// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_WASM_WASM_MODULE_BUILDER_H_ #define V8_WASM_WASM_MODULE_BUILDER_H_ #include "src/signature.h" #include "src/zone/zone-containers.h" #include "src/wasm/leb-helper.h" #include "src/wasm/wasm-macro-gen.h" #include "src/wasm/wasm-module.h" #include "src/wasm/wasm-opcodes.h" #include "src/wasm/wasm-result.h" namespace v8 { namespace internal { namespace wasm { class ZoneBuffer : public ZoneObject { public: static const uint32_t kInitialSize = 4096; explicit ZoneBuffer(Zone* zone, size_t initial = kInitialSize) : zone_(zone), buffer_(reinterpret_cast<byte*>(zone->New(initial))) { pos_ = buffer_; end_ = buffer_ + initial; } void write_u8(uint8_t x) { EnsureSpace(1); *(pos_++) = x; } void write_u16(uint16_t x) { EnsureSpace(2); WriteLittleEndianValue<uint16_t>(pos_, x); pos_ += 2; } void write_u32(uint32_t x) { EnsureSpace(4); WriteLittleEndianValue<uint32_t>(pos_, x); pos_ += 4; } void write_u32v(uint32_t val) { EnsureSpace(kMaxVarInt32Size); LEBHelper::write_u32v(&pos_, val); } void write_i32v(int32_t val) { EnsureSpace(kMaxVarInt32Size); LEBHelper::write_i32v(&pos_, val); } void write_size(size_t val) { EnsureSpace(kMaxVarInt32Size); DCHECK_EQ(val, static_cast<uint32_t>(val)); LEBHelper::write_u32v(&pos_, static_cast<uint32_t>(val)); } void write(const byte* data, size_t size) { EnsureSpace(size); memcpy(pos_, data, size); pos_ += size; } size_t reserve_u32v() { size_t off = offset(); EnsureSpace(kMaxVarInt32Size); pos_ += kMaxVarInt32Size; return off; } // Patch a (padded) u32v at the given offset to be the given value. void patch_u32v(size_t offset, uint32_t val) { byte* ptr = buffer_ + offset; for (size_t pos = 0; pos != kPaddedVarInt32Size; ++pos) { uint32_t next = val >> 7; byte out = static_cast<byte>(val & 0x7f); if (pos != kPaddedVarInt32Size - 1) { *(ptr++) = 0x80 | out; val = next; } else { *(ptr++) = out; } } } size_t offset() const { return static_cast<size_t>(pos_ - buffer_); } size_t size() const { return static_cast<size_t>(pos_ - buffer_); } const byte* begin() const { return buffer_; } const byte* end() const { return pos_; } void EnsureSpace(size_t size) { if ((pos_ + size) > end_) { size_t new_size = 4096 + size + (end_ - buffer_) * 3; byte* new_buffer = reinterpret_cast<byte*>(zone_->New(new_size)); memcpy(new_buffer, buffer_, (pos_ - buffer_)); pos_ = new_buffer + (pos_ - buffer_); buffer_ = new_buffer; end_ = new_buffer + new_size; } DCHECK(pos_ + size <= end_); } byte** pos_ptr() { return &pos_; } private: Zone* zone_; byte* buffer_; byte* pos_; byte* end_; }; class WasmModuleBuilder; class V8_EXPORT_PRIVATE WasmFunctionBuilder : public ZoneObject { public: // Building methods. void SetSignature(FunctionSig* sig); uint32_t AddLocal(LocalType type); void EmitVarInt(uint32_t val); void EmitCode(const byte* code, uint32_t code_size); void Emit(WasmOpcode opcode); void EmitGetLocal(uint32_t index); void EmitSetLocal(uint32_t index); void EmitTeeLocal(uint32_t index); void EmitI32Const(int32_t val); void EmitWithU8(WasmOpcode opcode, const byte immediate); void EmitWithU8U8(WasmOpcode opcode, const byte imm1, const byte imm2); void EmitWithVarInt(WasmOpcode opcode, uint32_t immediate); void EmitDirectCallIndex(uint32_t index); void Export(); void ExportAs(Vector<const char> name); void SetName(Vector<const char> name); void AddAsmWasmOffset(int asm_position); void WriteSignature(ZoneBuffer& buffer) const; void WriteExport(ZoneBuffer& buffer) const; void WriteBody(ZoneBuffer& buffer) const; void WriteAsmWasmOffsetTable(ZoneBuffer& buffer) const; bool exported() { return exported_; } uint32_t