#!/usr/bin/perl # # Produce gamma-correction tables for alpha blending, assuming sRGB space. # sub srgb_to_linear($) { my($s) = @_; if ($s <= 10) { return $s/(255*12.92); } else { return (($s+14.025)/269.025)**2.4; } } sub linear_to_srgb($) { my($l) = @_; my $s; if ($l <= 0.00304) { $s = 12.92*$l; } else { $s = 1.055*$l**(1.0/2.4) - 0.055; } return int($s*255+0.5); } # Header print "#include <inttypes.h>\n\n"; # # Table 1: convert 8-bit sRGB values to 16-bit linear values # print "const uint16_t __vesacon_srgb_to_linear[256] = {\n"; for ($i = 0; $i <= 255; $i++) { printf "\t%5d,\n", int(srgb_to_linear($i)*65535+0.5); } print "};\n\n"; # # Table 2: convert linear values in the range [0, 65535*255], # shifted right by 12 bits, to sRGB # print "const uint8_t __vesacon_linear_to_srgb[4080] = {\n"; for ($i = 0; $i <= 4079; $i++) { printf "\t%3d,\n", linear_to_srgb(($i+0.5)/4079.937744); } print "};\n\n";