/* * Copyright (C) 2016 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SIMULATION_H #define SIMULATION_H #include <memory> #include <random> #include <vector> #include <glm/glm.hpp> #include "Meshes.h" class Animation { public: Animation(unsigned rng_seed, float scale); glm::mat4 transformation(float t); private: struct Data { glm::vec3 axis; float speed; float scale; glm::mat4 matrix; }; std::mt19937 rng_; std::uniform_real_distribution<float> dir_; std::uniform_real_distribution<float> speed_; Data current_; }; class Curve; class Path { public: Path(unsigned rng_seed); glm::vec3 position(float t); private: struct Subpath { glm::vec3 origin; float start; float end; float now; std::shared_ptr<Curve> curve; }; void generate_subpath(); std::mt19937 rng_; std::uniform_int_distribution<> type_; std::uniform_real_distribution<float> duration_; Subpath current_; }; class Simulation { public: Simulation(int object_count); struct Object { Meshes::Type mesh; glm::vec3 light_pos; glm::vec3 light_color; Animation animation; Path path; uint32_t frame_data_offset; glm::mat4 model; }; const std::vector<Object> &objects() const { return objects_; } unsigned int rng_seed() { return random_dev_(); } void set_frame_data_size(uint32_t size); void update(float time, int begin, int end); private: std::random_device random_dev_; std::vector<Object> objects_; }; #endif // SIMULATION_H