// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <functional> #include <limits> #include "src/compiler/graph.h" #include "src/compiler/graph-reducer.h" #include "src/compiler/node.h" #include "src/compiler/node-properties.h" #include "src/compiler/verifier.h" namespace v8 { namespace internal { namespace compiler { enum class GraphReducer::State : uint8_t { kUnvisited, kRevisit, kOnStack, kVisited }; void Reducer::Finalize() {} GraphReducer::GraphReducer(Zone* zone, Graph* graph, Node* dead) : graph_(graph), dead_(dead), state_(graph, 4), reducers_(zone), revisit_(zone), stack_(zone) {} GraphReducer::~GraphReducer() {} void GraphReducer::AddReducer(Reducer* reducer) { reducers_.push_back(reducer); } void GraphReducer::ReduceNode(Node* node) { DCHECK(stack_.empty()); DCHECK(revisit_.empty()); Push(node); for (;;) { if (!stack_.empty()) { // Process the node on the top of the stack, potentially pushing more or // popping the node off the stack. ReduceTop(); } else if (!revisit_.empty()) { // If the stack becomes empty, revisit any nodes in the revisit queue. Node* const node = revisit_.top(); revisit_.pop(); if (state_.Get(node) == State::kRevisit) { // state can change while in queue. Push(node); } } else { // Run all finalizers. for (Reducer* const reducer : reducers_) reducer->Finalize(); // Check if we have new nodes to revisit. if (revisit_.empty()) break; } } DCHECK(revisit_.empty()); DCHECK(stack_.empty()); } void GraphReducer::ReduceGraph() { ReduceNode(graph()->end()); } Reduction GraphReducer::Reduce(Node* const node) { auto skip = reducers_.end(); for (auto i = reducers_.begin(); i != reducers_.end();) { if (i != skip) { Reduction reduction = (*i)->Reduce(node); if (!reduction.Changed()) { // No change from this reducer. } else if (reduction.replacement() == node) { // {replacement} == {node} represents an in-place reduction. Rerun // all the other reducers for this node, as now there may be more // opportunities for reduction. skip = i; i = reducers_.begin(); continue; } else { // {node} was replaced by another node. return reduction; } } ++i; } if (skip == reducers_.end()) { // No change from any reducer. return Reducer::NoChange(); } // At least one reducer did some in-place reduction. return Reducer::Changed(node); } void GraphReducer::ReduceTop() { NodeState& entry = stack_.top(); Node* node = entry.node; DCHECK(state_.Get(node) == State::kOnStack); if (node->IsDead()) return Pop(); // Node was killed while on stack. // Recurse on an input if necessary. int start = entry.input_index < node->InputCount() ? entry.input_index : 0; for (int i = start; i < node->InputCount(); i++) { Node* input = node->InputAt(i); entry.input_index = i + 1; if (input != node && Recurse(input)) return; } for (int i = 0; i < start; i++) { Node* input = node->InputAt(i); entry.input_index = i + 1; if (input != node && Recurse(input)) return; } // Remember the max node id before reduction. NodeId const max_id = static_cast<NodeId>(graph()->NodeCount() - 1); // All inputs should be visited or on stack. Apply reductions to node. Reduction reduction = Reduce(node); // If there was no reduction, pop {node} and continue. if (!reduction.Changed()) return Pop(); // Check if the reduction is an in-place update of the {node}. Node* const replacement = reduction.replacement(); if (replacement == node) { // In-place update of {node}, may need to recurse on an input. for (int i = 0; i < node->InputCount(); ++i) { Node* input = node->InputAt(i); entry.input_index = i + 1; if (input != node && Recurse(input)) return; } } // After reducing the node, pop it off the stack. Pop(); // Check if we have a new replacement. if (replacement != node) { Replace(node, replacement, max_id); } else { // Revisit all uses of the node. for (Node* const user : node->uses()) { // Don't revisit this node if it refers to itself. if (user != node) Revisit(user); } } } void GraphReducer::Replace(Node* node, Node* replacement) { Replace(node, replacement, std::numeric_limits<NodeId>::max()); } void GraphReducer::Replace(Node* node, Node* replacement, NodeId max_id) { if (FLAG_trace_turbo_reduction) { OFStream os(stdout); os << "- Replacing " << *node << " with " << *replacement << std::endl; } if (node == graph()->start()) graph()->SetStart(replacement); if (node == graph()->end()) graph()->SetEnd(replacement); if (replacement->id() <= max_id) { // {replacement} is an old node, so unlink {node} and assume that // {replacement} was already reduced and finish. for (Edge edge : node->use_edges()) { Node* const user = edge.from(); Verifier::VerifyEdgeInputReplacement(edge, replacement); edge.UpdateTo(replacement); // Don't revisit this node if it refers to itself. if (user != node) Revisit(user); } node->Kill(); } else { // Replace all old uses of {node} with {replacement}, but allow new nodes // created by this reduction to use {node}. for (Edge edge : node->use_edges()) { Node* const user = edge.from(); if (user->id() <= max_id) { edge.UpdateTo(replacement); // Don't revisit this node if it refers to itself. if (user != node) Revisit(user); } } // Unlink {node} if it's no longer used. if (node->uses().empty()) node->Kill(); // If there was a replacement, reduce it after popping {node}. Recurse(replacement); } } void GraphReducer::ReplaceWithValue(Node* node, Node* value, Node* effect, Node* control) { if (effect == nullptr && node->op()->EffectInputCount() > 0) { effect = NodeProperties::GetEffectInput(node); } if (control == nullptr && node->op()->ControlInputCount() > 0) { control = NodeProperties::GetControlInput(node); } // Requires distinguishing between value, effect and control edges. for (Edge edge : node->use_edges()) { Node* const user = edge.from(); DCHECK(!user->IsDead()); if (NodeProperties::IsControlEdge(edge)) { if (user->opcode() == IrOpcode::kIfSuccess) { Replace(user, control); } else if (user->opcode() == IrOpcode::kIfException) { DCHECK_NOT_NULL(dead_); edge.UpdateTo(dead_); Revisit(user); } else { DCHECK_NOT_NULL(control); edge.UpdateTo(control); Revisit(user); // TODO(jarin) Check that the node cannot throw (otherwise, it // would have to be connected via IfSuccess/IfException). } } else if (NodeProperties::IsEffectEdge(edge)) { DCHECK_NOT_NULL(effect); edge.UpdateTo(effect); Revisit(user); } else { DCHECK_NOT_NULL(value); edge.UpdateTo(value); Revisit(user); } } } void GraphReducer::Pop() { Node* node = stack_.top().node; state_.Set(node, State::kVisited); stack_.pop(); } void GraphReducer::Push(Node* const node) { DCHECK(state_.Get(node) != State::kOnStack); state_.Set(node, State::kOnStack); stack_.push({node, 0}); } bool GraphReducer::Recurse(Node* node) { if (state_.Get(node) > State::kRevisit) return false; Push(node); return true; } void GraphReducer::Revisit(Node* node) { if (state_.Get(node) == State::kVisited) { state_.Set(node, State::kRevisit); revisit_.push(node); } } } // namespace compiler } // namespace internal } // namespace v8