// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Shader.hpp" #include "VertexShader.hpp" #include "PixelShader.hpp" #include "Math.hpp" #include "Debug.hpp" #include <set> #include <fstream> #include <sstream> #include <stdarg.h> namespace sw { volatile int Shader::serialCounter = 1; Shader::Opcode Shader::OPCODE_DP(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_DP1; case 2: return OPCODE_DP2; case 3: return OPCODE_DP3; case 4: return OPCODE_DP4; } } Shader::Opcode Shader::OPCODE_LEN(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_ABS; case 2: return OPCODE_LEN2; case 3: return OPCODE_LEN3; case 4: return OPCODE_LEN4; } } Shader::Opcode Shader::OPCODE_DIST(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_DIST1; case 2: return OPCODE_DIST2; case 3: return OPCODE_DIST3; case 4: return OPCODE_DIST4; } } Shader::Opcode Shader::OPCODE_NRM(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_SGN; case 2: return OPCODE_NRM2; case 3: return OPCODE_NRM3; case 4: return OPCODE_NRM4; } } Shader::Opcode Shader::OPCODE_FORWARD(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_FORWARD1; case 2: return OPCODE_FORWARD2; case 3: return OPCODE_FORWARD3; case 4: return OPCODE_FORWARD4; } } Shader::Opcode Shader::OPCODE_REFLECT(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_REFLECT1; case 2: return OPCODE_REFLECT2; case 3: return OPCODE_REFLECT3; case 4: return OPCODE_REFLECT4; } } Shader::Opcode Shader::OPCODE_REFRACT(int i) { switch(i) { default: ASSERT(false); case 1: return OPCODE_REFRACT1; case 2: return OPCODE_REFRACT2; case 3: return OPCODE_REFRACT3; case 4: return OPCODE_REFRACT4; } } Shader::Instruction::Instruction(Opcode opcode) : opcode(opcode), analysis(0) { control = CONTROL_RESERVED0; predicate = false; predicateNot = false; predicateSwizzle = 0xE4; coissue = false; samplerType = SAMPLER_UNKNOWN; usage = USAGE_POSITION; usageIndex = 0; } Shader::Instruction::Instruction(const unsigned long *token, int size, unsigned char majorVersion) : analysis(0) { parseOperationToken(*token++, majorVersion); samplerType = SAMPLER_UNKNOWN; usage = USAGE_POSITION; usageIndex = 0; if(opcode == OPCODE_IF || opcode == OPCODE_IFC || opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_BREAKC || opcode == OPCODE_BREAKP) // No destination operand { if(size > 0) parseSourceToken(0, token++, majorVersion); if(size > 1) parseSourceToken(1, token++, majorVersion); if(size > 2) parseSourceToken(2, token++, majorVersion); if(size > 3) ASSERT(false); } else if(opcode == OPCODE_DCL) { parseDeclarationToken(*token++); parseDestinationToken(token++, majorVersion); } else { if(size > 0) { parseDestinationToken(token, majorVersion); if(dst.rel.type != PARAMETER_VOID && majorVersion >= 3) { token++; size--; } token++; size--; } if(predicate) { ASSERT(size != 0); predicateNot = (Modifier)((*token & 0x0F000000) >> 24) == MODIFIER_NOT; predicateSwizzle = (unsigned char)((*token & 0x00FF0000) >> 16); token++; size--; } for(int i = 0; size > 0; i++) { parseSourceToken(i, token, majorVersion); token++; size--; if(src[i].rel.type != PARAMETER_VOID && majorVersion >= 2) { token++; size--; } } } } Shader::Instruction::~Instruction() { } std::string Shader::Instruction::string(ShaderType shaderType, unsigned short version) const { std::string instructionString; if(opcode != OPCODE_DCL) { instructionString += coissue ? "+ " : ""; if(predicate) { instructionString += predicateNot ? "(!p0" : "(p0"; instructionString += swizzleString(PARAMETER_PREDICATE, predicateSwizzle); instructionString += ") "; } instructionString += operationString(version) + controlString() + dst.shiftString() + dst.modifierString(); if(dst.type != PARAMETER_VOID) { instructionString += " " + dst.string(shaderType, version) + dst.relativeString() + dst.maskString(); } for(int i = 0; i < 4; i++) { if(src[i].type != PARAMETER_VOID) { instructionString += (dst.type != PARAMETER_VOID || i > 0) ? ", " : " "; instructionString += src[i].preModifierString() + src[i].string(shaderType, version) + src[i].relativeString() + src[i].postModifierString() + src[i].swizzleString(); } } } else // DCL { instructionString += "dcl"; if(dst.type == PARAMETER_SAMPLER) { switch(samplerType) { case SAMPLER_UNKNOWN: instructionString += " "; break; case SAMPLER_1D: instructionString += "_1d "; break; case SAMPLER_2D: instructionString += "_2d "; break; case SAMPLER_CUBE: instructionString += "_cube "; break; case SAMPLER_VOLUME: instructionString += "_volume "; break; default: ASSERT(false); } instructionString += dst.string(shaderType, version); } else if(dst.type == PARAMETER_INPUT || dst.type == PARAMETER_OUTPUT || dst.type == PARAMETER_TEXTURE) { if(version >= 0x0300) { switch(usage) { case USAGE_POSITION: instructionString += "_position"; break; case USAGE_BLENDWEIGHT: instructionString += "_blendweight"; break; case USAGE_BLENDINDICES: instructionString += "_blendindices"; break; case USAGE_NORMAL: