// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_VertexShader_hpp #define sw_VertexShader_hpp #include "Shader.hpp" #include "Main/Config.hpp" namespace sw { class VertexShader : public Shader { public: explicit VertexShader(const VertexShader *vs = 0); explicit VertexShader(const unsigned long *token); virtual ~VertexShader(); static int validate(const unsigned long *const token); // Returns number of instructions if valid bool containsTextureSampling() const; virtual void analyze(); int positionRegister; // FIXME: Private int pointSizeRegister; // FIXME: Private bool instanceIdDeclared; Semantic input[MAX_VERTEX_INPUTS]; // FIXME: Private Semantic output[MAX_VERTEX_OUTPUTS][4]; // FIXME: Private private: void analyzeInput(); void analyzeOutput(); void analyzeTextureSampling(); bool textureSampling; }; } #endif // sw_VertexShader_hpp