#ifndef __gl2extimg_h_ #define __gl2extimg_h_ #ifdef __cplusplus extern "C" { #endif /*------------------------------------------------------------------------* * IMG extension tokens *------------------------------------------------------------------------*/ /* GL_IMG_binary_shader */ #ifndef GL_IMG_binary_shader #define GL_SGX_BINARY_IMG 0x8C0A #endif /* GL_IMG_texture_compression_pvrtc */ #ifndef GL_IMG_texture_compression_pvrtc #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #endif #ifndef GL_IMG_texture_compression_pvrtc2 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 #endif /* GL_IMG_texture_format_BGRA8888 */ #define GL_BGRA 0x80E1 /*------------------------------------------------------------------------* * IMG extension functions *------------------------------------------------------------------------*/ /* GL_IMG_binary_shader */ #ifndef GL_IMG_binary_shader #define GL_IMG_binary_shader 1 #endif /* GL_IMG_texture_compression_pvrtc */ #ifndef GL_IMG_texture_compression_pvrtc #define GL_IMG_texture_compression_pvrtc 1 #endif #ifndef GL_IMG_texture_compression_pvrtc2 #define GL_IMG_texture_compression_pvrtc2 1 #endif #ifdef __cplusplus } #endif #endif /* __gl2extimg_h_ */