// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_PROPERTIES_H_ #define V8_COMPILER_NODE_PROPERTIES_H_ #include "src/compiler/node.h" #include "src/compiler/types.h" #include "src/globals.h" namespace v8 { namespace internal { namespace compiler { class Graph; class Operator; class CommonOperatorBuilder; // A facade that simplifies access to the different kinds of inputs to a node. class V8_EXPORT_PRIVATE NodeProperties final { public: // --------------------------------------------------------------------------- // Input layout. // Inputs are always arranged in order as follows: // 0 [ values, context, frame state, effects, control ] node->InputCount() static int FirstValueIndex(Node* node) { return 0; } static int FirstContextIndex(Node* node) { return PastValueIndex(node); } static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } static int PastValueIndex(Node* node); static int PastContextIndex(Node* node); static int PastFrameStateIndex(Node* node); static int PastEffectIndex(Node* node); static int PastControlIndex(Node* node); // --------------------------------------------------------------------------- // Input accessors. static Node* GetValueInput(Node* node, int index); static Node* GetContextInput(Node* node); static Node* GetFrameStateInput(Node* node); static Node* GetEffectInput(Node* node, int index = 0); static Node* GetControlInput(Node* node, int index = 0); // --------------------------------------------------------------------------- // Edge kinds. static bool IsValueEdge(Edge edge); static bool IsContextEdge(Edge edge); static bool IsFrameStateEdge(Edge edge); static bool IsEffectEdge(Edge edge); static bool IsControlEdge(Edge edge); // --------------------------------------------------------------------------- // Miscellaneous predicates. static bool IsCommon(Node* node) { return IrOpcode::IsCommonOpcode(node->opcode()); } static bool IsControl(Node* node) { return IrOpcode::IsControlOpcode(node->opcode()); } static bool IsConstant(Node* node) { return IrOpcode::IsConstantOpcode(node->opcode()); } static bool IsPhi(Node* node) { return IrOpcode::IsPhiOpcode(node->opcode()); } // Determines whether exceptions thrown by the given node are handled locally // within the graph (i.e. an IfException projection is present). static bool IsExceptionalCall(Node* node); // --------------------------------------------------------------------------- // Miscellaneous mutators. static void ReplaceValueInput(Node* node, Node* value, int index); static void ReplaceContextInput(Node* node, Node* context); static void ReplaceControlInput(Node* node, Node* control, int index = 0); static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); static void ReplaceFrameStateInput(Node* node, Node* frame_state); static void RemoveNonValueInputs(Node* node); static void RemoveValueInputs(Node* node); // Replaces all value inputs of {node} with the single input {value}. static void ReplaceValueInputs(Node* node, Node* value); // Merge the control node {node} into the end of the graph, introducing a // merge node or expanding an existing merge node if necessary. static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, Node* node); // Replace all uses of {node} with the given replacement nodes. All occurring // use kinds need to be replaced, {nullptr} is only valid if a use kind is // guaranteed not to exist. static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr, Node* success = nullptr, Node* exception = nullptr); // Safe wrapper to mutate the operator of a node. Checks that the node is // currently in a state that satisfies constraints of the new operator. static void ChangeOp(Node* node, const Operator* new_op); // --------------------------------------------------------------------------- // Miscellaneous utilities. // Find the last frame state that is effect-wise before the given node. This // assumes a linear effect-chain up to a {CheckPoint} node in the graph. static Node* FindFrameStateBefore(Node* node); // Collect the output-value projection for the given output index. static Node* FindProjection(Node* node, size_t projection_index); // Collect the branch-related projections from a node, such as IfTrue, // IfFalse, IfSuccess, IfException, IfValue and IfDefault. // - Branch: [ IfTrue, IfFalse ] // - Call : [ IfSuccess, IfException ] // - Switch: [ IfValue, ..., IfDefault ] static void CollectControlProjections(Node* node, Node** proj, size_t count); // --------------------------------------------------------------------------- // Context. // Try to retrieve the specialization context from the given {node}, // optionally utilizing the knowledge about the (outermost) function // {context}. static MaybeHandle<Context> GetSpecializationContext( Node* node, MaybeHandle<Context> context = MaybeHandle<Context>()); // --------------------------------------------------------------------------- // Type. static bool IsTyped(Node* node) { return node->type() != nullptr; } static Type* GetType(Node* node) { DCHECK(IsTyped(node)); return node->type(); } static Type* GetTypeOrAny(Node* node); static void SetType(Node* node, Type* type) { DCHECK_NOT_NULL(type); node->set_type(type); } static void RemoveType(Node* node) { node->set_type(nullptr); } static bool AllValueInputsAreTyped(Node* node); private: static inline bool IsInputRange(Edge edge, int first, int count); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_NODE_PROPERTIES_H_