImageView m_imageView; VkFormat m_depth_stencil_fmt; VkImageView m_attachmentBindInfo; }; class VkSamplerObj : public vk_testing::Sampler { public: VkSamplerObj(VkDeviceObj *device); protected: VkDeviceObj *m_device; }; class VkDescriptorSetObj : public vk_testing::DescriptorPool { public: VkDescriptorSetObj(VkDeviceObj *device); ~VkDescriptorSetObj(); int AppendDummy(); int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer); int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture); void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer); VkDescriptorSet GetDescriptorSetHandle() const; VkPipelineLayout GetPipelineLayout() const; int GetTypeCounts() { return m_type_counts.size(); } protected: VkDeviceObj *m_device; std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings; std::map<VkDescriptorType, int> m_type_counts; int m_nextSlot; vector<VkDescriptorImageInfo> m_imageSamplerDescriptors; vector<VkWriteDescriptorSet> m_writes; vk_testing::DescriptorSetLayout m_layout; vk_testing::PipelineLayout m_pipeline_layout; vk_testing::DescriptorSet *m_set = NULL; }; class VkShaderObj : public vk_testing::ShaderModule { public: VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework, char const *name = "main"); VkPipelineShaderStageCreateInfo GetStageCreateInfo() const; protected: VkPipelineShaderStageCreateInfo stage_info; VkShaderStageFlagBits m_stage; char const *m_name; VkDeviceObj *m_device; }; class VkPipelineObj : public vk_testing::Pipeline { public: VkPipelineObj(VkDeviceObj *device); void AddShader(VkShaderObj *shaderObj); void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count); void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count); void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState *att); void MakeDynamic(VkDynamicState state); void AddColorAttachment() { VkPipelineColorBlendAttachmentState att = {}; att.blendEnable = VK_FALSE; att.colorWriteMask = 0xf; AddColorAttachment(0, &att); } void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *); void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state); void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state); void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state); void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state); void SetViewport(const vector<VkViewport> viewports); void SetScissor(const vector<VkRect2D> scissors); VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass); protected: VkPipelineVertexInputStateCreateInfo m_vi_state; VkPipelineInputAssemblyStateCreateInfo m_ia_state; VkPipelineRasterizationStateCreateInfo m_rs_state; VkPipelineColorBlendStateCreateInfo m_cb_state; VkPipelineDepthStencilStateCreateInfo const *m_ds_state; VkPipelineViewportStateCreateInfo m_vp_state; VkPipelineMultisampleStateCreateInfo m_ms_state; VkPipelineTessellationStateCreateInfo m_te_state; vector<VkDynamicState> m_dynamic_state_enables; vector<VkViewport> m_viewports; vector<VkRect2D> m_scissors; VkDeviceObj *m_device; vector<VkShaderObj *> m_shaderObjs; vector<int> m_vertexBufferBindings; vector<VkPipelineColorBlendAttachmentState> m_colorAttachments; int m_vertexBufferCount; }; #endif // VKRENDERFRAMEWORK_H