// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_ACCESS_INFO_H_ #define V8_COMPILER_ACCESS_INFO_H_ #include <iosfwd> #include "src/field-index.h" #include "src/machine-type.h" #include "src/objects.h" #include "src/zone/zone-containers.h" namespace v8 { namespace internal { // Forward declarations. class CompilationDependencies; class Factory; namespace compiler { // Forward declarations. class Type; class TypeCache; // Whether we are loading a property or storing to a property. enum class AccessMode { kLoad, kStore }; std::ostream& operator<<(std::ostream&, AccessMode); typedef std::vector<Handle<Map>> MapList; // Mapping of transition source to transition target. typedef std::vector<std::pair<Handle<Map>, Handle<Map>>> MapTransitionList; // This class encapsulates all information required to access a certain element. class ElementAccessInfo final { public: ElementAccessInfo(); ElementAccessInfo(MapList const& receiver_maps, ElementsKind elements_kind); ElementsKind elements_kind() const { return elements_kind_; } MapList const& receiver_maps() const { return receiver_maps_; } MapTransitionList& transitions() { return transitions_; } MapTransitionList const& transitions() const { return transitions_; } private: ElementsKind elements_kind_; MapList receiver_maps_; MapTransitionList transitions_; }; // This class encapsulates all information required to access a certain // object property, either on the object itself or on the prototype chain. class PropertyAccessInfo final { public: enum Kind { kInvalid, kNotFound, kDataConstant, kDataField, kAccessorConstant, kGeneric }; static PropertyAccessInfo NotFound(MapList const& receiver_maps, MaybeHandle<JSObject> holder); static PropertyAccessInfo DataConstant(MapList const& receiver_maps, Handle<Object> constant, MaybeHandle<JSObject> holder); static PropertyAccessInfo DataField( MapList const& receiver_maps, FieldIndex field_index, MachineRepresentation field_representation, Type* field_type, MaybeHandle<Map> field_map = MaybeHandle<Map>(), MaybeHandle<JSObject> holder = MaybeHandle<JSObject>(), MaybeHandle<Map> transition_map = MaybeHandle<Map>()); static PropertyAccessInfo AccessorConstant(MapList const& receiver_maps, Handle<Object> constant, MaybeHandle<JSObject> holder); static PropertyAccessInfo Generic(MapList const& receiver_maps); PropertyAccessInfo(); bool Merge(PropertyAccessInfo const* that) WARN_UNUSED_RESULT; bool IsNotFound() const { return kind() == kNotFound; } bool IsDataConstant() const { return kind() == kDataConstant; } bool IsDataField() const { return kind() == kDataField; } bool IsAccessorConstant() const { return kind() == kAccessorConstant; } bool IsGeneric() const { return kind() == kGeneric; } bool HasTransitionMap() const { return !transition_map().is_null(); } Kind kind() const { return kind_; } MaybeHandle<JSObject> holder() const { return holder_; } MaybeHandle<Map> transition_map() const { return transition_map_; } Handle<Object> constant() const { return constant_; } FieldIndex field_index() const { return field_index_; } Type* field_type() const { return field_type_; } MachineRepresentation field_representation() const { return field_representation_; } MaybeHandle<Map> field_map() const { return field_map_; } MapList const& receiver_maps() const { return receiver_maps_; } private: PropertyAccessInfo(MaybeHandle<JSObject> holder, MapList const& receiver_maps); PropertyAccessInfo(Kind kind, MaybeHandle<JSObject> holder, Handle<Object> constant, MapList const& receiver_maps); PropertyAccessInfo(MaybeHandle<JSObject> holder, MaybeHandle<Map> transition_map, FieldIndex field_index, MachineRepresentation field_representation, Type* field_type, MaybeHandle<Map> field_map, MapList const& receiver_maps); Kind kind_; MapList receiver_maps_; Handle<Object> constant_; MaybeHandle<Map> transition_map_; MaybeHandle<JSObject> holder_; FieldIndex field_index_; MachineRepresentation field_representation_; Type* field_type_; MaybeHandle<Map> field_map_; }; // Factory class for {ElementAccessInfo}s and {PropertyAccessInfo}s. class AccessInfoFactory final { public: AccessInfoFactory(CompilationDependencies* dependencies, Handle<Context> native_context, Zone* zone); bool ComputeElementAccessInfo(Handle<Map> map, AccessMode access_mode, ElementAccessInfo* access_info); bool ComputeElementAccessInfos(MapHandleList const& maps, AccessMode access_mode, ZoneVector<ElementAccessInfo>* access_infos); bool ComputePropertyAccessInfo(Handle<Map> map, Handle<Name> name, AccessMode access_mode, PropertyAccessInfo* access_info); bool ComputePropertyAccessInfos(MapHandleList const& maps, Handle<Name> name, AccessMode access_mode, ZoneVector<PropertyAccessInfo>* access_infos); private: bool LookupSpecialFieldAccessor(Handle<Map> map, Handle<Name> name, PropertyAccessInfo* access_info); bool LookupTransition(Handle<Map> map, Handle<Name> name, MaybeHandle<JSObject> holder, PropertyAccessInfo* access_info); CompilationDependencies* dependencies() const { return dependencies_; } Factory* factory() const; Isolate* isolate() const { return isolate_; } Handle<Context> native_context() const { return native_context_; } Zone* zone() const { return zone_; } CompilationDependencies* const dependencies_; Handle<Context> const native_context_; Isolate* const isolate_; TypeCache const& type_cache_; Zone* const zone_; DISALLOW_COPY_AND_ASSIGN(AccessInfoFactory); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_ACCESS_INFO_H_