// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/branch-elimination.h" #include "src/compiler/js-graph.h" #include "src/compiler/node-properties.h" #include "src/compiler/simplified-operator.h" namespace v8 { namespace internal { namespace compiler { BranchElimination::BranchElimination(Editor* editor, JSGraph* js_graph, Zone* zone) : AdvancedReducer(editor), jsgraph_(js_graph), node_conditions_(zone, js_graph->graph()->NodeCount()), zone_(zone), dead_(js_graph->graph()->NewNode(js_graph->common()->Dead())) {} BranchElimination::~BranchElimination() {} Reduction BranchElimination::Reduce(Node* node) { switch (node->opcode()) { case IrOpcode::kDead: return NoChange(); case IrOpcode::kDeoptimizeIf: case IrOpcode::kDeoptimizeUnless: return ReduceDeoptimizeConditional(node); case IrOpcode::kMerge: return ReduceMerge(node); case IrOpcode::kLoop: return ReduceLoop(node); case IrOpcode::kBranch: return ReduceBranch(node); case IrOpcode::kIfFalse: return ReduceIf(node, false); case IrOpcode::kIfTrue: return ReduceIf(node, true); case IrOpcode::kStart: return ReduceStart(node); default: if (node->op()->ControlOutputCount() > 0) { return ReduceOtherControl(node); } break; } return NoChange(); } Reduction BranchElimination::ReduceBranch(Node* node) { Node* condition = node->InputAt(0); Node* control_input = NodeProperties::GetControlInput(node, 0); const ControlPathConditions* from_input = node_conditions_.Get(control_input); if (from_input != nullptr) { Maybe<bool> condition_value = from_input->LookupCondition(condition); // If we know the condition we can discard the branch. if (condition_value.IsJust()) { bool known_value = condition_value.FromJust(); for (Node* const use : node->uses()) { switch (use->opcode()) { case IrOpcode::kIfTrue: Replace(use, known_value ? control_input : dead()); break; case IrOpcode::kIfFalse: Replace(use, known_value ? dead() : control_input); break; default: UNREACHABLE(); } } return Replace(dead()); } } return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::ReduceDeoptimizeConditional(Node* node) { DCHECK(node->opcode() == IrOpcode::kDeoptimizeIf || node->opcode() == IrOpcode::kDeoptimizeUnless); bool condition_is_true = node->opcode() == IrOpcode::kDeoptimizeUnless; DeoptimizeReason reason = DeoptimizeReasonOf(node->op()); Node* condition = NodeProperties::GetValueInput(node, 0); Node* frame_state = NodeProperties::GetValueInput(node, 1); Node* effect = NodeProperties::GetEffectInput(node); Node* control = NodeProperties::GetControlInput(node); ControlPathConditions const* conditions = node_conditions_.Get(control); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (conditions == nullptr) { return UpdateConditions(node, conditions); } Maybe<bool> condition_value = conditions->LookupCondition(condition); if (condition_value.IsJust()) { // If we know the condition we can discard the branch. if (condition_is_true == condition_value.FromJust()) { // We don't update the conditions here, because we're replacing {node} // with the {control} node that already contains the right information. ReplaceWithValue(node, dead(), effect, control); } else { control = graph()->NewNode(common()->Deoptimize(DeoptimizeKind::kEager, reason), frame_state, effect, control); // TODO(bmeurer): This should be on the AdvancedReducer somehow. NodeProperties::MergeControlToEnd(graph(), common(), control); Revisit(graph()->end()); } return Replace(dead()); } return UpdateConditions( node, conditions->AddCondition(zone_, condition, condition_is_true)); } Reduction BranchElimination::ReduceIf(Node* node, bool is_true_branch) { // Add the condition to the list arriving from the input branch. Node* branch = NodeProperties::GetControlInput(node, 0); const ControlPathConditions* from_branch = node_conditions_.Get(branch); // If we do not know anything about the predecessor, do not propagate just // yet because we will have to recompute anyway once we compute the // predecessor. if (from_branch == nullptr) { return UpdateConditions(node, nullptr); } Node* condition = branch->InputAt(0); return UpdateConditions( node, from_branch->AddCondition(zone_, condition, is_true_branch)); } Reduction BranchElimination::ReduceLoop(Node* node) { // Here we rely on having only reducible loops: // The loop entry edge always dominates the header, so we can just use // the information from the loop entry edge. return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::ReduceMerge(Node* node) { // Shortcut for the case when we do not know anything about some // input. for (int i = 0; i < node->InputCount(); i++) { if (node_conditions_.Get(node->InputAt(i)) == nullptr) { return UpdateConditions(node, nullptr); } } const