instructionString += "_normal"; break; case USAGE_PSIZE: instructionString += "_psize"; break; case USAGE_TEXCOORD: instructionString += "_texcoord"; break; case USAGE_TANGENT: instructionString += "_tangent"; break; case USAGE_BINORMAL: instructionString += "_binormal"; break; case USAGE_TESSFACTOR: instructionString += "_tessfactor"; break; case USAGE_POSITIONT: instructionString += "_positiont"; break; case USAGE_COLOR: instructionString += "_color"; break; case USAGE_FOG: instructionString += "_fog"; break; case USAGE_DEPTH: instructionString += "_depth"; break; case USAGE_SAMPLE: instructionString += "_sample"; break; default: ASSERT(false); } if(usageIndex > 0) { std::ostringstream buffer; buffer << (int)usageIndex; instructionString += buffer.str(); } } else ASSERT(dst.type != PARAMETER_OUTPUT); instructionString += " "; instructionString += dst.string(shaderType, version); instructionString += dst.maskString(); } else if(dst.type == PARAMETER_MISCTYPE) // vPos and vFace { instructionString += " "; instructionString += dst.string(shaderType, version); } else ASSERT(false); } return instructionString; } std::string Shader::DestinationParameter::modifierString() const { if(type == PARAMETER_VOID || type == PARAMETER_LABEL) { return ""; } std::string modifierString; if(integer) { modifierString += "_int"; } if(saturate) { modifierString += "_sat"; } if(partialPrecision) { modifierString += "_pp"; } if(centroid) { modifierString += "_centroid"; } return modifierString; } std::string Shader::DestinationParameter::shiftString() const { if(type == PARAMETER_VOID || type == PARAMETER_LABEL) { return ""; } switch(shift) { case 0: return ""; case 1: return "_x2"; case 2: return "_x4"; case 3: return "_x8"; case -1: return "_d2"; case -2: return "_d4"; case -3: return "_d8"; default: return ""; // ASSERT(false); // FIXME } } std::string Shader::DestinationParameter::maskString() const { if(type == PARAMETER_VOID || type == PARAMETER_LABEL) { return ""; } switch(mask) { case 0x0: return ""; case 0x1: return ".x"; case 0x2: return ".y"; case 0x3: return ".xy"; case 0x4: return ".z"; case 0x5: return ".xz"; case 0x6: return ".yz"; case 0x7: return ".xyz"; case 0x8: return ".w"; case 0x9: return ".xw"; case 0xA: return ".yw"; case 0xB: return ".xyw"; case 0xC: return ".zw"; case 0xD: return ".xzw"; case 0xE: return ".yzw"; case 0xF: return ""; default: ASSERT(false); } return ""; } std::string Shader::SourceParameter::preModifierString() const { if(type == PARAMETER_VOID) { return ""; } switch(modifier) { case MODIFIER_NONE: return ""; case MODIFIER_NEGATE: return "-"; case MODIFIER_BIAS: return ""; case MODIFIER_BIAS_NEGATE: return "-"; case MODIFIER_SIGN: return ""; case MODIFIER_SIGN_NEGATE: return "-"; case MODIFIER_COMPLEMENT: return "1-"; case MODIFIER_X2: return ""; case MODIFIER_X2_NEGATE: return "-"; case MODIFIER_DZ: return ""; case MODIFIER_DW: return ""; case MODIFIER_ABS: return ""; case MODIFIER_ABS_NEGATE: return "-"; case MODIFIER_NOT: return "!"; default: ASSERT(false); } return ""; } std::string Shader::Parameter::relativeString() const { if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAMETER_TEMP) { if(rel.type == PARAMETER_VOID) { return ""; } else if(rel.type == PARAMETER_ADDR) { switch(rel.swizzle & 0x03) { case 0: return "[a0.x]"; case 1: return "[a0.y]"; case 2: return "[a0.z]"; case 3: return "[a0.w]"; } } else if(rel.type == PARAMETER_TEMP) { std::ostringstream buffer; buffer << rel.index; switch(rel.swizzle & 0x03) { case 0: return "[r" + buffer.str() + ".x]"; case 1: return "[r" + buffer.str() + ".y]"; case 2: return "[r" + buffer.str() + ".z]"; case 3: return "[r" + buffer.str() + ".w]"; } } else if(rel.type == PARAMETER_LOOP) { return "[aL]"; } else if(rel.type == PARAMETER_CONST) { std::ostringstream buffer; buffer << rel.index; switch(rel.swizzle & 0x03) { case 0: return "[c" + buffer.str() + ".x]"; case 1: return "[c" + buffer.str() + ".y]"; case 2: return "[c" + buffer.str() + ".z]"; case 3: return "[c" + buffer.str() + ".w]"; } } else ASSERT(false); } return ""; } std::string Shader::SourceParameter::postModifierString() const { if(type == PARAMETER_VOID) { return ""; } switch(modifier) { case MODIFIER_NONE: return ""; case MODIFIER_NEGATE: return ""; case MODIFIER_BIAS: return "_bias"; case MODIFIER_BIAS_NEGATE: return "_bias"; case MODIFIER_SIGN: return "_bx2"; case MODIFIER_SIGN_NEGATE: return "_bx2"; case MODIFIER_COMPLEMENT: return ""; case MODIFIER_X2: return "_x2"; case MODIFIER_X2_NEGATE: return "_x2"; case MODIFIER_DZ: return "_dz"; case MODIFIER_DW: return "_dw"; case MODIFIER_ABS: return "_abs"; case MODIFIER_ABS_NEGATE: return "_abs"; case MODIFIER_NOT: return ""; default: ASSERT(false); } return ""; } std::string Shader::SourceParameter::swizzleString() const { return Instruction::swizzleString(type, swizzle); } void Shader::Instruction::parseOperationToken(unsigned long token, unsigned