/* * Copyright (C) 2016 Google, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SHELL_WIN32_H #define SHELL_WIN32_H #include <windows.h> #include "Shell.h" class ShellWin32 : public Shell { public: ShellWin32(Game &game); ~ShellWin32(); void run(); void quit(); private: PFN_vkGetInstanceProcAddr load_vk(); bool can_present(VkPhysicalDevice phy, uint32_t queue_family); void create_window(); VkSurfaceKHR create_surface(VkInstance instance); static LRESULT CALLBACK window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { ShellWin32 *shell = reinterpret_cast<ShellWin32 *>(GetWindowLongPtr(hwnd, GWLP_USERDATA)); // called from constructor, CreateWindowEx specifically. But why? if (!shell) return DefWindowProc(hwnd, uMsg, wParam, lParam); return shell->handle_message(uMsg, wParam, lParam); } LRESULT handle_message(UINT msg, WPARAM wparam, LPARAM lparam); HINSTANCE hinstance_; HWND hwnd_; HMODULE hmodule_; }; #endif // SHELL_WIN32_H