ControlPathConditions* first = node_conditions_.Get(node->InputAt(0)); // Make a copy of the first input's conditions and merge with the conditions // from other inputs. ControlPathConditions* conditions = new (zone_->New(sizeof(ControlPathConditions))) ControlPathConditions(*first); for (int i = 1; i < node->InputCount(); i++) { conditions->Merge(*(node_conditions_.Get(node->InputAt(i)))); } return UpdateConditions(node, conditions); } Reduction BranchElimination::ReduceStart(Node* node) { return UpdateConditions(node, ControlPathConditions::Empty(zone_)); } const BranchElimination::ControlPathConditions* BranchElimination::PathConditionsForControlNodes::Get(Node* node) { if (static_cast<size_t>(node->id()) < info_for_node_.size()) { return info_for_node_[node->id()]; } return nullptr; } void BranchElimination::PathConditionsForControlNodes::Set( Node* node, const ControlPathConditions* conditions) { size_t index = static_cast<size_t>(node->id()); if (index >= info_for_node_.size()) { info_for_node_.resize(index + 1, nullptr); } info_for_node_[index] = conditions; } Reduction BranchElimination::ReduceOtherControl(Node* node) { DCHECK_EQ(1, node->op()->ControlInputCount()); return TakeConditionsFromFirstControl(node); } Reduction BranchElimination::TakeConditionsFromFirstControl(Node* node) { // We just propagate the information from the control input (ideally, // we would only revisit control uses if there is change). const ControlPathConditions* from_input = node_conditions_.Get(NodeProperties::GetControlInput(node, 0)); return UpdateConditions(node, from_input); } Reduction BranchElimination::UpdateConditions( Node* node, const ControlPathConditions* conditions) { const ControlPathConditions* original = node_conditions_.Get(node); // Only signal that the node has Changed if the condition information has // changed. if (conditions != original) { if (conditions == nullptr || original == nullptr || *conditions != *original) { node_conditions_.Set(node, conditions); return Changed(node); } } return NoChange(); } // static const BranchElimination::ControlPathConditions* BranchElimination::ControlPathConditions::Empty(Zone* zone) { return new (zone->New(sizeof(ControlPathConditions))) ControlPathConditions(nullptr, 0); } void BranchElimination::ControlPathConditions::Merge( const ControlPathConditions& other) { // Change the current condition list to a longest common tail // of this condition list and the other list. (The common tail // should correspond to the list from the common dominator.) // First, we throw away the prefix of the longer list, so that // we have lists of the same length. size_t other_size = other.condition_count_; BranchCondition* other_condition = other.head_; while (other_size > condition_count_) { other_condition = other_condition->next; other_size--; } while (condition_count_ > other_size) { head_ = head_->next; condition_count_--; } // Then we go through both lists in lock-step until we find // the common tail. while (head_ != other_condition) { DCHECK(condition_count_ > 0); condition_count_--; other_condition = other_condition->next; head_ = head_->next; } } const BranchElimination::ControlPathConditions* BranchElimination::ControlPathConditions::AddCondition(Zone* zone, Node* condition, bool is_true) const { DCHECK(LookupCondition(condition).IsNothing()); BranchCondition* new_head = new (zone->New(sizeof(BranchCondition))) BranchCondition(condition, is_true, head_); ControlPathConditions* conditions = new (zone->New(sizeof(ControlPathConditions))) ControlPathConditions(new_head, condition_count_ + 1); return conditions; } Maybe<bool> BranchElimination::ControlPathConditions::LookupCondition( Node* condition) const { for (BranchCondition* current = head_; current != nullptr; current = current->next) { if (current->condition == condition) { return Just<bool>(current->is_true); } } return Nothing<bool>(); } bool BranchElimination::ControlPathConditions::operator==( const ControlPathConditions& other) const { if (condition_count_ != other.condition_count_) return false; BranchCondition* this_condition = head_; BranchCondition* other_condition = other.head_; while (true) { if (this_condition == other_condition) return true; if (this_condition->condition != other_condition->condition || this_condition->is_true != other_condition->is_true) { return false; } this_condition = this_condition->next; other_condition = other_condition->next; } UNREACHABLE(); return false; } Graph* BranchElimination::graph() const { return jsgraph()->graph(); } CommonOperatorBuilder* BranchElimination::common() const { return jsgraph()->common(); } } // namespace compiler } // namespace internal } // namespace v8