char majorVersion) { if((token & 0xFFFF0000) == 0xFFFF0000 || (token & 0xFFFF0000) == 0xFFFE0000) // Version token { opcode = (Opcode)token; control = CONTROL_RESERVED0; predicate = false; coissue = false; } else { opcode = (Opcode)(token & 0x0000FFFF); control = (Control)((token & 0x00FF0000) >> 16); int size = (token & 0x0F000000) >> 24; predicate = (token & 0x10000000) != 0x00000000; coissue = (token & 0x40000000) != 0x00000000; if(majorVersion < 2) { if(size != 0) { ASSERT(false); // Reserved } } if(majorVersion < 2) { if(predicate) { ASSERT(false); } } if((token & 0x20000000) != 0x00000000) { ASSERT(false); // Reserved } if(majorVersion >= 2) { if(coissue) { ASSERT(false); // Reserved } } if((token & 0x80000000) != 0x00000000) { ASSERT(false); } } } void Shader::Instruction::parseDeclarationToken(unsigned long token) { samplerType = (SamplerType)((token & 0x78000000) >> 27); usage = (Usage)(token & 0x0000001F); usageIndex = (unsigned char)((token & 0x000F0000) >> 16); } void Shader::Instruction::parseDestinationToken(const unsigned long *token, unsigned char majorVersion) { dst.index = (unsigned short)(token[0] & 0x000007FF); dst.type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); // TODO: Check type and index range bool relative = (token[0] & 0x00002000) != 0x00000000; dst.rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; dst.rel.swizzle = 0x00; dst.rel.scale = 1; if(relative && majorVersion >= 3) { dst.rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); dst.rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); } else if(relative) ASSERT(false); // Reserved if((token[0] & 0x0000C000) != 0x00000000) { ASSERT(false); // Reserved } dst.mask = (unsigned char)((token[0] & 0x000F0000) >> 16); dst.saturate = (token[0] & 0x00100000) != 0; dst.partialPrecision = (token[0] & 0x00200000) != 0; dst.centroid = (token[0] & 0x00400000) != 0; dst.shift = (signed char)((token[0] & 0x0F000000) >> 20) >> 4; if(majorVersion >= 2) { if(dst.shift) { ASSERT(false); // Reserved } } if((token[0] & 0x80000000) != 0x80000000) { ASSERT(false); } } void Shader::Instruction::parseSourceToken(int i, const unsigned long *token, unsigned char majorVersion) { // Defaults src[i].index = 0; src[i].type = PARAMETER_VOID; src[i].modifier = MODIFIER_NONE; src[i].swizzle = 0xE4; src[i].rel.type = PARAMETER_VOID; src[i].rel.swizzle = 0x00; src[i].rel.scale = 1; switch(opcode) { case OPCODE_DEF: src[0].type = PARAMETER_FLOAT4LITERAL; src[0].value[i] = *(float*)token; break; case OPCODE_DEFB: src[0].type = PARAMETER_BOOL1LITERAL; src[0].boolean[0] = *(int*)token; break; case OPCODE_DEFI: src[0].type = PARAMETER_INT4LITERAL; src[0].integer[i] = *(int*)token; break; default: src[i].index = (unsigned short)(token[0] & 0x000007FF); src[i].type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); // FIXME: Check type and index range bool relative = (token[0] & 0x00002000) != 0x00000000; src[i].rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; if((token[0] & 0x0000C000) != 0x00000000) { if(opcode != OPCODE_DEF && opcode != OPCODE_DEFI && opcode != OPCODE_DEFB) { ASSERT(false); } } src[i].swizzle = (unsigned char)((token[0] & 0x00FF0000) >> 16); src[i].modifier = (Modifier)((token[0] & 0x0F000000) >> 24); if((token[0] & 0x80000000) != 0x80000000) { if(opcode != OPCODE_DEF && opcode != OPCODE_DEFI && opcode != OPCODE_DEFB) { ASSERT(false); } } if(relative && majorVersion >= 2) { src[i].rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); src[i].rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); } } } std::string Shader::Instruction::swizzleString(ParameterType type, unsigned char swizzle) { if(type == PARAMETER_VOID || type == PARAMETER_LABEL || swizzle == 0xE4) { return ""; } int x = (swizzle & 0x03) >> 0; int y = (swizzle & 0x0C) >> 2; int z = (swizzle & 0x30) >> 4; int w = (swizzle & 0xC0) >> 6; std::string swizzleString = "."; switch(x) { case 0: swizzleString += "x"; break; case 1: swizzleString += "y"; break; case 2: swizzleString += "z"; break; case 3: swizzleString += "w"; break; } if(!(x == y && y == z && z == w)) { switch(y) { case 0: swizzleString += "x"; break; case 1: swizzleString += "y"; break; case 2: swizzleString += "z"; break; case 3: swizzleString += "w"; break; } if(!(y == z && z == w)) { switch(z) { case 0: swizzleString += "x"; break; case 1: swizzleString += "y"; break; case 2: swizzleString += "z"; break; case 3: swizzleString += "w"; break; } if(!