func_index() { return func_index_; } FunctionSig* signature(); private: explicit WasmFunctionBuilder(WasmModuleBuilder* builder); friend class WasmModuleBuilder; friend class WasmTemporary; struct DirectCallIndex { size_t offset; uint32_t direct_index; }; WasmModuleBuilder* builder_; LocalDeclEncoder locals_; uint32_t signature_index_; bool exported_; uint32_t func_index_; ZoneVector<uint8_t> body_; ZoneVector<char> name_; ZoneVector<char> exported_name_; ZoneVector<uint32_t> i32_temps_; ZoneVector<uint32_t> i64_temps_; ZoneVector<uint32_t> f32_temps_; ZoneVector<uint32_t> f64_temps_; ZoneVector<DirectCallIndex> direct_calls_; // Delta-encoded mapping from wasm bytes to asm.js source positions. ZoneBuffer asm_offsets_; uint32_t last_asm_byte_offset_ = 0; uint32_t last_asm_source_position_ = 0; }; class WasmTemporary { public: WasmTemporary(WasmFunctionBuilder* builder, LocalType type) { switch (type) { case kAstI32: temporary_ = &builder->i32_temps_; break; case kAstI64: temporary_ = &builder->i64_temps_; break; case kAstF32: temporary_ = &builder->f32_temps_; break; case kAstF64: temporary_ = &builder->f64_temps_; break; default: UNREACHABLE(); temporary_ = nullptr; } if (temporary_->size() == 0) { // Allocate a new temporary. index_ = builder->AddLocal(type); } else { // Reuse a previous temporary. index_ = temporary_->back(); temporary_->pop_back(); } } ~WasmTemporary() { temporary_->push_back(index_); // return the temporary to the list. } uint32_t index() { return index_; } private: ZoneVector<uint32_t>* temporary_; uint32_t index_; }; class V8_EXPORT_PRIVATE WasmModuleBuilder : public ZoneObject { public: explicit WasmModuleBuilder(Zone* zone); // Building methods. uint32_t AddImport(const char* name, int name_length, FunctionSig* sig); void SetImportName(uint32_t index, const char* name, int name_length) { imports_[index].name = name; imports_[index].name_length = name_length; } WasmFunctionBuilder* AddFunction(FunctionSig* sig = nullptr); uint32_t AddGlobal(LocalType type, bool exported, bool mutability = true, const WasmInitExpr& init = WasmInitExpr()); void AddDataSegment(const byte* data, uint32_t size, uint32_t dest); uint32_t AddSignature(FunctionSig* sig); void AddIndirectFunction(uint32_t index); void MarkStartFunction(WasmFunctionBuilder* builder); // Writing methods. void WriteTo(ZoneBuffer& buffer) const; void WriteAsmJsOffsetTable(ZoneBuffer& buffer) const; // TODO(titzer): use SignatureMap from signature-map.h here. // This signature map is zone-allocated, but the other is heap allocated. struct CompareFunctionSigs { bool operator()(FunctionSig* a, FunctionSig* b) const; }; typedef ZoneMap<FunctionSig*, uint32_t, CompareFunctionSigs> SignatureMap; Zone* zone() { return zone_; } FunctionSig* GetSignature(uint32_t index) { return signatures_[index]; } private: struct WasmFunctionImport { uint32_t sig_index; const char* name; int name_length; }; struct WasmGlobal { LocalType type; bool exported; bool mutability; WasmInitExpr init; }; struct WasmDataSegment { ZoneVector<byte> data; uint32_t dest; }; friend class WasmFunctionBuilder; Zone* zone_; ZoneVector<FunctionSig*> signatures_; ZoneVector<WasmFunctionImport> imports_; ZoneVector<WasmFunctionBuilder*> functions_; ZoneVector<WasmDataSegment> data_segments_; ZoneVector<uint32_t> indirect_functions_; ZoneVector<WasmGlobal> globals_; SignatureMap signature_map_; int start_function_index_; }; inline FunctionSig* WasmFunctionBuilder::signature() { return builder_->signatures_[signature_index_]; } } // namespace wasm } // namespace internal } // namespace v8 #endif // V8_WASM_WASM_MODULE_BUILDER_H_