// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_Constants_hpp #define sw_Constants_hpp #include "Common/Types.hpp" namespace sw { struct Constants { Constants(); unsigned int transposeBit0[16]; unsigned int transposeBit1[16]; unsigned int transposeBit2[16]; ushort4 cWeight[17]; float4 uvWeight[17]; float4 uvStart[17]; unsigned int occlusionCount[16]; byte8 maskB4Q[16]; byte8 invMaskB4Q[16]; word4 maskW4Q[16]; word4 invMaskW4Q[16]; dword4 maskD4X[16]; dword4 invMaskD4X[16]; qword maskQ0Q[16]; qword maskQ1Q[16]; qword maskQ2Q[16]; qword maskQ3Q[16]; qword invMaskQ0Q[16]; qword invMaskQ1Q[16]; qword invMaskQ2Q[16]; qword invMaskQ3Q[16]; dword4 maskX0X[16]; dword4 maskX1X[16]; dword4 maskX2X[16]; dword4 maskX3X[16]; dword4 invMaskX0X[16]; dword4 invMaskX1X[16]; dword4 invMaskX2X[16]; dword4 invMaskX3X[16]; dword2 maskD01Q[16]; dword2 maskD23Q[16]; dword2 invMaskD01Q[16]; dword2 invMaskD23Q[16]; qword2 maskQ01X[16]; qword2 maskQ23X[16]; qword2 invMaskQ01X[16]; qword2 invMaskQ23X[16]; word4 maskW01Q[4]; word4 invMaskW01Q[4]; dword4 maskD01X[4]; dword4 invMaskD01X[4]; word4 mask565Q[8]; word4 invMask565Q[8]; unsigned short sRGBtoLinear8_12[256]; unsigned short sRGBtoLinear6_12[64]; unsigned short sRGBtoLinear5_12[32]; unsigned short linearToSRGB12_16[4096]; unsigned short sRGBtoLinear12_16[4096]; // Centroid parameters float4 sampleX[4][16]; float4 sampleY[4][16]; float4 weight[16]; // Fragment offsets int Xf[4]; int Yf[4]; float4 X[4]; float4 Y[4]; dword maxX[16]; dword maxY[16]; dword maxZ[16]; dword minX[16]; dword minY[16]; dword minZ[16]; dword fini[16]; dword4 maxPos; float4 unscaleByte; float4 unscaleSByte; float4 unscaleShort; float4 unscaleUShort; float4 unscaleInt; float4 unscaleUInt; float4 unscaleFixed; float half2float[65536]; }; extern Constants constants; } #endif // sw_Constants_hpp