(z == w)) { switch(w) { case 0: swizzleString += "x"; break; case 1: swizzleString += "y"; break; case 2: swizzleString += "z"; break; case 3: swizzleString += "w"; break; } } } } return swizzleString; } std::string Shader::Instruction::operationString(unsigned short version) const { switch(opcode) { case OPCODE_NULL: return "null"; case OPCODE_NOP: return "nop"; case OPCODE_MOV: return "mov"; case OPCODE_ADD: return "add"; case OPCODE_IADD: return "iadd"; case OPCODE_SUB: return "sub"; case OPCODE_ISUB: return "isub"; case OPCODE_MAD: return "mad"; case OPCODE_IMAD: return "imad"; case OPCODE_MUL: return "mul"; case OPCODE_IMUL: return "imul"; case OPCODE_RCPX: return "rcpx"; case OPCODE_DIV: return "div"; case OPCODE_IDIV: return "idiv"; case OPCODE_UDIV: return "udiv"; case OPCODE_MOD: return "mod"; case OPCODE_IMOD: return "imod"; case OPCODE_UMOD: return "umod"; case OPCODE_SHL: return "shl"; case OPCODE_ISHR: return "ishr"; case OPCODE_USHR: return "ushr"; case OPCODE_RSQX: return "rsqx"; case OPCODE_SQRT: return "sqrt"; case OPCODE_RSQ: return "rsq"; case OPCODE_LEN2: return "len2"; case OPCODE_LEN3: return "len3"; case OPCODE_LEN4: return "len4"; case OPCODE_DIST1: return "dist1"; case OPCODE_DIST2: return "dist2"; case OPCODE_DIST3: return "dist3"; case OPCODE_DIST4: return "dist4"; case OPCODE_DP3: return "dp3"; case OPCODE_DP4: return "dp4"; case OPCODE_DET2: return "det2"; case OPCODE_DET3: return "det3"; case OPCODE_DET4: return "det4"; case OPCODE_MIN: return "min"; case OPCODE_IMIN: return "imin"; case OPCODE_UMIN: return "umin"; case OPCODE_MAX: return "max"; case OPCODE_IMAX: return "imax"; case OPCODE_UMAX: return "umax"; case OPCODE_SLT: return "slt"; case OPCODE_SGE: return "sge"; case OPCODE_EXP2X: return "exp2x"; case OPCODE_LOG2X: return "log2x"; case OPCODE_LIT: return "lit"; case OPCODE_ATT: return "att"; case OPCODE_LRP: return "lrp"; case OPCODE_STEP: return "step"; case OPCODE_SMOOTH: return "smooth"; case OPCODE_FLOATBITSTOINT: return "floatBitsToInt"; case OPCODE_FLOATBITSTOUINT: return "floatBitsToUInt"; case OPCODE_INTBITSTOFLOAT: return "intBitsToFloat"; case OPCODE_UINTBITSTOFLOAT: return "uintBitsToFloat"; case OPCODE_PACKSNORM2x16: return "packSnorm2x16"; case OPCODE_PACKUNORM2x16: return "packUnorm2x16"; case OPCODE_PACKHALF2x16: return "packHalf2x16"; case OPCODE_UNPACKSNORM2x16: return "unpackSnorm2x16"; case OPCODE_UNPACKUNORM2x16: return "unpackUnorm2x16"; case OPCODE_UNPACKHALF2x16: return "unpackHalf2x16"; case OPCODE_FRC: return "frc"; case OPCODE_M4X4: return "m4x4"; case OPCODE_M4X3: return "m4x3"; case OPCODE_M3X4: return "m3x4"; case OPCODE_M3X3: return "m3x3"; case OPCODE_M3X2: return "m3x2"; case OPCODE_CALL: return "call"; case OPCODE_CALLNZ: return "callnz"; case OPCODE_LOOP: return "loop"; case OPCODE_RET: return "ret"; case OPCODE_ENDLOOP: return "endloop"; case OPCODE_LABEL: return "label"; case OPCODE_DCL: return "dcl"; case OPCODE_POWX: return "powx"; case OPCODE_CRS: return "crs"; case OPCODE_SGN: return "sgn"; case OPCODE_ISGN: return "isgn"; case OPCODE_ABS: return "abs"; case OPCODE_IABS: return "iabs"; case OPCODE_NRM2: return "nrm2"; case OPCODE_NRM3: return "nrm3"; case OPCODE_NRM4: return "nrm4"; case OPCODE_SINCOS: return "sincos"; case OPCODE_REP: return "rep"; case OPCODE_ENDREP: return "endrep"; case OPCODE_IF: return "if"; case OPCODE_IFC: return "ifc"; case OPCODE_ELSE: return "else"; case OPCODE_ENDIF: return "endif"; case OPCODE_BREAK: return "break"; case OPCODE_BREAKC: return "breakc"; case OPCODE_MOVA: return "mova"; case OPCODE_DEFB: return "defb"; case OPCODE_DEFI: return "defi"; case OPCODE_TEXCOORD: return "texcoord"; case OPCODE_TEXKILL: return "texkill"; case OPCODE_DISCARD: return "discard"; case OPCODE_TEX: if(version < 0x0104) return "tex"; else return "texld"; case OPCODE_TEXBEM: return "texbem"; case OPCODE_TEXBEML: return "texbeml"; case OPCODE_TEXREG2AR: return "texreg2ar"; case OPCODE_TEXREG2GB: return "texreg2gb"; case OPCODE_TEXM3X2PAD: return "texm3x2pad"; case OPCODE_TEXM3X2TEX: return "texm3x2tex"; case OPCODE_TEXM3X3PAD: return "texm3x3pad"; case OPCODE_TEXM3X3TEX: return "texm3x3tex"; case OPCODE_RESERVED0: return "reserved0"; case OPCODE_TEXM3X3SPEC: return "texm3x3spec"; case OPCODE_TEXM3X3VSPEC: return "texm3x3vspec"; case OPCODE_EXPP: return "expp"; case OPCODE_LOGP: return "logp"; case OPCODE_CND: return "cnd"; case OPCODE_DEF: return "def"; case OPCODE_TEXREG2RGB: return "texreg2rgb"; case OPCODE_TEXDP3TEX: return "texdp3tex"; case OPCODE_TEXM3X2DEPTH: return "texm3x2depth"; case OPCODE_TEXDP3: return "texdp3"; case OPCODE_TEXM3X3: return "texm3x3"; case OPCODE_TEXDEPTH: return "texdepth"; case OPCODE_CMP0: return "cmp0"; case OPCODE_ICMP: return "icmp"; case OPCODE_UCMP: return "ucmp"; case OPCODE_SELECT: return "select"; case OPCODE_EXTRACT: return "extract"; case OPCODE_INSERT: return "insert"; case OPCODE_BEM: return "bem"; case OPCODE_DP2ADD: return "dp2add"; case OPCODE_DFDX: return "dFdx"; case OPCODE_DFDY: return "dFdy"; case OPCODE_FWIDTH: return "fwidth"; case OPCODE_TEXLDD: return "texldd"; case OPCODE_CMP: return "cmp"; case OPCODE_TEXLDL: return "texldl"; case OPCODE_TEXOFFSET: return "texoffset"; case OPCODE_TEXLDLOFFSET: return "texldloffset"; case OPCODE_TEXELFETCH: return "texelfetch"; case OPCODE_TEXELFETCHOFFSET: return "texelfetchoffset"; case OPCODE_TEXGRAD: return "texgrad"; case OPCODE_TEXGRADOFFSET: return "texgradoffset"; case OPCODE_BREAKP: return "breakp"; case OPCODE_TEXSIZE: return "texsize"; case OPCODE_PHASE: return "phase"; case OPCODE_COMMENT: return "comment"; case OPCODE_END: return "end"; case OPCODE_PS_1_0: return "ps_1_0"; case OPCODE_PS_1_1: return "ps_1_1"; case OPCODE_PS_1_2: return "ps_1_2"; case OPCODE_PS_1_3: return "ps_1_3"; case OPCODE_PS_1_4: return "ps_1_4"; case OPCODE_PS_2_0: return "ps_2_0"; case OPCODE_PS_2_x: return "ps_2_x"; case OPCODE_PS_3_0: return "ps_3_0"; case OPCODE_VS_1_0: return "vs_1_0"; case OPCODE_VS_1_1: return "vs_1_1"; case OPCODE_VS_2_0: return "vs_2_0"; case OPCODE_VS_2_x: return "vs_2_x"; case OPCODE_VS_2_sw: return "vs_2_sw"; case OPCODE_VS_3_0: return "vs_3_0"; case OPCODE_VS_3_sw: return "vs_3_sw"; case OPCODE_WHILE: return "while"; case OPCODE_ENDWHILE: return "endwhile"; case OPCODE_COS: return "cos"; case OPCODE_SIN: return "sin"; case OPCODE_TAN: return "tan"; case OPCODE_ACOS: return "acos"; case OPCODE_ASIN: return "asin"; case OPCODE_ATAN: return "atan"; case OPCODE_ATAN2: return "atan2"; case OPCODE_COSH: return "cosh"; case OPCODE_SINH: return "sinh"; case OPCODE_TANH: return "tanh"; case OPCODE_ACOSH: return "acosh"; case OPCODE_ASINH: return "asinh"; case OPCODE_ATANH: return "atanh"; case OPCODE_DP1: return "dp1"; case OPCODE_DP2: return "dp2"; case OPCODE_TRUNC: return "trunc"; case OPCODE_FLOOR: return "floor"; case OPCODE_ROUND: return "round"; case OPCODE_ROUNDEVEN: return "roundEven"; case OPCODE_CEIL: return "ceil"; case OPCODE_EXP2: return "exp2"; case OPCODE_LOG2: return "log2"; case OPCODE_EXP: return "exp"; case OPCODE_LOG: return "log"; case OPCODE_POW: return "pow"; case OPCODE_F2B: return "f2b"; case OPCODE_B2F: return "b2f"; case OPCODE_F2I: return "f2i"; case OPCODE_I2F: return "i2f"; case OPCODE_F2U: return "f2u"; case OPCODE_U2F: return "u2f"; case OPCODE_B2I: return "b2i"; case OPCODE_I2B: return "i2b"; case OPCODE_ALL: return "all"; case OPCODE_ANY: return "any"; case OPCODE_NEG: return "neg"; case OPCODE_INEG: return "ineg"; case OPCODE_ISNAN: return "isnan"; case OPCODE_ISINF: return "isinf"; case OPCODE_NOT: return "not"; case OPCODE_OR: return "or"; case OPCODE_XOR: return "xor"; case OPCODE_AND: return "and"; case OPCODE_EQ: return "eq"; case OPCODE_NE: return "neq"; case OPCODE_FORWARD1: return "forward1"; case OPCODE_FORWARD2: return "forward2"; case OPCODE_FORWARD3: return "forward3"; case OPCODE_FORWARD4: return "forward4"; case OPCODE_REFLECT1: return "reflect1"; case OPCODE_REFLECT2: return "reflect2"; case OPCODE_REFLECT3: return "reflect3"; case OPCODE_REFLECT4: return "reflect4"; case OPCODE_REFRACT1: return "refract1"; case OPCODE_REFRACT2: return "refract2"; case OPCODE_REFRACT3: return "refract3"; case OPCODE_REFRACT4: return "refract4"; case OPCODE_LEAVE: return "leave"; case OPCODE_CONTINUE: return "continue"; case OPCODE_TEST: return "test"; case OPCODE_SWITCH: return "switch"; case OPCODE_ENDSWITCH: return "endswitch"; default: ASSERT(false); } return "<unknown>"; } std::string Shader::Instruction::controlString() const { if(opcode != OPCODE_LOOP && opcode != OPCODE_BREAKC && opcode != OPCODE_IFC && opcode != OPCODE_CMP) { if(project) return "p"; if(bias) return "b"; // FIXME: LOD } switch(control) { case 1: return "_gt"; case 2: return "_eq"; case 3: return "_ge"; case 4: return "_lt"; case 5: return "_ne"; case 6: return "_le"; default: return ""; // ASSERT(false); // FIXME } } std::string Shader::Parameter::string(ShaderType shaderType, unsigned short version) const { std::ostringstream buffer; if(type == PARAMETER_FLOAT4LITERAL) { buffer << '{' << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << '}'; return buffer.str(); } else if(type != PARAMETER_RASTOUT && !(type == PARAMETER_ADDR && shaderType == SHADER_VERTEX) && type != PARAMETER_LOOP && type != PARAMETER_PREDICATE && type != PARAMETER_MISCTYPE) { buffer << index; return typeString(shaderType, version) + buffer.str(); } else { return typeString(shaderType, version); } } std::string Shader::Parameter::typeString(ShaderType shaderType, unsigned short version) const { switch(type) { case PARAMETER_TEMP: return "r"; case PARAMETER_INPUT: return "v"; case PARAMETER_CONST: return "c"; case PARAMETER_TEXTURE: // case PARAMETER_ADDR: if(shaderType == SHADER_PIXEL) return "t"; else return "a0"; case PARAMETER_RASTOUT: if(index == 0) return "oPos"; else if(index == 1) return "oFog"; else if(index == 2) return "oPts"; else ASSERT(false); case PARAMETER_ATTROUT: return "oD"; case PARAMETER_TEXCRDOUT: // case PARAMETER_OUTPUT: return ""; if(version < 0x0300) return "oT"; else return "o"; case PARAMETER_CONSTINT: return "i"; case PARAMETER_COLOROUT: return "oC"; case PARAMETER_DEPTHOUT: return "oDepth"; case PARAMETER_SAMPLER: return "s"; // case PARAMETER_CONST2: return ""; // case PARAMETER_CONST3: return ""; // case PARAMETER_CONST4: return ""; case PARAMETER_CONSTBOOL: return "b"; case PARAMETER_LOOP: return "aL"; // case PARAMETER_TEMPFLOAT16: return ""; case PARAMETER_MISCTYPE: if(index == 0) return "vPos"; else if(index == 1) return "vFace"; else ASSERT(false); case PARAMETER_LABEL: return "l"; case PARAMETER_PREDICATE: return "p0"; case PARAMETER_FLOAT4LITERAL: return ""; case PARAMETER_BOOL1LITERAL: return ""; case PARAMETER_INT4LITERAL: return ""; // case PARAMETER_VOID: return ""; default: ASSERT(false); } return ""; } bool Shader::Instruction::isBranch() const { return opcode == OPCODE_IF || opcode == OPCODE_IFC; } bool Shader::Instruction::isCall() const { return opcode == OPCODE_CALL || opcode == OPCODE_CALLNZ; } bool Shader::Instruction::isBreak() const { return opcode == OPCODE_BREAK || opcode == OPCODE_BREAKC || opcode == OPCODE_BREAKP; } bool Shader::Instruction::isLoopOrSwitch() const { return opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_WHILE || opcode == OPCODE_SWITCH; } bool Shader::Instruction::isEndLoopOrSwitch() const { return opcode == OPCODE_ENDLOOP || opcode == OPCODE_ENDREP || opcode == OPCODE_ENDWHILE || opcode == OPCODE_ENDSWITCH;; } bool Shader::Instruction::isPredicated() const { return predicate || analysisBranch || analysisBreak || analysisContinue || analysisLeave; } Shader::Shader() : serialID(serialCounter++) { usedSamplers = 0; } Shader::~Shader() { for(unsigned int i = 0; i < instruction.size(); i++) { delete instruction[i]; instruction[i] = 0; } } void Shader::parse(const unsigned long *token) { minorVersion = (unsigned char)(token[0] & 0x000000FF); majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); int length = 0; if(shaderType == SHADER_VERTEX) { length = VertexShader::validate(token); } else if(shaderType == SHADER_PIXEL) { length = PixelShader::validate(token); } else ASSERT(false); ASSERT(length != 0); instruction.resize(length); for(int i = 0; i < length; i++) { while((*token & 0x0000FFFF) == 0x0000FFFE) // Comment token { int length = (*token & 0x7FFF0000) >> 16; token += length + 1; } int tokenCount = size(*token); instruction[i] = new Instruction(token, tokenCount, majorVersion); token += 1 + tokenCount; } } int Shader::size(unsigned long opcode) const { return size(opcode, version); } int Shader::size(unsigned long opcode, unsigned short version) { if(version > 0x0300) { ASSERT(false); } static const char size[] = { 0, // NOP = 0 2, // MOV 3, // ADD 3, // SUB 4, // MAD 3, // MUL 2, // RCP 2, // RSQ 3, // DP3 3, // DP4 3, // MIN 3, // MAX 3, // SLT 3, // SGE 2, // EXP 2, // LOG 2, // LIT 3, // DST 4, // LRP 2, // FRC 3, // M4x4 3, // M4x3 3, // M3x4 3, // M3x3 3, // M3x2 1, // CALL 2, // CALLNZ 2, // LOOP 0, // RET 0, // ENDLOOP 1, // LABEL 2, // DCL 3, // POW 3, // CRS 4, // SGN 2, // ABS 2, // NRM 4, // SINCOS 1, // REP 0, // ENDREP 1, // IF 2, // IFC 0, // ELSE 0, // ENDIF 0, // BREAK 2, // BREAKC 2, // MOVA 2, // DEFB 5, // DEFI -1, // 49 -1, // 50 -1, // 51 -1, // 52 -1, // 53 -1, // 54 -1, // 55 -1, // 56 -1, // 57 -1, // 58 -1, // 59 -1, // 60 -1, // 61 -1, // 62 -1, // 63 1, // TEXCOORD = 64 1, // TEXKILL 1, // TEX 2, // TEXBEM 2, // TEXBEML 2, // TEXREG2AR 2, // TEXREG2GB 2, // TEXM3x2PAD 2, // TEXM3x2TEX 2, // TEXM3x3PAD 2, // TEXM3x3TEX -1, // RESERVED0 3, // TEXM3x3SPEC 2, // TEXM3x3VSPEC 2, // EXPP 2, // LOGP 4, // CND 5, // DEF 2, // TEXREG2RGB 2, // TEXDP3TEX 2, // TEXM3x2DEPTH 2, // TEXDP3 2, // TEXM3x3 1, // TEXDEPTH 4, // CMP 3, // BEM 4, // DP2ADD 2, // DSX 2, // DSY 5, // TEXLDD 3, // SETP 3, // TEXLDL 2, // BREAKP -1, // 97 -1, // 98 -1, // 99 -1, // 100 -1, // 101 -1, // 102 -1, // 103 -1, // 104 -1, // 105 -1, // 106 -1, // 107 -1, // 108 -1, // 109 -1, // 110 -1, // 111 -1, // 112 }; int length = 0; if((opcode & 0x0000FFFF) == OPCODE_COMMENT) { return (opcode & 0x7FFF0000) >> 16; } if(opcode != OPCODE_PS_1_0 && opcode != OPCODE_PS_1_1 && opcode != OPCODE_PS_1_2 && opcode != OPCODE_PS_1_3 && opcode != OPCODE_PS_1_4 && opcode != OPCODE_PS_2_0 && opcode != OPCODE_PS_2_x && opcode != OPCODE_PS_3_0 && opcode != OPCODE_VS_1_0 && opcode != OPCODE_VS_1_1 && opcode != OPCODE_VS_2_0 && opcode != OPCODE_VS_2_x && opcode != OPCODE_VS_2_sw && opcode != OPCODE_VS_3_0 && opcode != OPCODE_VS_3_sw && opcode != OPCODE_PHASE && opcode != OPCODE_END) { if(version >= 0x0200) { length = (opcode & 0x0F000000) >> 24; } else { length = size[opcode & 0x0000FFFF]; } } if(length < 0) { ASSERT(false); } if(version == 0x0104) { switch(opcode & 0x0000FFFF) { case OPCODE_TEX: length += 1; break; case OPCODE_TEXCOORD: length += 1; break; default: break; } } return length; } bool Shader::maskContainsComponent(int mask, int component) { return (mask & (1 << component)) != 0; } bool Shader::swizzleContainsComponent(int swizzle, int component) { if((swizzle & 0x03) >> 0 == component) return true; if((swizzle & 0x0C) >> 2 == component) return true; if((swizzle & 0x30) >> 4 == component) return true; if((swizzle & 0xC0) >> 6 == component) return true; return false; } bool Shader::swizzleContainsComponentMasked(int swizzle, int component, int mask) { if(mask & 0x1) if((swizzle & 0x03) >> 0 == component) return true; if(mask & 0x2) if((swizzle & 0x0C) >> 2 == component) return true; if(mask & 0x4) if((swizzle & 0x30) >> 4 == component) return true; if(mask & 0x8) if((swizzle & 0xC0) >> 6 == component) return true; return false; } bool Shader::containsDynamicBranching() const { return dynamicBranching; } bool Shader::containsBreakInstruction() const { return containsBreak; } bool Shader::containsContinueInstruction() const { return containsContinue; } bool Shader::containsLeaveInstruction() const { return containsLeave; } bool Shader::containsDefineInstruction() const { return containsDefine; } bool Shader::usesSampler(int index) const { return (usedSamplers & (1 << index)) != 0; } int Shader::getSerialID() const { return serialID; } size_t Shader::getLength() const { return instruction.size(); } Shader::ShaderType Shader::getShaderType() const { return shaderType; } unsigned short Shader::getVersion() const { return version; } void Shader::print(const char *fileName, ...) const { char fullName[1024 + 1]; va_list vararg; va_start(vararg, fileName); vsnprintf(fullName, 1024, fileName, vararg); va_end(vararg); std::ofstream file(fullName, std::ofstream::out); for(unsigned int i = 0; i < instruction.size(); i++) { file << instruction[i]->string(shaderType, version) << std::endl; } } void Shader::printInstruction(int index, const char *fileName) const { std::ofstream file(fileName, std::ofstream::out | std::ofstream::app); file << instruction[index]->string(shaderType, version) << std::endl; } void Shader::append(Instruction *instruction) { this->instruction.push_back(instruction); } void Shader::declareSampler(int i) { usedSamplers |= 1 << i; } const Shader::Instruction *Shader::getInstruction(unsigned int i) const { ASSERT(i < instruction.size()); return instruction[i]; } void Shader::optimize() { optimizeLeave(); optimizeCall(); removeNull(); } void Shader::optimizeLeave() { // A return (leave) right before the end of a function or the shader can be removed for(unsigned int i = 0; i < instruction.size(); i++) { if(instruction[i]->opcode == OPCODE_LEAVE) { if(i == instruction.size() - 1 || instruction[i + 1]->opcode == OPCODE_RET) { instruction[i]->opcode = OPCODE_NULL; } } } } void Shader::optimizeCall() { // Eliminate uncalled functions std::set<int> calledFunctions; bool rescan = true; while(rescan) { calledFunctions.clear(); rescan = false; for(unsigned int i = 0; i < instruction.size(); i++) { if(instruction[i]->isCall()) { calledFunctions.insert(instruction[i]->dst.label); } } if(!calledFunctions.empty()) { for(unsigned int i = 0; i < instruction.size(); i++) { if(instruction[i]->opcode == OPCODE_LABEL) { if(calledFunctions.find(instruction[i]->dst.label) == calledFunctions.end()) { for( ; i < instruction.size(); i++) { Opcode oldOpcode = instruction[i]->opcode; instruction[i]->opcode = OPCODE_NULL; if(oldOpcode == OPCODE_RET) { rescan = true; break; } } } } } } } // Optimize the entry call if(instruction.size() >= 2 && instruction[0]->opcode == OPCODE_CALL && instruction[1]->opcode == OPCODE_RET) { if(calledFunctions.size() == 1) { instruction[0]->opcode = OPCODE_NULL; instruction[1]->opcode = OPCODE_NULL; for(size_t i = 2; i < instruction.size(); i++) { if(instruction[i]->opcode == OPCODE_LABEL || instruction[i]->opcode == OPCODE_RET) { instruction[i]->opcode = OPCODE_NULL; } } } } } void Shader::removeNull() { size_t size = 0; for(size_t i = 0; i < instruction.size(); i++) { if(instruction[i]->opcode != OPCODE_NULL) { instruction[size] = instruction[i]; size++; } else { delete instruction[i]; } } instruction.resize(size); } void Shader::analyzeDirtyConstants() { dirtyConstantsF = 0; dirtyConstantsI = 0; dirtyConstantsB = 0; for(unsigned int i = 0; i < instruction.size(); i++) { switch(instruction[i]->opcode) { case OPCODE_DEF: if(instruction[i]->dst.index + 1 > dirtyConstantsF) { dirtyConstantsF = instruction[i]->dst.index + 1; } break; case OPCODE_DEFI: if(instruction[i]->dst.index + 1 > dirtyConstantsI) { dirtyConstantsI = instruction[i]->dst.index + 1; } break; case OPCODE_DEFB: if(instruction[i]->dst.index + 1 > dirtyConstantsB) { dirtyConstantsB = instruction[i]->dst.index + 1; } break; default: break; } } } void Shader::analyzeDynamicBranching() { dynamicBranching = false; containsLeave = false; containsBreak = false; containsContinue = false; containsDefine = false; // Determine global presence of branching instructions for(unsigned int i = 0; i < instruction.size(); i++) { switch(instruction[i]->opcode) { case OPCODE_CALLNZ: case OPCODE_IF: case OPCODE_IFC: case OPCODE_BREAK: case OPCODE_BREAKC: case OPCODE_CMP: case OPCODE_BREAKP: case OPCODE_LEAVE: case OPCODE_CONTINUE: if(instruction[i]->src[0].type != PARAMETER_CONSTBOOL) { dynamicBranching = true; } if(instruction[i]->opcode == OPCODE_LEAVE) { containsLeave = true; } if(instruction[i]->isBreak()) { containsBreak = true; } if(instruction[i]->opcode == OPCODE_CONTINUE) { containsContinue = true; } case OPCODE_DEF: case OPCODE_DEFB: case OPCODE_DEFI: containsDefine = true; default: break; } } // Conservatively determine which instructions are affected by dynamic branching int branchDepth = 0; int breakDepth = 0; int continueDepth = 0; bool leaveReturn = false; for(unsigned int i = 0; i < instruction.size(); i++) { // If statements if(instruction[i]->isBranch()) { branchDepth++; } else if(instruction[i]->opcode == OPCODE_ENDIF) { branchDepth--; } if(branchDepth > 0) { instruction[i]->analysisBranch = true; if(instruction[i]->isCall()) { markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); } } // Break statemement if(instruction[i]->isBreak()) { breakDepth++; } if(breakDepth > 0) { if(instruction[i]->isLoopOrSwitch()) // Nested loop or switch, don't make the end of it disable the break execution mask { breakDepth++; } else if(instruction[i]->isEndLoopOrSwitch()) { breakDepth--; } instruction[i]->analysisBreak = true; if(instruction[i]->isCall()) { markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); } } // Continue statement if(instruction[i]->opcode == OPCODE_CONTINUE) { continueDepth++; } if(continueDepth > 0) { if(instruction[i]->isLoopOrSwitch()) // Nested loop or switch, don't make the end of it disable the break execution mask { continueDepth++; } else if(instruction[i]->isEndLoopOrSwitch()) { continueDepth--; } instruction[i]->analysisContinue = true; if(instruction[i]->isCall()) { markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_CONTINUE); } } // Return (leave) statement if(instruction[i]->opcode == OPCODE_LEAVE) { leaveReturn = true; } else if(instruction[i]->opcode == OPCODE_RET) // End of the function { leaveReturn = false; } if(leaveReturn) { instruction[i]->analysisLeave = true; if(instruction[i]->isCall()) { markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_LEAVE); } } } } void Shader::markFunctionAnalysis(unsigned int functionLabel, Analysis flag) { bool marker = false; for(unsigned int i = 0; i < instruction.size(); i++) { if(!marker) { if(instruction[i]->opcode == OPCODE_LABEL && instruction[i]->dst.label == functionLabel) { marker = true; } } else { if(instruction[i]->opcode == OPCODE_RET) { break; } else if(instruction[i]->isCall()) { markFunctionAnalysis(instruction[i]->dst.label, flag); } instruction[i]->analysis |= flag; } } } void Shader::analyzeSamplers() { for(unsigned int i = 0; i < instruction.size(); i++) { switch(instruction[i]->opcode) { case OPCODE_TEX: case OPCODE_TEXBEM: case OPCODE_TEXBEML: case OPCODE_TEXREG2AR: case OPCODE_TEXREG2GB: case OPCODE_TEXM3X2TEX: case OPCODE_TEXM3X3TEX: case OPCODE_TEXM3X3SPEC: case OPCODE_TEXM3X3VSPEC: case OPCODE_TEXREG2RGB: case OPCODE_TEXDP3TEX: case OPCODE_TEXM3X2DEPTH: case OPCODE_TEXLDD: case OPCODE_TEXLDL: case OPCODE_TEXOFFSET: case OPCODE_TEXLDLOFFSET: case OPCODE_TEXELFETCH: case OPCODE_TEXELFETCHOFFSET: case OPCODE_TEXGRAD: case OPCODE_TEXGRADOFFSET: { Parameter &dst = instruction[i]->dst; Parameter &src1 = instruction[i]->src[1]; if(majorVersion >= 2) { usedSamplers |= 1 << src1.index; } else { usedSamplers |= 1 << dst.index; } } break; default: break; } } } // Assigns a unique index to each call instruction, on a per label basis. // This is used to know what basic block to return to. void Shader::analyzeCallSites() { int callSiteIndex[2048] = {0}; for(unsigned int i = 0; i < instruction.size(); i++) { if(instruction[i]->opcode == OPCODE_CALL || instruction[i]->opcode == OPCODE_CALLNZ) { int label = instruction[i]->dst.label; instruction[i]->dst.callSite = callSiteIndex[label]++; } } } void Shader::analyzeDynamicIndexing() { dynamicallyIndexedTemporaries = false; dynamicallyIndexedInput = false; dynamicallyIndexedOutput = false; for(unsigned int i = 0; i < instruction.size(); i++) { if(instruction[i]->dst.rel.type == PARAMETER_ADDR || instruction[i]->dst.rel.type == PARAMETER_LOOP || instruction[i]->dst.rel.type == PARAMETER_TEMP || instruction[i]->dst.rel.type == PARAMETER_CONST) { switch(instruction[i]->dst.type) { case PARAMETER_TEMP: dynamicallyIndexedTemporaries = true; break; case PARAMETER_INPUT: dynamicallyIndexedInput = true; break; case PARAMETER_OUTPUT: dynamicallyIndexedOutput = true; break; default: break; } } for(int j = 0; j < 3; j++) { if(instruction[i]->src[j].rel.type == PARAMETER_ADDR || instruction[i]->src[j].rel.type == PARAMETER_LOOP || instruction[i]->src[j].rel.type == PARAMETER_TEMP || instruction[i]->src[j].rel.type == PARAMETER_CONST) { switch(instruction[i]->src[j].type) { case PARAMETER_TEMP: dynamicallyIndexedTemporaries = true; break; case PARAMETER_INPUT: dynamicallyIndexedInput = true; break; case PARAMETER_OUTPUT: dynamicallyIndexedOutput = true; break; default: break; } } } } } }